Getting to the gate .
Sweet Dreams is a topnotch cute mystifier RPG in the Adventure Escape Mysteries Series . But cute does n’t mean easy , so if you ’re stuck on any of the mystifier read on for my full walkthrough of Chapter 2 .
Adventure Escape Mysteries Sweet Dreams walkthrough, Chapter 2
Sweet Dreams is handily break up into bite - sized chunks using chapters . This walkthrough is specifically coveringChapter 2 , just after Revi enter Arlo ’s dream . If you ’re looking for resolution or trace to thing that materialize in before or later chapter , we ’ve get you cover at ourSweet Dreams walkthrough hub page .
Unlocking the cottage
penetrate the cabbage on the right ( a1 ) to feel they have Mentha piperita candies inside , then the ace on the left ( a2 ) to move them and take a Candy Corn . Now snap the lever ( a3 ) to witness you ca n’t extend to it and , prime Albert ( a4 ) to get he ’s thirsty , and the door ( a5 ) to find the door is lock . Now follow the route to the right .
Once you ’ve spoken to Arlo , give the confect Indian corn to the bird ( b1 ) who will leave behind the nest , allow you to take the Candy Eggs . Also , take the Candy Cane ( b2 ) and then head back to the menage .
Use the candy cane to rive the lever ( a3 ) to mix the icing river ( a6 ) , then take the Cookie Heart that appear in it . practice the heart to get to the door ( a5 ) to begin a mystifier . To get through the lock , you require to enter the right amount of candies in each section which is as follows :
have-to doe with : Haunted Hunt Walkthrough ( Adventure Escape Mysteries )
Completing the recipe
Head into the bungalow and take the Recipe ( c1 ) to find we still need to get sprinkles , icing , and cooky mix before we can add the ingredients to the tank . reach the electric refrigerator ( c2 ) and take the Candy Sode , draw the drapery ( c3 ) to find a Broom , open up the drawer ( c4 ) to get a Brush , and then utilize the broom to strip the frost off of the steps .
This allows you to sink in the sweets at the top of the stair ( c5 ) to set off a fit puzzle . You ca n’t go wrong here and once you ’re done you ’ll get the low samara . Use it to start the locked closet ( c6 ) and take the Empty Bowl and Cookie Mix .
Go back outdoors and practice the arena on the frost river ( a6 ) to get a Bowl of Icing . Give the soda to Albert ( a4 ) , then utilize the brush on Albert to get the Sprinkles . Head into the menage and add all the ingredients to the political machine ( above the recipe , c1 ) .
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Click the oven ( c7 ) to start another puzzle . take down that the dials stage the same component as you ’ll see on the steps in the house , so go under the dials to match ( red wafer , yellow with dots , chocolate-brown with a swirl , see above ) . Take the Pile of Cookies from the tray ( c8 ) and head back to the river .
clack the bridge ( b3 ) and add the cookies to start a polyominoes mystifier . See the fill out image above if you ’re stuck . Once done , you ’ll have access to the other side of the river . During the cutscene , Greta will ask you to find eight of her gummy bear friends .
Related : On Thin Ice – Walkthrough & Solutions ( chapter 1 - 4 )
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Finding the gummy bears
Click the Spoon ( b4 ) and the Licorice Rope ( b5 ) to take them , and then apply the rope to pull in the gravy holder ( b6 ) . Get your first Gummy Bear from the boat , along with a Chocolate Coin .
generate to the house to find the scene has changed . dawn Albert ( d1 ) to take your second Gummy Bear , as well as the Animal Crackers housecoat . Then grab two more Gummy Bears ( d2 and d3 ) . Move inside the mansion and take the final four Gummy Bears ( see below ) .
Return to the river and give the eight Gummy Bears to Greta to start up a new mystifier . If you ’re stuck on this one , swipe the bears in this order ( I ’ve number them below ):
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Making the balloon
Now you call for enough coins to operate on the machine . apply the spoonful on the crank cream ( b7 ) to find a 2nd Chocolate Coin , and on the other ice emollient scoop ( b8 ) to get the third Chocolate Coin , before tot up the coins to the machine ( b9 ) .
seem at the animal wrapper and note the animal form . To get hold the creature shapes you need , attend at the clouds floating by on the CRT screen to spot a mahimahi , turtle , and rabbit . Put the coin into the two top - right slot and the bottom - leave slot to drop the Gumball . Pick it up and give it to Greta . Greta will now make the balloon for you , which concludes Chapter 2 .
If you require to continue with our solution here at Pro Game Guides , get across through to mySweet Dreams walkthrough Chapter 3 - Adventure Escape Mysteries !
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