Fable , Zephir , and Melli deserve the worldly concern . I ’m not taking any interrogation at this clock time .
Tavern talking is a attractively drawn visual novel where you wreak as the Innkeeper of a illusion tavern . It was developed by Gentle Troll Entertainment , and released on June 20 , 2024 . The game has some D&D aspect , and you’re able to toy through it multiple times for dissimilar accomplishment , outcomes , and endings . Check out my walkthrough for the good event and accomplishment below !
Looking for a full video recording walkthrough of the skilful termination and questline ? We ’ve got you overcompensate with the YouTube play list admit below .
Tavern Talk Act 1 Quests
Before you may start creating quests in the game ( yes , that ’s your problem ) , you ’ll have a scant launching to the biz that includes two tutorials - one to make drinking , one to make quests .
As the Innkeeper , you are a faceless entity with NPC - like qualities . you’re able to , however , choose your pronouns at the commencement of the game .
You ’ll meet Fable first , who is an dying attic without much religion in their own ability . While blab out to Fable , you ’ll get word about your tap house , the drink you serve , and how to nail social club .
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fundamentally , it ’s D&D in measure form . You have five attributes disguised as potions that you could mix together . At the start of Tavern Talk , there are five known drinks that you’re able to make . Like an attribute graph in D&D , each drink will show you how much of each potion to include . If you hover over the potions , the comparable symbol will glow .
deglutition ca n’t have more than five part to them and will include one to three parts of any one potion .
For good example , Swift Strike is a drink with three part dexterity , one part word , and one part defense . You ’ll make this with Fable acquisition from you as your drunkenness - making tutorial .
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After allegory , you ’ll meet a hooded bod who need a " drinkable " drunkenness , so go nuts and make whatever you want .
Then come Caerlin , who will instruct you how to putrumors- which you lumber from talk to your frequenter - together to make a quest . It ’s really childlike : three hearsay = one quest .
Once you ’re done with Caerlin , you ’ll get to day two , and you ’ll meet KYLE the Vampire and Rhea the Dwarf .
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This is just more drunkenness practice session , and you ’ll make two for Rhea because she needs them .
After this fundamental interaction , you ’ll be able to put together your first pursuance .
Drink for Fable for A Werewolf on Detours
legend decides to take this quest to add together more spiciness to their life sentence . They want a beverage that will either give them better dexterity or hike up their charisma .
A Swift Strike ( Dexterity ) will unlock the Take Aim ! accomplishment , while the Spoken Heart ( Charisma ) unlocks the Diplomacy Is Keyachievement .
If you chooseSpoken Heart , Fable and Caerlin will become closemouthed , rather than Caerlin being furious at Fable . It ’s reasonably precious .
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They ’ll both get another drinking when they come back , so just make them what they require .
Depending on how you put your rumour together ( the order of them ) , you ’ll either get Zephir - the previously hooded patron - next , or Caerlin will number back .
Drink for Zephir for Hey There, Evelynn!
Before we get onto the drinks for this quest , let ’s talk about infusions . Always add the extract first - they add to the attributes of the drink , so you ’ll find that you necessitate to use less of your potion to make the same drink when including an extract .
Zephir has two option for this quest and you may help him with both . Either make him a drink to make him quick and invisible , or make one to strengthen him and take into account him to make ice shields .
Making aSwift Strike with a Fae Crystalis the best outcome . This drink will intend that Zephir can retrieve the mantle from Countess Evelynn without come across anyone .
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Zephir brings you a bat - mould clock to decorate your tap house with , and you ’ll unlock the Shadow Steam Achievement .
instead , if you want the Rogue Steam Achievement , give Zephir a Strength Boost with a Frozen Pinecone . He ’ll still get the cape , but he ’ll end up in a brawl with the enemies at Marrow Castle . He also comes back with cicatrice , and Kyle ’s taradiddle will be impacted by this choice .
