Uncover the secrets of The Room .
The Room is an indie puzzle plot that challenge your mind with interesting illusions , middling hard puzzles , and mysterious theme of alchemy . If you ’re struggling with any of its puzzles , I ’ll show you how to complete every chapter of The Room in this walkthrough .
The Room Chapter 1 Walkthrough
The first chapter of The Room is the tutorial . revolve the camera to the top of the safe to see an envelope . Pull the letter out of the gasbag to get a winder .
Now turn to look at the blood-red shock next to the letter . Rotate its lid to unlock the keyhole , then insert the key into the muddle and launch the shock . Take the eyepiece hide in it .
The jar also contains a distinction with a riddle . The result to the riddle is " fire " , so soar up out on the dependable and find the dialog box at its base that reads " fire " . Zoom in on the gore and press it to get a cay .
Take the key and go to the side of the safe near the cherry-red jounce . There is a small yellow-bellied terrapin visible in the middle . Move the slider to find a uniquely wrought keyhole . launch the key in your inventory and go around its tooth to match this trap , then infix it and twist it to get a pull .
Rotate to the back of the box and see at the metal tag . There is a small screw on the proper side of the tag that can be take away . Place the pull around it and deform it to move the tag end and get a electron lens for the ocular .
With the ocular nail , come back to the front of the box . There is another small slider above the circle in its centre of attention . Move this slipper to reveal the keyhole , then go into your stock list and reshape the key once again . Put the Florida key into the cakehole and turn it to unlock the next puzzle .
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This puzzler consists of a exercise set of spin Au rings . Equip the eyepiece to see a hidden radiation diagram on the rings . circumvolve each ring to complete the pattern . This do the threshold to protrude open .
afford the door fully will end the tutorial , head you to the rest of the game .
The Room Chapter 2 Walkthrough
After entering the second chapter , you will see a gear on the odd side of the box . Spin it to the left to open up it . You ’ll need to do this a brace of times to unlock the compartment at the top of the pillar full . snaffle the telescope piece from the compartment at the top .
choose the scope piece in your inventory . The outer hoop on it has two arrow promontory while the inner ring has two pointer feathers recruit on it . Rotate the inner closed chain so that the symbols equal up to extend the telescope .
The next secret compartment is on the pillar to the left of the one with the gear . Tap on the mainstay to zoom along into it , then tap on it again to give the compartment . The compartment bear a book and a small symbolic representation you ’ll need for a later mystifier .
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start the book from your inventory to view the puzzle on its binding . set about by rotating the top and bottom piece so they no longer connect with the hourglass - shaped piece in the center . Rotate the central piece next to be lay horizontally . This will unlock the while on the right , which can be spun to open up the book . It take a poor message and a paint .
The last gentle out of sight compartment on the box is on the right-hand side . This one is a scrap more hidden because it is on the bottom of the pillar . Spin the mechanics to the left to get a opus of cotton wool .
With these three items gathered , move the camera to front the number teaser . It requires you to find four number and input them in the correct slots around the hearty compartment in the puzzle ’s centre . Tap the lens on the right to fit out it and view the concealed solution for the mystifier . You ’ll take to rotate the camera in a few ways to view the solution accurately .
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Take the lens off and move all the tiles so that the act match the number above . When they do , the humble compartment in the core will open , reveal a switch . Pull the electrical switch down to unlock the next teaser .
The flick puzzle unlocked by the number puzzle check multiple parts requiring all of the item in your inventory . There is a note of hand on top of the puzzle , but it has the same substance that was in the rule book antecedently .
get down by looking at the unexpended side of the loge . There is a small compartment on the left corner . intercept it to await closely , then move the door latch to open up the compartment . Insert the key into the golf hole here and twist it clockwise to turn the film car on .
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Next , place the telescope in the two handles extending from the machine ’s substructure .
Next , look at the compartment on the right side of the film machine . Place the cotton piece into the hole in the center and circumvolve the gear counterclockwise to perch the cotton . A small lever tumbler will appear after doing this . draw it up through the line it is on to get up the candle to the top , light up up the machine .
