A murder in the mill , take 5 , and action !
The Casting of Frank Stone is a repugnance biz determine in the world of Dead by Daylight from the developer Supermassive Games . There are burden of choice , several endings , and a clump of collectibles . to get 100 % of this weirdie claim , you ’ll want to utilise our The Casting of Frank Stone walkthrough .
notice : this walkthrough is a body of work in progress and will be updated on a regular basis and promptly until it ’s complete .
The Casting of Frank Stone Walkthrough - All Chapters
so as to finish this one , you will need to find all the collectibles and complete all the 32 achievements in The cast of Frank Stone . This guide is split up by chapter , going over what each different choice will get you , how to get everyone to survive , all the end , and everything else you ’ll demand to complete it .
Chapter 1: The Burning Maw
This chapter takes place in 1963 at the pulverization that will be important to the rest of the story . In it , you wager as Sam Green , the police officer who interrupt a serial killer before he can take his last victim .
As you draw up the mill , you find Tom , the dark watch . You will have several choices to make while in conversation with him . There are two potential outcomes to the conversation with Tom ; most choices will get you to contend or babble out to Tom about who has looked around , and the others will let you tolook into the logbookand occur up with some insights . Here ’s how to unlock bothsplit pathsfor this scene :
After speaking with Tom , it ’s time to head into the mill itself . There are several payable items here and a couple of itinerary pick for Sam to make .
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When you first gain restraint of Officer Green , you will be able-bodied to come up the first of twelveTrinketcollectibles . It will be hidden behind the section above . You need to press into the crevasse marked on the screenshot above , then look around inside for a small boxwood on the soil .
Once inside , you will want to pressure through stack of steel canvas , then through a door . Once you are in the office , you will have afiling cabinetand a sheet ofpaperyou can interact with . If you shake the filing cabinet , a clipboard with Frank Stone’sStaff Filewill return out . This is an importantArtifact , and there will be several more throughout the game .
keep on through the warehouse , and you will add up across Tom again as well as Merlin the dog . After leaving the national location , you will come across a grating that Sam wishes to move . This requires the help of acrowbar , which is find by jumping over this section of the fence and grab it .
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Jump back over to the other side , then click thecrowbaron the grate to open it with a elementary Quick Time Event ( QTE).This QTE will be anothersplit itinerary .
Completing this will begin a duologue with Tom again . you’re able to choose to be genial or signify , creating yet anothersplit path .
It ’s prison term to mount down into the violent storm drain . The ladder will crack underneath you , making it impossible to return to surface this way . So you have no choice but to head down into the furnace itself .
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After dropping down into the hush-hush furnace burrow , you will degenerate your hat . You will start this section always facing towards the furnace area , but this trinket will be in the other direction . So turn around from your start posture , then make the first leave down the tunnel . On the proper side wall , there will be an undetermined threshold . Inside this room is another wooden corner on the trading floor with the horseTrinket .
As you channelise towards the furnace from the position you expend down , you will have to turn right into a well - fall burrow mark with a yellow sign that says " Furnace Access . " On the wall next to this planetary house will be asymbolof a crude arm paint on the wall . This is the Champion Artifact 2 . There are really a span of these , but the game only weigh the first one you interact with
Just before the first emplacement where Sam has to crawl , look to the rightfield . There will be some pipes that are blue enough to jump over ; theHillbilly Rellikwill be on the other side of the pipage on the solid ground . After you finish grovel though the Australian crawl blank , then you will call for to squeeze past a plane section of wall . After that will be anotherQTE ; for this one , you will either :
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After make it into the furnace and seeing the baby , you will have the choice between taking either the :
Both are triggers for another QTE ; you will fall and face a second QTE if you fail . Either way , you will get up to face another path once you are in fight with Frank Stone .
The next track come with the QTE when you demand to react to getting hang up on the bulwark .
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In the final path in Chapter 1 , you could eitherFail to stop Frank Stoneand the babe give out , or you canshoot Frank Stoneand save the infant .
accomplishment -Savior : Sam stopped Frank Stone .
Chapter 2: In the House of Darkness
Chapter 2 takes space in modernistic day England . You are Madi , a young college student who has fix an mystic invite from a charwoman who has asked her to visit her mansion : Gerant Manor .
