Bunny windfall !

Sweet Dreams tells the tale of Arlo , a youthful tyke immobilise in his dreams and who needs to wake up up ! It ’s a classic point - and - click adventure full of hidden physical object to ascertain and tricky puzzles to solve and you ’ll find the walkthrough of Chapter 4 below .

Adventure Escape Mysteries Sweet Dreams walkthrough, Chapter 4

This templet and walkthrough is for Chapter 4 of Sweet Dreams , which set out when our zep make it through the door in the sky but are faced with several broken portals . If you ’re not currently on Chapter 4 , do n’t worry ! Click through to mySweet Dreams walkthrough hub pageto find connexion to scout for all of the other chapters .

The portal room

Pick upthree Pedestal Rings(a1 - 3 ) , then get a close - up of the door ( a4 ) and take afourth Pedestal Ring , plus anOrbfrom the blossom on the left in the same ending - up . choose the pedestal ( a5 ) for a faithful - up , move the rocks off it , and take theCrystal Fragment .

wait at the red-faced portal ( a6 ) to notice afifth Pedestal Ring , the blueish ( a7 ) for asecond Crystal Fragment , and the green ( a8 ) for athird Crystal Fragment(it ’s in the grey box on the left in the conclusion - up ) . take the pedestal once more , add two of the footstall rings , and notice the symbolisation are green leave . Also , take down there are three star are the top of the stand .

Now look at the three sets of cutting on the tree ( a9 ) and note the position and shape of the leaves in each one . Copy these shapes and position on the stand ( see above ) and it will open up , lowering the Sir Herbert Beerbohm Tree . Take theBranchthat declension ( a10 ) and use it to collect thethree Lanterns(a11 ) .

Arlo on the Cloud Playground in Adventure Escape Mysteries - Sweet Dreams

Add two more pedestal mob to the pedestal ( a5 ) and repeat the symbol - wiz - Sir Herbert Beerbohm Tree process with the blue wave pattern ( see above ) . This stops the falls , allowing you to collect asixth Pedestal Ringfrom the cliff behind the Sir Herbert Beerbohm Tree .

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Lighting the torches

reduplicate the pedestal anchor ring process one more time , this time with cerise symbolisation ( see above , where just the bottom - depart symbol needs to be clicked once to make out the puzzle ) . This will light a fire near the room access ( a3 ) , so use the branch on it to get aLit Branch . Now fall a torch in each of the three portal ( a6 , a7 , and a8 ) , light them with the lit ramification , and take anOrbfrom each .

Select the gold and pinkish physical object that has risen from the pedestal ( a5 ) , tot up the four orb , and position them in the right spots . You get this data by looking at each room access and portal , noting the semblance of the crystals by them and the shape of the swarm above each . See above for the correct location .

Take afourth Crystal Fragmentfrom the prime that ’s now in the pool at the base of the tree , then pick out the door ( a4 ) and add the four fragments . Head through the green hepatic portal vein .

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The green portal

For the bunny mystifier , you require tofollow the trail of channelize ears(I’ve score them all above ) .

Click the top bunny ( b1 ) and note the symbols it blows with the bubbles ( 3 pith , 2 stars , 1 whirl , 4 moons ) . Now click the ladder ( b2 ) and go up .

Take theCup(c1 ) and use it to get someRainbow Juice(c2 ) . Use the succus to mend the teeter-totter ( c3 ) , then get through the seesaw again to get theHourglass . Now use the juice on the jocund - go - round ( c4 ) , click it again to reel it , and take theKeychainthat downfall .

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pick out the backpack ( c5 ) and set the symbols using the house of cards codification from earlier ( from remaining : swirl , star , center , moon- see above ) . Take theJump Ropefrom the backpack . dawn the bunny on the red swoop ( c6 ) and take theCoinit pearl at the bottom .

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Go down ( c7 ) and apply the coin to operate the mechanical hulk ( b3 ) and welcome asecond Hourglass . Use the jump roach to ready the swings ( b4 ) , and then take athird Hourglassfrom the swarm above once the swings flip over .

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Go back up and impart the hourglasses to the political machine ( c8 ) to start a colour separation puzzle . Click the hourglass in the next order :

Rescue Revi

This make a rainbow span , so go back down and take Revi ( b5 ) to get her to slue down and join you . Go up again and talk to the monitor ( c9 ) , then take theChalkby the hourglass puzzle ( c8 ) . Give the crank to the hopscotch bunny girl ( b6 ) , and then note how the symbolization draw up with the sun(X , OOX , O , X , in a cross form ) .

Go up once more and select the 0 and crosses puzzle next to the monitoring gadget ( c9 ) . switch over the symbols to equalise the hopscotch pattern ( see above ) . Use the keychain to open up the lunchbox you find behind the mystifier and take theSandwich And Apple . mouth to the monitor with the sandwich and apple selected and the monitor will take you to the lunch way .

To make a successful set of trades for the cupcake , select the following board in order :

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Once you ’re done you ’ll get aCupcake . Give it to the monitor ( c9 ) and they ’ll give you theCrystal . advert it to move back to the portal bedroom , tot the lechatelierite to the door ( a4 ) , and you’llcomplete the chapter .

To continue on the escapade with us here at Pro Game Guides , snap through to mySweet Dreams walkthrough Chapter 5 - Adventure Escape Mysteries !

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