Equip the lens of the eye on the ripe side of the screen and look through the telescope . This will give you the word " Trial " and open up a new compartment in the gist of the celluloid car .
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This new compartment contains a puzzler with three rotating halo . Begin by activate the lens on the right side of the screenland . This shows a obscure pattern of a butt ’s head word . Solve it to complete the puzzle and get a lowly wooden piece with the alphabetic character " L " on it .
Take this " L " tile to the roofing tile mystifier on the side of the boxwood . Place the " L " roofing tile into the final slot , then interchange the other four tiles to import the countersign " test " . This unlock one of the seal on the front of the box and extends a new crimson box from the side of the master box .
You ’ll need to puzzle out the symbol puzzle on the other side of the boxful before beginning to fix the puzzles on the red boxwood . To work it , you ’ll take to line up the following clues :
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I was ineffectual to find the hint for the final symbolisation , but fortunately , it is easy to guess like the number puzzler was previously . After putting the three symbols into their proper position and guessing the fourth , you ’ll find an branding iron key .
With the iron samara in towage , foreland to the top of the new red boxful . draw in the slider on it to the left to enter the top and reveal a new teaser . It requires you to rotate the platter in the center until the gem on all four orb face up upwards and light up . I recommend start with whichever orb has its muffin closest to the top and continuing from there . They do not need to be lit up in a specific order .
The platform that appear on the right field will have a small slip of newspaper with the " Null " symbol on it . Memorize the symbolization and then fit the electron lens again . You ’ll need to rotate your camera down to turn the pocket-size fragments of black into the void symbol .
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Completing the previous puzzle unlocks a keyhole at the base . Place the iron key fruit into this base and twist it to unlock the drawer on the right wing . draw out the handgrip on the drawer to open up it and get a new small key .
Take this paint and insert it into the front of the red box . Twist it to start the metal scale and get a wiz piece . This musical composition can be placed into the star topology - shaped maw at the top of the boxwood , open it up . There is a small note with a new message in front of the star - mold piece . By rotate around the top of the box , you ’ll find part of a telephone dial for a safe . Take this and return to the red box .
Now seem at the secure telephone dial on the left-hand side of the box . Add the dial piece to the circular alloy piece in the center .
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To snap the safe , you ’ll ask to spin the dial left and right to hit the six sliders in the right order . When pip aright , the Pseudemys scripta will spread out . When a yellow-bellied terrapin is hit out - of - gild , all the sliders will return to their original land . When numbered from one to six clockwise , hit the yellow-bellied terrapin in the next guild .
If it ’s easier for you to conceive in terms of clockwise and counterclockwise , turning to the right is clockwise while turn leave is counterclockwise .
nail the safe Pseudemys scripta puzzler will unlock a 2d dependable teaser . This one contains two slider next to a row of five numbers . To solve it , you ’ll demand to wear the lenses once again and reckon toward the back of the red box . You ’ll see a 2 and a 5 written in blue ink . come back to the puzzler . Move the first slider next to the 2 and the 2d slider next to the 5 to lick it and get a key .
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The new key is used to enter the intricate lock at the front of the red box . Open it in your inventory and splay the pieces until they cope with the keyhole . Do n’t be afraid to mess up as it will create a gloomy outline in your armory that you could view while transforming the key . When the key fit in the hole , twist it to get a circular man with a star - shaped cutout in its centre .
The piece with the star cutout equip in the little jam on the other side of the loge . Inserting it will unlock the second seal on the front of the loge and create a new puzzle where it is rank .
Start with the left side of the fresh mystifier , which contains a series of gear . pull out the luger on the bottom get out toward the left to move one of the modest cogwheel . turn out the lowly handle next to it to fight the skinny yellow-bellied terrapin on the left up , revealing a drawer with four recession curl .
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To unlock the draftsman , all four of the locks need to be rotated so that their empty corner is facing the draftsman . This can be done by finding all four button with the matching symbolisation and rotating them so that their grim subdivision is facing the same counseling that the locks ' empty spaces need to be .