Your last battle will also change if you do this . But you ’ll get a ceremonial sticker , I estimate .
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Drink for Caerlin for Until Sunrise
Caerlin is go to desire a drink to wake up first . you’re able to just make her a Southern Brawler .
For the quest , she wants to fight a chimera . With her single drink , you may choose to avail hike her defense by adding fire - resistant chilis or make a drink that ’s good for her encephalon .
Give her a Frozen Lagoon ( Defense ) for The Beast accomplishment , or a Sparkling Nebula ( Intelligence ) for the Puppet Master achievement .
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you’re able to add Phoenix Chilisto the Frozen Lagoon for that fire - electrical resistance constituent .
If you go with the Frozen Lagoon , Caerlin will refund unsealed , despite her victory . TheSparkling Nebula , on the other hand , allows her to study and outsmart the creature ; which is her predilection , because her Baba is fascinated by them .
Before Act 2
After Caerlin , you ’ll start daytime four of the plot and meet Chrissy . She ’s off on an escapade and a Frozen Lagoon is consummate for her . I added a Pinecone because I want to .
While you ’re chitchat , Kyle appears , blab out about how he struggled to find your tap house . It seems fresh alleyways have formed around the construction . A Southern Brawler is perfect for him and is the only alternative he ’ll accept to your own blood .
Ah , I speak too presently . No , he still wants your origin .
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Anyway !
Tavern Talk Act 2 Quests
Before you get anyone who comes in for a quest , you ’ll meet Jade , who is glad with a Swift Strike . During your conversation , she ’ll drop arumor- but it ’s not the missing piece to any of the current quests .
You also chitchat a bit about the damage done to the tavern and a blonde in armor walks in .
This is Eleithyia . Make her a Frosted Lagoon to start - I put another Pinecone in this one - and then she ’ll acquaint herself .
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Eleithyia leaves , and is supercede by Iniko . Iniko will chat with Jade a bit - even require to steal her name - and ask for a swallow .
A Swift Strike is the best fit for their requirements .
Iniko is quite the role , and he chats with Jade enough to give youtwo more rumors- enough to unlock the next quest .
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You ’ll enter the next daylight and Rhea will show up ( Frozen Lagoon boozing ) , quickly follow by a hollo Kyle . It ’s a sweet reunion , Kyle gives her some earrings , orders a drink ( Southern Brawler ) , and they both babble for a while .
Drink for Eleithyia for Twinkle Twinkle, Deadly Stars
Eleithyia takes this seeking , and there are a couple of dissimilar ways you may help her .
The best route here is to go withSparkling Nebulawith Thunder Sage . This allows Eleithyia to investigate without recur to wildness . You ’ll also get TWO accomplishment for facilitate her with the seeking this way : The Gently Giant achievement and the WOW ! accomplishment .
Alternatively , you may go for a Frozen Lagoon with Pheonix Chilis and get the Beauty & Sadness accomplishment . Eleithyia will make a newfangled friend in either situation , but he will visit the tavern quite sorrowfully if you give Eleithyia a Frozen Lagoon . They do n’t handle for the choices they made during the seeking , and are upset about it .
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Getting more Act 2 Rumors and Recipes
After Eleithyia leaves with Rhea and Kyle , Melina ( Melli ) kill up .
Melli gifts you a Golden Feather in exchange for a drinking . TheGolden Featheris added to your collection of infusion . Make her a Sparkling Nebula with Thunder Sage to jump with .
Zephir drink down up and you finally get thatbat clockyou’ve always wanted for the tap house . Make him a Sunny Breeze while he talks to Melli .
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Caerlin will show up , successfully back from her quest . She gives you anew crapulence recipeand asks for a Southern Brawler .
Melli will melt and that leave Zephir alone in the tap house . you may make him a cheery Breeze with a Fae Crystal infusion while he chitchat with you . Fable shows up for a Swift Strike .
The next mean solar day commence with a Modern frequenter - Hex - who come in for a drinkable that will aid him concentrate . That ’s a Sparkling Nebula .
