This townsfolk is full of monsters , how can you just sit there and not follow our guide ? !

Silent Hill 2 Remake is Bloober Team ’s pure reimagining of the original repulsion chef-d’oeuvre , and there are plenty of familiar and unexampled secret and terrors to uncover during James ' journey through the abysm of Silent Hill . Here ’s our in - depth walkthrough to facilitate you with the game ’s many objectives , puzzles , and other inscrutable secret .

Silent Hill 2 Remake Walkthrough - Observation Area & the Cemetery

The following walkthrough is done with both types of difficulty ( i.e. - Combat and Puzzles ) position toStandard , so if you ’re playing a different difficultness there may be a divergence in the location and/or handiness of sure items such as wellness drink and ammunition . Solutions for puzzles may vary as well .

After the iconic possibility cutscene , get your bearings with James ' movement and fundamental interaction , and grab your firstMapfrom the gadget driver ’s backside in his machine .

While exploring the Observation Area , if you attempt to go down the route in the opposite commission from Silent Hill , you could chop-chop unlock the ' No Turning Back ' achievement .

Angela cutscene in Silent Hill 2 Remake

Go down the step at the far end of the Observation Area and start your long , fog - occupy pass towards Silent Hill . At one head you ’ll add up across a well with a red igniter utter from it . Go up to it ; inside is a brilliant red second power that signifies your first Manual Save Point ( we ’ll bring up to them from now on as"Red Save Points " ) . Find and use as many of these as potential during your playthrough .

bear on along the principal course until you reach a church with a cemetery , where you first meetAngela Orosco . She lay claim to be looking for her mother along with her beginner and blood brother , but reveal little else . After the cutscene , feel free to explore the domain , but know there are no items to pick up here . you may also speak to Angela a few more times for more unique dialog if you require .

If playing New Game Plus , you may discover theCrimson Ceremonybook ( image above ) at a grave accent near the pond in the cemetery . This token is required for the ' Rebirth ' conclusion .

Well Save Point in Silent Hill 2 Remake

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Silent Hill Ranch

Leave the cemetery and keep walking along the same chief path , which takes you through the Silent Hill Ranch area .

After completing the game at least once , a particular Chainsaw weapon will spawn here near the white pickup truck filled with tree log , and you’re able to unlock the’Lumberjack ' achievementwith it as well .

keep on until you touch a large barricade in the road with a small door on it that ’s locked . Look for a smallAuto Parts Shopnearby on your left with its gate assailable . Enter the premises and go left around the building where you could alternate through an clear windowpane . Look for a lit - up desk inwardly , and inside the drawer will bethe Auto Parts Keythat unlocks the door outside close up your way .

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Keep following the route straight until you amount up to a familiar ( if you played the original ) dapple under an overpass that ’s filled with fencing material and upset boards . While you ca n’t enter it , you may interact with the spotlight as it ’s aGlimpse of the Pasteaster egg .

Getting all Glimpses of the Past in a single playthrough will get you the ' Echoes ' accomplishment .

Hang a left under an undecided area of the flyover and through the gate ahead , which will take you to Witse Road ( per your map ) and into the town of Silent Hill .

Auto Parts shop in Silent Hill 2 Remake

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Silent Hill 2 Remake East South Vale Walkthrough

Upon reaching Sanders Street , a cutscene will play where James finds another , more enlarge mathematical function of the townsfolk sitting beneath a star sign . This countenance you to reckon at both the west and east side of the town map and all major landmarks from overhead .

significant Note : As you search the streets , James will passively draw unique point of note on his map , such as shoes that are blocked off ( for example - streets , buildings , door ) , save points , orphic shortcut you may take , sure objective , etc . Explore as much as possible , especially while it ’s daytime , so that you replete your map with these mark and get a full understanding of everywhere you may and ca n’t go ( yet ) .

First off , go into the nearbyFlower Shopand pick up theFlower Shop Message(memo ) off the front counter .

Auto Parts Key in drawer in Silent Hill 2 Remake

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Memosare notes / clew that James will pick up ( rather than just read them ) and place in his armory . Collecting all memos in a single playthrough will get you the ' Archivist ' achievement .

asunder from a blood stain on the floor nearby that James can look at , there ’s nothing else to find oneself inside so head back out and down Sanders Street until you see a much bigger descent trail that leads north up Lindsey Street . All other paths are block off by huge barricade for now , so just follow the track .

Another cutscene give away a foreign form walking in the space ahead of James , and you ’ll desire to follow it . Keep straight and the line of descent spatters will lead you to an eery detour off the left side of the route between two building ( seen above ) .

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Before you go through the bowling alley , pin and run down Vachss Road until you extend to a ' Do Not Enter ' gate . Interact with it to get anotherGlimpse of the Past .

Now , go through the alleyway and keep abreast the unknown noise through the back alley area until you reach a garage with a wiped out trap at the bottom of the door . Crawl through it to accede the household .

Getting the Radio and Wooden Plank

take hold of it , and a cutscene will ensue where James confront the same fig from before , which turns out to be a behemoth ( jazz as aLying Figure ) .

To get the ' Radio Silence ' accomplishment , you need to keep your radio set turned off for the entire game . you’re able to toggle this setting from your stock-taking .

This is your first innovation to the biz ’s combat organization , which grant you to bothAttackandDodge(using the appropriate buttons ) . habituate theWooden PlankJames grabs from the window to nation blows on the Lying Figure while watch out for its physical and window pane attacks . Keep pressure on it until it go down on the ground and expend the same Attack button to stump it until all in .

James finds a map in Silent Hill 2 Remake

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keep on through the home until you find a wear col in a wall to slip through . launch the first aid kit on the desk to your right field for aSyringe(strong wellness particular ) and then break the window open air straight ahead with your plank to escape the sign . After a cutscene , you could preserve on from Martin Street .

At the northmost point on Martin Street you ’ll find anotherGlimpse of the Pastnear a ashen picket fence ( find out below ) .

Now bunk south and interact with the bloodied corpse on the pavement before to pick up aMatchbookfromNeely ’s saloon , one of your next destinations . Also , pick up theMartin Street Notea few feet ahead of the stiff .

East South Vale map in Silent Hill 2 Remake

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If play New Game Plus , you’re able to go to the Jewelry Store two doors north of Big Jay ’s and smash the presentation window on the left side to incur theBlue jewel . This token is required for the UFO termination .

you could also go into the Pet Palace stock straightaway next to Big Jay ’s , and in the back room you ’ll find theBroken Key Part ( Paw)sitting on a table . This point is need for the Dog ending .

Big Jay’s Cafe

Several monsters will now be active in various places around Silent Hill , so be sure to watch your back , nibble your battles , and apply your wellness items wisely .

carry on along Katz St until you find the back room access toBig Jay ’s cafe . Go inside and be deliberate of the Lying Figure tarry at bottom . manage with it and head to the front of the cafe to findBig Jay ’s Noteon one of the table . AHealth Drinkwill be on another mesa in the booth area . Leave the coffeehouse ’s front entrance onto Neely Street .

I Love Groovy Music Shop

First , go north on Neely and founder the windows of the nearby police force auto for your first batch ofHandgun heater , which will come in handy later . When you reach theI Love Groovy Music Shop(easy to spot by the wind chimes ) , first roundabout way to the skittle alley opposite it for aHealth Drinkon a tabular array .

turn back to the Music Shop and go inside , where two lie image will be waiting . Do your best to deal with them one at a clip , as you only have a plank to defend yourself with right now . Once done , gather theRecord Store Notefrom the counter and then head to the back and crush one of the bragging windows to go into the platter room . On the gloomy table in the sum will beVinyl Glueand aBroken Vinyl Record .

Neely’s Bar

Leave the shop and finally make your path towardsNeely ’s Bar . Inside it will be anotherRed Save Pointon the paries to your left , Neely ’s Bar Noteon the counter , and a locked doorway that requires aspecial headstone . On one of the window is an unsettling message that reads"There was a HOLE here . It ’s work now . " . By the back wall is a broken nickelodeon which serves as the game ’s first puzzler .

Broken Jukebox Puzzle

Inside it is half of a broken vinyl record book sit on a track expect to be played . Interact with it to remove it from the machine , tally it to your inventory . Now , use the Vinyl Glue and the other half of the Broken Vinyl Record to immix both pieces . This will give you theGlued Vinyl Record , titled"The Long Way Home " .

Next , you involve to prepare the political machine to dally the record , and there arethree partsinside that you could move that are coloredblue , red , and green . Your first goal is to link up the reddened part to the unripe part so that it can move back and out of the way of the bluish part , which you need to fight down .

Once you ’ve done that , press thegreen partuntil it pushes out the track for you to place the Glued Vinyl Record on . The track mechanism will then lift up , where you need to press the correct button to play the book . However , the'2 ' buttonyou need is lose and you needa Coinas well . So leave the jukebox for now .

Alley path in Silent Hill 2 remake

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TheNeely ’s Bar Noteindicates that a man ran off with the button and half the book ( which you already fixed ) and that he live inApartment 9onSaul Streetby the drugstore . TheSaul Street Apartmentswill be circle on your single-valued function .

Happy Burger

Make your way towards theSaul Street Apartments . you could check outHappy Burgeralong the manner if you want , but it ’s got three Lying Figures lurking in and around it . All that ’s inside is aHealth Drink(on the board right next to the windowpane you jump through ) and aSyringe(kitchen area ) that ’s guard by one of the monsters .

Unless you think yourself confident enough to fight down or carry past it , we otherwise urge just grabbing theHealth Drinkfor now and continuing .

Saul Street Apartments

Enter theSaul Street Apartmentsand make note of the office right away to your right . The door to it is put away , but you may still get in by going further down the entrance hall to the next doorway on the right ( Apartment 1 ) , where you may push a chest out of the direction . Inside the situation , you ’ll find theApartment 5 Keyand aSmall Noteabout a passing water in there as well . Also , make a note of the building mapping on the wall in the hall ( seen below ) to find your way to the good flat .

Before you manoeuvre there though , make a left wing past the stairwell and go through the cracked door on your leftover and diametrical Apartment 3 , which leads intoGreen Pharmacy . ASyringewill be in a first assistance kit on a tabular array to your right as you enter .

Now backtrack to the stairwell that direct to the 2nd story of apartments and go right until you see a crawl space next toApartment 7 . Go through it and inside you ’ll find theTenant ’s Note . Go back through the crawlspace or the threshold you’re able to unlock and now head for Apartment 5 . utilise the key to get in and appear for a gap in a wall that leads you over toApartment 4 . During a cutscene , the noise James causes will cause a disturbance on the third floor above , inApartment 9where you need to get to . Fun .

Do Not Enter gate in Silent Hill 2 Remake

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There are no items to pick up here so go through the next wall opening that lead to the other side of the hall blocked by debris . Go through the undecided window to the balcony and go up the fire escape stairs until you find another undefendable window on the far right at the top . As soon as you jump through the ardour escape breaks , so no going back .

Go across to the room access next to the bathroom , and a cutscene will play where James attempts to spread the room access only to find it chained shut , a horrible odor from within , and his hand from the doorhandle stained with a grim substance . Now , go into the bath next to it where there will be a large trap in the bulwark ( get word above ) . Interact with it to ' search ' it ( lovely sound included ) until James deplume outthe missing ' 2 ' button for the nickelodeon .

Now head out onto the roof through the nearby room access and you ’ll see a ladder ahead of you .

Radio location in Silent Hill 2 Remake

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If you ’re playing New Game Plus and you want to get the UFO conclusion , when you hear unusual noise on the roof , go into your stock list and inspect the Blue Gem . Once it flash , you may move on .

The door to your right leads to another indoor stairwell , but it ’s completely destroy so that is n’t an selection . Go down the run and you ’ll cease up in the construction ’s shabu area . release through the door that was locked from the other side .

you’re able to retain down Saul Street , and on the left will be a Motor Home behind an open gate . A lie down human body near it will approach you , so deal with it and then go inside . seize theMotor Home Noteand aHealth Drink , then theSaul Street Noteon the earth when you leave that tells you,“They can be kill . Just ensure they stay down " .

Glimpse of the Past on Martin Street in Silent Hill 2 Remake

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Also , be certain to grab theOld Map(another memo ) lying on the street near the Motor Home as well .

Grand Market

You still need the Coin to play the platter in the nickelodeon , so do n’t head back to Neely ’s Bar yet . First , go past it up Neely Street until you find an open alleyway with a back doorway toGrand securities industry . You need a computer code to unlock the door , and theCode Notefound near a truck on Sanders Street will give you a hint .

Essentially , the person who last attempted it got up to the routine ' 4439 ' and felt they were " so tight now " . That mean you may punch the subsequent numbers in until you get it right , but to save you clip , the code is'4444'(Standard Puzzle difficulty ) . Inside , you ’ll recover a whoppingfour Health Drinksandtwo boxes of Handgun ammo , so the pit stop is well deserving it .

Texan Cafe

Make a right ontoKatz Streetand carry all the way down toTexan Cafeat the far end , by the large barricade . Go through the unsecured side room access to the registry behind the comeback . apply the key already inside the register and the clitoris at the bottom to launch the drawer and retrieve aNeely ’s Bar Coin . Watch out for the Lying Figure that ambush you afterward .

Now it ’s time to head back to Neely ’s taproom , but before you do , make certain you ’ve grabbed theSanders Street Notefrom the corpse lying near a grown rig motortruck halfway down on Sanders Street .

Insert theNeely ’s Bar Coininto the jukebox and press the’C ' and ' 2 ' buttonsto finally play the track record . A familiar tune bid while James experiences a disjointed flashback . After finishing ( or breaking rather ) , the jukebox skewer out theNeely ’s Bar Key , which you’re able to habituate on the nearby locked door .

Big Jay’s cafe in Silent Hill 2 remake

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Go through the door and straight off await to your right . A crawlspace can be seen high up on the rampart , and you ’ll need to apply the cart blocking the way to reach it . Push it towards the wall , then climb up and through .

Grab theHealth Drinkfrom the first aid cabinet on the wall and then go into the next room and peck up theBack RoomLetterfrom the desk , indicating that you require to witness a gullible - blue car with a plate ending in ' 06 ' finish by . Leave out the back door which lead to another back alley area full of cars .

The only car in the area that has something in it is the bright green car to your right hand at the intersection with Martin Street . AHealth Drinkwill be ride in the number one wood ’s seat . turn back and keep going directly towards the query mark on your function that James drew . Go through the barricade door and the abandoned green - drab elevator car will be to your right field , with a bundle of blooming clothes next to it .

I Love Groovy Music store in Silent Hill 2 Remake

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Interact with it and James will pull theWood Side Apartments Keyfrom it before being ambushed by multiple Lying Figures . You ca n’t struggle them all so await for an escapism through a nearby bowling alley ( the door you came through will be locked so do n’t try ) . The bowling alley will bring you back to Katz Street , which is also full of lie Figures now that you ask to avoid to preserve your health .

First , turn tail west all the way down Katz Street until you reach the immense roadblock . Grab theBarrier Notememo lying on the ground , and look for a gap in the barrier where you may see a idiom written in blood ( understand below ) for anotherGlimpse of the Past .

Now backtrack until you see the incoming to the Wood Side Apartments on your left . Before you go in , fly the coop to the dumpster to the rightfield of the ingress ( learn above ) and interact with it for one moreGlimpse of the Past . Grab theTexan Cafe Flyermemo off the nearby add-in and then utilise the Florida key to go inside .

Broken Vinyl Record item in Silent Hill 2 Remake

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Silent Hill 2 Remake Wood Side Apartments Walkthrough

channelize into the anteroom and grab the apartment edifice function from the bulletin dining table on the bulwark . It will show you the layout forWood Side Apartments 1F-3F , and you could cycle through each floor using the appropriate button . Next , go into the lobby role and use theRed Save Pointto your left . Go into the room beyond it and spread the cabinet to your immediate rightfulness forHandgun Ammo .

Under a sheet on the other side of the elbow room , James will uncover a strange console that serves as the next puzzle for you to solve . You ’ll need to witness exceptional coins to place in the indentations , so we ’ll hail back to it later .

Check the janitorial bath to the rightfield of the office for moreHandgun ammunition . The other doors on that side are locked for now , so head back to the left side of the floor . Go towards the back left where a shelf full of document binder is and grab theAdministration Notememo from it , which talks about gunshot coming fromApartment 217 . Also , grab anotherHealth Drinkfrom model under the steps .

Bar Neely’s in Silent Hill 2 Remake

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All other door on the first floor are lock , so for now head up the stairs to 2F.

Woodside Apartments (Floor 2) - Flashlight

Much of the second floor is currently unprocurable , except for the apartments to your right . The doorway toApartment 202is widely open , so go inside . An unusually burnished lightness can be escort in the living way , and it turns out to be a mannequin wearing Mary ’s outfit , with aFlashlighttucked into it . Before you take it , first go over to the kitchen area and grab aHealth Drinkfrom one of the cabinets .

Now go over and lay claim the Flashlight , which will be very beneficial going forward . A new type of goliath hiding behind it called aMannequinwill ambuscade you , so after the brief QTE expend your plank to take it down . While it does n’t spit pane like the Lying anatomy do , its physical hit are brutal so be careful . They also choose stoolpigeon attacks and can even trick your radio set sometimes by staying still .

Afterward , snap up theChute Courtyard Keyfrom the nearby dresser and then will the flat .

Jukebox puzzle in Silent Hill 2 Remake

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carry up the stairs past the third level ( presently locked ) until you reach a deadened end . MoreHandgun Ammowill be on a small board here . Run all the manner back down to the first floor .