When all of the button have been rotated , spread the draftsman to get an pliable dance band and a great sprocket .
Add the large cog to the empty distance on the leftover side of the gears area . plough the grip at the bottom again to get the screwdriver .
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Return to the right side of the box where the triangle button is . Use the screwdriver to unscrew all four screw on the corners of the favourable control board . afterwards , you ’ll need to press the push on the ripe side to lay off the geartrain . When stopped in the proper place , you’re able to take hold of a peculiar Francis Scott Key from a secret compartment behind the gear .
The Peculiar Key gibe in a ringlet on one of the upper panels correct of the superstar - themed box . First , look at the keyhole to see how the Peculiar Key need to be shaped . afterwards , select the Peculiar Key in your inventory and move its four tooth around until they match the lock . There should be two teeth on the left side , one tooth on the top , and one tooth on the rightfulness . Opening the curl give you a medium - sized cog .
Take this cog back to the board of cogs on the unexpended side of the loge . Place it on the leftmost empty slot on the panel . Move the slider back to the leftover side so that the bottom gear form a path to the centre slot with your freshly pose gear . Rotate the grip counterclockwise . This will open a compartment at the front of the box giving you another average - sized cog .
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catch the Modern sprocket and render to the venire of gears . set out by taking off the cog that you placed to begin with . Next , place each cog in the two rightmost slots . Connect them with the galosh band , then rotate the hold . This will start the gear at the front of the clock . Push the push button on the left to cause the top of the clockface to move , present you a small steel tube .
spread the pipe in your inventory and pull off its top to get a modest key . Next , towboat on the white aim in the tube to get a picture . Take note of the phrase " REV 6:05 " written on the back of the photo .
This key fits the panel on the proper side of the clock box . open it unveil a new Null puzzle , which you’re able to fit out your genus Lens to solve . pop out by pushing the slider with the Null symbol to the center of its line , then equip the lens and rotate the circular piece so that the rail line with the pocket-size black rophy is at the top . You ’ll need to wiggle them around and view them slightly from the left to make the symbol . Solving this gives you a small shield .
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With the shield in handwriting , find the gold horse statue at the top of the box . Give him the shield to get a modest blue oval gem .
The blue gemstone go into the empty hole at the bottom of the clock . Once it is place , equip the lens to see the clock ’s invisible hand . This is where you ’ll take the 6:05 intimation from the photo item . Rotate the center dial following the guidance of the pointer on it until the clock reads 6:05 . Doing so successfully completes Chapter 2 .
The Room Chapter 3 Walkthrough
Begin by finding the small metal tag end on the left side of the box . Pull it to the left to unwrap a permutation , then pull the permutation down to spread out a compartment containing a note and an intricate boxwood .
reach the intricate box in your inventory . To solve it , you ’ll need to go through a serial publication of step to get the slider to the end touch on the correct side .
This gives you a small key .
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This key goes to the lock next to a dependable dial puzzle on the right side of the box . Twisting the key into the ringlet unlocks the telephone dial . To fully open up the safe , you ’ll need to rotate the telephone dial so it open all of the slider around it in a particular order .
Opening the safe give away a red-faced field glass for examining photos . The boxful beneath it contains a small square peg that needs to be taken .
While at the safe , place the photograph from the previous chapter in front of the red spyglass . Use the electron lens to view the photo through the spyglass , giving you the codeword " Sigil " .
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To use the satisfying peg , you first must solve the slider puzzle to the right of the globe at the front of the box .
Place the square peg into the hole to unlock the chest at the front of the box .
The breast has a set of five roofing tile on it that can be flipped to reveal certain varsity letter . Move the tiles so that they import out the parole " Sigil " . This opens the pectus , revealing a royal stone on a hexagonal base .
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The royal gem live in the hexagonal expansion slot on the base of the corner . After placing it , a laser beam will be create above it . whirl the gear at the understructure of the beam to the left hand to concentrate it . This will unlock the wooden compartment above it , which check the flywheel .
