Find the best smear and do n’t get lose .

With different map spread across secret plan modal value , there ’s a peck of basis to extend in the popular third - person shooter Strinova . specially if you ’re a founding father , raising your social status can be tough if you ’re not adapt your gameplay according to the manner and map .

So , to serve you with that , we ’ve created this ultimate map guide for Strinova that covers all the best spot , agents , tricks , and much more for every mapping presently usable in the game .

Collage of Sniping spots, characters running and gliding in Strinova.

Demolition Mode Maps

The Demolition Mode is one of the most democratic mode in Strinova . This is also the way with the high-pitched number of mapping . Knowing your way around each of these single-valued function can be extremely advantageous for any player . Below , we ’ve listed each map in this mode , how you should play on them , along with the best agents to plunk on the maps and even the right stain to nurse and look out for .

Base 404

Two objective locations are on either side of the mapping , near thePower Roomand the CentralRoom . If you ’re an aggressor , your best strategy would be to nullify the predictable side corridors and alternatively use the cardinal country to infiltrate either A or vitamin B complex , depend on your squad ’s selection . Similarly , as a defender , guard around theTraining Rangecan be a good scheme .

Since this is interchangeable to Search and Destroy , forefend using Sniper Agents unless you ’re highly sure-footed , as there are no respawns . The well agents to clean would be high-pitched - scathe assaults or shotgunners likeMingandBai Mo.

Area 88

Unlike Base 404 , Area 88 is a much wide single-valued function , providing sufficient surface area for most Agent types . Your strategy as either squad should be to take for tactical full point , especially around point B near theMonumentwhere it ’s intemperate for the opponent to target you without making themselves vulnerable .

you may adjust your agent picks depending on the majority of your opponent has , but generally , Sniper or long - grasp ARs likeNobunagacan perform well on this mapping . If you ’re playing defensively or like stealth , Bai MoorEikacan be a good choice too .

Port Euler

Port Eular is by far the most spacious single-valued function in the Demolition Mode of Strinova . Unfortunately , all the good property gunpoint are on the defender side , with the attackers being more vulnerable if they rush in . So , for attacker , it’sbest to try sniping or playing stealthrather than rushing in triggerman blazing . For defenders , just defend either point by calculate over the corners .

come to hero picks , your good bet would beKokona or Reiichi for snipersandNobunaga and Ming for AR drug user . make for shotgunners can be extremely speculative because of how much you have to run in the open before you’re able to get to the objective points .

Windy Town

The Windy Town is an overall balanced map . The left side of the map is more constricted , give an edge to secretive - kitchen stove player , while the right hand is more broad , estimable for recollective - range encounters . calculate on what Agent you ’re play , you mustchange your side accordinglyand advance .

Being overall balanced , thereisn’t any one or few Agentsthat can perform better on this single-valued function . Rather , it ’s more about select counter picks or overall meta ones . If you ’re unsure what to pick , here is a tier listto aid you line up the right one .

Space Lab

The Space Lab is an interesting map compare to the other ones . While the overall design is n’t convoluted , it feels more like a Domination map than Search and Destroy . Whichever side can capture the corner of the objective has a clear vantage . This pull in itmore advantageous for attackersas they can rush to the Power Room and take the corner positions guarding all the points of launching for the defenders .

If you ’re an Attacker , choosing close - range Agents with SMGs or Shotguns like Yvette or Eika is best . Similarly , if you ’re a Defender , it ’s best to prefer Agents with some range and impairment , like Ming or Kanami , if you ’re confident .

Dauchy District

The Dauchy District is almost the opposite of the Space Lab . It is significantly more complex in innovation , and every way is connected to the other via corridors or way of life . Because of that , the chances of you getting ambushed are quite gamy . guardian have a clear reward atpoints A and Cwith the tactical corner view , while item B is open on all sides butmuch well-situated to reach and cover all side .

If you ’re playing a Defender , you could go bold with Shotguns and hold corner openings to one - shot most players . you’re able to play a bit safe with ARs or high - damage SMGs likeMichelle or Yvette . For Attackers , it ’s serious to be prudent andstick to good hipfire AgentslikeFlaviaorMeredithprimarily since you ’ll have to be much more on guard and look around every box .

Team Arena Maps

Team Arena is a much more nonchalant secret plan mode with a dim-witted 7v7 apparatus . Unlike Demolition , you could have respawns , do this modality much more intense with uninterrupted legal action at all front . So , to aid you dominate this manner , here are all the maps with how to playact on each .

No.2 Depot

The No.2 Depot ’s function designing is as elementary as it start . It ’s exposed on all four sides , with a substantial plan connected on all fronts . This makes it a harbor for one - stroke weapons like Shotguns and Snipers . Thevertical corridors on each Zone are the spots for snipers , while thehorizontals across the Entrance and Sorting Area are dominate by scattergun .

DPS should be your big agent when pick out an Agent for this map . After examine every hero on this map , the best picks includeBai Mofor Shotgunners , Kanamifor Snipers , andMingwith hipfire if you want to wreak both confining and longsighted range .

District Arcadia

District Arcadia is arguably one of the most prospicient - range friendly maps in Strinova . With multiple topographic point to hold and snipe across on either side , it ’s the good map to better your sniping skills . Theupper level of the Parkour Routeis where you ’d desire to be to get a clear purview of the natural action and snipe peacefully .

To some extent , the best agents to pick on this map would be Kanami , Kokona , Reiichi , and even Nobunaga . If you desire to be furtive and get the sniper off - guard , then choosingBai Moto pussyfoot in through the Fast Track would also be a good option .

Underwater Power Plant

The Underwater Power Plant map , even though it reckon quite wide-cut , is n’t as friendly to farsighted - range because it ’s full of body structure . The only overt corridors are theNarrow Ring Pathson either side , which are not long . Rather , the best child’s play for this map would be toduke it out in the centerusing shotgun or high - DPS SMGs .

therefore , the best agents for this mapping includeBai MoandEikaif you want shotgun andMichelleorYvettefor others . If you are n’t sure which weapons are meta or have the highest DPS , sense detached tocheck out our tier listto get a better idea .

Escort Mode Maps

Escort Mode is quite a merriment fashion combining the best of both world , have unlimited respawns and a clear aim , like destruction Mode . You ’ll have to stick to the payload to fight it to the last - point or prevent it from reaching before the timekeeper ends . Here are the maps on this mode and how to adapt your playstyle accordingly .

Departure Zone

The Departure Zone is one of the two maps in this mode . It has muchshorter corner and little stretchability of straight path , so much of the action is in much closer range . If you ’re still hoping to stay in the backline and snipe , then you ’ll have to keep hoping from one rooftop to another .

give the close - range nature of this map , the best picks admit SMGs and ARs , especially the top - tier ones likeMichelle , Ming , andFlavia . Shotguns likeBai MoandEikacan be a solid choice , but they are n’t as effective because of how closely the antagonist team sticks together .

Asak Factory

The other function on this mode is Asak Factory , which , unlike its counterpart , offer much long stretches to use range of a function rather than start out up close and personal . The first and last corners around theTrasport Passages are the hold pointswith the most gunplay . So , be sure to take top during those stretches .

With rooftops , prospicient ranges , and forgetful corridors on the sides with coverage , you could prefer almost any type of agenton this map and make it work . Rather , your focus should be onholding tactical point , whether it ’s through farsighted - range encounters or close - range fight .

For more on Strinova , tick off out theComplete Strinova Beginners Guide – Best Agents , options & Pro Tipson Pro Game Guides !

Collage of different maps on Demolition mode.

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Collage of different maps on Team Arena mode.

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Collage of different maps on Escort mode.

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