After a bad incubus , you wake on a plane on the elbow room from Berlin to England . You then end up in a rental machine , drive along a very belittled , out - of - the - way route . You have a choice as you come up on a stranger whose car has a monotonic tyre and is attempt to hitchhike . You havefive secondsto determine to clean her up or not .
Achievement - Fellow Traveller : Madi picked up the hitchhiker .
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After entering the manor , you will still be controlling Madi . There will be a couple of items you will desire to look at to facilitate you 100 % this part . It ’s a pretty short chapter , so it wo n’t be difficult to get all the possible choices .
Before exploring the downstairs , head up the step and to the leftfield . There will be an unsecured room access to a session elbow room ; it will hold in a piano to the rightfulness , a few lounge in front of a howl fireplace in the center , and two target on two different table to the left hand by the window . Pick up the letter of the alphabet to get the first Storyteller Artifact .
lead on a higher floor from the lobby , and interact with the tables at the top of the first set of steps . There will be some music at the top on a scrap of paper . Look at it , then head into the only room on the top flooring you may go into . within will be a piano;interact with it to play the music from the sheet . A secret passage will open up up , and the Rellik will be in the room at the bottom of the stairs .
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Achievement - Motif : spiel a familiar theme on the piano .
On the bottom level , you’re able to ascertain a hardening of two-fold doors that are unbarred . If you manoeuvre inside , you ’ll fill Stan , another person who has been invited to this manor house .
On a table in the back of the room , there is a written matter of the Epic of Gilgamesh . deep down , you may ascertain notes and highlight . This is another Artifact .
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so as to move the plot forrad , you need to open a cabinet on the wall by the door you came in . open up it up will give you the first Murder Mill Artifact . After this , you ’ll get a long cutscene with your host , and she will enquire you if you need a drink . Madi can either become it down or take her up on it .
This will get you all of the potential route for Chapter 2 , replete out this section of the Cutting Room Floor .
Chapter 3: A Curiosity on Main Street
In Chapter 3 , you are back in 1980 , as a mathematical group of stripling are filming in the empty mill . While filming , you will trifle as Jamie as he is being filmed by his admirer Linda and his lady friend Chris .
You will have a couple of choices or QTEs during filming ( none of which are path in the game ) , then you will have a few more determination to make after Sam Green interrupts your filmmaking .
Achievement - Easy Money : Jaime accept the bribe from Sam .
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Back in the Rivera service department , you get to receive up with Bonnie , Jamie ’s sr. sis . You have the option to ask her for money , but only if you are nice to her .
Achievement - Five Finger Discount : Jaime steal money from Bonnie .
When you are inside the curiosity store , you may recover a Rellik , regardless of whether you go there first or 2d . With your back to the entrance , go all the elbow room to the back of the store on the right side , walking right by the chit out counter , then to the very back . This Rellik will be on the ground in the back right corner of the depot .
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Before leaving the curiosity shop , make certain to look to the left of the front door . Underneath the sign that tell " Dead Weight " near the window , you could obtain a piece of paper on a couple of torso . This letter is a Storyteller Artifact .
In theDrugstore , you could complete an achievement and blame up another bangle collectible . In ordering to finish the achievement , you involve to play the arcade locker ring Fear Trap in the back of the chemist’s shop until you get high score . It ’s a Space Invaders clone , and you need toscore 5040or more points to get the top spot .
Achievement - 8 minute Hero : get the mellow score on the arcade machine .
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In the Drugstore on the soda jerk counter , there is a magazine open to an article about lose movie . This is a Murder Mill Collectible .
After mistreat into the Drugstore , when facing aside from the entrance , head to the gangway furthest to the right field . In this aisle will be a small box seat on the odd side , bottom ledge , about midway down the aisle . In this box , you will find anothertrinket , the Waterlogged Shoe .
Here are all the possible timelines and choices from Chapter 3 :
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Chapter 4: These Walls Have Eyes
It ’s prison term to catch up with Linda in Gerant Manor . Augustine has left you alone , and you are just sitting around the manor , hold off for something to materialize . Madi is at peace .
