require to know what has been changed in SURV1V3 ? insure out our patch short letter !

Surv1v3 is a zombie endurance sim that delivers a net ton of content from survival of the fittest fashion to a decent chronicle hunting expedition , all in VR . Players can clean for supplies in a vast city function that includes empty tube burrow to sewers .

There ’s also a Brobdingnagian arsenal of weapons from bows to ak47s and various melee options , all of which can be tested on either zombie or at an in - game firing ambit .

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If crafting is your thing , you are also in luck as Surv1v3 includes a weapon rising slope and modification system and a crafting arrangement that can be accessed via an in - game terminal .

All in all , Surv1v3 has it all and is always being updated with improvements and new features . Check the plot of land line below to know what ’s being add and what has been changed in recent calendar month .

SURV1V3 Update 1.04 Patch Notes December 13

New features & tweaks:

  • endurance : opening endurance mode to nowhere map- Nowhere map : performance optimizations- Santa Carla map : execution optimizations- multiplayer : fussy - toy between different stores- graphics : enabling NVIDIA DLSS 2.2- armory : adding weight unit indication- Prologue single-valued function : increasing zed speed so first time player wo n’t be too bored- Hell Street mathematical function : increasing ezed speed- controls : adding steamvr cover for sliding board release and fire mode switch- graphics : young shotgun ammo box texture- nub : speeding up game consignment on inauguration

Fixed Bugs

  • meat : fixing a few random crash related to physics and inventory management- melee : sink a battle royal just after it sticks to a zee can slow down player- Santa Carla map : floating no smoke sign in sewers center- Nowhere map : actor can return in the subway system area- Nowhere map : floating some floating and compenetrating objects- graphics : big prisoner zed is missing lighted eyes- Prologue mapping : helicopters appear out of nowhere for clients- minor hemipterous insect

SURV1V3 Hotfix Patch Notes September 19th

Full change list:

SURV1V3 Update 1.03 Patch Notes September 13th

Fixed bugs:

  • heart and soul : the game process does n’t close on game shutdown when using oculus sdk- melee : when off at a higher speed no hit is tracked- melee : zombies helmets freeze for a moment when hit by a melee- scrimmage : machete causes no price when hit with its blade- weapons : L86 and bend do n’t cause zeds hit reaction- arm : special arresting shotgun does n’t daze at all- input : sterilise a bug causing player not being able to move- stimulation : cosmos controllers movement input fixes- stimulant : slay check mark dependance for motivity and smooth turn- stimulation : give motorcar doors or drawers may not be 100 % reliable- teleport : thespian can reach the second floor / rooftop of buildings- stock list : ca n’t grab some particular accurately- inventory : using naturalistic attend to mag handgrip setting , shotgun shells are come in in the wrong slot- dialog : fixing a bug causing the negotiation engine to freeze , not playing any dialog until the mission is restarted- graphics : quiver green " secure house " writings- graphics : should always show pc skin once died , even with semi - gossamer / transparent option- multiplayer : players should n’t capable to fall in session in the principal menu single-valued function from their tactical tablet- natural selection : Jeremy should n’t explain endurance way once the participant has reached level 5- menu : changing speech communication setting should n’t require a game restart- Nowhere mission : it ’s possible to enter the school without triggering the dialogue about turn over the school , bricking the mission- Nowhere mathematical function : the bathroom sign on the soil level of the police station is not attached to the wall- steam : " life rescuer " achievement should n’t be trigger off away endurance mode- steam : fixing a typo in the " Cowabunga " accomplishment description- gameplay : collectibles can be grabbed even if they ’re invisible ( for instance in survival mode)- minor microbe