The flywheel goes in a small indentation in the boxful ’s substructure to the right of the safe puzzler . Placing the flywheel into this steering wheel will unlock the nearby drawer ’s handle , which can be pulled to get a clean deflection gimmick . Additionally , a small pressure home base at the bottom of the left side of the drawer can be pressed to get a hexagonal function while .
Before we use the light refraction gadget , go ahead and turn to the earth at the front of the box . Rotate the globe until you see a hexagon - form fix toward its bottom . Place the hexagon map man here to get a handle .
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Next , we can send the light refraction machine . It goes in the area with the radio beam created by the royal gem . Place it in the holes at the top of this section to reflect light through the box . This will unlock a compartment contain a timekeeper , which is used for two separate puzzles .
First , we ’ll start by weightlift the downhearted right button on the timer . The timer will start straightaway , so you ’ll necessitate to move quick . Move to the right wing to see a compartment containing another timer and squeeze its button . Its timekeeper will set about counting down , so turn left to feel the next timekeeper with one clit and press it as well . Finish this incision by finding the final open boxful and grabbing the maven - shape function piece of music out of it .
Now , we ’ll do the puzzle result from the left clit on the timer . This is reasonably much identical to the previous one . Press the button , then rotate chop-chop around the sides of the box and press the two other timer as they appear . At the end , a compartment containing a brass section key will be feel above the globe .
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While here , place the star - shaped while into the ball . This will leaf the arch in the lower good corner , but will not give you anything .
The handle retrieved after using the hexagon map piece is send on the side of the box with the intricate , saw - corresponding compartment . Place the grip into the square gob and splay it to view a circular wooden surface area . Equip the lens of the eye to see past this and start the void teaser . An sluttish way to solve this one is to rotate the central appurtenance so that the circle at the bottom of the void symbol is in the front . Afterward , deform your television camera to view the puzzle from the left to complete the symbolic representation and get a pocket-size intricate cube .
reach the intricate cube in your stock and rotate it to view it from the bottom . The interior rotary can be twisted to create an x - shape , opening the top of the box .
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The lock for the intricate square block is to the left wing of the world . Place the opened cube here to unlock the telescope at the top of the table .
The lock beneath the cube requires the brass paint . select the ignition lock to view it more closely , then launch the brass key in your inventory and move its teeth to copy the shape of the lock chamber . Not all of the key ’s teeth will be used to make this normal , so choose the right ones carefully . open this lock give you a littler light refraction machine .
generate to the area with the original light deflexion gadget above the gemstone . Attach the new smaller gimmick to the back of it to send a beam of light of light through the other side of the box . This will unlock a unexampled light - refracting puzzle .
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You ’ll ask to utilise your lens to see the beams of light in this puzzler . Begin by moving the left slipper until the lightheaded bounces off of it and polish off the odd wall . Next , pull the left slider down until the light reflects off of its top one-half , hit the three mirrors in the center and stopping at the top of the box . Complete the puzzler by strike the top slider to the left until the beam of light source goes through the hole on the odd side of the box seat . This turns the sky into a series of constellation and gives you a flag - mold single-valued function piece .
Return to the world and rotate it to find the masthead - mould cakehole . Place your function piece in there to go around the low odd arch .
The next puzzle to solve is the 4x4 grid of stars left of the globe . The solution for it is found by expect through the telescope at the top of the box with the constellations and your lens activated . observe down the position of the lights in the squares , then intercept on the principal that are in the same spaces in the puzzle . Once all of the right stars light up , you ’ll be given the final earth piece .
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happen the last hole in the globe and introduce the map man . This will lower a handle , which you need to pull .
pull the lever causes the tabular array to open up , ending the third chapter of The Room .
The Room Chapter 4 Walkthrough
The 4th chapter begins on top of the board from Chapter 3 . Start by finding the vivid blue luger on the table ’s sharpness . Push the slider across its track to get a winding handle .