Wood Side Apartments - Chute Courtyard and a Strange Girl

Use theChute Courtyard Keyon the door to the left field of the janitorial lavatory , which will take you outside to an inner court where the building ’s main methamphetamine hydrochloride chute is . observe an open window to the right hand of the parachute and pull the nearby go-cart towards it to climb through intoApartment 112 .

In the room immediately to the left-hand , findHandgun Ammoin a dresser draftsman . On a table in the kitchen to the right field is a local tidings clause about the convict murderer Walter Sullivan . Leave the flat and go right down the hall toApartment 109 .

A Mannequin will be hiding underneath the tabular array in the living room , so organize to fight it . Afterward , grabHandgun Ammofrom the nearby bedroom and then leave the apartment . Continue down the hallway around to unlock a threshold on your right that leads out to the opposite side of the Chute Courtyard . Then continue forward to see a key on the ground blank out by some bars . Interact with it to cue a cutscene .

Happy Burger in Silent Hill 2 remake

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After the untried missy give up the headstone and runs off , take the shortcut through the court back to the lobby area . You ’ll detect that both side of the first floor are now fully accessible and full of demon , so tread cautiously . Head down the correct side first , since that ’s where you postulate to get the samara from .

Stop byApartment 108and go to the enceinte press in the bedroom fitted with foreign , deal - shaped handle ( seen above ) . Interact with the left hand so it turns downwardly and knocks off theGolden Apple Handle . Take it and leave the flat . Continue down the hall to claim the2F Hallway Keyby the bars . Quickly tend intoApartment 107opposite it and catch aHealth Drinkfrom the bedroom ’s dresser then leave .

The door toApartment 106is now open with a lie Figure blocking your way of life . overcome it and track down into the apartment to grab someHandgun Ammofrom a cabinet in the living room . Continue back towards the left side of the building .

Saul Street Apartments map in Silent Hill 2 Remake

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After shell out with more Lying figure , enterApartment 102and go pick up aStrange Photositting near a TV labeled"Valentine ’s 24-hour interval " .

Wood Side Apartments (Floor 2) - Handgun and Meeting Pyramid Head

point back up to the second story with your new key and unlock the green two-fold doors to your left , making the eternal sleep of the flooring accessible . As you go down the hallway , a gap in a windowpane on your left discover a baby rig model in an empty swimming pool outside the building . You ’ll want to remember that .

extend down the student residence and make a right until you see something crimson glowing in the distance . Approach it , and it sour out to be none other thanPyramid Head , staring at James from behind another set of streak . As unsettling as it is , he does n’t do anything ( for now ) , so backtrack a chip toApartment 213 .

Inside there , seem for anotherGlimpse of the Pastspot on the bedroom wall ( see above ) , then go to a crack in the wall near the kitchen that conduct to the other side of the hallway blocked by a low door . Make your way toApartment 217at the conclusion .

Saul apartment bathroom hole in Silent Hill 2 Remake

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Go inside to see a sustenance room full of bullet holes and shell casings , with a blood-red shopping go-cart in the middle . Look inside it and you ’re reward with aHandgun , your 2nd weapon so far . Also , as you ’d expect , the apartment isfull of Handgun Ammoto claim so check everywhere . If you ’ve been persevering about collecting ammo up to now you should have at least 20 rounds or so .

allow the flat and go back through the paries gap into 213 , where a mysterious trope cover and soaked in blood is sitting in front of a unchanging television receiver . Interact with it for a brief cutscene , then grab theApartment 212 Keyfrom the nearby dresser . bequeath the apartment and you ’ll remark Pyramid Head is gone . Use the cay to insert the other apartment .

Grab aHealth Drinkfrom the kitchen inside , then head through the open threshold to the balcony . Go across it to the flat on the other side , where you ’ll feel a Mannequin along with someHandgun Ammoin the undetermined electric refrigerator . Leave the apartment and head down the hall and around to the southeast side of the floor . Along the way , go out on another balcony and pull the nearby lever to lower the fire escape to the ground grade for another shortcut .

Jukebox button in Silent Hill 2 Remake

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Wood Side Apartments (Floor 2) - Safe Puzzle and North Staircase

Go intoApartment 207where you ’ll find a lie build , a Mannequin hiding in the bath , andHandgun Ammo .

In flat 207 you’re able to unlock the ' Let ’s NOT Party ! ' hidden accomplishment by shooting every balloon in the " Welcome Home " sign with your Handgun . It ’s extremely recommended to recharge your last save afterward , to refill the bullet you used , or on New Game Plus once you have the Chainsaw to trust on .

205 is obstruct from the balcony so head back up to the hallway and toApartment 208instead .

Grand Market in Silent Hill 2 Remake

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Inside you ’ll find another grand press with gilded hired man . Walk up to it and use theGolden Apple Handleyou obtained originally on it to unlock the wardrobe . Go to its left field and interact to push it over and unwrap a cloak-and-dagger room with written material on the wall and a locked safe in the center . As soon as you accede , the threshold will varnish behind you .

To open up the safe , you require to put in the correct combination , and the only pinch you get is from the written passage on the paries near where you came in . The correct combination ( Standard Puzzle difficultness ) is’right 13 ' , ' left 7 , then ' right 11 ' . The secure will unfold , revealing theMan Coin(for the Coin puzzle downstairs ) and aSteel Keyto use on the doorway on the other side of the way ( with white lame attract on it ) .

Escape the room and you ’ll be back in the hall where the doorway toApartment 205is now widely open . Go inside where you ’ll find some Bug devil along with aHealth Drinkin a medicine tin , Handgun Ammoin the kitchen , and the2F Small Staircase Keysitting on the death chair in the middle of the elbow room .

Fixed jukebox in Silent Hill 2 Remake

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With that in mitt , channelise all the direction back to the stairway on the north side of the floor that ’s covered in plastic . habituate the2F Small Staircase Keyon it to in conclusion access it . Use theRed Save Pointinside then head up to the third flooring .

Wood Side Apartments (Floor 3 and 1) - Canned Juice, the Woman Coin, and Meeting Eddie

Once on the third floor , go directly down the hall first to take someHandgun Ammositting on an armchair at the bushed end . Then double back and head right until you get hold of another dead end and a paries gap that leads you intoApartment 311(seen below ) . Watch out for two Mannequins waiting to ambush you nearby .

Make your way through and cross over intoApartment 309 , then briefly back into the hall and through another interruption toApartment 310 . This apartment is split in one-half , so ensure to check both sides . The side at the far end of the hallway will have theStrange Notefor you to pick up off a desk and someHandgun Ammoin a first aid container .

Watch for more ambushing Mannequins and use the balcony to spoil over intoApartment 312 , where you ’ll find aSyringein a first aid kit , aHealth Drink , and theSinister Notememo hanging on a rampart .

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On the left side of the apartment , there is a crawlspace with black residue . front crawl through it and you ’ll egress in theLaundry Room . snaffle theCanned Juicepack from the tabular array and take it over to the nearby chute to drop it in . The weight will make a bunch of trash to fall through into theChute Courtyard , including anotherCoin . Grab moreHandgun Ammositting on a washing machine on your way out .

Approach it and a cutscene plays precede James toEddie Dombrowski , who seems queerly nervous and distinctly unwell . He seems unquiet to leave the town and asks James to come along , who politely refuses . After the cutscene , research the flat for item and before going to the pool area , which is fawn with lie design so you ’ll need to pilot it carefully .

Kill only what you must and make your way to thebaby carriagein the pool which contains theSnake Coin .

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miss the field back the way you came and out of the apartment , then channelize for the three-fold doors that lead back to the Chute Courtyard .

Carefully search the ground for theWoman Coin , which will be lying near one of the juice fundament ( seen above ) . Now you have all the necessary coins , so make your way back to thelobby officeto in conclusion complete the puzzler .

Wood Side Apartments (Floor 1) - Coin Puzzle

To give the ornate cabinet in the lobby federal agency , you need to place three coins ( and their variants ) into the correct slots according to the poem indicated above , which will change as you complete each tone . Here is the full solution to the puzzle ( Standard Difficulty ) , with steps heel in parliamentary procedure :

With that , the puzzle has one last step , which require you topick which coin to " blame”(Man , Woman , or Snake ) . While there ’s no incorrect answer , your choice will affect theendingyou get . You will also get theApartment 201Key for your efforts .

Wood Side Apartments (Floor 2) - A Close Call with Pyramid Head and the Otherworld

Use themain lobby staircaseto go back up to thesecond floor , and turn right to direct intoApartment 201 . Explore until you come across aHandkerchiefon a writing desk , which will cue an infamous cutscene with Pyramid Head and some Mannequins .

After he leaves , go back to the desk and collect theHandkerchief , then draw near thebright scarlet dooron the other side for another cutscene where James must literally cut through from one building to another . While it ’s technically theBlue Creek Apartments , it ’s a edition that ’s trapped in theOtherworld .

Silent Hill 2 Remake Blue Creek Apartments Walkthrough

In the Otherworld , an otherwise normal environment appear significantly different ; more dilapidated , corrode , and often strip down to a grimy , industrial frame . Get your bearing as you do n’t have access to a mathematical function yet , and go through the nearby blue door . GrabHandgun Ammofrom the armchair to your right , then top dog result and follow the hall until you do get a single-valued function ofBlue Creek Apts 2F-3F.

stay on down the hallway until you come to what look likea breakable wall . Use your Wooden Plank to break it down and slip through . CollectHandgun Ammofrom a nearby drawer and make your way of life carefully to the other side of the flat . Take care of the monster and get moreHandgun Ammofrom the kitchen domain before exiting to the hallway .

At one distributor point you ’ll hand the risque door toApartment 202 , which has ' M ' etch repeatedly into it and several dead moths in front of it . You ’ll recall to it after .

Barrier glimpse of the past in Silent Hill 2 Remake

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For now , go intoApartment 212 , where you ’ll find aRed Save Pointand aGrandfather Clockthat ’s really a puzzle . To complete it , however , you ’ll require tofind the absent Hour , Minute , and 2nd hands first .

There ’s also a handwritten note on the table opposite the clock that provides some mite about what directions those hands need to be placed in .

Blue Creek Apartments (Floor 2 and 3) - Cranks, a Clock Puzzle, and a Radio

Go out to the balcony , where there ’s a proverbial fork in the route . To the right is anorange door with a big ' H ' scratched on it , but you ca n’t open it yet . Instead , go left and intoApartment 203 . Grab theSyringeinside the kitchen and break down the bulwark there to get into205 .

Collect theHandgun Ammofrom the baby crib on the other side and make your way through until you reach another open window to another balcony . Grab moreHandgun Ammofrom the nearby toilet before you go . Take the stairwell up to thethird floorand climb up through the crawl space to land inApartment 303 .

First , go through to the kitchen area , where there ’s another breakable rampart . Past that , you ’ll hit theUtility Roomwhere you ’ll findHandgun Ammoand aHealth Drink .

Woodside Apartment dumpster glimpse of the past in Silent Hill 2 Remake

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Go out to the hall and toApartment 307where you ’ll see a largeRadiocaged to the ceiling playing music . After foregather moreHandgun Ammogo to the elbow room on the right with aRed Crankon the wall that’smissing a valve .

First , go through the other door in the room which will take you to another balcony and back intoApartment 305.The window will seal behind you , and you involve to breach give the chain door nearby using the otherRed Crankon the paries ( seen above ) . Two consist figure will quickly attack , so dispose of them . Make certain to snap up theApartment 306 Keyfrom the table before you leave .

Make your means around toApartment 306and explore and roll up all theHandgun AmmoandHealth Drinksyou can . In the bread and butter way , you ’ll see anotherRed Crank .

Map for Woodside Apartments in Silent Hill 2 Remake

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Turn it to pry unfold the door across the elbow room , and call back theValvethat wear off after . Now head up back toApartment 307and apply the Valve on the paries crank to bring down the caged Radio .

come near it after to hold theHour Handfor the Grandfather Clock . With that , head back down the attack escape ( use the lever on the wall to lower the stair to the second floor ) toApartment 212and place the Hour Hand in the Clock to set out the first Clock Puzzle .

In this typesetter’s case , turn the Hour Hand to ' 9’on the clock , and theorange ' H ' doornearby will in conclusion unlock . Make your way over to the ' heat content ' door via the balcony and it will take you into Apartment 210 . Inside , you ’ll notice there ’s very much a bird theme with everything . A small " teetertotter " ( as James shout it ) in the life way need abird - shaped objectto weigh it down , and a locked door nearby expect a key for its razz - shaped lock chamber .

Mary’s Dress and a flashlight in Silent Hill 2 Remake

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Go over to the kitchen , grab theHandgun Ammofrom the counter , and break down the wall nearby to enter the lavatory . Go within and the only searchable area is ( of course ) the gutter full of … well , " sludge " . ' Search ' it until James pull out theMinute Handfor the clock .

However , upon doing so the environs around James dead changes and you ’ll postulate to come up a different way out . Leave the bathroom and take hold of thePigeon Figurinefrom the nearby ledge ( seen below ) . After apportion with the lie Figure that charges in ( remember they explode after buy the farm in the Otherworld ) , place thePigeon Figureon theleft side of the seesaw . Now you take to find the other flesh to balance it .

allow for and go down the hall toApartment 209 , where you ’ll on the spur of the moment hear some strange whispering ( reversion to the original ) . Go through the bedroom to get to the bathroom and unwrap the shower door inwardly to incur theMalformed Figurine Part(seen below ) .

Chute Courtyard Key in Silent Hill 2 Remake

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Be careful of a Lying form on your way out , grabHandgun Ammofrom the dead end to your remaining and now channelize down toApartment 211 . you may enter via the impoverished rampart or the real door , and aHealth Drinkwill be model near the door .

Go inside and deal with the two Mannequins trying to get the drop cloth on you . In that same room on the rightfulness you ’ll note a strange phantasma on the back wall . Look around and theWooden Swan Head(seen above ) will be hanging from a string near a illumination . Take it and then combine it in your inventory with theMalformed Figurine Partto make theSwan Figurine . Grab moreHandgun Ammofrom the kitchen on your room out and manoeuvre back to Apartment 210 .

Place theSwan Figurineon the dandle board and adjust to the second one-armed bandit from the center to balance the seesaw . The Mrs. Henry Wood fulcrum will shatter , revealing theWinged Key . Take it and use it on the nearby locked threshold . Go indoors and you ’ll see a gaping muddle in the storey that you ’ll need to stick out down . This bring you to thefirst floorof Blue Creek Apartments .

Chute Courtyard in Silent Hill 2 Remake

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Blue Creek Apartments (Floor 1 and 2) - Angela’s Lament and Unlocking the M Room

start the map and you ’ll find yourself in Apartment 110 on the first trading floor . Make your way through and you ’ll come across anotherGlimpse of the Past(seen above ) , which is the coin puzzle console from the original game . Continue on and go through the col in the wall as the entrance door is lock . Head north up the hallway , and you ’ll notice that the environment looks dissimilar on that side , less break down .

Go inside the much cleaner - lookingApartment 109and through the white door in advance . A cutscene will fiddle with Angela , who seems more baffled than before .

As the cutscene ends and she leave the knife behind , James will take it for his inventory ( seen above ) .

Golden Hand closet in Silent Hill 2 Remake

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Be mindful , Angela ’s Knife is a fundamental item , NOT a weapon you could use . Also be careful of looking at it too often , asdoing so greatly influences theendingyou get .

Take theKey of Resiliencethat ’s also on the table and then depart the apartment . utilise theKey of Resilienceon thesouthmost doorthat leads to a foyer surface area anddouble doors engrave with the letter ' S'(seen below ) . It ’s operate , however , so you ’ll need to find out another way .

Go past the hall intoApartment 101 , gather theHandgun AmmoandSyringefrom there , and use it to bypass a barrier in the hall , and it leads to theStairwell Room . Go inside , where a Mannequin will scupper you . Kill it , so that you’re able to get the"Together incessantly " picture ( Strange Photo)from it .

Woodside Apartments second floor key in Silent Hill 2 Remake

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Go up the steps ( no , he ’s not waiting for you in there ) and through the room access back to the second floor . Head back to theClock Room(212 ) since you have theMinute Handand place it in the clock . Turn it to ' 2 ' and hit ' take on ' to solve the next part of the mystifier . This will unlockthe ' M ' Roomon the 2nd floor that you derive across a while ago .

Blue Creek Apartments (Floor 2) - Moth Puzzle and Finishing the Clock Puzzle

manoeuver down the hall to theM Room(orApartment 202 ) and go inside for another puzzle . The integral place is filled with moth , and you ’ll detect various displays of moth taxidermy around the main room . Behind the armchair is another room access chain shut with a big combining put away that you need to solve to demote it off .

basically , to get the correct combination you call for to take count of all the moths displayed in the entire flat ( including the obscure ones behind the breakable wall ) and the symbols on their wings . You factor those into the emblematic math problems next to the lock , and once solved you ’ll have the numbers .

To save you sentence , however , the correct code for the whorl ( Standard Difficulty ) is373 . Once done , go inside where you ’ll see another incredibly inviting hole in a wall for James to stick his hired hand in . ' lookup ' it enough time and you ’ll retrieveThe Second Handfor the clock . Leave the flat later .

Pyramid Head in Silent Hill 2 Remake

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Return to theClock Roomand spot theSecond Handinside the clock . To complete the third and final part of the teaser , turn it to ' 3’and this will unlock the ominous ‘S Room’back on the first trading floor . Before you leave the Clock Room , check that to grab theHandgun Ammofrom the neighboring room and the " How the time flies"Strange Photo .

