Feels like a strong Monster Hunter alternative for newfangled players and veterans of the music genre
Ever enquire what you would get if you mixed the exhilarate activity of Monster Hunter and the crazed antics of Fortnite ’s edifice system ? No ? Well , neither have I , but we come it anyway , and it ’s called Wild Hearts . Believe it or not , this championship is mean to take on the absolutely prodigious Monster Hunter series . Crazy stuff , but from my just about 25 hour of unexclusive gameplay with Wild Hearts , it is indeed a competent contender . This plot is serious about facing off against Monster Hunter and is n’t afraid to stand on the shoulders of giants to do it , even with its slew of proficient issues weighing it down . More on that after . have ’s talk about the game first .
Playing Wild Hearts is like playing Monster Hunter with a logistical twist
Much like Monster Hunter , your sole purpose in Wild Hearts is to hunt down lusus naturae , kill them , and wear their tegument as trophies in the chassis of armor and weapons . Different freak have different weakness and necessitate you to strategize which armour and weapons to bring the next brawl . Wild Hearts does not endeavor to stray far from the inspiration and has no qualms about it . Personally , I have dead no trouble with this . Why fix what is n’t broken ? Where it does vary the formula , though , is that here and now - to - second gameplay tied to your typical lusus naturae - hunting experience .
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You see , while Wild Hearts is very similar to Monster Hunter , it also differs in equally many ways . For example , weapons are wield likewise in both games on the Earth’s surface , but Wild Hearts makes drastic change to the sum of craft weapons . you could not suppose my shock upon learning that weapons have beefy meaningful skills , ( yes , skills with an ’s ' attached to them ) . Not only that , but the accomplishment can be transferred to other weapons in the Sir Herbert Beerbohm Tree through thrifty crafting and recrafting . I was thoroughly impressed with this because such a complex organization offers a level of precise physique variety rarely get word in other modern games . I ca n’t wait to see what insane builds masses come up with . This just scratches the surface of how Wild Hearts changes the playing field of operations .
Wild Hearts also does off with many of the tedious annoyances that have plagued Monster Hunter from its inception . For example , Item bloat is non - existing here due to the addition ofKarakuri : structures that can be built on the fly , anywhere , within the plot world . Think of Fortnite edifice in a more modified , controlled scope . These structures vary massively and fill a vast majority of the roles that items do in Monster Hunter , all without the swaggering OCD - inducing bloat . They are not tie to your typical inventory , and there is little need for any variety of inventorial alimony because of that . For someone like me , this is a godsent change to the rule .
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Another example of the removal of botheration is the skip of weapon bite in Wild Hearts . I do n’t experience about you , earnest reader , but I ’ve always contemn having to constantly heighten my weapon system or be wholly ineffective against pretty much anything important in Monster Hunter . Wild Hearts says no to this and replaces the dated scheme with interesting mechanics for each of its eight weapon alternatively .
Image via Koei Tecmo
Wild Hearts weapons are easy to use, hard to master
I ’ve usedevery weapon Wild Hearts has to offer , and I can say with authority that they are easier to peck up than anything you ’d find in Monster Hunter . In general , it feels like they all just have less operate on , so there ’s less for you to study . That is n’t to say they are n’t complex because they are . There are still tidy sum of nuances when learning a arm in Wild Hearts . Wild Hearts just play noticeably quicker than Monster Hunter , so faster decision - qualification is a necessity against some of the game ’s hard beasts . The Katana , for exercise , is rather simplistic to pick up and play , but many of its attack chains feed smoothly into each other with precise timing . It take meter to concentrate when and where to chain into another combo , and even after my 10 or so hours on the Katana , I still have much to learn from it .
Wild Heart’s environments are both stunning and terrible at the same time
This is where Wild Hearts really faltered for me . Wild Hearts ' environment take the incredible item from Monster Hunter World ’s level design but fail to orient them in a way that does n’t outright confuse the histrion . The result is a humanity full of interesting ideas with seemingly mediocre implementation .
Like Monster Hunter World and Rise , Wild Hearts ' world is separate into bombastic capable levels full of stuff to pick up and interact with . legion environments are break into each open level , and what you ’ll find in them vary depending on factors such as metre of day and ecosystem . Where Wild Hearts break down intemperately is how ridiculously convolute the undetermined level really are . Winding tunnels litter the first map you ’ll play on , but there is no mini - mathematical function to serve you dig where you are on the function . With the existence of Karakuri , you’re able to often go right smart over obstructions , but this often led to me overshooting my trust destination by a area Admiralty mile . I also found it somewhat difficult to pass over take flight colossus at times due to how twisted these levels can be . Navigation was , and still is , by far the most annoying thing to dish out with in Wild Hearts .
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Image via Koei Tecmo
In a exchangeable vein , diagrammatically , Wild Hearts looks amazing at some points and awful at others . The extreme spectrum dividing line mean there are moments in Wild Hearts where you ’ll be seem at a scene , look up to the view , and also noticing the horrific low - res texture on objective in that scene . It is such a gonzo meshing of graphical quality that it is unmanageable to describe how I really feel about it . This is by no means a dealbreaker , but I had to mention it .
Performance in Wild Hearts is not great on PC
I trifle all 25 of my hours with Wild Hearts on my high - end personal computer , and all 25 of those hours were provoke with performance issues pertain to random FPS drops . This drop cloth is by no mean value unplayable , but it felt common to drop to 40 - 60 FPS in high - action situations , which is pretty unacceptable when I ’m used to having a constant 144 FPS in other current - gen titles . What ’s forged is that Wild Hearts , even at its best , does n’t take care good than games like Elden Ring , a championship that also had performance issues on microcomputer at release , yet general performance is so much lower . A day - one patch has already been pluck out on console , and a PC patch is in the deeds , which the team has addressed over onReddit . Hopefully , the Wild Hearts squad listening to player feedback will help alleviate the biz ’s optimization issues .
Wild Hearts is a very fun experience plagued with graphical and technical issues
Overall , I ’ve enjoyed my time with Wild Hearts and design to continue playing to its closing . There ’s plenty to like here , especially if you ’re a Monster Hunter sports fan . I just desire that Koei Tecmo and Omega Force have some sort of design to share with the awful carrying out issue , as I feel they alone are significant enough to drop down this game before it can even get the chance to float .
Looking to play Wild Hearts on release and want a good resource ? Check outAll Kemono in Wild Heartsand keep an eye on Pro Game Guides for more scout , thaumaturgy , and data .