If you stay with Madi , you get a 2nd luck at pick up the Epic of Gilgamesh on the side board if you missed it the first time .
Once you are in the parlor , Stan will sample to convince you to shoot one of your movies in the mansion . After that conversation is over , you will be able to wander around in the stairwell . Interact with the picture over the fireplace , and you may wipe off the nameplate . It ’s actually a button that will spread out a secret door . If you go inside the secret compartment , you could receive a pattern payable at bottom .
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In the Atrium , you only have one artifact to look at , and you need to have a conversation with Madi that can change your relationship with her . And that will mark the conclusion of Chapter 4 .
When you go to go up the stairs , Linda will start a conversation with Stan and Madi about where they got their motion-picture show pieces . After that , you’re able to go up the stairs . Walk frontwards on this second level , and there will be a book on a table in the back left of the room . It will be a book about Frank Stone ; piece this up to get the fifth Champion Artifact .
After picking up and looking at the book of account , look at the metal room access to the left wing of the book , then talk with Madi to move onto the next fit . She will ask for a tale of her mom , and you have the pick to evidence her one or not .
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Chapter 5: The Phantom of Cedar Steel
Chapter 5 takes place in 1980 in Jaime ’s garage . Now armed with a new camera , the teens are looking to get back in the mill and embark on shooting again .
During the production meeting , you require to count around the garage ; there will be three crucial artefact to piece up : a tape , an newspaper article , and a al-Qur’an . The tape will give you one of three options ; here are its three path :
Achievement - Lumpkin and Livin ' : Learned that Tom stop imbibe due to Sam ’s kindness .
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After Robert and Chris finish verbalize about their Frank Stone research , you will get innocent reign of the garage . Interact with the articles on the killing next to Robert on the desk to get this Artifact .
On the opposite side of the garage from where the desk is where Chris is sitting , you could find a record on the washing machine . This book , the Oracle of the Omniverse , give you an insiders look at the multiple worlds that Augustine is jaunt between .
After confab with Linda , then leaving the service department , you ’ll be at the stormdrain . You have to select between climbing up the fence and going closer to Sam ’s patrol , or going the other direction and jumping over the broken bridge to get further from Sam . Both will get you safely into the stormdrain and into the mill .
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The loyal route will lead you properly to the Stormdrain and into the Passage to the Mill . There is a trinket you may find along the way .
After jumping over the fencing , there will be a squeeze space to the left field . Keep to the left and follow the rock around until the squeeze prompt pops up . Inside will be a box seat on the ground with a ring inside .
go this way signify you will have to do some balance checks , walk over beams . check that to stay static by pressing left and right when your fiber starts to lessen one means or the other .
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After the first balance check , there is another symmetry beam you’re able to select to walk over . On the other side will be a piffling corner with this fallal inside .
Whether you opt to mount or cross , you will terminate up at the stormdrain and head inside . After Robert pass on you some flashlights , you will head into the drain itself . Inside is a rellik for you to pick up and look at .
After walking through the corrode metal door , Robert will say something about being under the mill and needing a way up . You ’ll be in the burrow from the first part of the game again ; twist impart at the first intersection and squeeze through the hole in the wall . On the other side on the floor will be a Rellik Doll .
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A minuscule past the left you take to get the Rellik above , there will be a grate you could jump through . Go down this hall , through the door at the end , then into a big open way . To the right will be a mesa with a loge on it ; inside the box is akeythat you will need to get thefourth trinketlater on in the game .
After the cutscene with Bonnie in the yard in front of the mill , but before you head into the furnace sleeping accommodation , you will check Linda . Instead of go direct into the furnace chamber , take a few minutes to face around the yard .
In the yard , you could find out the grating that Sam opened with a crowbar in Chapter 1 if you did n’t break it . If you did break it , there will be no crowbar , and you will not be able to get this Trinket . Use the crowbar on the door further back in the yard , and the Oni Mask Trinket will be in a box indoors on the floor between the two ledge . After that , repay Linda ’s friends , and go inside the furnace way .
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Inside the furnace chamber , you need to make your way down to ground level , then scope out a place to blast the next scene . Take Linda all the way to the back of this elbow room where the double door are , then turn to the right field .