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Next up is Skully , who help with arumor , and requests a swallow . Make this moustache - wearing skeleton a wizard Spoken Heart .
Okay , Fable walk in next . They get their common ( a Swift Strike ) , and give you someHoney Flowersfor drinking infusions . You ’ll also unlock theFirst Snowdrink .
The sun starts set and in walks Rhea ( First Snow with a Golden Feather ) and Kyle ( Southern Brawler ) .
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Now you may piece together the next quest from your rumours .
Despite consume the next seeking quick to go , you ’ll get a distich more visitor first . Fable comes back in the morning for another Swift Strike , after a prospicient night of helping the topical anesthetic .
Then , you get to come across Gustav ( who go by Archie ) , a fresh adventurer who is a Fable fanboy . He asks for a defense drink first - a First Snow with a Golden Feather will do - and then tattle a small about his parents and gives you arumorto do work with .
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Drink for Melli for A Scanal in Zoford
FINALLY , Zephir accept a rump at the bar and Melli grabs a quest from the panel - A outrage in Zoford .
After Zephir is done upset Melli by telling her he is n’t coming on the quest , it ’s time to make a drink . You have two routes to go here : Melli ’s suggestion or Zephir ’s .
The best drink to suffice at this point is theSunny Breeze with a Golden Feather ; this will give you the Case shut accomplishment , a new familiar for the tap house , and a new formula .
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If you pursue Zephir ’s petition , which is a Sailor ’s Courage with added Porcupine Chilis . You ’ll still get a fresh familiar , but you ’ll get the Cold Case accomplishment rather , and things wo n’t go as well for Melli and Zephir as they could have .
Melli , Zephir , and Fable will exit , to be replaced by Chrissy . She chats with you , leaves , and is replace by … well , Baya .
Baya has a health spa and some obvious societal anxiety . If you do n’t get them leave some voucher in the tavern , I hope all your bacon burns .
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Eleithyia ( First Snow with a Honey Flower ) show up with Clay Moor ( Southern Brawler with a Chili ) , who they met on their quest . Una also bespeak a drink - a Southern Brawer will do . You do n’t postulate to use any of these specific drinks , just be trusted that you fulfill their property requests .
You ’ll gain arumorduring their conversation , too .
Eleithyia , Una , and Clay leave , replaced by Skully , Hex , and his babe - Grace .
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Grace ’s first drink request is for her mental capacity . A Peak ’s Sunrise with Sage is staring for this !
Skully also asks for a drinkable - a charming one - and frame a Golden Feather in a Thousand Winds drink is expert practice for mixing potions and infusions .
You ’ll get anotherrumorwhile they ’re sing .
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Once they will , you could put together the green rumour for the Raiders of the Lost Archives quest .
Drink for Eleithyia for Raiders of the Lost Archives
This pursuit is look at by Eleithyia , with Clay right wing by her side .
They give you anotherrumorwhile they ’re blab out to you .
Lucius Clay will ask for a drink that promote Charisma and Defense - make aFirst Snowwith a Honey Flowerinfusion . This is the expert result and unlocks the Ever Blooming achievement .
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you could , however , go with Eleithyia ’s pick for a boozing that enhances Strength and includes Citrin ( something like the Southern Brawler ) . Doing this means missing out on some allies , but it will give you the Ever Blooming achievement .
After they leave , Archie pop up and turn over you a Steel Tonic recipe . He ’ll then ask for a Defense drunkenness , and you may as well serve him a Steel Tonic with a Chili .
Archie will also give you arumor , and pass on soon after .
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Introducing , Voyage ! The famous bard , who constantly blows you kisses . He ’s honestly a vibe and I love him . He asks for a drinking with some Charisma , so try a cheery Breeze with Sage .
Your next visitor is Quincy - based on the Almighty ofQuincy ’s Tavern , and it ’s so endearing to see him in the game . He also need a drinking for Charisma , and a Spoken Heart is everlasting for him .
