A myopic , new Silent Hill title , free on PS5 .

Silent Hill the Short Messageis a short horror plot plunge for free on the PlayStation 5 . It ’s only about an hour to two hours long , but it pack a mass into that inadequate prison term frame . Here ’s a complete walkthrough for those who are stuck at some point like I was .

Silent Hill the Short Message walkthrough guide

The write up of Silent Hill the Short Message is about bullying , child abuse , tike last , suicide , Great Depression , self - harm loss , and some other great topic . It is certainly not for everyone , so employ caution before hit the get-go button on this one .

If you or anyone you experience is trade with self-annihilation , get hold of your local lifeline for avail . This story is incredibly heavy , so everyone who decide to pick this up and make for should take aid of themselves !

However , if you are still on instrument panel for this Silent Hill the Short Message walkthrough , let ’s take a dive into what you ’ll be facing .

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link up : How to download Silent Hill The Short Message

To embark on , you are dropped into a deteriorate building . Your protagonist Maya has asked to meet you here . After walking out of the first way , there will be abuilding modelthat you could interact with to your left field ; you will also need to find and interact with both thenewspaperand theplanning pamphletinside the elbow room to get the room access unlocked .

Next , head out into the hallway and make your room down to way 202 . Once you ’re inside , the door will shut down behind you until you interact with theCherry Blossom paintingin the back room . On the paired side of this room , you’re able to detect anarticle about Cherry Blossom ’s body of work . Interact with it , then steer out the doorway again .

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Once you ’re in the hallway , you ’ll get a twosome of text from Amelie , another Quaker . Read them , then manoeuver into the door that opened at the end of the hall . This is the sticky note room , where a short cutscene will act .

To the left ( after the cutscene ) , you may interact with anoteabout youngster ill-usage on a wooden cabinet . channelize profoundly into the sticky note suite to find a chamber ; there is an interactable on the side table by the bed for theantidepressants . If you remain deeper into the rooms , a room access to a bathroom will spread up ; interact with therazoron the swallow hole to see a troubling cutscene of someone cutting themselves .

Next , get out the stink preeminence room for a cutscene , then run through the snarl of chemical chain - link fences . After that , you ’ll find yourself locked in a new room . There are two interactables in this flat : a newspaper article about teenager committing suicideat this building andanother Cherry Blossom artworkon the backwall of the other room . Interact with them and leave the apartment .

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steer into the hallway and twist depart , then make an prompt right into the way . There will be anotherbookyou can beak up on the remaining - middle side of the room , on a table near the open doorway . If you go onto the balcony outside the loose doors , there isa dapple you could interact with by zooming in . Go back within and head out of the room , then down the hallway to the right hand .

Make a right at the end of the hall , go on , then make a left . At the end of this hall , there is an interactable at the conclusion : a signbehind the grating that say " Warning DO NOT infix . " There will also be a door to the right of the sign , way 214 , that has been spray paint in garden pink with the letters CB ( Cherry Blossom , who is also your friend Maya ) . This is the studio she has been texting you about , believably , so head at bottom .

Interact with thesketchbookat the back of the elbow room to the left ; a cutscene will play after you flip-flop through all the pages . Turn around and a sheet will fall on the unexpended side of the room ; this will show off ahalf - finished art of Maya’sthat you’re able to appear at . Once you seek to leave alone the studio apartment , the monster will lead off to chase you .

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You ’ll want to turn around , circle around the chain connection as it follows you from the other side . Circle around and out the room access , then run down the hall and to the right . The hallway will close itself off , so you have to take the door to the left . Keep take after the fences around until you regain yourself facing the monster . Turn around and ply back the other way until you incur the stair to the roof .

After a cutscene , you will wake up back in the Villa . There are no interactables in the room you wake up in , so point alfresco . You ’ll be back in room 201 again ; go out into the hallway . Interact with therefrigeratoracross from the doorway to 201 , then go down the hallway with the swinging light . On your right is an open door to 202 . you may go inside for two more interactables : a lighton a desk and theCherry Blossom artworkthat has been destroyed .

If you walk back into the hall , there will be another open door to the left . There is abook to readon the desk in front of you and anotherdamaged CB paintingon the rampart .

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After that , you will be capable to go out through the now - open balcony door . This will lead you back to room with all the tables and chairs . Walk into the hallway , then pass over over it to get to room 206 . You ’ve been in this room before , but now there are several more door unfastened than there were before !

In the kitchen , you could interact with thefridgeanda bookon the kitchen table . In the room on the opposite side of the hideaway from the kitchen , there are two more thing to appear at : an altaranda book of account about witchcraft . On the way of life out of this elbow room , there will betarot cardson a small table to your right that were n’t there before .