At the back right of the furnace chamber will be a small curing of stairs . If you climb up up them and channelize to the rightfulness , you will find a place where the clinch prompting will seem . On the other side will be acrank grip .
Go back up the ramp to where Frank Stone was killed back in 1963 , and face at the lilliputian platform in the marrow of the fervour orchestra pit where Frank ’s body pop off . There will be a little box there ; to get it , use thecrank handleon the box . It does n’t need power ; you just have to crank up the handle to draw the political program closer to you . Once you may jump across to it , spread up the box to get this trinket .
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After Linda and Bonnie leave , you ’ll take control of Chris again . After entering the new room access , manoeuver to the right and look for a rusted threshold in the back right corner of this way ; it ’s further to the right than the Casting Foundry door is . Go inside and elude under the bricks that have offend . The clown dame will be on the left after the dumpster .
If you got the key for the Casting Shed back in the passage earlier in this chapter , you may finally use it here . Once you control Chris again , you , Jamie , and Robert will look for the political machine shop . In the first way you guy end up in , there are some twofold door in the back of the room labeled as the Casting Room . habituate the key fruit on the door .
After you are inside , pull all the giant shelves out as far as they will go . Next , go to the centre of the room where to moveable toolbox is . Move it to where there is a cloth beetle the shelf above your left when you ’re holding the tool chest ’s bar . Climb up onto it once it is in place , then up to the 2nd floor . Take it around to the other side where there will be a balance challenge . Hop across the shelves , and on the last platform where the ladder back down into the main room is , there will be a bauble box .
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to move on , you ’ll need to get the author working . There are two parts to recover , then you have to pass a few QTE checks for complete it . Interact with Robert in front of the generator , then pick up the two pieces around this room to complete it . The first objet d’art is on the same side of the room as the generator , but nearer to the suspended train car . The 2d is located on the other side of the train car , in the back corner of the room .
While hopping over to the Lair , there will be a quick QTE to catch Robert when he loses his balance . If you go wrong , Robert still live , but Chris catches him alternatively .
Inside the den of Frank Stone , there is a table in the nub . On it is a notebook computer ; this is Frank ’s notebook computer and it is fulfill with some ghastly details .
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Interact with the head in a jarful to polish off this section . You will then have two path decisions to make .
When Frank Stone evidence up , you could take flight or you could endeavor to save Chris . There are several result with this scene , and many final stage with Jamie dying .
Whether Jamie populate or die , Chris will still be sucked through the door , and Frank Stone will wander away into the mill , intent on killing all the others .
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Chapter 6: Beyond the Gate
In this short chapter , you play as Madi , then Linda . First you need to get inside the intricate logic gate that Augustine has in her home , then you need to seem around at bottom .
manoeuvre up to the next level of the Atrium when Stan unlocks it for you . There will be an Artifact , a Rellik , and a key to find on this upper floor .
On the upper base , you could find a Deed of Sale for the Super 8 camera in the back right of the elbow room on a table by the window .
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On the coffee mesa in the gist of the room , you could find a magazine unfastened to an article about Murder Mill . peck it up to get the third Murder Mill Artifact .
Next to one of the rear around the coffee table that hold the Murder Mill reassessment , you could find another Rellik Doll . This one is the Legion ; pick it up to get Rellik number six .
After find fault up those two collectible , look for thekey ; it will be on a small table miss the stairs by the windowpane . This primal unlock a cabinet , located one storey down . Inside the cabinet is an incomplete panorama . If you go down another floor , you may pluck up the tree across the room from the base of the stairs . Put the tree in the diorama to get the tiny power hammer .
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On the same base as the cabinet panorama , there is a statue of Hillbilly on a small-scale table by the stairs going down . Give the hammering to this statue , and you will get the last piece of the teaser to open up up the intricate gate to the Reliquary . To open up the room access , you will necessitate to spin the three pieces so that the pictures match the characterization on the three particular you had to interact with to open it .
accomplishment - Open Sesame : puzzle out the gate teaser .
Inside the Sanctum , you will land up this chapter as Linda . The first affair you should do when inside this reliquary is to chat with Stan . You will have the option to offer him you friendly relationship , or you’re able to have a little bet on a coin flip .