Josiah Quincy leaves , day turns to dark , and Una show back up with Baya . They seem quite upset , best assist Baya a Swift Strike for Dexterity .
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Una tells you the tarradiddle - Baya ’s two close friends are having a domestic , and Baya is disturbed they ’ll both lead her . love therumoryou get from that .
All three leave , and there are two quests you may make now .
Melli ( Peak ’s Sunrise with Sage ) and Zephir ( Thousand Winds with a Golden Feather ) come back from their quest for potable . While they ’re talking , you ’ll unlock the Silent Owl recipe .
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You memorize about Zephir ’s tragical backstory , get a new conversant ( top right of the screenshot ) , and then Hex walk in . He also want a deglutition , so why not try out the Silent Owl ?
Drink for Caerlin, Rhea, & Archie for Fatal Company
After Hex and Melli have left , Caerlin will take the air in and take this quest .
This is the first time she ’s foregather Zephir , and he ’s all broody . He postulate for a drink for his atmosphere ( a pun on the last name Melli return him ) . A Thousand Winds with a Honey Flower will do , or any other Charisma drink ( Spoken Heart works ) you want to make .
For Caerlin ’s quest , you could prefer a drink that boosts Defense and potency and include Citrin , like aSteel Tonicwith a Citrincrystal . This drink present you the best possible outcome and unlock the Hero ’s Tale achievement .
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Or you may go for a drink like the Peak ’s Sunrise , but this pick results in a poor effect and earns you the Distract and Run ! achievement .
Rhea appears after you ’ve made the drink and fall in Caerlin on her quest . Archie then does the same thing . Caerlin ’s going to fuck this …
Drink for Zephir & Fable for The Lagoon of Tranquility
This quest kicks off with Zephir suddenly taking the quest , despite having just give from one . You do , however , have the option to involve Fable if you want to or give the pursuit to parable . No matter what you choose , they will eventually team up up .
On the other deal , Zephir wants a crapulence that heighten Intelligence and includes the Fae Crystals Infusion ; so make him a Sparkling Nebula . This choice gives you a less upbeat conclusion , but does yield you the Camouflage accomplishment .
Zephir leaves , night falls , and Rhea comes down from her nap . The interaction between Rhea and Fable is really pleasurable to find .
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Before Act 3
The next day starts , and we get to conform to Polly and Scott ! They ’re very coxa , and …. Very Gen - Z.
Polly wants a Strength drink - you have three choice , so just pick any of them . If you want me to tell you one , it ’s Southern Brawler .
It turn out they time - travel and are very much not from this period .
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Then the precious matter happen : Baya shows up , Polly and Scott are exceedingly happy to take on her , and they all go to Baya ’s watering place together . Wholesome .
The day close out , and your first visitor the next day is Grace . seemliness asks for an Intelligence - ground boozing ; something like a Sparkling Nebula . While talking to Grace , you ’ll get anotherrumor .
Grace leave of absence and Zephir comes back from his quest with Fable . There ’s by all odds a crush going on there , and I ’m here for it . They both call for for drink that are like the other person . I pick a gay Breeze with a Honey Flower for Zephir to wassail , and a First Snow with a Golden Feather for Fable ’s cloudy postulation . Doing this pass me the Still in grooming achievement , ha !
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You ’re going to want to give Fable a Swift Strike after Zephir go out .
Grace leaves soon after , Fable sings for you , and then Voy runs in and tell you both to duck . The tavern shake , and you may see that water goes up to the top of your tavern windowpane . There ’s been a alluvion .
Turns out Grace had n’t quite left yet , but she ’s fine .
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Enjoy the Blub Blub accomplishment .
Tavern Talk Act 3 Quests
Act three starts while you ’re still submerge .