Also verify to explore anywhere else that you require to in the Blue Creek Apartments before progressing , asthe S Room is the item of no return for this domain .

If you ’re ready , take the second floor ’s west - side stairwell down to the first floor . Along the way you could notice fresh gash in the floors and walls , indicating someone with a huge sword has been stalking the area . Go back to the foyer region where the S Room is , take a deep breath and go at bottom .

Woodside Apartment 213 glimpse of the past in Silent Hill 2 Remake

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Blue Creek Apartments (Floor 1) - How to beat Pyramid Head

The S Room is home to none other thanPyramid Headhimself , who has been lurking and waiting for your reaching . As soon as he turn to front you , the fight begins .

Rather , it ’s your fighting to stay alive long enough because as you ’ll quickly realize , Pyramid Head takes short to damage at all . The only weapon system you want to use here is yourHandgunbecause keep your distance from him is the top priority . If you attempt a melee attempt , one swing of his Great Knife will either gravely damage or shoot down you in a flash .

gratefully , the room is litter with box of Handgun Ammo , so make use of those while incessantly making lot around the way . Keep firing bullets into him ( avoid his helmet ) and at one level he ’ll become more fast-growing while the way begins to flood .

Handgun location in Silent Hill 2 Remake

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cover the same scheme until finally , temptress start blaring and Pyramid Head immediately stops his attack . A cutscene will show him leaving , ending the fight altogether . Once you have control , three-fold - check the way for any Handgun Ammo you might have missed and then go out the same door , which will take you straight out of doors , back onto the street of townsfolk , the Otherworld now go .

Fun Fact : If you go back into the building , the exit country will have switch back into its original residential aesthetic , like nothing ever happened .

Silent Hill 2 Remake West South Vale Walkthrough

Hit theRed Save Pointright outside after the conflict to salve your progress , then moderate the car next to it for aHealth Drink . Check your map and you ’ll now find yourself in theWest South Valearea of Silent Hill . You ’ll see thatRosewater Parkup north is circled , intend that ’s your next main objective .

twist the corner and tally the green car on your right forHandgun Ammoin the equipment driver ’s seat . Keep going and another cutscene will bring where James runs into the untried female child from before ( name Laura but she does n’t reveal it until later ) . She seem to be holding a varsity letter but refuses to tell James what it is , say that he " did n’t eff Mary anyway " and taking off again . The cutscene ends with James baffled that someone else is here for Mary also .

Rosewater Park

Continue on through the tunnel that takes you straight into Rosewater Park . Take thefirst left towards the workbench domain , where you could find aSyringenext to a jacket . Then , take the small bridge circuit across which then diverge . Take the right way of life and follow it , as there will be someHandgun Ammoto salvage on that side .

Keep conk out straight and underneath the ' Rosewater Park ' sign , which bring you to a pier area by Toluca Lake .

If you ’re take on New Game Plus and want to achieve the UFO ending , inspect the Blue Gem for the second time at Rosewater Park ’s pier once you hear the same audio cue stick as before .

Apartment 212 Key in Silent Hill 2 Remake

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Take the long central path across to a gazebo , where you ’ll see a distaff trope in the fog .

A cutscene reveals it ’s a cleaning woman who eerily resembles Mary , but with a noticeably more follow here seem . She reveals herself asMaria .

As James grow visibly disappointed and confused , Maria offer to take him to another potential " special topographic point " Mary might be at . Despite his preference to go alone , Maria importune on coming with him with " all the monsters around " . He reluctantly gibe and now your journey includes Maria as your companion .

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Circle down and around the left side of the commons , where you ’ll determine the " So far from home " Strange Photo in a sit area , a bit moreHandgun Ammoon a chess tabular array and aHealth Drinkin apublic restroom area . Leave Rosewater Park out the due west exit and onto Nathan Avenue .

Jack’s Inn

Maria enjoin James to cut throughJack ’s Innto get to their destination , so head there across the street . Head into the motel bureau first , which can be access from the door on the back side . There ’s asmall dependable beneath the counterthat requires a codification to be open . Grab theReception Desk Notefrom the bulletin board , which hints atRoom 107 . You ’ll find it at the elevated building towards the back of the motel , but you ’ll need to fall apart the windowpane in Room 108 to get there .

Once in , break down the wall connected to Room 107 , and in the bedroom you ’ll find theToolbox Memo , which give you the following enigma :

By doing the appropriate math , you ’ll get the code0451 . As you quick to leave the room , Maria will pester you with an rig she regain in the closet , asking if it would seem good on her .

Golden Apple Handle puzzle in Silent Hill 2 Remake

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The rig Maria bear witness just so happens to be her kit from the original Silent Hill 2 game , so it make for a nice easter bollock .

Go back to the motel government agency , apply the code , and inside the good you ’ll find theGate Key . You do n’t get much time to reckon at it though , as a Mannequin short ambushes Maria . One barb will take it down .

Octanis Fuels

After using theRed Save Pointsitting on the trunk of a automobile , now is the time to explore other places in the area before persist in the story , as you wo n’t be able-bodied to return for a while and it will be nighttime ( and more unsafe ) when you do .

If you ’re playing New Game Plus , before you go anywhere else , go to the diminished row of house directly behind Jack ’s Inn . In one of the backyards you ’ll find the Broken Key Part ( Bone ) near a dog house . Now you may aggregate both parts to repair the key and use it later .

From where you enter Jack ’s Inn , headleft down Nathan Avenueuntil you reachOctanis Fuels . Upon arriving , Maria will say you ’re going the wrong way and be aware that cut her advice andletting her get snipe by monsters throughout the game will influence yourending .

Behind Golden Apple wardrobe in Silent Hill 2 Remake

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Go around to the back of Octanis Fuels where you ’ll finda car lifted by a garage seaman . Walk up and take theGarage Jack Leverfrom it , but the noise will arouse up several monsters in the mental process . Take care of the Lying figure and Bugs that come guide .

Pete’s Bowl-O-Rama

Also while you ’re over there , head across Carroll Street toPete ’s Bowl - O - Ramaand go search inside . While in the original biz you ’d stumble across Eddie and Laura here , that is n’t the case in the remaking . The place is completely empty but you may see aRed Save Point , some spareHandgun AmmoandHealth Drinkslying around , along with a about - eaten pizza pie near the bowling lanes .

Interact with it to get anotherGlimpse of the Past , and James will remark " This space is full of monsters , how can someone sit here and feed pizza pie ? " . It ’s a fun nod to one of the most iconic scenes from the original game , and Eddie may very well have still been here .

If you ’re playing New Game Plus and desire to get the ' Bliss ' close , count for a safe behind the shoe rental counter , sitting in one of the cubby maw . The code to open up it is1887and inside you ’ll find the Rusted Key .

Man Coin in Silent Hill 2 Remake

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Car Park (outside Rosewater Park)

pass on Pete ’s when you ’re quick and lead all the way back down Nathan Avenue towards Rosewater Park . Be aware of the monsters now scatter along the street . Once you ’re back , go specifically intothe Car Park just outside Rosewater Park . One of the parked cars inside it will have someHandgun Ammo , so smash and grab .

take to the woods around to the back of the service department in the Car Park , where you ’ll seea logic gate being agree open by a garage Jack-tar , albeit missing its lever tumbler . Use the one you salvaged and you ’ll be able to open up the gate up in full . Inside you ’ll find a treasure trove of helpful items , let in :

With that , you ’ll have covered much of everything you ’ll need to search in the area for now . So manoeuvre back through the parking lot of Jack ’s Inn , use theRed Save Pointthere again , and use theGate Keyyou acquired sooner to unlock the west side logic gate and get access to the rest of West South Vale .

Steel Key in Silent Hill 2 Remake

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Baldwin Mansion

If you detour to the left first you ’ll come across theBaldwin Mansion , a prominent placement from the original game ’s side storyBorn From a Wish . alas , its doors are locked and Maria will refuse to even go into the courtyard , saying that while she feel like she ’s been there before , it seems to be a " bad memory " .

If you ’re playing New Game Plus and want to get the ' Rebirth ' ending , while you ’re at the Baldwin Mansion look for the White Chrism sitting on a table in the porch area .

Steel Pipe Weapon Upgrade

With that , headsouth down Munson Street then cling a right at Katz Streetsince another grandiloquent roadblock is in your way . Eventually , a cutscene will reveal that the route terminate with another huge gap in the ground , and Maria insists on finding another way . James senses something and finds an alley shortcut close by just as monster initiate to cloud and the fog riles up again , similar to before .

After getting through the alley logic gate , James barricades it with his wooden plank to keep monsters out , his only melee weapon on the face of it fall behind . However , he turns and come up aSteel Pipesticking out of a smoking cable car to make purpose of or else , generate you an rise in the summons .

utilize your new melee weapon to stand off the lusus naturae onward of you and make a path through the back alleys and yard towardHeaven ’s Night . find fault up all theHandgun Ammothat you’re able to along the path .

2F Small Staircase door in Silent Hill 2 Remake

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If you feel comfortable doing so , this is a groovy opportunity to torture up some serious battle royal kills for the’Blunt Force Trauma ' accomplishment . Just keep an eye on Maria while you do so .

Heaven’s Night

Eventually , Maria will direct you to a disruption in a fence to escape through . Take it , and after a brief cutscene , you ’ll find yourself correct behindHeaven ’s Night . Head to the building ’s back doorway , and despite it being interlace Maria will open it for you . Explore the kitchen and dressing room area for item , let in the " Ready to kill it!“Strange Photo .

later , go through the open door and around the wing area ( more items here ) until you reach out the front dining area and ginmill . A lengthy cutscene will playact out with Maria seek to lure James to relax and for them to drop some time there , for one intellect or another . She insist this was n’t the " special plaza " she was referring to , that it was merely a cutoff .

Ultimately , he decides it ’s better to keep moving and Maria leads him out the front door and to the genuine " peculiar place " she mean .

2F Small Staircase Key in Silent Hill 2 Remake

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Fun Fact : On the fashion out the front doorway of Heaven ’s Night , if you look at the " Kiss " atomic number 10 augury in the top good corner , in the mirror beside it the sign reads " demented " in scattered letters . A clever acknowledgment to the game ’s overarching theme of sickness .

Moonlight Grove

Maria guides James into a place he ’s never been in Silent Hill ( and fresh to the remake ) calledMoonlight Park . They get in a small courtyard where a statue of a adult female stands , and during a length cutscene Maria tell James about the enamoring yet tragic story behind her .

Meanwhile , the tarradiddle distinctly affects James , who starts to lose hope that he ’ll bump Mary given the context . Maria solace him and take a firm stand they ’ll keep looking , and suddenly a nearby scream alerts them .

Reverie Theater

Once in spite of appearance , you ’ll presently learn the voices of none other thanEddie and Laura , who are plain watch over a movie together and Eddie tantalize Laura for screaming ( the one you heard earlier ) .

Look around and interact with the nearby locker to move it out of the way of a door , which have a ruckus . Laura gets spooked and run away off while Eddie stays . Go through the room access and around the corner to your left to go into the theater , where another cutscene will act out with Eddie .

After it ’s over , go through the doors on the far left side to the next theater room , where Laura will prank James by become on the projector . head up up through the back door to the hallway and then up a nearby stairwell . Make your way through the projection room and back through the elbow room full of flick reels . Squeeze through a gap between two shelves and James will blob Laura in the next projection room who range off again .

Woodside apartments third floor in Silent Hill 2 Remake

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Go through the second projection elbow room and out through the back doors , and continue chasing her all the agency out the theater ’s front room access . cavity halt bothlobby bathroomsfor moreHandgun Ammobefore you go .

draw outdoors and Maria will say they can still overhear her . Go left down the street and around the recession , and another cutscene will discover Laura run intoBrookhaven Hospital , the next major localization in the game .

Silent Hill 2 Remake Brookhaven Hospital Walkthrough

Brookhaven Hospital (Floor 1) - Map and Basement Key

EnterBrookhaven Hospitaland directly sour right on into theentry office staff . You ’ll notice an open gun locker where a Shotgun used to be , hinting that it ’s likely still in the hospital somewhere . Grab your first stack ofShotgun Shellsfrom the nearby desk .

Go through the next set of door and melt down over to grab theBrookhaven Hospital Map 1F-3Ffrom the powder store stand under the bulletin display panel . Go leave to Reception Office and grab theKey Locker Notethat mentions apadlock combinationandExamination Room 3 . There’sHandgun Ammoon a desk as well .

twist and go into the way behind where wind through an open window blows some documents around . expend theRed Save Pointand then make note of thekey safe on the wall(seen above ) with the antecedently mentioned padlock . The right combination ( Standard trouble ) is724 , but you could still lead toExamination Room 3to get theNurse ’s Memofor closing sake , along with aSyringeandShotgun shell . With the boxful open , retrieve theBasement Key .

James putting Canned Juice in the chute in Silent Hill 2 Remake

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Most other routes on the first storey are put away for now , sohead for the stairs on the east side . A cutscene will show Laura draw on the walls before distinguish James and run away , again . If you surveil her up to the 2d floor , you ’ll find the door locked for now , sohead back down instead to the Basement level , since you have the key . GrabHandgun Ammofrom a draftsman beneath the stairs at the bottom , then head through the doors .

Brookhaven Hospital (Basement) - Restart the Generator

Straight ahead you ’ll get hold aMap for the Brookhaven Hospital Basement . Get your bearings , then head north to thePump Room , where you ’ll findHandgun Ammoon a container to your right hand . Continue through to the Generator Room , where you ’ll see a vast generator that ’s currently without power . A red funnel shape over the tank indicate it needsFuel .

Go over into theBoiler Roomarea ( comprise of two rooms ) and take in out for ambushing Mannequins . Grab someHandgun Ammoby the back wall and then go into thesecond Boiler Roomwhere you ’ll bump anEmpty Fuel Canin the back box .

Leave the Boiler Room and go over toLaundry Storage , where there’sa handcartthat needs pushing . Your terminus for it is thehigh crawl space straight beforehand in the next room(Laundry Room ) . Another Mannequin will ambush you on the way in , so you may want to take care of that first . snap up moreHandgun Ammofrom the arena as well .

Eddie in Silent Hill 2 Remake

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climb up into theStorage Room , where you ’ll find moreHandgun Ammo , aSyringe , and a large fuel tank where you canfill your Empty Fuel Can . Once done , make your direction back to theGenerator Room . Fill the generator with the fuel you pull together and then turn it on , which will restore power to theElevator .

On your way there , turn back in theTech Roomfor someHandgun AmmoandShotgun Shells . Take the elevator up to the second storey , and a cutscene will wager once you get there .

Brookhaven Hospital (Floor 2) - Maria Rests and the Director’s Office

While James notices it ’s now dark and raining outside , Maria strangely ducks into a nearby upkeep room . James asks her what ’s wrong and she insists she ’s just tired and decide to check and rest , take some medicine and lying down . James opts to cover looking for Laura and sound out he ’ll be back .

point out of the elbow room and go intoRoom C3 , where there ’s aRed Save Pointand aHealth Drink . TheRestroomnext to it has someHandgun Ammo , as well asRoom C2across the agency . The double door near the Director ’s Office are locked for now , so run back up to thenorth hallwayand through those doorway , where your first encounter with theBubble Head Nurseswill be .

Like Mannequins , Bubble Head Nurses are quick and can dodge your flak , so be thrifty . On top of that , they maintain weapons of their own such as pipe and knives , they can attack repeatedly and can cover earth very rapidly , so they ’re unquestionably one of the most redoubtable monsters in the game . And they ’re all over the hospital , so utilise your ammunition sagely .

Baby carriage in Silent Hill 2 Remake

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go on down the antechamber until you reach the open area between the Nurses ' Station and Room L3 . utilise the crawlspace to get intoRoom L3 , where you ’ll ascertain Handgun Ammo , Shotgun Shells , a Health Drink , and the " Her Drawings"Strange Photoover in theObservation Room .

Backtrack until you’re able to turn go away and take a crosscut down the center hall towards theDirector ’s Office . Along the direction , give up in theLaundry Roomfor anotherGlimpse of the Pastin a trashcan ( seen above ) and someShotgun cuticle .

Take another left hand to first go intoRoom C1 , where you’re able to take a sauceboat poster off the wall to reveal a ruby eye draw in rakehell and theInterview Transcript . Unlock the double doors you could n’t open before , then go across the hall to theShower Room , which hasHandgun Ammoand a Mannequin waiting to pounce . Use it to reachRoom L2 , where you may findShotgun Shells , Handgun Ammo , aHealth Drink , and two more colossus .

Snake Coin in Silent Hill 2 Remake

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ultimately , go into theDirector ’s Officewhere you ’ll chance aRed Save Point , a locked room access , an audio transcription , and Evaluation Cards for Patients # 50 , # 90 , and # 130 . Also , behind a ruby drape you ’ll find a secure with unusual symbols , though one of them is miss .

On top of all that , there ’s a mannequin branch prop on the desk dig the key for the aforementioned locked door . To get it , the weapon system ask three patient watchband placed on it .

gratefully , theEvaluation Cardsyou plunk up give you some tip about where to find them along with the missing symbolic representation home for the safe . Check your map then leave behind the federal agency .

Woman Coin on ground in Silent Hill 2 Remake

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Brookhaven Hospital (Floor 2 and 1) - A Shotgun, Room L1, and Medical Records

After allot with another Bubble Nurse , clean up someHandgun Ammofrom both theRestroomacross the Marguerite Radclyffe Hall and fromRoom M5 . Further down the hall , Room M1will haveShotgun Shellsand anotherGlimpse of the Pastto unlock .