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On the coffee tabular array near the fireplace , you may happen a script address Fold of Fear . It ’s a book about a dramatisation and fantastical version of the Frank Stone murder .
Inside one of the Methedrine example by the shell where Stan is digest when you are talk with him is a demonic statue . Interact with it , then look down at the plaque underneath .
On the correct side of the elbow room , beside the open fireplace , is a interactable object that plays a broadcast of a Murder Mill showing . Push play on it to take hold of this Artifact .
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As far from the threshold where you come in as you could get , on the other side of this way , there is a Trinket box on the floor . It is on the far side of the Fireplace , on the right hand of the room .
Make certain this is thelast artefact you go after , as the Chapter will end after you open up the drawer and see it . There is a table on the other side of the hearth , over where Madi is standing . Interact with the table to open up a drawer and discover your old Super 8 , still break , look the same as it was back in 1980 .
Once Sam shows up , you have the option to kick back him or miss with the QTE that pop up . This will be the last route you have influence over in Chapter 6 .
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Chapter 7: A Perilous Place
In chapter 7 , you take control of Linda back in 1980 . You have the option to peck up the Rat trinket and the Clown Rellik if you missed them before . After picking up the photographic camera , you will gather Jamie ( or Jamie ’s body if he ’s drained ) and Bonnie back outside the building again . When Frank Stone shows up , you will have two way useable to you .
Like the previous source you had to fix in Chapter 5 , you need to find a absent part and put it into the generator with some QTEs . First , you demand to interact with the forklift , then comply the cord around to the generator . Interact with the generator to make you need a part . The part will be in a small box decent next to the aerodynamic lift you are trying to power . get it back to the author , and overhaul the QTEs . During this whole segment , Frank Stone will be following you , and you will need to keep stopping and film him when he gets tight to you .
Achievement - Camera Shy : Warded off the Killer with the 8 mm camera .
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After you pass all the QTEs and you leave the building , there is a remainder subdivision correctly outside on the stairs . Go over this balance wheel beam , and the trinket will be on the other side .
There is only one split path in Chapter 7 ; you either pass the QTEs and cinematography or you fail . It ’s salutary to check that you get out so you could pick up the trinket .
Chapter 8: Mystery Manor
The eighth chapter will throw back and forth between the modernistic day and 1980 . You begin controlling Linda in 2024 , and you have to utter with Sam about what is travel on . After that , you will control Madi again .
Once you get control of Madi during this chapter , you will be tag after Stan in a hallway that keep changing shape . After you have wandered back and forth for a while , you will come across a curing of green , glowing steps .
Before descending down the stairway to the horologium , reckon down the hallway to your left field . This has a shrine ; if you interact with it , it will give you a Storyteller artefact . After you have interact with it , head down the green - lit steps and into the horologium .
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Once inwardly , you will have to solve a couple of puzzles to move on . In the center of the elbow room , in front of the rings , is a control panel . It has a clump of concentric R-2 , and you want to line up the fire up lines in each . The outer roundabout is static , but the other three inner it can move to get everything in complete ordination . Once all the rings are trace up , it will transmit tycoon to one of the three levers in the room .
Once you have control of Linda , Sam will conk . You have the option to do nothing or slip something from him . Each of these is a different tale path .
After you lose track of Sam , you will wander the hallways until you find a door with an odd green brightness level behind it . at bottom are a whole lot of films and celluloid paraphernalia . Search around here to find a crew of Artifacts and collectible .
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If you choose to take the journal from Sam during the scene where Sam has passed out , then you go by the QTE to take it , you will keep a letter that is tuck inside the diary . This letter is from Logan Chen , and it face like this Chen soul is serve Sam out .
This artefact is located in the very back right field of the film way , on the correct side of the photographic film - watcher .
The bastard airscrew weapon is on the right side of the room , near the front where you enter .
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This doll is on the left side of the room in the middle between two ledge . It ’s on the background at the end of one of the aisles .
The t - shirt is on one of the first shelves on the left side , sort of near the door where you put down .
to move on , you need to check the film viewer at the back of this room . This is another Murder Mill artefact : an substitute scene where Bonnie was exchange Chris .
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Achievement - Murder Mill : Collected all Murder Mill artifacts .
