It ’s a mini - me !
Sweet Dreams is an Adventure Escape Mystery with a passing cute base and graphics . That does n’t mean it has leisurely puzzles , so read on for Chapter 5 of my full walkthrough and guide if you take some hints .
Adventure Escape Mysteries Sweet Dreams walkthrough, Chapter 5
This chapter of Sweet Dreams begins just as we ’ve move through the 2nd portal after completing the bunny land . Not the segment of the secret plan you were looking for ? Fear not ! Just go to mySweet Dreams walkthrough hub pageto line up contact to guides for all the Sweet Dreams chapter .
Getting to the plane
Take theConstruction Block(a1 ) , and aGame Disc(a2 ) , and then flick under the seam ( a3 ) to findthree Construction Blocks , asecond Game Disc , and aBattery(in the foot of the dinosaur on the right ) . Click the bear ’s metrical foot ( a4 ) to get athird Game Discand aButton .
Add the barrage to the control ( a5 ) to power it up , then click it again to take up a puzzle . You want to clack the green button to touch the image you see on the ceiling to break through the codification . See the buttons you call for to conjure on the image above ( the monastic order is n’t crucial ) . Once that ’s done , the truck ( a6 ) will force under the layer , allowing you to take afourth Game Disc .
fall into place under the bed once more and note the numbers on the truck ( 5742 ) . habituate these number to set the level ( provide to right ) on the side of the fire truck ( a7 , see above ) , then pull the lever on the left hand to raise the ladder .
choose the plane ( a8 ) for a close - up and take anotherConstruction Block , aRubber Band , two Game Discs , aCalendar , ( on the books ) , and aLaser Pointer(in the bear ’s air hole ) . Also , notice that the plane is missing a steering wheel .
Related : Haunted Hunt Walkthrough ( Adventure Escape Mysteries )
Fixing the plane
Get a finis - up of Connect 4 ( a9 ) and utilize the laser Spanish pointer to distract the cat , allowing you to take theInstructionsand aConstruction Blockfrom the cat ’s box . Add the blocks and the ring to the large green building block in front of the connect 4 and then build the catapult ( see the completed catapult below ) .
Now add the six discs to the trebuchet and launch them into the Connect 4 game . The clues for the order and positions areon the calendaryou picked upand the growth chart(a10 ) . Work from the bottom engagement on the height schmoose and meet the position on the calendar to find where the phonograph record necessitate to land . Shoot the discs to the following chromatography column ( from left ) in the undermentioned decree :
Once complete , you may take theWind Up Key . Head back up to the plane , use the button to fix the bike , then wind up the plane .
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When you move through the venthole , this division is on a timer , and you need to meet 8 pieces of cobweb before the time runs out . This can be tricky but you haveunlimited effort . Unfortunately , the sequence changes each time , so you ’ll have to work out your succession to get through ( do n’t forgetyou can practice hints or skipsif you do n’t desire to work this one out ) .
Climbing the desk
snap up thePuzzle Pieces(b1 - 2 ) , clack the sneakers ( b3 ) to get someBubble Gum , then click the cat house ( b4 ) to pull in access to the desk .
Select the desk for a close - up and take theYarn Ball , Pipe Cleaner(click the crocodile to ascertain it),Thumbtack(in the insect ) , andTape(move the drawings to receive it ) . Add the tape to the dispenser in the same desk close - up , and also use the pipe cleaner to get theKey . Use the tonality to open up the drawer and go into it .
Take asecond Thumbtack(c1 ) from the draftsman and theBroken Lens(c2 ) from the sunglasses . Use the genus Lens to cut the tape on the light playpen box ( c3 ) take theLight Pens , and also grab thePencil(c4 ) . supply the light pens to the game ( b5 ) to start a puzzle . See the solution below .
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Related : Echo Bay Murders – Chapter 1 Walkthrough
Getting the exit crystal
notice that once the mystifier is complete , the image present a turtle and a dolphin . pick out the grating ( b6 ) and utilise the pencil , then append the gum to it to get thethird Puzzle Piece . Use the recital ball to disorder the cat ( b7 ) so you could get to the puzzler , along with afourth PuzzlePiece . Now you could add the puzzle pieces and complete them .
Look for sections in the teaser ( divided up by the jaundiced course ) that have either a dolphin or a polo-neck in them . Now select the vacuum cleaner ( b8 ) , penetrate the corresponding sections on it , and it will open up ( see the sections you demand to foreground above ) . Take thefinal Thumbtack .
Add the thumbtacks to the card ( b9 ) and you ’ll be capable to collect theExit Crystal . Tp the crystal and you ’ll once again be pass to the portal room . supply the crystal to the room access and the chapter will be complete .
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To move on to the next section of the game with us here at Pro Game Guides simply click here to go to mySweet Dreams walkthrough Chapter 6 - escapade Escape Mysteries !
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