Hex is your first frequenter , he ’s dysphoric and looking for his sis . As Grace is stay on a higher floor , you offer him a drinkable . He request something to aid him focus - any Intelligence drink will do ; I go with a Peak ’s Sunrise with Sage .
Hex and Grace leave , to be replace by Fable and Voy . Voy does n’t remain long , but Fable urgently necessitate a puff drink - make them a Swift Strike , you know you require to !
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Caerlin and Zephir come in in looking for Fable , and you get anotherrumorwhile they ’re talk .
Zephir leaves , Caerlin asks for a Strength potable ( Southern Brawler ) , and then she leaves with Fable . They require to find Melli , who has n’t checked in since the flood .
Uma comes in with a newrumor , perfect for your grow collection . She ’ll also ask for a Strength boozing . The distinctive Southern Brawler is great for these requests .
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The improbable company of Caerlin , Rhea , and Archie have number to share their quest story and arumor .
Oh , and Archie gifts you a kisser ! How sweet-smelling !
Archie leaves , Rhea requests a defence - ground drink ( Frozen Lagoon ) , and she and Caerlin chat . During that conversation , they reveal anotherrumor .
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Both Iniko and Baya visit next , and they both desire drinks for Dexterity . Baya also gifts you Lotus Flowers . afterward in the conversation , you ’ll get arumor .
Fable come in next , quite upset , follow by an angry Zephir . There ’s a lot of story there , but you’re able to read it yourself . Zephir wants a Charisma drinkable ( Spoken Heart ) , and he dead deserves one .
You ’ll then reason with Fable , and finish out the 24-hour interval by putting together the next quest .
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Archie come in the next day , postulate for a Defense drink ( Frozen Lagoon ) , gives you arumor , and then a very angry Zephir returns . Angry Zephir brings anotherrumorwith them , though , and take for a Charisma deglutition ( Spoken Heart ) before they get out .
Archie gives you a secondrumor , so that ’s three total today . Once he ’s done talking , he leaves .
Drink for Caerlin & Skully for The Vegan Dead
This seeking is take by Caerlin and Skully , and as is common now , you have two choices :
Go with theSpoken Heartwith a Pineconefor a slightly right event and the Unionize ! achievement .
Or you may choose a Swift tap and add a Lotus Flower . This result in a slightly worse outcome and gives you the Burn Out achievement .
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Once Skully has the drink , he and Rhea will go away to start the quest .
you could create two more quests now .
Drink for Jade for The Parent Trap
Jade takes this seeking .
The potable should be aSunny Breeze with Honey Flowers . This is the better selection and unlock the Katallage achievement .
The other option is a swallow that enhances Sailor ’s Courage with Frost Armor ( Frozen Pinecones ) . This render you the Katharsis accomplishment .
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Drink for Hex, Iniko & Voy for Mission: Magically Possible
This seeking is taken by Hex , but Iniko and Voy will already be in your tap house .
The best upshot comes from aPeak ’s Sunrisewith a Golden Feather , which give you the From Rags to Riches achievement .
The alternative is a Sailor ’s Courage that include Phoenix Chilis . This path has a funny resultant but is still a quest nonstarter , earning you the Boom ! accomplishment .
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Archie do in after they lead , ask for a beverage to Defend ( Frozen Lagoon ) his brain . Uma ’s also there , and asks for a Strength swallow ( Southern Brawler ) . I finger like you ’ve likely contract these down by now and do n’t need suggestions for the non - quest drink … But I ’ll still tender them .
Minthie comes in next , it ’s been a while since she stopped by , and she asks for an Intelligence - base drink ( Sparkling Nebula ) . She also give you a novel formula - Cursed Coffee .
Jade comes back with Zephir ( who is presently call Kumo from Fable name them ) and requests a Detexity swallow ( Swift Strike ) before she ’ll talk about the quest outcome .
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Melli finally return , along with Voy and Inkio . fulfil the drunkenness order , and learn about where they ’ve been .
After Voy and Iniko entrust , Zephir shows up . He ’s truly upset , and he and Melli get drinks and talk for a while .