Once Chris is in 2024 , this chapter will end . There are only a handful of different choice for this chapter , and here are screenshots of the whole timeline for it .
Chapter 9: Decent of the Damned / Hunting Ground
There are two possible gens for Chapter 9 , depending on whether you lam Frank Stone or Linda is string up on a hook somewhere . If you did come after , you ’ll find yourself in the secret contribution of the mill .
After Jamie ( if he ’s alive ) and Bonnie save(s ) you , you will find yourself in the M . You will need to run from Frank Stone , climbing onto a platform to avoid him .
You ’ll play through this part as Linda by herself . There is a fast puzzle in this segment as well as a yoke of Artifacts and a Rellik .
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Before solving the steam teaser , you’re able to grab this Artifact . After leaving the privy , you will be in a locker - elbow room - case area . Turn to your rightfulness as presently as you are inner , and there will be two lockers angle on one another . you may crawl underneath them ; after standing back up , turn around and await to your right field . There is a filing storage locker there , and you may unfold one of the drawers . It has akeyinside .
Crawl back through to the start spot , then follow the path of the way around to a squeeze play item . After the liquidity crisis point , you may find Frank Stone ’s locker ; it will be the only locker you may interact with . Unlock it with the key fruit you plunk up to incur Grandmother ’s Letter inside .
There are two lever you have to find ; one is located in one of the lockers next to Frank Stone ’s storage locker , and the other is in the john in one of the stalls . Put them back into the two boilers in the boiler elbow room to shut off the steam and move to the next part of this level .
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After the longsighted crawling section where Linda complains about pie-eyed spaces , you will find yourself in a series of underground rooms . If you keep bet along the path for offshoots to the right , one of these rooms will haveMerlin ’s Collarinside . Pick it up to take in an accomplishment .
Achievement - Bad Dog : Found Merlin ’s collar .
When you get to the two threshold on the right side of the hallway , only one will be unlocked . Go inside and cringe around to the other , locked door . Inside , you may ascertain a sheet of metal across another hide blank to your left ; move it to find Frank ’s hideaway . There is a cage inside that he hold open victims in before he kill them . Inside this coop is a Rellik Doll .
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While you are still in Frank ’s Hideout , you could find his daybook . It is right next to locked door that you may exit out of .
This is a pretty scant chapter no matter which variant you get , so there are n’t a fate of fork paths here .
Chapter 10: In the House of Madness
In this lilliputian chapter , you act as Chris ; she has found herself in 2024 , and she is confused as to how she has come there . There are several paths in this chapter , but most have to be localize up in former chapter .
After a abbreviated conversation with the outlast fiber , you will have the choice to return to 1980 , or you will be able to stay put in 2024 .
There is only really one choice you have to make in Chapter 10 , and that ’s recall to 1980 or staying in 2024 .
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Chapter 11: All Paths Must Cross
Chapter 11 is also a super myopic chapter , so you may get through it quickly . First , Chris will either return safely from 1980 or she wo n’t , then she will have a confrontation with her friends .
You do n’t get a whole lot of selection in Chapter 11 , but you do get to pick whether to not you select to give Jamie a surprisal right to the face .
Chapter 12: Closing the Noose
Depending on whether Madi is live or not , this is either the shortest of all the chapter , or it can be a picayune routine longer . First , you will research the manor house with Madi ( and Stan is he ’s awake ) , and you could determine some collectibles . Then you will find yourself in a movie theatre to watch out the motion picture that ’s been on everyone ’s mind .
The book about the etymology of East England shout " The History of Loes and Other Hundreds " that turn back the key to the medicine corner has a page from a Grimoire inside . This is another artifact for the Storyteller .
After going through the secret passage , you could turn left into the hallway . wait for the cassette musician on the left on a tabular array . Interact with it and press play to get this artefact .
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The Twins are on a board a small bit further down the same hallway about on a board .
At the end of the same hallway , on the right side in a nook on a small table on the right side of the hall , you’re able to find a small box . It has this bangle inside .
You only really have one choice in Chapter 12 , and that is only if Stan is alert and Madi is beat . If you meet these conditions , you will have the option to slap Stan in the brass when you make for as Linda . He kind of deserve it , so go ahead and give it to him good .
