Overwatch 2 and its predecessor Overwatch have gone through a lot of matchmaking changes over the years . Some will share my less than adoring memories of 5 - 10 minute or longer ranked queue before function ignition lock was a thing and everyone and their female parent want to play DPS , and even after it was a thing but 6v6 meant you still had to wait for two tank players instead of one ( and armored combat vehicle / support were less DP - centric at the time , and therefore less player were concerned in playing them ) .
For years now , however , the developers over at Team 4 struck a skillful balance between mates timber and waitress time , with most waiting line popping within a few minutes ( at least around the midway rank , where most player rest ) . As of Season 10 , though , they ’ve revert and we ’re back to farseeing queue ( anywhere from seven to 10 minutes , in our experience so far ) .
Fixing what isn’t broken
I ’ve played Overwatch and Overwatch 2 with the same pal for year now . We both live in North America , and our social status spread and persona have fluctuated a turn during that time , but we ’ve always been within a full membership or two of each other , and mostly it ’s been him on Tank with me on DPS . Typically we never wait more than a few minutes to play and the matches are almost always eminent quality ( meaning not a stomp either fashion , or at least not a well - earned one ) , but as of the Season 10 update and its ' wide-cut Match ' feature film , it ’s now 10 mo or longer .
Presumably the end here is to improve match quality at the disbursement of queue time , but when it ’s this extreme and affecting the power of comparatively closely ranked ally to diddle with each other , I have to trust change are coming down the pipe . The key bullet point here seems to be ' Narrow Group theatrical role configuration will always be prioritise over Wide Group shape ' . As well I can figure , it ’s prioritize them so heavily that anyone in a Wide Group should regard starting a Good Book club .
concern : What stock over from Overwatch to Overwatch 2 ?
The change in approach to matchmaking and queues is surprising , as historically Team 4 has been moderately lenient with who you play with , to the ailment of virtually nobody . As such , it ’s difficult to see this as anything but fixing something that is n’t broken .
( We ’ve reached out to Blizzard for comment on the matter , and will update this clause should we hear back . )
The test results are in
My friend and I test the queue with our usual Tank - DPS combo , with him Platinum 4 and me Gold 5 , as well as Support - Tank , and with both of us flexing . None of it made a difference , so the message is clear : act with someone very close to your rank ( that is to say , within five divisions e.g. Platinum 5 and Gold 5 ) or stand very long queues .
I tested competitive purpose - shut up queue clock time with a atomic number 27 - actor also , and terminate up quitting after a staggering 15 - second queue . Though she ’s brand novel to rank so some added prison term could be expected , I ’ve constitute myself in the same or exchangeable scenarios in the past with comparatively speedy queues . You could argue against the match quality , but 15 or more minutes should be deliberate impossible regardless of how concerned you are with it . At some point , citizenry just want to play .
The same co - doer adjudicate alone queuing in militant open queue and did n’t regain it much better ( although some leniency should be sacrifice to open waiting line which is in all probability much less populated ) . After a seven minute queue , someone provide the catch , move a precedence requeue which did n’t help matters as she establish herself in another waiting line for about the same length of clock time . The antecedency system not go ( at least not in open waiting line ) only exacerbates an already serious outcome .
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Higher ranks seem to have it even worse . GM player and redditorBhu124has reported 1 hour or longer queues ( I was n’t kidding about that book club ) . Many similar report for various ranks can be come up across societal spiritualist .
You might wonder if the issue is due to a collapse of a season and a want of musician , but the Steam interlingual rendition of the game is doing quite well for itself with a 57,724 role player 24 minute peak , as compare to its 75,608 launching number . ( Keeping in judgment , many toy using the original Battle.net adaptation . )
With any hazard , Blizzard and Team 4 will recognize the payoff and make some prompt adjustments . Until then , we ’ll see you in waiting line . ( I ’m enjoying Inazō Nitobe ’s ' Bushido ' at the instant . What about you ? )
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