Light the safety fuse !

Once you ’ve played through the early stages of turn - based strategy MMO Summoners War , you ’ll have peck of choices when putting together your squad . A crucial one is choosing the good fusion fiend for each social occasion , so read on for which to choose and when .

What are the best Fusion Monsters in Summoners War?

It is n’t possible to say one special Fusion Monster is ‘ best ’ inSummoners War , as different monsters shine in specific sections of the game . This may also depend on your play style , preference , and how you build your squad , so take these as guidelines rather than lucky rules . If you’re able to take your pick and only choose one , I would selectSigmarisas a good all - rounder . However , in the final stage , you ’ll require to collect them all .

Dark Ifrit (Veromos)

well for : Giant and Dragon teams , TOA ( normal and punishing )

While Veremos is a solid pick for Giant and Dragon team , as well as Trial of Ascension , you are now better off going with Sigmaris ( below ) in all of these battles . Veremos can also be used to unspoiled effect to anticipate team using Jeanne during Sieges .

Fire Lightning Emperor (Baleygr)

well for : Rift , Labyrinth ( confidential information and fire chief )

Baleygr is one of the unaccented Fusion monsters with limited charm . OK in parts of the Labyrinth and good at the death secret plan for Rift runs .

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Fighting a three-headed dragon in Summoners War.

Wind Valkyrja (Katarina)

Best for : Guild Wars ( offense ) , Arena , Labyrinth ( water Bos )

One of the weaker Fusion Monsters , with limited utility . Its S3 is too random to be systematically relied upon , meaning other options are always more true . It does pair well with Jamire if you ’re lucky enough to pull it .

Fire Panda (Xiong Fei)

substantially for : tank in raids , Labyrinth ( wind boss ) , Dark Rift

Except for the malarky boss in the Labyrinth , and perhaps the Dark Rift , there are n’t any areas where your panda is the best option . Xiong Fei will always be a good justificatory tank monster and a solid debuffer but that ’s not enough to centralize resources on it .

Light Paladin (Jeanne)

easily for : Guild Wars ( defence ) , Siege ( defence force ) , Arena ( defense ) , TOA ( normal and gruelling )

Jeanne is a good crown control unit but has lost a bunch of love since being nerfed . It is a democratic option on defensive teams in all forms of PVP and is a substantial option when battling through the Trial of Ascension .

Water Phoenix (Sigmaris)

Best for : Giant and Dragon team , TOA ( normal and intemperate ) , Labyrinth ( fire Bos ) , Fire Rift

A great DPS with solid leading . Its HP damage scales , making for stiff hits against individual hard units . substantial in Guild Wars offense and Arena if you do n’t have a water - based DPS , as its Freeze ability is a potent weapon .

For more on the Summoners War secret plan here at Pro Game Guides check outSummoners War Chronicles Codes !

Artwork for fusion hero Valkyrja in Summoners War

Image via Com2uS