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Chapter 13: Murder Mill
In this 2d - to - last - chapter , you have a yoke of different option for how it can go . You will control Linda in 1980 , who will be wielding the tv camera against Frank Stone .
Next , you ’ll be in 2024 , and you have the choice to solace Madi if she is still alive . You will be playing this part as Linda .
Then , the engagement against Frank Stone back in 1980 will play out again . You will bring this section as Sam Green , and you will have a couple of collectibles to observe down in the stormdrain .
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After your first confrontation as Sam with Frank Stone , you will need to look for a round off along that track where you met him . This twist off hold a Rellik skirt of the Spirit .
If you follow path 2 , 3 , 4 , or 5 , you have two branching path you could get before the final confrontation with Stone .
Achievement - Escape Artist : Freed Jaime from the hook . Achievement - Memento Mori : Jaime ’s jaw was removed by Frank Stone .
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Once you are in the last Stand with Frank Stone , you will have a plethora of branching paths to choose from , depending on who is still alive and who is not .
Chapter 14: The Massacre at Gerant Manor
There is a bunch hold up on in this chapter or very little , depending on which character are still alert . There will be a couple of switches between 2024 and what ’s go on back in 1980 . First , you ’ll be in 2024 , and you will be keep an eye on Murder Mill as a group .
After Frank Stone breaks free of the film , he will attack whoever is closest . This might be Stan , Linda , or someone else , and Sam can also sacrifice himself in this scene .
In this scene , depending on who has Sam ’s gun , you could also choose to sprout Frank or Madi to help save up Madi .
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accomplishment - Phagocytosis : Madi was mesmerise and absorbed by Frank Stone . Achievement - Friendly Fire : Sam shot Madi .
Before going into the room with the author to power up the lift , you may go past the generator threshold and go mighty down the next mansion house . There will be a novelty a couple of steps into this hallway on the left on top of a piffling board .
Achievement - Plunderer ’s Instinct : Collected all Trinkets .
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There are two parts to doctor this generator ; you are limit on time , but you still have time to look around , so do n’t panic . The first piece will be on the mesa near the ID card , and the second will be on the board against the bulwark right next to the author itself .
Achievement - Tinkerer : Repaired all generators .
In the room with the last author , you’re able to find an ID carte that is a collectible . This is the final artifact for the Champion .
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Achievement - The Champion : Collected all The Champion artifacts .
If Madi is idle and Linda is alone in this section , if you ride the lift down , you could choose to shoot Augustine if you have Sam ’s gun .
accomplishment - Nothing Personal : Shot Augustine .
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Before lead into the area with the bonfire , you could find Augustine ’s Ring on a tree pulpit .
Achievement - The fibber : Collected all The Storyteller artifacts . Achievement - That Belongs in a Museum : Collected all Artifacts .
The Trickster is located near the very end , where the balefire is . Before squeezing into the glade where the balefire is , turn to the right field , and there will be a long path with a door at the end . You will find this Rellik on the ground on the other side of the door .
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There are a bunch of endings for The Casting of Frank Stone , each terminate slimly unlike depending on who has make it in 2024 . Here is a brief description of what each ending calculate like in this repulsion rubric .
Achievement - The Campfire : make out the news report . Achievement - Merciless Killer : Madison , Jaime , Chris , Sam , and Linda were killed . Achievement - Entity displease : Everyone survived .
At the very end of the net cutscene , you will automatically get this final Rellik . All you have to do is watch the after - credits scene all the way through .
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Achievement - Plangonologist : Collected all Relliks . accomplishment - All Seeing : unlock every branch in the Cutting Room Floor
Relationship choices in The Casting of Frank Stone
In The cast of Frank Stone , almost all choices you make will change your human relationship with the mass around you . If you desire to max out your human relationship with someone in order of magnitude to get the accomplishment , here are all the choices and how they effectuate your characters ' feelings .
Achievement - Power of Two : Maximized Jaime and Chris ' relationship .
All Achievements in The Casting of Frank Stone
Below you ’ll find a lean of every achievement in the biz . I have also included them throughout the walkthrough above .
For more Supermassive Games information , check outWhat is House of Ashes Based On?on Pro Game Guides .
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