Back in the hallway , there are two more room to look at : the Trash Room and room 207 . The applesauce room has abook on the floorto look at and that is all for that room . Next , go into way 207 . In the lavatory to the immediate left of the entering is acollege pamphlet;interact with it . In the sleeping accommodation across from the bathroom , you may find abookon the desk to take a look at . The second chamber , which is past the toilet on the left , has another set ofjournal entriesto look through .

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The kitchen of way 207 has an interactable on thefridge . Next up is the last bedroom on the other side of the kitchen from the second sleeping accommodation . This final bedroom has areadable diaryon the bed and anewspaper articleto recover in the closet . This is all to find in this section . As you walk down the hallway , a brilliantly lit door will open at the end . If you turn right down the hallway instead of going out the new exit , if you take the air up to the door of elbow room 214 ( Cherry Blossom ’s studio ) , you will learn a woman humming through the room access , but you will not be able-bodied to get inside .

Go through the well - light door , and it will go into a schooling hallway . There is nothing to look at here , so head into the dual door on the other side of this hall . On the proper side will bea lockeryou can interact with that will start a cutscene . You will find yourself in a long hall of black figure ; walk in between them and out the door at the end to get to a red hallway that does all sorts of winding clobber . You ’ll come out of this subdivision back in the main hallway .

Go in through the door in front of you to set out a Modern chase sequence .

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refer : Silent Hill Ascension – Release appointment , drone , and everything we be intimate

At the ending of it , you ’ll be back in 214 , CB ’s studio apartment . There will be ajournalon the left wing to look through , apaintingon the right that is now completed , and apregnancy testin the methamphetamine hydrochloride can to interact with . After that , look through thesketchbookagain to take off a cutscene . Leave the room to determine yourself in a school library to start another cutscene .

The program library has three spot to interact with : a set ofblue bookson the very back ledge , abookon the right side of the halfway ledge by the door , and abookon the table opposite the bookshelves . This will spread out the room access to another hallway .

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Back in the school residence hall , you’re able to interact with themessy deskin the middle of the hallway , Maya ’s locker , andAmelie ’s locker . Then , you need to openyour own footlocker , which is on the same side of the foyer as Amelia ’s footlocker . You ’ll need a four - digit passcode first ; these figure are painted up and down the hallway:0312 . Put it into the locker , and it will give , disclose a note for you from Maya . Heading out the door will pop out a new chase sequence . Complete it to discover yourself back in the Villa .

To the left of the threshold out , there is adiary pageto read . Through the threshold , there is afridgewith writing on it ; interact with this as well . Head down the hall ; there is nothing to see in rooms 206 or 207 , so keep blend in down the Granville Stanley Hall until there is anewspaperyou can interact with . go forward down the hall , bypassing room 211 , and channelize down into the flat , which is open at the remnant .

Reading the journal page on the cabinet before the kitchen will open up the door immediately past the kitchen . Go in the threshold to see another copy of this room .

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you’re able to zoom in on thepizza boxand read adiary pagefrom your female parent on the kitchen table . This will launch the bedroom door ; you’re able to whizz along in on thekid ’s drawingon the storey . There is also a diary to read on the desk opposite the seam . This will open another door into a grown interlingual rendition of the same apartment .

register thediaryon the coffee mesa in front of the couch , then head into the sleeping room to read thepaperon the seam . After that , go back into the kitchen to read what ’s on thefridge . This will open up the second room access in the bedroom , where anewspapersits on the base of the water closet .

When the cutscene is over , interact with the baby doll in the pile of applesauce outside the door . go out the family will start another cutscene ; turn over around and go away from the monster . This is a puzzler that is extremely long and a little confusing ; there arefive photographsthat have to be interacted with before you’re able to move on , and these will unlock each of the chains on the room access to CB ’s studio apartment . Since this section is so confusing , here is a quick walkthrough of it on YouTube .

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Once you get into CB ’s studio , you ’ll demand to interact with thediary accounting entry on the left(1 ) and then thenewspaperon the right ( 2 ) . After that , look at thesketchbookon the floor ( 3 ) and flip through all the Page to start another cutscene . take the air into the darken hall and interact with each of the spotlighted images to complete the biz .

What is the locker code in Silent Hill the Short Message?

The number are paint on the walls of the hallway ; they are site on the top of the door out , on the ceiling , the wall , and then on the rampart next to the treble doors . The numbers start over the single door at the terminal of the hall , and go to the twofold doors at the other end , so the locker combo is0312 .

For more Silent Hill , see to it outSilent Hill 2 bear witness off polished combat in activity - packed traileron Pro Game Guides .

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