Which direction ’s up ?

risky venture Escape Mysteries is an imaginative series of point - and - click puzzler RPGs , with Sweet Dreams tell the floor of a son lost in his aspiration . If you ’re await for hints about fix and puzzle in Sweet Dreams Chapter 6 , read on for my full walkthrough .

Adventure Escape Mysteries Sweet Dreams walkthrough, Chapter 6

This chapter of Sweet Dreams start as our heroes enter the third and final portal , having exited from Arlo ’s sleeping accommodation after being shrivel . If you postulate information about earlier or later chapter in the game , we ’ve got you covered . Head over to mySweet Dreams walkthrough hub pagewhere you will find everything you need .

Three wall puzzles

get across the doors ( a1 ) to spread them and then again to look at the pipes inside . Now count at the gadget on the wall ( a2 ) which shows a serial of lines head to a declamatory over-embellished window pane , the same as on the tobacco pipe diagram . Work out a way toget from the start to the large globe by using five pieces of pipe(after the green one ) , and entering those colors into the equipment . If you ’re stuck , the sequence isyellow , glum blue , purple , light blueness , and green(see below ) .

Once stark , you ’ll receive theStar Picture . Put this in the frame ( a3 ) and you ’ll find aStar . Use the mavin to reach the drear threshold ( a4 ) , then click it to go through .

You ’ll be face with a grid full of pointer on a wall . Starting from the top - leave blot , you need to sink in all of the arrows in a continuous line , but all ofthe arrow focussing are reverse . See the answer below if you get stick .

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You ’ll now be faced with a new puzzle wall . For this one , notation theposition of the star in each of the outer icon , and then imagine those images twist so the star is at the top ( as it is in the cardinal image ) . re-create the semblance of the symbols onto the key double consequently . The answer is below .

One bulwark to go and this time it ’s another maze - same puzzle . You necessitate tofollow the four - shade sequenceat the top of the wall and meet in every block on the power grid . I ’ve put the solution below if you ’re stuck on this one .

The torn pieces

pluck up theTorn Puzzle Board Picture(b1 ) , then click the right sequence of shapes on the wall according to the excogitation in the first room ( a5 ) .

However , as it is upside down , the parliamentary law of the button you require to campaign is triangle , circle , dash , and upsides - down whizz . Take thesecond Torn Puzzle Board Picturethat appear in a box on the right of the screen ( b2 ) .

Put the snap pieces in the frame ( a3 ) to receive thePuzzle Board . Go back into the side room and add this board to the wall ( b3 ) to start a jigsaw puzzler . You ’ll want to rotate the board to inclose many of the pieces and if you ’re getting stuck on it , check the image above which has just one piece left to place in it .

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associate : AE Mysteries Picture Perfect walkthrough

The reversing room

When you ’re finish , head back out to the main room to ascertain that the big red clit ( a6 ) now has a symbol on it , which earmark you to turn back the room . Press the button . Click the pocket-sized hatch ( c1 ) to regain aGreen Key . rescind the room once more , then employ it to afford the green hatch ( a7 ) .

Reverse the room again and a banner will pass from the open hatch , displaying the symbolic representation ( from the top)Moon , Dash , Star , and Circle . turn it again , go into the side elbow room , and press this sequence of anatomy . The right hatch will open ( b4 ) , grant you to take aGlass Ball .

Go back to the main room , countermand it , commit the ball on the pedestal ( c2 ) , and then reverse it again . The glass ball will smash , allow for you to take theGold Key . vacate back and employ the cay to launch the purplish wall puzzle ( c3 ) .

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You ca n’t do anything here yet except note the familiar normal of four symbols , which this meter are superstar , moon , donut , and reverse star . However , note the number of square each is fructify in , which change the succession to theDonut , Star , Reverse Star , and then the Moon . enroll this code in the side room once more and take thetwo Planks , while mention all the clues .

Two planks and a blue ball

Now you could undertake the purple puzzler ( c3 ) . You require to place the planks so that the jaundiced musket ball continue the conform to items :

you could turn the figure of speech , which will make the balls cut down to country on the next plank in its column . Do the plane first , as once in post it ca n’t move so is a squeamish way to get the look of the teaser . I ’ve pictured the completed puzzle above . Once done , you ’ll obtain aBlue Ball .

Without reversing the room , set the empurpled ramp ( d1 ) up as demonstrate above , place the patrician orb ( d2 ) , and then overthrow the elbow room . The egg will go through a pickle toreveal the yellow donut symbol(d3 ) . You ’ll get the ball back , so repeat the cognitive operation to make the lump drop through the relief of the holes until you have all four symbols ( see below ) .

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This time notice the screen background shades on each symbol , as this is marked on the ceiling of the side elbow room ( b5 ) . This give you the orderCross , Circle , Dash , and Donut . Press those buttons in the side elbow room and you ’ll receive thePaper Mache Ball .

Put the ball into the confetti cannon ( a7 ) , get through it to burn it , and you ’ll receive theDoor Picture Pieces . take them in your stock for a conclusion - up and rearrange them to make the door ( note that you may fall into place opus to turn them to different angle ) . Once done , you ’ll have theDoor Picture . Put it in the word picture physique ( a3 ) to get aDoor , rate it on the level ( c4 ) , and head through .

Related : The Squire ’s Tale Walkthrough Guide ( AE Mysteries )

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Freeing the crystal

Grab theSmall Crystal Ball(e1 ) , click Diamond Guy ( e2 ) to raise his hat to find theGauge , and then unfold the draw ( e3 ) to find aTurn Key . Use the turn key on the yellow box ( e4 ) to flip over Square Guy , who will thank you by give you theSmall Key .

clack the switch to the right of the crystal so it flex crimson ( from blanched ) , and then drop the lechatelierite ball through the green portal ( above e2 ) . It will descend through red , blue , and then pink , which take in you theGear . you’re able to also place the small crystal ball ( e5 ) to see that you need two more to turn the crystal ( you’re able to take it back later if you need it ) .

choose the arena at the back of the room for a faithful - up ( e6 ) and note the symbols on the wall behind . expend the small key fruit to open up the cabinet ( e7 ) and work out which of the symbol on the back walls equates to two symbolization ( on the two sides ) to find out the nerve you require to input on the paries . See the correct result above .

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take the Great Pyramid that rises and complete the maths puzzle ( discharge puzzle render above ) to take theLarge Crystal Ball . Drop it into the portal ( e11 ) to set it .

get to the cupboard ( e8 ) to recover aLever , then take thePicture(e9 ) and place it on the step ( e10 ) to make a ramp . Put the gauge , lever , and pitch in the machine ( e12 ) and Diamond Guy will shrink , get to the gate and allow you to pick up theMedium Crystal . sink it through the green portal vein and you ’ll receive the finalExit Crystal . With that , you ’ll complete the chapter .

If you want to stay with Pro Game Guides for the thrilling conclusion , join me in ourSweet Dreams walkthrough Chapter 7 - Adventure Escape Mysteries !

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