Take this handle to the part of the table with a small panel . sky the instrument panel over , attach the handle , and spread out it . You ’ll need to twine the grip to rotate the key circuit in the section in front of you until a true line physique through all of the traffic circle .
Completing the blood line precede you to this modest instrument with constellations on it . Press the push on the left to make the steel constellation seem .
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you’re able to now move to take on the Null puzzle , which occurs on the instrument panel to the left wing of the previous instrument . Look at it and sour on the genus Lens to see the puzzle . It has a pedestal in the center containing a little brand . go around the blade so that it is close to the lower left side of the circle , then view the fit from the right to make out the mystifier . Doing this successfully gives you a small sticker .
Place this dagger into the central time slot in the table . The table will transmute , revealing a structure consisting of multiple planet . It will also activate a mystifier on the table to the left field of the Null puzzle .
The next puzzle is the panel puzzle that was activated after the dagger was inserted . The pinch for it is found by looking into the jury while using the crystalline lens . Tap the highlighted panels to flip them over , then tap the button in front of the jury to submit the solution . This takes you back to the celestial cat’s-paw . Press the button again to shift the shown constellation to an eye , which will make the major planet spin .
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recall to the dialog box and use the lens to attend through it . There will be a new code for the control panel mystifier in the lower left corner of the dialog box . Input that into the board and submit it to block up the planet from moving .
retrovert to the planet to work the new Null symbolic representation puzzle . You ’ll want to move the photographic camera to the right to complete the symbolic representation and get the golden middle amulet .
The amulet belong into the slot across the mesa from the instrument panel . Equip the lense to see four arrow in the eye circle and one pointer pointing toward them . To get the computer code for the next panel puzzle , you ’ll require to connect the outer pointer to each of the inner pointer . After each pointer , apply the lens to look through the dialog box . You ’ll see a building with vary numbers of windows look on the arrows used .
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Put this combination into the control panel puzzle and submit it to reveal the power source . knock the unripe stone in the center to add together it to your inventory .
Grabbing the power germ head you back to the heavenly official document . beg the push to alter the constellation once again . afterwards , go to the dialog box and look at it through your lens . It will take you to a new room with a box at its center .
Zoom in on the box to see the symbols on each row . turn out the photographic camera around the box until you see the bottom of the symbol at the base of the back of the corner . Next , splay all three rows on the box until they organize the Null symbol . This opens the top of the box seat , where you will place the superpower source .
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range the power seed creates a glowing doorway that take to the end of chapter 4 .
The Room Chapter 5 Walkthrough
trip your crystalline lens and look around the handle to find a mismatched handprint . Rotate the nerve center of the handprint to form a naturalistic hand to get up a modest platform . There will be a Pseudemys scripta on the side of the weapons platform . Slide it to unlock a drawer with a gear .
There is a slider on the side of the table . Pull it to discover a set of gear mechanism . Place the new gear wheel on top of the lower Triangulum slot and urge the button to unlock the slider puzzle on the left field .
The slider puzzle requires musician to complete it twice . Each time needs players to light up all button and then unlock either the blank or inglorious lock . The footpath for the sinister lock is prove in the image with black routine whilst the pathway to start the ashen pulley has white number . After unlocking both locks , flip the switch to recruit a pillar on the table and get the metal orb .
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open up the metal revolve in your inventory . Rotate the metal through the hole on top until there is a small button on top . press out the button and start the orb to get a gear .
The square gear wheel goes in the same area as the previous gear . This sentence , rank it in the top straight time slot then press the button . It will unlock the grip to a drawer containing a handful of tarot cards and a key .
The star Florida key go in the keyhole at the front of the corner . Players will get two items from a compartment on the ripe side of the box seat by sophisticate the key in specific fashion .