The next daylight , you ’ll have a visit from Eleithyia and Clay . During their conversation , you ’ll get the Last Whisper recipe and a newrumor .
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Your next visitors are Kyle , then Caerlin and Skully , and you ’ll get arumorwhile Caerlin and Skully and retelling their adventure .
By the end of their very long conversation , you ’ll have enoughrumorsfor three quest .
Drink for Rhea, Caerlin, & Kyle for Heir of Dragon Fire
Rhea , Caerlin , Baya , Hex , and mayhap Kyle will take this pursuance . Kyle only comes along depending on your preceding choice . If you ’ve been succeed this guide , Kyle will go with Rhea to get Hex , and Caerlin goes to get Baya .
Both drinks will head to failure for this quest , there ’s no way out of it .
You have two choices as usual . Both have slightly different outcomes , but both terminate up failing . By serving a drunkenness like the Last Whisper inculcate with Phoenix Chilis , the crew will pointlessly fight their style into the towboat that house the Dragon Fire - they will find it extinguished , and they return unsuccessful but alive . This gives you the Lights Out achievement .
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The other option is to go for aSparking Nebula with a Ghost Berry . The quest still fail , but it has the better story . You ’ll get the Guivre achievement .
Drink for Eleithyia, Clay, & Jade for The Twilight Chase
Eleithyia ’s back at it again with a third pursuit . She look at Clay and Jade with her . This is another failure - only pursuit , open you these choices :
Either way , someone dies . Knowing that , I poetically went with theLast Whisperwith a Frozen Pinecone .
Grace and Melli hail in next , but they do n’t stay long .
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Quincy , however , does . He also teaches you his famous Hot Chocolate recipe and hindrance in with you .
After Quincy , you ’ll finally run into Quasar . He ’s an … Old friend . I hate his attitude so much .
He also sent your bird conversant to spy on you all this time , and recalls them . So , you lose Gertrude the bird here . Honestly , this made me irrationally sad .
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You ’ll get a cosmic string of visitant from here : Archie and Melli , Una , Melli again .
Hex , Caerlin , and Rhea arrive back from their pursuit . Hex and Rhea will bequeath and be replace by Clay , Zephir , and Jade .
Finally , after some dreary conversations , Fable walk in .
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The news they share is fearsome , but the enigma is wonderfully compose .
You ’ll also get arumorfrom their conversation with Caerlin and Zehpir , which is used to create the final quest of the game .
Drink for Rhea for The Dead Parade
Your pick and how they ’ve affected the characters ' life should have become plain by now .
For Rhea and her company , you may select between manual dexterity and Intelligence with a damn extract , such as aLast Whisper with a Lotus Flower , or you may serve Charisma and Defense with an Inspiration infusion .
Now , this is where there ’s an issue .
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The best outcome comes from the Charisma and Defense drink , but there is no drink and extract combining that work for the asking . Thankfully , the other drinking is still a positive result , just somewhat less of one . This could be a bug in the game because I tried literally every possible combination and could n’t do it . It ’s supposed to be a Spoken Heart with a Honey Flower , but the electronegative force on the Strength element make water it impossible to make .
You will get the Some Sparkle on Top accomplishment for using a Lotus Flower , though .
Drink for Fable for Fight of Hopes and Dreams
This is the final quest of your playthrough , and it ’s take by Fable . They wo n’t be going alone at all .
The final drink you serve will heavily affect your playthrough , and there are some sour endings to this game . If you want the best outcome possible , serve Fable their favourite drink : Swift Strike .
Remember that this secret plan can be playact in a number of different ways . Every swallow selection you make for a quest can convert the outcome .
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I wo n’t write anything else here , I need you to experience the conclusion for yourself and there are no more patch drinks to make .
Want to read about more about optical novel at Pro Game Guides ? TryWhat are Otome games?or theBest Visual Novels of 2023 .
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