Searching for the Admiral ’s Codex .

The DLC for Wartales allow you to take to the sea and explore a large newfangled area , the Belerion Archipelago . If you ’re wondering about the Modern codex available in the arena , read on for my full Wartales Belerion Tomb walkthrough .

Belerion Tomb Complete Guide - Wartales

There are 14 rooms in the Belerion Tomb , but one is only available once you are near the end of the Belerion Archipelago scenario quest . However , you could complete the rest of the tomb as normal , includingcollecting all the codex piecesat any time . The occult way only contain information relevant to the scenario quest , so you’re able to arrive back and complete it one by one .

Location of the Belerion Tomb in Wartales

If you are looking for the location of the Belerion Tomb in Wartales , it can be set up onZawlin Island . Zawlin Island is directlysouthwest of Per - Bast Island , which you ’ll key by heading directly south from where you determine your boat in Tiltren County . On the map above , the small corner of land you’re able to see in the top - right wing of the image is the edge of Per Bast Island .

If you ’ve find Knight ’s Island , Per - Bastis directly in the south from there . If you have n’t been to Per - Bast yet , I ’d rede you to do so . you could define up aTrade Postthere , permit you to get back to the mainland without navigate . This is a handy get - out - of - slammer card if your report rises to a grade where you ’re hunted down by a sea robber police captain and you ’re not strong enough to tackle them .

All rooms in the Belerion Tomb

I ’ve given a rough breakdown of all the rooms in the Belerion Tomb below , include the teaser grease monkey . On the function above , passagewaysmarked with an Xdenote those in which you ’ll be ambushed . These arestandard rat and molerat ambushesseen in other Wartales grave .

The boxmarked with a Yis a passageway that only becomes uncommitted once you ’ve completed sealed criterion ( see below ) , meaning you ca n’t move between way 9 and 11 until after you ’ve been to board 11 . However , once opened , this passage continue open . The going east from room 10is only useable once near the oddment of the Belerion scenario quest ( see way verbal description below ) .

Related : How to defeat the Sea Serpent in Wartales

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This room has an exit on each wall and aVasecontaining a few unremarkable token .

You ’ll find out anOrnate Chestwhich you could unlock to discover someBuilders blueprint . There is also a standard sliding puzzle which , on completion , will get you theChief Rune .

You get theRed Symbolhere that you ’ll need for the combining whorl between Room 11 and Room 13 . There is also a blocked sluice logic gate that you ’ll ask to free using three strong companions . Pick yourthree companions with the highest Strength statand you should be fine to move the lever ( I did it with a combined Strength of 217 ) .

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This room contains theYellow Symbolyou need to get into the grave . It also has a gravy boat that you could use to get to Room 8 . However , you could only use the boat once both flush Room 3 and Room 7 ) are open .

There ’s a battle on the way to this elbow room . Once complete , you ’ll find theBlue Symbolhere . There is also aGolden Chestwhich contains theAdmiral ’s Codex I. You ca n’t move north until the H2O is flowing .

Get a close - up of the wall here to find theShip Rune . You ’ll know both sluice gates are run if you’re able to work the urine wheel here .

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There ’s aVaseto surface here in which you ’ll findBlueprint : Stretches . This is utile , as reduces the Fatigue built up by row . The agency to operate the lever here is the same as in Room 3 above .

pertain : Pugilist Build Guide – Wartales

If you have filled room 4 ( above ) with water you could now practice the boat there to get to this elbow room . It contains aChestin which you ’ll find out theAdmiral ’s Codex II .

TheVaseyou find here carry anOrnate Keyyou can expend to reach the Ornate Chest in elbow room 2 . You willneed to have a spare Torchto unblock the wheel here , give you access to late room .

There is a conflict between Room 5 and this one . On arrival , you ’ll chance a slingshot and nothing else . The catapult is only relevant once you ’ve nail the legal age of the Belerion Scenario Quest and been transport here on the pursuance , Ballistic Research , and the legendary item , Belerion ’s Spear . If so , the catapult will beam over-embellished and you may continue the quest . You need to utilise the catapult to shoot through the east wall move over access to Room 14 .

This elbow room has aVasewith some basics inside , as well as aSaurianwhich swallows a key you endeavor to pick up . Choose a companion with gamey Dexterity to catch the lacertilian and get aGolden Key . I ’m not sure how eminent your Dexterity needs to be but I fascinate it with 83 .

you’re able to only open up here if you go back andclose both sluiceway gate . This can be done after you ’ve made it this far , as the hidden passage between Room 9 and Room 11 is now available and it does n’t reclose when you run out the water supply .

Once inside the Tomb , do n’t escape theSerpent Runeon the wall . The grave itself incorporate the terminal artifact you want , theAdmiral ’s Codex III .

Once you ’ve made it into the room , look at the Stone Tablet to boost the quest and receive an artefact . It only takes one ease to study , after which you ’ll have theBlueprint : Ancients ’ Ballista . Importantly , do n’t forget to also pick upBelerion ’s Spearagain , which is on the floor in the elbow room .

For more Wartales selective information here at Pro Game Guides , check outWartales Region Levels and Order GuideandHow to get a ship in Wartales Pirates of Belerion ( map ) !