Goup the west hallwayand you ’ll notice that the door toRoom L1 , where one of the noted patients was moved to , is locked from that side . Go into theWomen ’s Locker Roomwhere you ’ll find the missingShotgun(yoink ) , along with moreShotgun eggshell , Handgun Ammo , aHealth Drink , and aBent Needlefrom the stuffed bear on the chair .

verify to use your Shotgun wisely , as shells are punishing to come by . With that , head up out and carry on up the hall to theNurse ’s Lounge . Inside , you ’ll find theL1 Room Keyand a Bubble Nurse guarding it . After claiming it , lead back to Room L1 and speculation inside . The room is big with an uncomfortable amount of clutter , and some strange noises coming from the small room further in .

Inspecting Woman Coin in Silent Hill 2 Remake

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There ’s a high crawl infinite you may use to get into it , and a energy go-cart on the right flock of the elbow room to reach out it . Grab the pushcart , roll it over underneath the front crawl infinite , and chute deep down . Despite the noises , the room is empty save for a note about the young girl admitted .

exit the elbow room and check theUtility Roomacross the Granville Stanley Hall , where " something " scat through the jam in the bulwark . No other choice but to keep abreast it , of course . After slipping down through the walls , you ’ll presently find yourself back on the first level , in an unmarked room . The one doorway in front of you is operate , so go through the crawlspace next to it which take you to theMedical Records Room .

Pick up theScribbled Notefrom the level in front of you , and on the far back left side you ’ll find anotherGlimpse of the Past(seen below ) .

Coin Puzzle in Silent Hill 2 Remake

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Now lead mightily where you ’ll see something sit under a sheet ( seen above ) , and it turn out to be aMarked Bracelet , the first of three that you require . This draw the attention of a Mannequin , so deal with it afterward .

Brookhaven Hospital (Floor 2 and 3) - Nurse’s Office, the Filthy Bracelet, and a Very Brief Reunion With Laura

Make your way back up to the second storey , whether it ’s via the restored elevator or the east steps . you could choose to shake off off your Marked Bracelet at the Director ’s Office or guard onto it for now .

Also , if you ’re looking to get the ' Maria ' ending for your playthrough , check that to see to it on Maria in Room C5 often while running around . If you want the ' Leave ' or ' In Water ' end , do n’t check on her .

Either means , next you ’ll require to channelise up to theNurse ’s Office , which has akeypad lock . To save you time , the correct codification ( Standard difficulty ) is3578 . Before you go in , quickly contain theStorage Roomnext to it for someShotgun eggshell .

Coin Puzzle in Silent Hill 2 Remake

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Grab theStaff Memofrom thewindow of the Nurse ’s Office , then inside you ’ll findHandgun Ammoin the first room , and in theTreatment Roombeyond it … bugs , everywhere . gratefully they ’re the kind that ca n’t hurt you . Look in thethird bath on the rightand pickaxe up theMoldy Lithographfrom it . Before you leave , snap up theTreatment Room Noteas well .

Go out the next threshold which brings you to the west stairwell . Go up to the third floor and you ’ll pick up what sound like a young young woman hum and more lottery on the rampart . Laurais clearly nearby , and it reverse out she ’s in theRestricted Areaof the floor blocked by a huge metal threshold . spread the view windowpane to see Laura on the other side . Once again , she runs off before James can get a parole in .

For now , head over toRoom D1 , which has a combination interlace on it . Normally you require to figure out the computer code using the twoRadiographsyou discovery on the screen in theX - Ray Room .

Pyramid Head in Silent Hill 2 Remake

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To avail spare you time , however , the right code ( Standard difficultness ) is04 ( right ) , 37 ( left ) , 12 ( right hand ) . Once inside , interact with the patient bed and James will undress back the blanket to discover the gory stay of the second patient role and theFilthy Bracelet .

After that , explore the other nearby rooms for moreHandgun AmmoaHealth Drink . Smash the windowpane to get intoExam Room 5and claim the1F Inner Ward Keyfrom the desk .

Brookhaven Hospital (Floor 1) - The Inner Ward, the Garden, and the Pool

With nowhere else to go on Floor 3 or above for now , point back down to the first floor with your newInner Ward Key . Take the east stairs down and you ’ll notice that the doorway toExamination Room 1is now receptive . Go in spite of appearance and deal with the Mannequin so you could claim someHandgun Ammoand the " At least she was there"Strange Photo .

Continue down the hallway while watching out for the Bubble Nurses mold to block your way of life . Go up the center hallway and use theInner Ward Keyto ultimately get entree to the rest of the floor . First learn out theDoctor ’s Officeto your right forHandgun Ammoand theKeypad Combination Note .

Next , go and check theDayroomwhere you ’ll find moreHandgun Ammoand a Bubble Nurse mess about . After it ’s dead , use the gap in the left wall to cross over to thePharmacy . deep down there you ’ll happen moreHandgun Ammo , and a unknown capable pipe in the floor near the sinks , with bright unripe residue seeping from it . There ’s something stuck inside it , and you ’ll ask the right instrument to get it out . fortuitously you already have one-half of it ( the Bent Needle ) .

Blue Creek Apartments map in Silent Hill 2 Remake

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For now , turn and acknowledge the open windowpane that leads out to theGardenarea . Jump through it and start exploring , but be careful as it ’s crawling with monsters ( mostly Lying Figures ) . Go to the summerhouse on the left side and use the crawl space on the back side to get into it . Deal with the Mannequin deep down , then grab theHandgun AmmoandSyringe .

If you ’re spiel New Game Plus and want to get the ' Bliss ' ending , there will also be a Small Chest inside the gazebo . utilise the Rusted Key you got from Pete ’s Bowl - group O - Rama to unlock it and remember the feeding bottle of White Claudia indoors .

Make your way to the right side of the garden , grab theShotgun Shellson a wooden tabular array , then introduce theGreenhouse . catch moreHandgun Ammofrom a drawer , then apply the open window to scotch into thePoolarea .

Blue Creek Apartments in Silent Hill 2 Remake

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What you need to get is inside the pool , but regrettably , it ’s fill up with some very nasty water and even James has terminal point and wo n’t go in . On the other side of the pool , you ’ll see a door latch doorway in the floor that postulate a key to open . This gives you entree to the pool ’s pump scheme , which will allow you to drain it , so you need to find that key .

Go on into theShower Room , look at with another Mannequin in one of the carrel , then go accumulate theHandgun Ammo , Shotgun Shells , and a bobbin ofMedical Tube(seen above ) sitting in one of the sinks . Backtrack through the Garden surface area to the Pharmacy .

Once there , go into your stock-taking andcombine the Bent Needle with the Medical Tube . Go over to the pipe drain and apply your young tool to angle out the stuck objective , which turns out to be theMaintenance Keyfor the puddle .

M Room door at Blue Creek Apartments in Silent Hill 2 Remake

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With that , lead back to the pool again and use the Maintenance Key on the latch door to get at the pump and drain the puddle completely . Go down into it and smash the tile where the leak eye is to obtain theBloodstained Bracelet , the third and last one you ask .

We advocate just bum - rushing your way back to the Pharmacy , as many of the monsters you killed in the Garden earlier , including the ones in the pool , will revive and attack and you do n’t want to neutralise valued ammunition and wellness on that .

Brookhaven Hospital (Floor 1 and 2) - The Kitchen and Director’s Room

Before you maneuver back up the stairs to the Director ’s Room , you first want to end exploring the rest of the Inner Ward on the west side . Make your way past the Pharmacy and unlock the logic gate to the northwesterly stairwell . Next , head inside theKitchen , where you’re able to get hold a bottle ofMold Removersitting near the oven , you’re able to employ this toclean up the Moldy Lithographyou obtained earlier if you still need the code to the combo lock on Floor 3 .

There ’s lilliputian else to find aside from someHandgun Ammoin the smallRestroomopposite the Kitchen , andShotgun Shellsin the nearbyCafeteriaarea . Once you ’re done exploring , point back upstairs to the Director ’s Room .

Place the remainder of the watchband you obtained on the mannequin arm , at which item you then ask to set up them in the correct orderliness and ' Rotate ' them so that the right exercise set of number are facing out . The correct rules of order ( received difficultness ) from top to bottom is theBloodstained Bracelet , the Marked Bracelet , and the Filthy Braceletwith the numeral : 92 , 45 , 71 line up top to bottom .

Clock puzzle in Silent Hill 2 Remake

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Once done , the hand will spread out for you to take theDirector ’s Storage Room Key . Go and use it on the nearby locked door and point inside . There you ’ll witness the missingSafe Buttonon a desk and on the shelf across from it , another puzzle .

In this compositor’s case , you demand to put the nine book so their spines match up and form the image of a fire - breathing lion ( as seen above ) . It may seem like there ’s no reward subsequently , but in fact the rules of order of the symbols at the bottom is a clue for what you need to perforate into the Director ’s Safe . Your other clew is the set of numbers racket from the bracelets .

Brookhaven Hospital (Floor 2) - Director’s Safe Puzzle

With that , go over to the safe , place the missing push button you find into it , and use both your clues to figure out the correct symbol combination . fundamentally , ' 92 - 45 - 71 ' from the watch bracelet is the numeral order of the compounding , and you need to equate that to the symbolization ordering from the Scripture puzzler , all to form a secret writing of form .

Once the right combination is done ( seen above ) , the safe will open and inside you may find theRooftop Keyand theSafe Note , which gives some prefiguration about the key take James where he needs to go , and that " pain " will be involve , yay .

With that , go back and use theRed Save Pointand start your journey up to the cap of Brookhaven .

Clock puzzle hint in Silent Hill 2 Remake

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Brookhaven Hospital (Roof and Floor 3) - Pyramid Head Ambush and Laura Plays Tricks

Once you arrive on the roof , first hang a right onto the nearby metal catwalk that hasShotgun Shellssitting at the remnant of it . Then go back to where you were and instead go straight , until you find an entry to another metal catwalk that takes you around the left side of the roof .

At the last of it , you ’ll ascertain anotherGlimpse of the Past(seen above ) which happen to be the spot where James was squeeze off the cap by Pyramid Head in the original secret plan . However , that does n’t seem to be the typeface here .

Now , go and investigate the chicken double doors that lead back at heart . In what looks like the top of a wooden lift , you ’ll find thePage From a Diaryon the storey . Pick it up , and as you endeavor to go back through the doors , Pyramid Headwill suddenly come out and grab James by the pharynx . This fourth dimension , he squeeze James down through the calamus , transmit him back to the third floor .

Breakable wall in Silent Hill 2 Remake

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After James collects himself , you ’ll notice that you landed properly on the opposite side of the huge ' Restricted Area ' logic gate where Laura was last seen . First go investigate theHydrotherapy Room , where you ’ll findShotgun Shells , aHealth Drink , and aSyringe . Next , when check the padded way , inRoom 13you’ll rule anotherGlimpse of the Pastcovered in ancestry .

Continue on before and through the next set of sensationalistic doors . Soon a cutscene will show James at long last finding Laura in a room playing with teddy bears . He pleads for her to stop run away and tell him how she knows about Mary . Laura seems hesitant to say much , but admits that she and Mary were champion and that they gather at the hospital " last year " .

In confusion , James lashes out and scream Laura a liar , who like a shot grows cold again and decides to play a thaumaturgy on him . She baits him to another way nearby with the promise of another varsity letter from Mary . The noise riles up a different sort of colossus from within the wall , and now it ’s time for another Bos combat .

Blue Creek Apartment stairwell in Silent Hill 2 Remake

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Brookhaven Hospital (Floor 3) - How to beat Flesh Lips

As the 2nd boss fight in the game , Flesh Lipsis as dangerous as it is disturbing to look at . encase in a alloy batting cage hang from the roof , Flesh Lips will start the engagement by fundamentally playing peep - a - boo with James , bolt down out from random places in the roof . Again , keeping your length is a big antecedency .

While you may use both your Handgun and Shotgun to deal legal injury , Shotgun is kingin this fight as you ’ll soon realize . commence by shoot its legs ( shoot the John Cage wo n’t do anything ) , and make bill of theShotgun Shellsscattered around the room for your use .

The more damage you deal to it , its cage will start to come apart , allow you to protrude damaging the eubstance within as well . finally , this will cause Flesh Lips to take on a dissimilar shape , using the metal bars from its cage like wanderer legs to chase you around the room .

Caged radio in Silent Hill 2 Remake

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cope damage as fast as you may , as this boss hits like a motortruck and you may find yourself quaff Health Drinks faster than you may wink . now and then it will emit a cry attack that , while terrifying , just do to stun you for a second .

Eventually , Flesh Lips will collapse stagnant and James will go over to assess the terms . on the spur of the moment , a second Flesh Lips monster will look and capture James , dragging him through the ceiling and into an ominous cutscene that eventually lands us back in the Otherworld .

Brookhaven Hospital (Floor 1 and 2) - The Otherworld Returns and the Lock Box Puzzle

After being dropped off near the hospital ’s garden field , get your bearings and discipline your mathematical function . You ’ll remark that all of your marking have been wiped sportsmanlike and that Brookhaven ’s edition of the Otherworld spans every floor , let in the Basement . So you ’ve pose a batch of research forrader of you .

Start off by going through theDayroomand picking up someammothere along with aSyringeand theEvaluation Card , Patient # 3141from the wheelchair in the middle of the room . lead out into the vestibule and use theRed Save Pointto your unexpended .

Much of the first floor is blockade off right now by large gaping hole in the trading floor and locked door , soyouronly path is to the lift . comment that it’smissing the push for the Basement level , and you ’ll necessitate to get it to make there . For now head to the second story .

Missing crank in Silent Hill 2 Remake

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Once there , head right , and near theNurse ’s Office , you ’ll see something model on top of a crate , chained and covered up ( with a convenientRed Save Pointbehind it ) . Uncover it to get hold a lock box varnish with two numerical locks and a keyhole , meaning you ’ll needtwo codes to unlock it , as well as a headstone .

While we can provide you with the correct codes for the locks to facilitate save you some legwork , before you could use those you call for to discover the primal first . To do that , you call for to get to the third floor .

First , investigate the nearbyNurse ’s Officefor item and watch out for the Bubble Nurses who now manage tongue instead of pipes . You ’ll find bothHandgun AmmoandShotgun Shellshere , as well as aHealth Drink . traverse your way over to theTreatment Room , and then take the crawlspace at the south wall into theWomen ’s Locker Room . In there , you ’ll find aSyringeand moreShotgun cuticle .

James looking at the crank in Silent Hill 2 Remake

Circle around the hallway to the northwest stairwell , which you may take up to the third floor .

Brookhaven Hospital (Floor 3 and 1) - The Instrument of Force, the Key of Bliss, and the Lapis Eye Key

Once there , first mind into theX - Ray Roomand pick upThe Procedurememo from the operating table . Over inExam Room 4you’ll line up a manikin ( no , not the monster ) in a surgical chair with its mitt in front of its facial expression ( visit above ) . pluck up theInstrument of Forcefrom the tray nearby . This is one of two tools you ’ll need to get what ’s hiding inside the manakin .

Make your fashion throughExam Room 5and watch for another Bubble Nurse and Lying Figure in the hall . Grab someHandgun Ammofrom the desk tucked in the corner nearRoom D3 . Go in there next forShotgun Shellsand a Mannequin that sneaks off to ambush you from around the next niche . administer with it and retrieve theHealth Drinkfrom that corner .

Backtrack toRoom D2and smash the paries on the north side to get in . practice it to cross over toRoom D1 , where you ’ll find a ladder you demand to mount down . This brings you down into the Kitchen on the first floor . Grab someHandgun Ammofrom the Pantry surface area and brush off the back room behind it , as you ’ll only find a Mannequin in there . search the nearbyRestroomsif you want for moreHandgun Ammoand aShotgun Shell .

Second red crank in Silent Hill 2 Remake

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Head down the south side of the Kitchen and around to theCafeteria . Deal with two Bubble Nurses and a Mannequin there then retrieve theHandgun Ammoon the halfway tabular array . maneuver into theStorageandMedical Recordsrooms next , where you ’ll feel moreHandgun Ammo , Shotgun Shells , and aHealth Drink .

err through the wall quip near the back into an unmarked room , and on the wall to your right you ’ll see a conversant bridge player wall painting ( seen above ) , and above it in a cranny , theKey of Bliss , the other tool you need . Take it and make your agency back up the ladder in the Kitchen .

Head back to your mannequin champion in the surgical chair inExam Room 4 . Use theInstrument of Forceto break dance the right-hand branch off , push the left branch away , and then utilize theKey of Blissto savagely lobotomize theLapis Eye Keyfrom the eye socket . This is the key you require for the safe box .

Hour Hand item in Silent Hill 2 Remake

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With that done , make your way back down to the second floor via the stairwell .

Brookhaven Hospital (Floor 2) - Completing the Lock Box Puzzle and the Trick or Treat Quiz

Head back to the chained boxful on the second level , and first apply theRed Save Pointbehind it . expend theLapis Eye Keyyou just get on the box . This leaves the two numerical locks for you to check . fortuitously , we ’ve scram both of those codes figured out for you to save meter .

If you ’re require to collect all of the memos in the plot for the achievement , however , you should still visitRoom M2on the 2d level for theCalendar Page , which provides the steer for the combination shut away .

Once open , a cutscene will play where it ’s expose that nothing is in the box , which leaves James deject . However , a curtain nearby of a sudden flow to divulge a strange room access with a fond statue of a woman on it . James approach it and finds the’-1 ' Elevator Buttonin its mouth , allowing you to practice the elevator to reach theBasement .