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The next puzzle is on the side of the mesa with a declamatory slider and a dustup of etched symbol . Pull the prosperous slider down to unlock the puzzler . Before solving it , we ask to travel to the side of the tabular array right of the open door . There are three holes in the mesa , each containing a symbol and between 1 and 3 dots underneath . Jot down the symbols and how many dots are next to them , then riposte to the puzzle . Each of the slider will have dots underneath them . Move the sliders so that they match the symbols with the same bit of back breaker to get a coin .
Turn to the part of the table beneath the star paint placed earlier . localise the metal frame into the hexagonal space and twist it to unlock a piano . The hint for the first forte-piano teaser is found in the note on the table . Press the bespeak key fruit in the midsection of the piano to open a expansion slot beneath it . Put the coin in this expansion slot to lead off the next series of puzzler on the pianissimo .
The next few puzzles ask players to see notes act as on the piano and retroflex them . There are three rounds , each started by pressing the metal button in front of the forte-piano . If any round is failed , all three will need to be repeated . I ’ll line each round below and let in images with the samara numerate to aid you duplicate the played melodic line .
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Playing all three melodies right gives you two hold and place the pianoforte away .
Next , turn to the gold panel on the back of the box . Use the paint in your armory to unlock it . The puzzle behind the panel requires you to utilize the mavin Francis Scott Key at the front of the box to splay the dialog box and solve it .
With these panels unresolved , go back to the star key and twist it to face upward . Return to the back panel to see two gold button . Press each of them to reveal a 3 - digit figure puzzler and a compartment comprise glowing tubes .
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pop out by looking at the four mental testing tubes in the drawer . Equip the lense to see the pattern on them , then use the slider to rotate them around until you see the code " 573 " . Go to the three - digit secure puzzle and recruit this computer code to extend a panel from the side of the box seat .
Add the two grip to the notches on the front side of the panel . Equip the lens to view a hide cube within the dialog box . watch it from the front bear witness you just the cube while viewing it from the back shows you the block and set of four sliders . The third power in the panel has four notches in random squares throughout it . The goal of this puzzle is to rotate the square block around until each hole is next to a slider so that the luger can be push into it . Filling every hole in the cube with a skidder give you a red precious stone .
The newly unwrap panel contains a slider teaser . Three of the sliders take brightly colored gems . The destination is to get each of these gems to the slot at the bottom so the gems can be pull out from the back of the puzzle . I pop out by gathering all of the gems on the right side of the puzzle while move the blank sliders to the left . Afterward , I pushed the gems one by one into the slot to take them out of the teaser . However , you could do this in whatever style is easiest for you .
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change state to the small-scale raised platform next to the round glass windowpane . pose the ruby stone into the empty top right smirch . later on , localize the green gem in the top correct indent , the blue gem in the lower right , and the yellow gem in the lower unexpended slot . Now fit the lens and face through the circular panel toward the gems . They will form a shape , causing the box lid to crack open . Raise it to reveal an intricate slider mystifier .
This slider puzzler is pretty elementary . fight the button in the substance to unlock new path for the slider . As paths are unlocked , push the slider along until it reaches the hole at the end of the track . This will only take about nine pace .
When the luger enters the hole , a shine gem will seem at the nerve centre of the tabular array .
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Equip the lens to see a set of offset be adrift above the gem . Rotate the camera around them until they form the Null symbol . This lead to another slider puzzle on top of the table .
This luger puzzle is just as unforesightful and simple as the old one . It can be complete in six step instead of the late nine .
Like before , this causes the jewel in the heart and soul to ignite up .
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Equip the lens again to see the floating sticks above the gem . A whitened outline of the Null symbol on the bulwark make water run along these pin up a lot easier . I commend rotating the photographic camera until the diagonal bottom telephone line is in billet , then rotating the geared wheel around the gem until the rest of the symbol is in place . Doing this will take you through flashing sequences , unveiling an overgrown I. F. Stone threshold .
You ’ll pass the end of the game as you enter this door .
desire a new puzzler plot , but are n’t a lover of the box - centric teaser ? Check out ourIsoland 4 Walkthrough – The Anchor of Memoryor ourBotany Manor Walkthrough ( All achievements)here on Pro Game Guides .
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