James searches a toilet in Silent Hill 2 Remake

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To afford theLady of the Door , you need to find thetwo rings missing from both her hands(seen above ) . To find one of them , the Basement is conveniently your next destination . Head to the Elevator and use the-1 Buttonto fixture and take it down to the gut of Brookhaven .

However , along the way , a mysterious voice will come over the wireless system and reenact aTrick or Treatgame show just for James . It recites three quiz questions related to Silent Hill and its history that you ’ll need the correct answers to when the time come up . So that you have them ready to hand , here are the right answers :

Brookhaven Hospital (Basement and Floor 1) - Copper Ring, Lead Ring, and Maria Returns

Soon you ’ll arrive in the Basement , and the right path is blocked so you ’ll necessitate to voyage around on the left side of the floor . Check theKitchen Disposal Roomfor someHandgun AmmoandShotgun Shellsthen go through theMaintenance Roomto get to theGenerator Room . From there , forefront in the south intoLaundry Storagewhere you’re able to findHandgun Ammothen further into theLaundry RoomandStorage Roomwhich has aHealth Drink .

You ’ll get out on the other side of the huge spread in the floor , so you’re able to continue down and around . The ease of the hallway is blocked , but a gap in the wall nearby will take you into the firstBoiler way . intersect into thesecond Boiler Room , deal with the Bubble Nurse patrolling the area , and then usethe high crawl space on the right sideto make it out to the other side of the east hall .

Your options are still very limited , so just go flat ahead through the next wall crack into thePump Room . Sitting on a table to your right field is theCopper Ring(seen below ) , the first of two that you need . As soon as you grab it a cutscene showsMariasuddenly appearing from the shadow , on the face of it better than in the first place .

Minute Hand in Silent Hill 2 Remake

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James almost mistakes her for Mary , which of course does n’t sit well with Maria . The conversation instead turns to Laura , with whom Maria feel a foreign joining that she ca n’t explain and just insists on finding her . With that , Maria returns as your familiar .

go forward through the Pump Room and back out into the hallway . The Tech Room is blocked , so the only fashion forward isback up to the first floor . Make your way up through the room on the eastern United States side , starting withExam Room 2 . Cross intoExam Room 3where you’re able to observe aSyringe , then issue back into the hall .

The room itself is mostly empty except for a prominent fridge that ’s been topple over . James find himself unable to open up it alone and Maria loosen him for it before offering to help with a hint of exasperation . They manage to open it together and upon glint inside Maria finds aLead Ring . It just so happens to be the other gang you need for the Lady of the Door .

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Cross through theLocker Roomto your left and pick up theDissociated Notein there before continuing to the central hall . Use theRed Save Pointnearby before guide in the direction of the elevator . Before taking it though , maneuver over to thePharmacy , where you ’ll rule an ornate box sit on the parry .

This is the " prize box " for the Trick or Treat quiz you incur originally , and you need to expend the buttons on the top of it to punch in the correct answers . As mentioned originally , the correct order is : 2,3,1 .

If you punch them in correctly , you ’ll receive a gracious reward of5 x Shotgun Shells and 2 x Syringes . If you put the answers in wrong , you ’ll get pain instead , to put it softly . When you ’re ready , take the elevator back to the second floor .

Malformed Figurine Part in Silent Hill 2 Remake

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Brookhaven Hospital (Floor 2 and ???) - Maria Meets Her Fate and James Escapes the Hospital

Once you ’re there , use theRed Save Pointthen go over to the Lady of the Door and place both band on both hand . A cutscene play as the door opens and James steps through , but Maria seems almost panic-stricken to espouse .

The route behind the door leads down a twisting stairwell . Pick up theOminous Noteon the mode down that reads,“It is done . Sick no more . “Keep go down and there will be anotherRed Save Pointfor you to practice if you have n’t already . Continue down the pace and soon your map will be inaccessible , hinting that you ’ve gone somewhere else entirely .

At the very bottom , go through the door and watch over the path through the winding hall . At a sure item , however , a cutscene triggers and James suddenly spotsPyramid Headapproaching them , a spear in hand this time .

Wooden Swan Head in Silent Hill 2 Remake

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As soon as you find controlhit and hold your ' dash ' buttonas Pyramid Head will be moving much faster this meter , determined to trance both of you . elude the obstacles that fall in your way and holes in the flooring and keep going until you reach an elevator ahead .

James gets in first but the elevator tries to thrust itself shut as Maria tries to get in . However , Pyramid Head catch up and impales Maria with his spear , kill her straight off as the elevator shuts closed .

Soon the elevator open , bringing you back to the first floor . The music calm air and the threat is go , and no behemoth are present . Make your elbow room across to theReception Office , and on the desk by the assailable window is theHospital Entrance Key . James sees Laura run off down the street into the duskiness .

Wooden Swan Head in Silent Hill 2 Remake

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For now , make your way out of Brookhaven and into the tempestuous dark .

Silent Hill 2 Remake West South Vale (Night) Walkthrough

Unfortunately , the Otherworld has now spilled out onto the streets and brought the monsters from the hospital with it , so trample carefully . Before you manoeuver direct to the story ’s next objective you may attempt to do some exploring in the area for items .

There is n’t much to the left as the entire street is nothing but a chasm in that charge . There is a nearby wrecked ambulance that has aHealth DrinkandSyringelying near it , if you palpate up to dealing with the Bubble Nurses guard it .

manoeuvre down the street to the right wing and you could find someHandgun AmmoandShotgun Shellsinside cars . Go through the door beyond a barricade near Heaven ’s Night and you could get more ammo in a nearby service department shed . Go all the elbow room to the far good end of the street behind Heaven ’s Nightwhere you ’ll see another shed area . On the proper wall inside it you ’ll find a breakable office , so deplume it down and slew through .

Swan Figurine in Silent Hill 2 Remake

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Enter the Garage and snap up theSyringeandHandgun Ammo , then use theRed Save Pointon the rampart . manoeuvre out and you ’ll catch Laura just beyond a gate ahead . Deal with the Bubble Nurse and Mannequin in your way first , then run to the far right corner where the threshold you used to get into Heaven ’s Night is . SomeHandgun Ammowill be on the ground there .

Lakeside Diner

Backtrack to grab the go-cart and push it in front of the gate , so you may jump over it . Soon you ’ll discover yourself onRendell Streetand near theLakeside Diner . First , grabHandgun Ammositting on the tyre of a truck nearby then head towards the diner , then more on the front deck of a house on the left hand .

look at with the Bubble Nurses in your elbow room and then grab aHealth Drinkfrom one of the cars park near the dining car . Head within and venture behind the parry for someHandgun AmmoandShotgun Shells . Deal with more monsters in your way and utilise the twofold logic gate doors on the other side to leave .

Maneuver between the schooling bus and big rig truck , and you ’ll notice moreHandgun Ammositting on the bed of a pickup andShotgun Shellson a cask behind it . Pass through the logic gate back onto Rendell Street and head east . Be sure to check the front porch of the houses and cars you legislate for more items .

Seesaw puzzle in Silent Hill 2 Remake

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presently you ’ll reachMunson Street , but there ’s nowhere to go but south towards the edge of your map . You ’ll catch another glance of Laura as she runs through a large gate , so follow her through . Cross the prospicient and dark alloy catwalk until you reach the other side .

Silent Hill 2 Remake East South Vale (Night) Walkthrough

Now you ’re back on the east side of town onSaul Street . Go into the Motor Home to your right wing , where you ’ll find aRed Save Point , Handgun Ammo , and theNote on a Mapwhich has an ominously foreshadowing written substance and a clue about where to go next for a " letter and a twist " .

As you go further down the street , there will be a high crawlspace you’re able to mount up and through to enter a storage warehouse . Navigate through it , pick up more ammo and deal with monsters along the way until you reach a breakable rampart at the back of it . Slip through and extend on until you reach the other side of the chasm onNeely Street .

This will bring you facial expression - to - face withNeely ’s Baronce again . Go inside and you ’ll see the nickelodeon is on , but rather than dally music it sound like breathing . A threatening content on the rampart behind it paint a picture that if he wants to see Mary " he should just die " but that he " might be going to a unlike place than Mary " when he does .

Winged Key in Silent Hill 2 Remake

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Go over to the parry to collect anotherGlimpse of the Past , then behind it for someammoand aRed Save Point . Go to the doorway on the leftfield that ’s somewhat heart-to-heart and grab aHealth Drinkon your way out the back of the taproom .

The Laundromat and a Phone Call

Go through the back alley area , take hold of someHandgun Ammofrom a nearby car , aHealth Drinkon the ground near the chasm in front of you , and make your room around the corner to the back ofa Laundromat . There will be a in high spirits crawl space for you to go up up through .

Once inside , you ’ll try a phone reverberance somewhere nearby . Smash and grab the nearbyHealth Drinkand deal with the two Bubble Nurses that come near you through the wall crack cocaine . Go through the crack yourself afterward , make your way through the front of the launderette , and pass over through the open window on the right field to the street .

Turn left and you ’ll discover it ’s a payphone tintinnabulation . take the air over and respond it , but no one is on the other line . After James hang up the phone , a part of paper drops in the change slot . It reveals yet another message that implies that " the Florida key is in the park , at the feet of the praying cleaning woman " , and that " the wrench will open up the gate " . With that , beak up theWrenchsitting under the telephone .

Old Coin Puzzle in Silent Hill 2 Remake

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Now you ’ll want to head back Frederick North toRosewater Parkto line up what you need . Head to Neely Street and run northward until you reach a marvellous barricade with a door . maneuver through and you ’ll bump another immense gate ahead . Use yourWrenchto open it and pass through .

You ’ll find yourself go over another metal catwalk , but this sentence a fresh monster called aMandarinis grovel beneath it . Even though it ’s beneath the grate , it can still attack you if too near , so keep your aloofness and keep persist until you hit the final stage of the tunnel . Beyond that , you ’ll find yourself back in the same tunnel you used to enter Rosewater Park .

After the cutscene , interact with the praying woman statue and James will dig up a alloy tin that contains theHistorical Society Key . TheHistorical Societyis locatedfurther west on Nathan Avenue , so leave the park and make your manner there .

Angela and James in Silent Hill 2 Remake

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Historical Society

The journey along Nathan Avenue to theSilent Hill Historical Societyis a sombre and muted one , as there are no monsters anywhere on the road . Soon enough you ’ll see the building lit up in the fog to your right . Use theHistorical Society Keyand head inside . Use theRed Save Pointnear the entrance .

As you search , it ’s definitely hard to drop the portrait flat ahead that depicts Pyramid Head himself . Make your way toward the back of the museum and there will be a strange non-white tunnel in the wall for you to enter . You wo n’t be returning to the surface of Silent Hill for a while beyond this point .

The staircase you take down through the tunnel is very , very foresighted , and the remote audio of fogsignal play along your declension . That is a reference to the Little Baroness steamboat that sink in Toluca Lake X earlier , of which there ’s a photo in the Historical Society .

Angela’s Knife in Silent Hill 2 Remake

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This staircase seemingly take you deep beneath the lake , but when you finally cross through a door at the bottom , you ’ll find yourself inToluca Prison .

Silent Hill 2 Remake Toluca Prison Walkthrough

Grab theSyringefrom a first aid kit on the table in the pocket-size room you pass through , then continue on through the next door . You do n’t have a single-valued function of this domain yet , so keep an centre on your environs . The door to your right is locked , sohead left down the Charles Francis Hall . The path will diverge , andleft is a beat end so go right .

You ’ll soon see another threshold , so go through it . Inside , you ’ll encounter nowhere to go but a large morose hole in the floor , drive you to go deeper . Interact with it double and James will hesitantly take the dip .

Upon reaching the bottom , you ’ll find yourself in what calculate like a well with no seeable way out . There is a agency out , however , and you just need tofind the right spot on the paries to break through . Keep trying different spots until one lets you out and has a room access on the other side .

Key of Resilience in Silent Hill 2 Remake

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You ’re now in what seems to be a glut area of the prison house , mold like a maze . Go right and then twist pass on when you’re able to and head directly towards the room access forward of you . Deal with the Lying Figure that blocks your fashion and you ’ll then see that there are two doors . The one in front of you is locked , sotake the right room access .

Bug Room Puzzle (Keypad Answers)

Down the hall ahead is what looks like another deep hole , but is block off by a locked prison gate . turn back a bit and go through the door on your right hand , where on the floor you ’ll come up theSpiral Writing Key .

After pick it up , however , the sparkle will keep out off and then bend back on to reveal the room suddenly covered in bugs who will bite James occasionally , causing damage .

To escape the room you demand touse the keypad(seen above ) and reckon out the correct code , which is arandom combination of the number 2 , 3 , and 9(the only ace not covered in blood).The result for every playthrough , regardless of trouble , is entirely random , so it ’s an anxious test of trial and error . To help you out , here are all of the possible combinations for you to work through :

S Door in Silent Hill 2 Remake

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Once you break out , go back over to the locked prison gate and use theSpiral Writing Keyon it , revealing the next maw for you to alternate down . Interact twice to jump further into the abyss .

Toluca Prison (Floor 1) - Eddie Returns, the Armory, and the Yard

After your next fall , you ’ll land in theCanteenroom of the prison house . Grab aHealth Drinkfrom the food line at the back of the elbow room , then explore the right side of the room to find aGlimpse of the Paston one of the tables . When you ’re ready , come near the organic structure under the bright lightness hump over a table , recently kill .

Eddie appears from the vestige , mention that kill a person " ai n’t no big deal " . James tries to understand Eddie ’s logical thinking for what happened until it becomes clear that Eddie killed them for how they " expect at him " . Eddie gets defensive when James reprimands him before opting to go off on his own .

The Armory and The Church

Once he ’s go , go through the same doors and onwards you ’ll find the prison’sArmory . After using theRed Save Point , on the back bulwark , you may finally grab amap of the entire prison .

There ’s alsoHandgun Ammo , aSyringe , Rifle Ammo , and aHunting Rifle weapon , though it ’s presently locked in a locker . You ’ll want to find the key for it , and thankfully there ’s a hint in the nearbyGun Cabinet Notice .

For now , start research the surrounding areas such as theChurchto the left of the Armory . Inside you ’ll find an object calledThe Heaviest Weightup at the pulpit . Over in theVestryyou can find aSyringe .

M Room in Silent Hill 2 Remake

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Cell Block A and B

manoeuver next through the threefold doors toBlock AandBlock B. To your right as you enter , you ’ll notice a door with aHornless Oxportraiton it . Meanwhile , over in Block B is a doorway with anEyelessBoar portrait , the far end ofBlock Ais a doorway with aHeadless Serpent , and the room access to theBasementhas aWingless Dove .

The levers on the wall can give you some temporary light in the stoppage , as even with the flashlight it ’s uncomfortably grim . However , it will also send Mannequins scurrying up bulwark to the roof . Yep , you now have " Spider Mannequins " to carry on with .

InCell A3you’ll findRifle Ammoand aGlimpse of the Pastin the form of a shrine . InCell A5will beHandgun Ammo . Over inCell A7there ’s a crawlspace that takes you toCell B1 , which has a Health Drink and a hiding Mannequin . CellB3has a breakable wall that rent you cross toCell A9andA8 , which hasShotgun Shellsand another Mannequin .

Moth Puzzle Lock in Silent Hill 2 Remake

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The Yard

After search both blockage , head east down the hallway to theYard , and apply theRed Save Pointto your left . This area is unbearably dingy , but to keep your … bearing ( aha ) , just tend flat beforehand . You ’ll get a line a unusual galloping haphazardness circling around you , but sleep reassure there are no monsters in this surface area .

You ’ll soon see something out front of you with a covering over it . Interact to extract it off , revealing a statue with a ordered series contraption at its radix . This is where you putThe Heaviest Weightto exercise , as you call for to use it with the smaller exercising weight already available .

Place the smaller weight on the left scale , and the Heaviest Weight on the good scale , which will tip the arrow above it to theSerpentsymbol . This means theSerpent Doorwithin the prison has been unlocked . Head back inside .

Green hole in Silent Hill 2 Remake

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Toluca Prison (Floor 1) - Headless Serpent Section

TheSerpent Dooris over at the far closing of Block A , to your left after yield from the Yard . channelize through it and you ’ll pass by a lit elbow room with an galvanizing chair in it .

accede theGuardroom , where you may ascertain aSyringe , Shotgun Shells , and another wall lever tumbler you may use to alight your way while keep on the wanderer grovel Mannequins at bay .

Make your way down the block , and inCell E4you can seize theFamily Photo(memo ) . Further on , the room next to the Death Chamber has someHandgun Ammo . Now make your style across to the other side of the block , which has much mellow ceilings crawling with spider Mannequins . Do your good to keep the luminance on as you search and conduct with them when they jump back down to attack .

The Second Hand in Silent Hill 2 Remake

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Investigate the room on the northeasterly side , let in theWitness Roomwhere you ’ll find , Handgun Ammo , aRed Save Point , and the simple machine used to operate the electric electric chair . Interact with it and you ’ll see a force calibre along with a sequence of switch and the lever tumbler to tear when ready .

The instruction note that you do n’t want to fox the lever when the office is in the Bolshevik , but that ’s actually exactly what you want to do . You’ll involve to press the switches in the right decree to where they ’re all turned on at once , send off the power to maximum . Once you have , take out the lever which will overload the king organisation and mechanically unlock all cell doors in the surface area .

This entail you may now enter theDeath Chamberand title theMedium Weightsitting on the electrical professorship . Now you need to focus on making it through the residuum of the block alive , as the warning signal have bother up all monsters in the orbit , and you’re able to no longer expend the lights . The path you come in in is stop so exit via the Death Chamber .

Finished clock puzzle in Silent Hill 2 Remake

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Explore the open cellular telephone to find moreHandgun Ammo , Shotgun Shells , and aHealth Drink . InCell E1near the start of the block is a breakable rampart , so bash it down to get to the other side of the block . you may find several moreShotgun Shellsin the cell on this side . When quick , go intoCell E10and skid through the wall gap into theWitness Checkpointarea .

Pick up theHandgun AmmoandHealth Drinkyou find here , as well as theArmory Keyhanging in a cabinet on the wall . This will provide you to go and claim theHunting Rifle . lead back to the Armory and do just that , then use the Red Save Point before heading back to the Scales of Justice statue in the Yard .

Toluca Prison (Floor 1 and 2) - Hornless Ox Section

Once you pass to the statue in theYard , your next objective is toplace the pocket-size and Heaviest Weight on the left scale , and your newly acquired Medium Weight on the correct shell . Upon doing so , theHornless Ox Door(seen above ) near the ingress to the entire blocking will unlock .

Head back and through the new door then up the steps to the 2nd floor of the prison . This area is absolutely fawn with wanderer Mannequins , so keep your wits about you as you progress through . Go down the first row of cubicle on the rightfield and useCell C2to cross intoC3.Cell C4has a crawl space butrequires a key to be unsecured . Grab theHealth DrinkfromCell C5then lead to theGuardroomon the correct side .

Inside you ’ll encounter theBlock D Keyin a desk draftsman along with aRed Save Point , someHandgun Ammo , and a prison guard ’s notes aboutsomething important in Cell D5 . Start make your agency to the other side of the block . employ the breakable rampart to get intoCell C6for aHealth Drinkand aSyringe . Continue down the walkway and use theBlock D Keyon the doorway ahead to get into D Block .

How the time flies strange photo in Silent Hill 2 Remake

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Keep the light on as you make your way of life around toCell D5 , which is a padded elbow room . Inside a first aid outfit box you ’ll find theShiv Key , and theThreatening Noteon the rampart that says " we could both apply a bath " . With that , head back across to the C Block and apply theShiv KeyonCell C4 .

Slip through the crawlspace and grab theParanoid Noteoff the pipe . Slip between the pipes on the left-hand side , then down through another crawl space .

This convey you to theToilets Room , where you may detect someHandgun Ammoon a bench and aHealth Drinkin a carrell . Head over to theShowersarea next and deal with theBubble Nursepatrolling the center of the area . Make banknote of all the remains scatter everywhere too , because they wo n’t be still for farseeing .

Pyramid Head boss fight in Silent Hill 2 Remake

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Venture up the right side of the room , where you ’ll find another tablet - shape Glimpse of the Past on the floor .

steer towards the back and underneath the rotating sports fan you ’ll find a strange " drapery " bodily structure with a jam in the wall that obviously you ’ll involve to have James get his hand in . Interact with it and you ’ll obtain theHeavy Weight(seen above ) .

This will rile up several goliath in both suite and rather than fight them all , lowlife upsurge back to the crawl space in the Toilets Room and escape through . Make your way all the direction back through the mental block and out the Ox Door .

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Toluca Prison (Floor 1 and 3) - Eyeless Boar Section

Once again , head back to theYardto complete the next step of the Scales of Justice . This time , place all of the weights you have on the right scale , except for the low system of weights which you ’ll put on the left-hand graduated table . This will unlock theEyeless Boar Doornext which lead to the Administrative Section of the prison . Head back in spite of appearance and directly ahead to that room access , which will be on your right .

Head inside and take the hallway around theWarehouseroom , which you could access from the doorway on the left side . In there , you ’ll find a couple of monsters along with some ammo and the " Old Man ’s always prepared"Strange Photo .

Now make your way to theVisitation Room , and grab thePrisoner ’s Notefrom station 7 before turn back tostation 5where you could jump through to the other side .

Maria in Silent Hill 2 Remake

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Grab theShotgun Shellsfromstation 7before moving on towards theBreak Room . On the way there , stop in theWomen ’s Restroomfor aHealth Drinkand a surprisal in the last stall , then theMen ’s Restroomfor aRed Save Point .

Cut through theBreak Room , grab theHandgun Ammothat ’s in there , then head up north to theInfirmary . As expected , there are a few Bubble Nurses to deal with in there , so fight your way through them to the very back room of the Infirmary . There you ’ll findShotgun Shells , aHealth Drink , and theUpper Floor Key .

Backtrack on the other side of the Break Room to encounter anotherGlimpse of the Paston the trading floor in front of you , consisting of a horseshoe and a melted wax figurine .

Maria easter egg in Silent Hill 2 Remake

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incline back over to the Restrooms and employ theUpper Floor Keyon thelocked logic gate near the Men ’s Restroom(by the wall that articulate " glean What You Sow " ) . Take the stairs all the way up to theWarden ’s Officeon the third floor , use theRed Save Pointin the nearby entrepot elbow room , and snap up theHandgun Ammothere as well .

Go back into the office where there ’s a typewriter on the desk . The paper define in it has the word " tired of " typed interminably , and all you need to do is typecast repeatedly ( any keys ) until the desk drawer underneath open . Inside you’re able to claim theLight Weight . Now you postulate to make your way back to theYardonce again for the next step .

Toluca Prison (Floor 1 and Basement) - Wingless Dove Section

Once you ’re back at the Scales of Justice , this time you ’ll want toplace every weight on the left ordered series , except for the Medium Weight which you put over on the correct scale . This will open up theWingless Dove Door , which leads to theBasement level . Head back inside and immediately turn left to feel the door down a trajectory of stair .

Once deep down , pop out exploring the abject half of the cubicle auction block and when you look insideCell F6you’ll notice the last free weight you call for sit down on a sheet . For now , go over toCell F9and bash through the breakable paries to get toF10 , where there ’s a ladder you could take up to unlock one of the door on the first base .

Head back down and make your way through all the sneaky Mannequins toCell F14and catch the HealthDrinkthere . InF16you’ll notice pile of books and glyph painted on the wall . If you wait long enough , you ’ll get a line an otherworldly voice chant something .

Gate Key in Silent Hill 2 Remake

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Use the crawl space on the other side of the hall to get into the next room . snap up theShotgun Shellsfrom the desk , and look at the annotation on the wall that mentions a prisoner being go toCell F6 , where the exercising weight you need is . Go over to the button panel where there are options light for Cells F5 and F6 .

Press F6 and head over to exact theLightest Weightfrom inside the cell along with theConfessionmemo . The door will slam shut temporarily for a courteous jumpscare but you ’ll be able to impart soon enough . call back to apply the ravel in Cell F10 to get out since the entrance is caved in .

Time to head back to the Scales of Justice for the final time .

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Toluca Prison (Floor 1) - Finding Balance and the Gallows Puzzle

Head back out into theYard , where it ’s now rain down somehow ( being that you ’re supposedly mile underground ) . Go over to the Scales of Justice and this time , do the pursual to perfectly balance the scale :

Putting all the scale back in their respective slots underneath the scale first can help you calculate out which weight is which if you ’re throw difficulty . Once the weight is balanced and the arrow centers on the sword symbol , something will fall out of the statue ’s deal and it ’s theExecution Lever . This is what you ’ll take for the next puzzle in advance .

Gallows Puzzle (All Possible Solutions)

For theGallows Puzzle , place theExecution Leverin the expansion slot on the platform between both rowing of Gallows . The slab in front of you will open to break six criminals and their Sin , and six slates depicting justification for those sins .

You ’ll need to sort out which slates go with which enactment regarding the sins of various criminals , and some passageway can be different depending on your playthrough and difficultness . At the goal , you ’ll need to choose which criminal was " justify " in their actions , or acting in self - defense .

This is arguably the most difficult puzzle in the entire game , but to help you match up the slates with the correct passage , here are the possible answers for each .

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For the passage(s ) that hasAnswer # 1as their choice , that will be the one you want to choose as innocent or " justified " . More than one passage may indicate innocence based on this , and you ask to decide which one best describes ego - defence or defence of another ( such as a child ) .

When you ’ve made your choice , go over to the represent noose and perpetrate it down .

If you guessed correctly , you ’ll fall down through the chopine and land insideThe Labyrinth . If you guess incorrectly , you ’ll alternatively diminish into a room with several teras you ’ll need to run through and make your path back up to the Gallows and sample again .

Car Park garage jack in Silent Hill 2 Remake

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Silent Hill 2 Remake Labyrinth Walkthrough

After successfully finish the Gallows Puzzle , ahead of you will be not one but two more monumental holes to jump into , place you to a astuteness clearly beyond reality . Afterward , you ’ll take a mineshaft elevator down to a floor with aRed Save Point . Use it and enter through the room access beforehand .

Suddenly , Angela ’s shriek can be see from behind the doorway ahead , alluding to a conflict with her father . Go inside , grab theHealth DrinkandShotgun Shellsfrom the kitchen field , then take a deep breathing space and go through the dreary door on the left field , where you ’ll see one of two more door . The one in front of you is likely the bedroom of Angela ’s chum .

Go to the one on the left , where you ’ll find Angela cowering inside . Before James can calculate out what ’s wrong , a much larger monster called theAbstract Daddysuddenly approach and slams him through a wall . Take a deep breath and prepare for one of the most thought-provoking and emotionally devastating fights in the game .

Maria outside Baldwin Mansion in Silent Hill 2 Remake

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The Labyrinth - How to beat Abstract Daddy

If it was n’t already obvious , Abstract Daddyis the disturbing manifestation of Angela ’s intense trauma from being sexually abused by her father as a child , and its physical form is think to body forth that . It makes it one of the most intense and consequential engagement in the game .

The fight begins with Abstract Daddy confronting you in the hallway , and once again , maintain your distance from him is imperative . If he manage to charge and grab you , he can deal significant damage in each instance , so be sure to keep your wellness topped off .

You may initially think you ’re fighting him in tight quarter , but the " arena " has suddenly study the form of a apparently endless maze within Angela ’s home . This allows you to land hits on Abstract Daddy while constantly keep your aloofness . prioritise yourHunting RifleandShotgunfor conduct scathe , and time your shot well because he has an harebrained amount of health .

James with Metal Pipe in Silent Hill 2 Remake

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At certain junctions when you ’ve apportion enough damage , Abstract Daddy will go away briefly , allowing you time to convalesce and reload your weapons . verify to explore everywhere you could for extra ammo and health . As you journey through the maze , you ’ll see Angela take flight in terror herself , and occasionally a scratchy recording of her male parent will play , further infer his verbal abuse .

The fight hap over multiple stage , and at least three times you ’ll want to touch off the next one by encounter a static TV and smashing it with your pipe . The further into the fight you go , the more the environment changes into something closer to the Otherworld , and the walls turn … well , " heavy " .

Eventually , you ’ll arrive at the last stage of the competitiveness in a widely - open area . By this point , you ’ve likely exhausted most of your ammo if not your health stores as well , so make use of the items spread out around the room . Keep deal damage , and Abstract Daddy ’s attacks will step by step slacken down and become well-to-do to dodge . shortly enough , he ’ll go down and a cutscene will comply .

Maria in Silent Hill 2 Remake

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Angela near in fad and slams a TV on top of the Abstract Daddy , down it . The surround has also return to the elbow room it was before the conflict began . James endeavor to solace Angela though to fiddling issue , and the two argue over his possessiveness of Mary and how he treated her while she was demented .

Soon enough , Angela will retrograde and now you ’re destitute to research the rest of the Labyrinth .

Labyrinth Center - Maria Resurrected

Important Note : The Labyrinth is a place technically outside of reality , and thus does not have a preset map for you to rely on like other location in the biz . Instead , James will hand - draw a map from scratch as you search different areas , so be extra mindful of your surroundings .

After you move on from " Angela ’s flat " , you ’ll soon receive yourself in a strange , maze - like country , and in front of you a barrier made of what looks like monsters from Silent Hill . If you endeavor to cross through it , James will feel nauseous and back off , so you need to find a fashion to remove it . James will call it the"Strange Wall"on your map .

For now , head in good order and habituate theRed Save Pointalong the agency . Go all the path across ( the room access to your right is locked ) and down the stairwell and through the threshold in front . On the other side is something , or rather someone , that James unquestionably did n’t expect to see .

Maria in Silent Hill 2 Remake

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Maria is " alive " and well , sitting in a cell , and have words James for seeming to think she had been killed by Pyramid Head " in that long hall " . She laugh and muses about how he was " always so forgetful " . She eerily fathom like Mary , which James notices and acknowledgment . However , she rebuffs that she ’s not " his Mary " , and insists that she ’s all he involve since she ’s " real " .

grapple with the spot , James starts to walk aside and says with some hesitation that he ’ll find out a agency to get her out of the cell .

Fun Fact : If you re - inscribe the room immediately after the cutscene , Maria will be hum the " Promise " theme from the Silent Hill 2 soundtrack to herself . A hospital bottom can now be clearly seen behind her as well .

Eddie and Laura at Reverie Theater in Silent Hill 2 Remake

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Labyrinth Center - Rotating Cube Puzzle

Head back up the stairs to the itinerary you walked before , and now you ’ll rule theRotating Cube Puzzlecontraption in the center field of it , along with what count like an entire building in the chasm next to you . The rotating cube features unlike faces on each side , along with different symbol .

Depending on how you turn it , the building in front of you will rotate as well and reveal new way of life and three other main areas for you to search . Those areas let in : the Rotten Area , the Desolate Area , andthe Ruined Area .

This puzzle wait on as the focal point of the Labyrinth , and your goal here is to habituate it to access each of those different areas one by one . For prosperous reference , here are the symbolic representation required for each field :

Eddie in Silent Hill 2 Remake

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So for now , you ’ll want to start with accessingthe Rotten Area . plough the block in the right counselling , then go into the building and take the stairs that lead up to the course on the left side . Go down the hallway and at the ending there will be three door , for each of the three areas . Go through theGreen Dooron your left to enter the Rotten Area .

Labyrinth - Rotten Area

You ’ll start in a hallway completely hatch in bugs , so move through cautiously and determine out for where the floor switch to metal grates , asMandarinswill be loaf beneath . Remember that all of your maps for the Labyrinth are hand - drawn , so you have to learn the area as you go .

After that first metallic element grate path , turn left and notice someHandgun Ammoon a dresser ( which you ’re probably starved for after Abstract Daddy ) at a bushed end . Backtrack to the main hallway and continue on until you see a threshold ahead . Go through it and you ’ll enter a elbow room with aSuspended Cagehigh up , three other different doors , and aRed Save Point .

To convey down theSuspended Cageyou’ll take something to cut down its tether , so for now head through the door to your left .

Brookhaven Hospital in Silent Hill 2 Remake

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Lighter Gas

Go down the hallway , grabRifle Ammofrom a small storage locker on your right , and persist in directly to the open door at the end . Be extra deliberate here as not only are there bugs everywhere , but the flooring of the total main hallway country is metal grating , so Mandarins will be patrolling .

Keep your aloofness from them ( these seem to be invincible so do n’t waste your ammo ) and make your way down the dorm until you pass on the second left . Take it and follow the next hallway until you find another door . Inside the floor will be normal , so you get a breathing time . look at with a couple of Mannequins lurking there and claim aSyringeandHandgun Ammo .

Take thepushcartin the room over to the high crawlspace near the door , and mount up and through to the next way over . Inside you ’ll comment the electric refrigerator in the kitchen sway nonstop . draw near it and through all the lovely goo that pour out from it , James will chance a humble can ofLighter Gas . seize theHandgun AmmoandHealth Drinknearby as well .

Basement Key safe in Silent Hill 2 Remake

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Carefully make your way back out into the chief hallway and bum speed your way of life back to the Suspended Cage Room .

Lighter Wick and Iron Key

Now take the room access to the south and sprint across the grated hall all the way south until you’re able to leapfrog over a box and find a lot of twofold door ahead of you . Go through them and grab aHealth Drinkon your way through the next door onwards . observe out for a Mannequin in the shadow and grabShotgun Shellsfrom a small storage locker .

In the next room you ’ll discover a seam that ’s been savagely part in half ( could venture a conjecture who did that ) and on the paries behind it a hole oozing descent . James knows the deal by now , so go over and interact with it until you perpetrate out theLighter Wick .

Now , before you go back to the suspend Cage room , exit through the door beyond the sleeping room , and run down the hallway until you could turn right and follow the path to another room access . Go through and inside is just one huge room with a desk right in the essence . Deal with the Bubble Nurse patrolling it and then check the draftsman to arrogate theIron Key .

Generator at Brookhaven Hospital in Silent Hill 2 Remake

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Broken Lighter

Now make your way back to the Suspended Cage Room and go back through the first door you went through where you found a locked threshold want a keystone . Use theIron Keyto unlock it and you ’ll find a bathroom deep down . Interact with the nearby bathtub and James will quickly learn that the liquidness bubble inside it is too acidic for him to touch . This means you call for to enfeeble it somehow .

Go through the nearby gap in the wall and follow the narrow hall all the way down until you reach a bug - filled way with a red-faced crosspatch . Turn it until the pipe burst and the tub breaks heart-to-heart , drain all of the bad material out so you could reach your prize . Return to it to claim theBroken Lighter .

rejoin to the suspend Cage room and combine theBroken Lighter with the Lighter Gas and the Lighter Wickto make an actualLighter . utilise it on the lead holding up the cage and soon the integral matter will strike and break through the floor , leaving a large hole behind , perfect for you to jump through . habituate the nearbyRed Save Pointand then do just that .

Fuel can location in Silent Hill 2 Remake

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This bring you back to the Labyrinth Center with the Rotating Cube Puzzle , and now it ’s time to move on to the next area . wrick the block to the appropriate direction ( as seen in the table above ) to unlock theDesolate Areanext . Run through the building and back up to the unexpended - side path , and this time take the door straight in advance .

Labyrinth - Desolate Area and the Handcuffed Gate

Upon inscribe theDesolate Area , use the nearbyRed Save Pointand make greenback of the locked door to your right , and the ladder to your left . retain directly ahead and find the second doorway on your right hand and go through it . There will be a wall pass by a closet for you to take to the room conterminous , where you ’ll find someRifle Ammo , Shotgun Ammo , and a Mannequin hiding behind a bookshelf .

double back to the small bedroom where you find aHealth DrinkandLadder II . Go down it to reach theFlooded Level , and survey the itinerary until you find a muddle you could peek throughto see a key(which you will need ) .

Keep going and you ’ll see that the door to that way is put away . Make your waysouthuntil you findLadder Iand rise up , where onward of you will be theHandcuffed Gate(seen above ) . You ’ll need a certain winder you already saw to unlock it , but for now , go through the door to your left .

Empty Fuel Can in Silent Hill 2 Remake

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Labyrinth - Desolate Area, Pyramid Head’s Lair, and the Wirecutters

Go through the next hall on the right , full of bugs of course , and suddenlyPyramid Headwill seem and start give chase . This is not a boss conflict , you ’re simply in his domain now and need to avoid him at all cost while completing your objectives .

running left when Pyramid Head chases you here , and go past the ladder until you find a yoke of double doors , where his lair is . This will also give you theInner Sanctumachievement / trophy .

Go upLadder Vand pursue the recollective hallway up until you may plow depart , but quickly go right for some Handgun Ammo in a dresser at the dead final stage . Backtrack and go left through the wide loose door to the room where you may remove a curing ofWirecuttersfrom a low fuse box .

Refueling the generator in Silent Hill 2 Remake

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As beguiling as it might be , do NOT take the south corridor past the electrical fuse boxas that will bring you back to the tunnel with the crawl space that caved in after passing through , meaning you ’ll have to backtrack much further around the single-valued function .

alternatively , go back downLadder Vto the orbit where Pyramid Head was , but he ’ll no longer be there . or else , you ’ll have to deal with Mandarins and other monsters in your way .

For some extra items and aStrange Photoyou can make your manner to and up the ladder you initially passed while elude Pyramid Head . Otherwise , head back to the burrow with the barrier ofWiresand use theWirecuttersto get through . Go down the next ladder onward , and snaffle a nearbyHealth Drinkbefore dropping down another hole that brings you back to theRotating Cube Puzzleonce more .

Maria falls sick in Silent Hill 2 Remake

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Be sure to habituate theRed Save Pointnearby to spare all your recent forward motion . Now it ’s clip to turn the cube in the appropriate charge for theRuined Area . think , the symbol is anupside - down triangle with a crossbreeding underneath . traverse through the building and up the path to where you’re able to now take the red door to the right hand .

Labyrinth - Ruined Area

TheRuined Areaof the Labyrinth is quite different from the other area in that it ’s essentially a monster gauntlet . You ’ll enroll different areas where you need to defeat various monster to progress forward . Make certain to gather all of the ammo and health detail in the domain first , then go interact with there d doorway at the backfor the alarum to go off and the monsters to follow alive .

In the first two areas , it ’ll be mostly regular monster such as Lying Figures , Mannequins , and Bubble Nurses . The third country will be full of glitch and you ’ll take to pop Mandarins grovel beneath the floors . The Shotgun and Hunting Rifle are expert for those .

At the goal of it all , you ’ll get a graciousRed Save Point , which we recommend because soon after you ’ll run into Pyramid Head yet again . He ’ll give pursuit and you call for to run in the other direction until you accomplish a conversant - looking barrier made of fiend . This metre , however , you ’re able to get through before Pyramid Head catches you . Continue on into the next room , where you ’ll see Maria at last , but it seems it ’s too previous once again .

Bubble Head Nurse in Silent Hill 2 Remake

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James find himself overcome with heartbreak at the sight of Maria clearly dead and murdered ( likely by the same culprit ) , and him ineffectual to help her in time . belike a alike brokenheartedness to the expiration of Mary , he whispers her name and leaves , powerless to do anything else .

Once you leave the room , head up the stairs to where the Rotating Cube Puzzle normally is , but now it ’s been brutally destroyed , and among the rubble is theGreat Knife , Pyramid Head ’s main weapon system .

Interact with the Great Knife and James will pry it loose , allowing you to maintain it , sort of . Drag it left toward theStrange Barrierand you ’ll now be able-bodied to pass through it . Drag the Great Knife all the way until you ’re completely through the roadblock with a ladder ahead of you . you’re able to now drop it and keep on ( sorry , you ca n’t keep it in your stock this time ) .

Trash glimpse of the past in Silent Hill 2 Remake

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Labyrinth - James' Grave and Eddie’s Reckoning

After climb the ladder , follow the hallway until you could rise back down another ladder , which leads you to a pocket-sized burial site country . you may salvage someShotgun Shellsand aHealth Drinkhere . Among the gravestones you ’ll find three that are of particular importance : Angela Orosco , Eddie Dombrowski , and James Sunderland .

Clearly having lost himself , Eddie claims the corpse in front of him has been following him the whole time , laughing and insulting him . He then accuses James of doing the same , and that Silent Hill called them both because they ’re " not like other people " . Determined to penalize James the same way , he squeeze him to the nub deep-freeze for a fight .

Grab theHealth Drinkson both sides of the room , make indisputable your gun are reloaded , and then follow Eddie through the same door .

Director’s Room in Silent Hill 2 Remake

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Labyrinth - How to beat Eddie

Make your way into the freezer and Eddie will officially charter you in a fight , and you ’ll require to annul getting shot by him as much as potential because even just one stab from his accelerator hurtsa mint .

Use the hang sacks of meat for cover as Eddie band around for sneak attacks . Do your best to keep him in your sights , or at least a sensation of where he is , at all times . There will be some extraShotgun Shellsscattered around the walls of the room .

Shoot him enough times and he ’ll germinate a gas pipe that occupy the room with fog , making it harder to spot where he is . Do your best to keep your back to a bulwark while waiting for him to draw near . After a few more shot , the conveyors of meat will pop to go around , and you ’ll ask to be wary of being caught in the open .

Mannequin arm at Director’s Office in Silent Hill 2 Remake

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Be extra vigilant as Eddie will get more strong-growing now with more gunshot and will essay to mouse behind you for a pistol lash . Keep damaging him as much as possible and shortly he ’ll succumb to his wounds and collapse , dead .

There ’s nothing exit to do , so find the black doubled doorway and open them to regain your way out . Go through one more door , and you ’ll find yourself somehow back outside at the edge of Toluca Lake .

How to use the Boat to cross Toluca Lake

With all that James has experienced so far , it ’s now time to go to the one other " special place " Mary could be , which is theLakeview Hotel . To get there though , you ’ll need to get across Toluca Lake , think you ’ll need a sauceboat of some variety . take the air down the pier after using theRed Save Pointand a minuscule rowboat will be waiting for you .

After James climb in and start up rowing , you ’ll shortly need to take over yourself . you could control both oars separately ( to turn if you slue off - course ) with the appropriate controls or together at the same metre to row straight .

To get theScourge of Toluca Lake prize / achievment , simply unwarranted in the boat for 10 minutes before you row your way to the Lakeview Hotel .

Shotgun in Silent Hill 2 Remake

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Your destination is to follow the light in the distance , which is come from Lakeview Hotel . As you get close , the light will mature heavy and brighter , so follow it until James reaches the wharf in front of the hotel .

Silent Hill 2 Remake Lakeview Hotel Walkthrough

Lakeview Hotel - Garden Entrance

After another abbreviated cutscene , you ’ll discover yourself at the Lakeview wharf . Go immediately to your right where you should spot theLakeview Hotel Garden Mapposted on a wall . Take it to get a feel at where you are , which is the monumental front entrance to the hotel .

If you ’re playing New Game Plus and want to get the UFO ending , you should hear the UFO audio discriminative stimulus as you approach the map . Inspect your Blue Gem once again until it sparkles .

For now , head up the primal step and compass north in the counsel of the garden area . Go up the next readiness of stairs and head left to find someHandgun Ammoin a gazebo . Now run to the far right side and on a small-scale work bench will be theRotten Apple . Take it and make your elbow room up the east side of the garden . Inside the Fish Fountain , you ’ll retrieve aGlimpse of the Pastin the form of a broken music box .

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There ’s nothing else of note outdoors for now , so direct to the hotel ’s entrance where you ’ll hear a pianissimo being played inside .

Lakeview Hotel (Floor 1) - Check-In, the Music Box, and Cafe Toluca

Go through the double doors and point right to collect theLakeview Hotel 1F-3F Map , which also shows a map for the Venus Tears Bar in the Basement . Now , circulate around to the front of the antechamber , where you ’ll see a large and ornateMusic Box(seen above ) that requires a special samara to open it .

Backtrack a bit and go inside theCheck - In Roomon the right to find aRed Save Point , a keyring that bear both theRoom 312 Keyand theOrnamental Key , and theReceptionist Memothat observe the videotape James and Mary leave now being kept in theEmployee Section of the first floor .

Go check out the far right side of the lobby for someHandgun Ammoand headway intoCafe Toluca . Grab aHealth Drinkfrom one of the tables , then go behind the bar to get hold theRoom 102 Keyat the far ending . Go around the corner to find a breakable spot in the bulwark , letting you through to the Lost and Found Room . There you ’ll discover moreHandgun Ammoand theLost and Found Note .

Marked Bracelet in Silent Hill 2 Remake

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If you ’re playing New Game Plus and want to get the Rebirth ending , the Lost Memories book is found in here as well .

Go back to the Music Box machine and use theOrnamental Keyto open it . Inside you ’ll see thatthree figurinesare required to play the medicine reels . For now , head down the left side of the third house and through the candid door on the left , where the forte-piano tunes are coming from .

Laura’s Truth About Mary

While attend around in theLake Shore Restaurant , James gets startled by Laura blot out near the forte-piano . The two of them sing about Mary and how they both require to happen her for very interchangeable reasons . In a letter from Mary turn to to Laura , it ’s revealed that Mary cared profoundly for her and even hint at borrowing , if thing had been different and she was n’t sick .

After James read the letter which ends with Mary wishing Laura a happy eighth natal day , he asks her how sometime she is . Laura reveals that she turned eight " last week " . That would stand for that James ' timeline of events has wholly crumbled , as Mary did n’t die three years ago after all , or even last yr . If that letter is literal , then Mary died only day ago .

Before James realizes that , however , Laura read that there was a 2nd letter for James . She pass on the gasbag to him , but somehow it ’s empty . For now , she runs off to look for it .

Typewriter glimpse of the past in Silent Hill 2 Remake

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Lakeview Hotel (Floor 1) - The Sunrise Wing Key

After leaving the Restaurant , play along Laura to the hotel room on theeast side of the trading floor . As presently as you go through the living room doors , however , you ’ll see that freak are consist in the halls . Deal with the unity in your way and check the small storage locker outside Room 101 for someHandgun Ammo . There ’s nothing of notation in that room , so go toRoom 102 .

employ the key to get in , and inside you ’ll find a decent treasure trove of useful items , including aSyringe , Health Drink , Shotgun Ammo , andRifle Ammo .

leave behind the room , and right across from the door , there’sa crawlspace that lead into Room 103 . Slip through and grab theHealth Drinkfrom the bedside board before heading out to the terrace . To the right , you ’ll notice that you may go all the fashion across to the other side . Every other room along the fashion is operate from the terrace side , except forRoom 106at the very end .

Moldy Lithograph in Silent Hill 2 Remake

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Go inside and tally the bedside table for someHandgun Ammo , then go out into the hallway . A match of Mannequins will ambush you in the dark , so take aid of them first . Go checkRoom 104 , the only other accessible room on that side for the"aftermath … " Strange Photoand someRifle Ammo .

way 107at the far south end requires a key to get in , so for now check theUtility Roomnearby . Inside there ’s someHandgun Ammoand theSunrise Wing Key , which unlocks an country of the 2d story . later on , go unlock the door nearby that precede back to the front entrance area , if you want .

For now , make your mode back to the lobby and up to the hotel ’s second base .

Laura runs away in Silent Hill 2 Remake

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Lakeview Hotel (Floor 2) - Sunrise Wing, a Ripe Apple, and Room 202 Key

Upon attain the second trading floor , you ’ll detect that the west half of the floor is locked off . So for now , go to the eastern United States side , which fall out to be theSunrise Wingwhere you may use the key you just flummox . Head inside and observe out for more endearing spider Mannequins cower the rampart and ceiling .

Before you investigate the Reading Room , duck into theCloakroomon your left wing , which gift you access to theHallroom next doorway . Go in there and snap up theRoom 202 Keyfrom a sofa on the left side , then deal with a couplet of Mannequins to get to the back of the room where you ’ll get theRipe Apple(yum ) .

The terrace is accessible and leads to the west side of the floor , but have got off on that for now .

Filthy Bracelet in Silent Hill 2 Remake

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Reading Room Book Puzzle

Now head into theReading Roomon your right , which James has mark on the single-valued function . Inside will be aRed Save Pointalong with four books you’re able to beak up , including :

You ’ll require toplace these books in the right spots on the nearby bookshelfwith a bronze allegory commemorate with two spears . discover that the pricker of each book has a different amber symbol , including anEagle , Angel , Lion , and a Bull .

Next , look at the huge picture on the paired paries , and you ’ll discover that it contains all of the aforementioned symbol as painted subjects . Two are in the background signal while the other two are in the foreground . Based on that , the books ask to go on the shelf in the undermentioned order :

1F Inner Ward Key in Silent Hill 2 Remake

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Briefcase Code and Employee Elevator Key

Once done , the bookshelf will skid back to reveal a secret elbow room that also connects to Room 205 . Go at bottom where you ’ll find a series ofPhotos ( # 1 - 3)in the room along with aBriefcasethat requires a alphabetic character - free-base combining to open .

Normally , to figure out the code you would need to replace the broken wanton bulb in the nearby Vanity Mirror with a newfangled one . To do that you need to find the Paint Can ( Room 318 ) , the Can Opener ( go down Holy Scripture in Lake Shore Restaurant ) , and the new Lightbulb ( locked bequeath side of Garden region ; apply Boltcutters to access ) .

However , if you ’d rather save prison term , the correct combining ( Standard Difficulty ) is"DEED DONE " . So input " human activity " on the left compounding lock and " DONE " on the right one . Inside the Briefcase will be theEmployee Elevator Key .

Green pipe in Silent Hill 2 Remake

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Up top , only Room 209 is accessible but has nothing valuable ( only a Mannequin to jumpscare you ) . manoeuvre south and intoRoom 206 , where you may use a crawl space to enter207and arrogate someRifle Ammo . Double back out to the G. Stanley Hall andRoom 204will have aHealth DrinkandHandgun Ammofor the taking .

Room 202 - Mirror Puzzle and Snow White Figurine

Finally , go toRoom 202and utilise the key you got to enter . Inside you ’ll find an baleful elbow room with a small mesa and a disk on top of it . On the paries behind it is a impoverished mirror with Word inside written in profligate . “Mirror , Mirror , on the wall , Who ’s the sweetest of them all , Peel away the shiny skin , See the rotting material body within . "

On the trading floor beneath the mirror arefive broken shards . Asixth one can be found in the bedroomon the opposite side ; take hold of it before you start the teaser . When quick , you first need to place either theRipe AppleorRotten Appleon the platter . For the sake of completing the puzzle , your choice does n’t matter .

Choosing the Ripe Apple work the " Maria " terminate , while choosing the Rotten Apple influences the " Leave " stop .

Brookhaven Hospital pool in Silent Hill 2 Remake

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Next , you ’ll be required toplace each of the broken shards on the floor back into the mirror in the correct speckle . The last one will be the one you take from the sleeping accommodation .

Once done , the mirror will straighten out and you ’ll then require to head toRoom 201next room access to claim your reward , theSnow White Figurine .

Lakeview Hotel (Floor 2) - Sunset Wing

Now make your way back through all of the wanderer Mannequins to theCloakroom , and rationalise through theHallroom to the extended terrace outside . Use it to reach theNurse ’s Officeon the left over side of the story , where you ’ll line up a Bubble Nurse and a medical record sit around on a desk with the initial " M.S.S " . Mary ’s perhaps ?

Go out to the hall and unlock the three-fold door to your left to make the Sunset Wing on the west side accessible . Go straight and around the recess to get someShotgun Shellsfrom a drawer . Bypass theEmployee Elevator Roomfor now ( for a specific rationality ) and research the rest of the elbow room on the trading floor first .

take note that the third floor is accessible from this side . Grab someShotgun Shellsfrom the drawer near Room 214 . Go straight up the hall to the window at the far north goal , where a Mannequin will be hiding and someRifle Ammoon a table . Double back and turn in good order to find moreRifle Ammoat the remnant of that hall .

Medical Tube in Silent Hill 2 Remake

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InsideRoom 212you’ll find anotherGlimpse of the Pastin an heart-to-heart briefcase . Leave and now head up to the third floor .

Lakeview Hotel (Floor 3) - Conference Room and Boltcutters

Go up the stairs to the third floor and first head into theConference Roomin front of you . Go across the way and pick up theCleaning Staff Note WithRoom 107 Keyoff the hearth . Now interact with the fireplace itself , and you ’ll noticeone of the Music Box Figurines is stuck inside it . You ’ll need something to unlock the fireplace first .

For now , run back out into the hallway , and you ’ll notice double doors lock by an iron logic gate . If you approach it , Mary ’s voice will suddenly scream for James , surprising him . You ’ll necessitate a key to entree that part of the trading floor , however . For now , go check into theUtility Roomaround the corner , where you ’ll findHandgun Ammo , Shotgun Ammo , and a set ofBoltcutters(used to unlock the extraneous Garden ’s left over side ) .

Double back around the hall to where you see a smart red ' Exit ' sign . This will take you outside and down a stairwell(grab the ammunition from the table on the way down)to the 2d trading floor , into thesoutheast corneryou could n’t access before .

Medical Tube and Needle combined in Silent Hill 2 Remake

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Lakeview Hotel (Floor 2 and 1) - Bird Room, Room 107, and the Fireplace Key

First go intoRoom 215 , where you ’ll find a breakable rampart that will take you to214 . Unlock the door in there , and you now have a handy crosscut to the other side of the Sunset Wing .

Now double back toRoom 217 , a way full of bird John Milton Cage Jr. where the terrace door will blow unresolved , making another path for you . catch the ammo from the suitcase on the bed and go look outside , where you ’ll see another red book lying on the chalk ceiling across the way . utilise your Handgun to shoot the crack glass home plate underneath it , so it fall into theLake Shore Restaurantbelow .

Use your new shortcut and head all the way back down to the first trading floor and to the eatery , where the book will be lie on top of a box . Interact with it , and it will open to uncover theCan Opener(for the Paint Can , if you ’re uncovering the briefcase computer code yourself ) . Take it and then head toRoom 107 , now that you have the key for it .

Maintenance Key in Silent Hill 2 Remake

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Unlock it and go inside . First , pick up theCleaning Staff Note # 3from the nearby table , then aHealth Drinkfrom the can , and then channelize alfresco to the terrace domain .

sour out that this guide to theeast side of the Garden areathat you could n’t access ab initio . GrabShotgun Shellsfrom the table near the threshold then begin explore the area . consider with the monsters patrolling the grounds and make your way to the summerhouse in the back corner . Inspect the upset cleansing pail and you ’ll get theFireplace Key .

Now you may head back up to the third floor to put that key to practiced employment .

Pool pump door in Silent Hill 2 Remake

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Lakeview Hotel (Floor 3) - Cinderella Figurine and Red Paint

Make your elbow room back up to the third floor of the hotel ( observe that some wall and window are starting to shrivel ) and go into theConference Room . Run over to the fireplace and employ theFireplace Keyto unlock it and call back theCinderella Figurine .

A cutscene follow that shows a hugeMandarinenemy bristle through the side of the way and round James . While it may look like it at first , this is n’t a boss battle . Just unload someShotgun Shells(or whatever you have ) into it until it dies .

Go into the side way the monster came from and catch aHealth Drinkandammofrom the phone table , then rick your care to the shelf ahead . Push it out of the way to unwrap a breakable rampart . stone-broke through it to get intoRoom 317 . The wall behind you will collapse , so the only way forrad is outside .

Eye in the pool in Silent Hill 2 Remake

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Hop across the crushed fence to the terrace ofRoom 318and go inside to see what seem like a ruinous fix of blood on every Earth’s surface , but it wrench out to be red paint . There ’s an unopenedPaint Canfor you to lay claim , and you could combine it with theCan Openerto open it . You just need aLightbulbto dip in the blusher itself , which is at the Pisces statue in the Garden area .

you could take all those items back to Room 205 behind the Reading Room and habituate them on the Vanity Mirror to reveal the aforementioned code .

Lakeview Hotel (Floor 2 and 1) - Employee Section and Break Room Safe

Once you ’ve taken care of everything mentioned up to this point , it ’s now time to head back to theEmployee Elevator Roomon the second level . If you attempt to go into the elevator at once , you ’ll notice a loud alarm go off , intend there ’s too much weight present .

In other words , you ’re going to need to offload everything you ’re take . Your weapon , your healing item , your flashlight , your central items , everything .

Use theRed Save Pointinside , and then interact with the nearby cabinet . Inside , you ’ll see containers for each case of token you ’re transport . Start ditch everything you have into them , however , you ’re strangely admit to keepyour exposure of Mary , her letter(which if you look is now queerly blank),her handkerchief , and Angela ’s Knife .

Bloodstained Bracelet in Silent Hill 2 Remake

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Now you’re able to enter the elevator and take it to thefirst base , the only place you’re able to go . Be forewarned , there areMandarinspatrolling these country , and you will need to do your best to sneak around and avoid them since you have no means of kill them . If you take the air quietly and keep your distance , they wo n’t detect you .

Jump into theBreak Roomacross the hall in front of you first , and catch themap for the Employee Sectionof the hotel(since you had to leave alone your other function behind ) . Now go to theBreak Room Safeon the other side of the room .

The good want a computer keyboard codification to unlock it , and normally to figure it out you would need to clear theGem Box Puzzlelocated in theManager ’s Officeand chance all of the gems around the floor to do so .

Director’s Room Storage Key in Silent Hill 2 Remake

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However , since this area is especially grave , we have the code for you to help salve both time and your health . The correct computer code for the Break Room Safe is 7414.Inside you ’ll find theVideo TapeandBasement Key , which will countenance you to go to the Basement level of the Employee Section .

Tiptoe past the Mandarins and unlock the door to the stairwell that will take you down there .

Lakeview Hotel (Employee Basement) - Little Mermaid Figurine, Venus Tears Bar Key

Upon extend to the Basement tier , check your map and cautiously make your manner in the south to theMaintenance Roomfirst , avoiding the one patrolling Mandarin as you go . Once there , beak up the bluePump Valvesitting on a board .

conk the room via the gap in the wall to save yourself metre on the Mandarin ’s patrol route ( we recommend dock it and then shortcutting up the centre once it ’s passed back around ) and now head for theLiquor Storage Room .

Go in spite of appearance , slide through another gap in the paries on the leftover side ( wait for the Mandarin to glide by before you do ) , and use the Pump Valve to cut off pressure from a nearby steam valve that ’s blocking access to theBoiler Room . Once done , go into the Boiler Room and grab theVenus Tears Bar Keyhanging on a pipe by the boiler .

Director’s Storage Room Key in Silent Hill 2 Remake

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exit the way and snaffle yourPump Valvebecause you ’ll need it one more time . Use the key to unlock the door to your left field to theVenus Tears Bar Kitchenand go in . There will be one more upchuck steam pipe that you need to depressurize , so use the Pump Valve nearby to do so .

Go through the next door to the taproom itself , where you ’ll find a broken jukebox underneath a shattered marine museum that ’s inundate the room . Grab the"Better leave … " Strange Photobehind the bar , then go over and pick up theLittle Mermaid Figurineoff the base , then utilise theRed Save Pointnearby .

Leave the Venus Tears Bar through the front entrance and now make your way back up to the second floor to quicklyreclaim your items from the Employee Elevator Room . Once that ’s done , steer back down to the first floor where theMusic Boxis , now that you have everything you need .

Safe Button in Silent Hill 2 Remake

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Lakeview Hotel (Floor 1) - Music Box Puzzle and 3F Corridor Key

Approach the Music Box and look inside to place the three statuette you ’ve collect in their respective spot . Your goal is to send those figurines along the right track etched into the disc to their correct doors .

To do that , you need to revolve the discs inside the simple machine until they shape the correct paths to the right threshold . The solution for all three figurines is :

Once you ’ve aligned the path , crusade the push button at the bottom right and the automobile will prepare the chronological sequence . However , there ’s one more measure to complete .

Brookhaven Hospital book puzzle in Silent Hill 2 Remake

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you’re able to now watch the poems for the several princess on the facade of the motorcar , and there is a key above each passage ( seen below ) . Your destination here is to change by reversal each headstone the correct number of fourth dimension , harmonise to the number mentioned in each passage .

For Snow White , turn her key seven time . For Little Mermaid , turn her key five times . Finally , for Cinderella , turn her key one time .

Once you do , a familiar tune will run for James and he ’ll receive the3F Corridor Key . This will unlock the gate hallway on the third storey , where you heard Mary ’s voice .

Director’s Safe in Silent Hill 2 Remake

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It ’s now time to face the music , literally ?

Lakeview Hotel (Floor 3) - Room 312

Go all the way up to the third storey and use the3F Corridor Keyon the gate . Go down the hall to the last room on the right hand and practice theRoom 312 Keyto enter .

As you ’ll recall , this is the room where James and Mary delay during their last visit to Silent Hill . Despite his presumptuousness , Mary does n’t seem to be here either , but there ’s a TV with a videocassette recorder for your consumption . Go over and put theVideo Tapeyou got from the Basement inside the VCR .

During the cutscene , the mag tape begins with the terminal moments of their sojourn to the town , and Mary asking James to bring them back one day . At one item she cough , and the tape recording devolves into a pile of static and unstable images . However , among them a episode play of James approaching Mary in her bed and short suffocate her with a pillow , revealing that he actually defeat her .

Director’s Safe combination in Silent Hill 2 Remake

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James sits in silence , at last faced with the actual the true that he ’s subconsciously denied this entire clip , to the point of believing Mary was stagnant for three years yet really still active ( in fact it was only days , thanks to Laura ’s information ) .

After an emotional scene with Laura , the room transforms , though not into the usual rendering of the Otherworld . or else , everything in the elbow room is burnt and drenched in body of water , as if in the aftermath of a fire . Mary ’s articulation suddenly calls out to James on his radio receiver .

Once you have ascendence , will the elbow room .

Rooftop Key in Silent Hill 2 Remake

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Lakeview Hotel (Otherworld) - Make it to the Elevator

With the accuracy now known , the rest of the hotel appears to also be burnt , soaked , and fall apart . Go intoRoom 314and grabHandgun Ammofrom the bedside tabular array , then go into the lav and through the wall gap to the hall . There ’s moreHandgun Ammoinside a mesa drawer to your right wing .

Also , be cognisant that there are NO monsters in Lakeview ’s Otherworld , so you’re able to trip freely without stimulate to occupy .

The only manner forth is to the south down the anteroom , so head that way and duck through the debris . You ’ll notice there ’s a eminent crawlspace to your left as you perish . Go down the Marguerite Radclyffe Hall and to the left wing where there ’s a pushcart for you to apply . front crawl into the room in the lead first where there ’s an minatory message scratch on the wall and aSyringeon a board .

Brookhaven Rooftop glimpse of the past in Silent Hill 2 Remake

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Take the go-cart down the hall to the crawlspace , but it rapidly collapse through the floor , ruin that plan . or else , start down the hole that ’s been made , bringing you to the second floor . Go down the hall and grab aHealth DrinkfromRoom 207before going into the nearbyRestroom .

Use it to cross over into theReading Room , and you ’ll find aGlimpse of the Past(seen above ) sit on a nearby couch . Use theRed Save Pointthen leave the room through the double doors . Go across to the Cloakroom and into the Hall . In the back unexpended corner , you ’ll see the litElevatorthrough a kettle of fish in the rampart , which you need to get to .

Lakeview Hotel (Otherworld) - Angela’s End and a Final Judgment

Once you exit the elevator , make your way through the flood to theVenus Tears Bar . Use theRed Save Pointbehind the ginmill and then head through the kitchen area and then toLiquor Storage . catch theRifle Ammothat ’s in there and then practice the gamey crawl space in the wall beside the locked door to get out .

Ahead of you will be a threshold that ’s glow strangely vivid from the other side . Head over and go inside , where a cutscene will run with Angela standing on a igneous stairwell .

This serves as Angela ’s final farewell as she move up the stairs , her circumstances unknown but hinted . James leave to continue on .

Pyramid Head at Brookhaven Hospital in Silent Hill 2 Remake

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Make your agency through the quietus of the Basement , where you ’ll notice there are now some devil butthey will not attack James . They ’re wholly passive , so just leave them be andsave your ammunition . Go into the Manager ’s Office , cross into the TV Room , and follow a hall that leads off the map .

Continue until you derive across a set ofnine Red Save Points . The game plainly insists that you save here , so do so . With that , take a deep breathing time and go through the double doors in front .

Inside is a on the face of it dark and empty room , but abruptly Mary … or rather , Maria ’s vox yells for James . Once again she ’s " alive " but book wrapped now by two Pyramid Heads . Despite James ' pleas , they proceed to stab Maria dead once again , and he yells in frustration .

Padded Room glimpse of the past in Silent Hill 2 Remake

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He ultimately makes his confession of needing Maria , an alluring apparition of his deceased wife , to soothe his pain and at the same time punish him for what he ’s done . That punishment has clearly been dealt , and James declares , " I do n’t necessitate you anymore " , likely referring to both Maria and Pyramid Head .

With that , they both approach James with spears in hand , ready to essay that contract .

How to beat Pyramid Head

As soon as James say , " I ’m ready " , the battle begin . Both Pyramid Heads will quickly advance toward you with their spears , and your goal here is to share as much wrong as potential to both of them . You ’ll require every bullet you ’ve produce , and if you need more , there are plenty of ammo boxes and Health Drinks scattered around the room .

Starting with theHunting Rifleis optimal , as it has the salutary scope with the most damage dealt . After that , you caninterchange between the Handgun and Shotgun as ask . Keep your distance as they ’ll both attempt various lunge and stabbing attacks with their spears . Kite them around the room while unloading as many shots as potential , and eventually , a cutscene will trigger .

Both Pyramid Heads will go to the centre of the room and ceremoniously spike themselves with their own shaft . Their judgment has been made , so their presence is no longer involve .

Laura in Silent Hill 2 Remake

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come on them and take theScarlet EggandRust - colored Eggfrom their hands . apply these to unlock the doorway that moderate out .

The " testis door " you prefer to take the air through can affect the ending . If you take the Scarlet Egg , it can influence the " Maria " terminate . The Rust - Colored Egg will regulate the " In Water " terminate .

You ’ll arrive back outside on a metal walkway , where there are several more ammo cartridge to foot up , along with a Syringe and the"SHAPE FORCES THE judgement " Strange Photoat the back right quoin .

Flesh Lips boss fight in Silent Hill 2 Remake

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Reload all your weapon , top off your health , and head all the way up the step until you strain the top of the edifice . From here , a cutscene with Mary will dally that ’s influenced by your decisions up to that point in the plot . How you treated Maria , whether you looked at certain items often , whether you preserve your health high-pitched or dispirited , etc . They will all affect the subsequent ending as well .

How to beat Mary and Ending

Once Mary ( or Maria ) succumbs to her turmoil and transform into a atrocious version of herself , you ’ll be forced to fight her to ultimately convey peace or at least some sort of conclusiveness .

Like the Flesh Lips hirer much in the beginning in the plot , she ’ll be incase in a float cage , and you ’ll need to keep your distance and deal damage , preferably with either yourHunting Rifle or Handgun . She also uses flocks of moths to furrow and treat ranged damage to James , while also using a tentacle appendage to manage brutal stabbing attacks .

Once you handle enough damage , the John Milton Cage Jr. surrounding Mary will morph into something akin to a wanderer , also alike to Flesh Lips ' 2d flesh . She ’ll force James down into a dingy passage surface area right underneath the alloy platform , and you ’ll demand to do harm whenever she appears from above .

Flesh Lips boss in Silent Hill 2 Remake

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The last phase angle of the fight will collapse the intact area , and you ’ll need to keep shoot while dodging her charge and golf shot attack with her metal " leg " . Her attacks hit hard , so be certain to continue crown off as much as potential . This is the terminal boss of the biz , so make utilization of everything you have .

Eventually , her John Cage will collapse , leaving her unable to move and maunder James ' name . Go over and spud one last time to end the fight .

Afterward , your designate ending will flirt out , again count on your actions up to now . extolment !

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Silent Hill 2 Remake Walkthrough - All Achievements/Trophies

Below we ’ve list all 43 unlockable achievements / trophies in Silent Hill 2 Remake , including 31 hidden ones . Unlocking all of them will require multiple playthroughs .

All Silent Hill 2 Remake Endings (Walkthrough)

There are a total ofeight potential endingsin Silent Hill 2 Remake , and each has its own requirements to be unlatched . Only three specific endings ( " will " , " Maria " , and " In Water " ) can be hold during your first playthrough , while the rest can be unlock during New Game Plus .

Ending 1 - Leave

This is the " Best " ending for Silent Hill 2 Remake , as the story terminate with James leaving Silent Hill with Laura in towage , having received pardon from Mary and realizing that he ’s permit to move on . He and Laura leave Silent Hill together , and it ’s assumed that James adopts her as his girl , since Mary was n’t able to .

requirement for this termination :

get under one’s skin this ending also unlock the’Making Peace ' accomplishment .

Lock box in Silent Hill 2 Remake

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Ending 2 - Maria

This is the designated " Bad " ending , as James alternatively pass on Silent Hill with Maria , having choose her over Mary . At one point , Maria let out a coughing fit and James pretend get at , differentiate her to do something about it . He ’s discover nothing from his journeying and Maria is likely doomed to succumb to the same illness that took Mary , the bike commence all over again .

Getting this ending also unlocks the’Vicious Circle ' achievement .

Ending 3 - In Water

Debatably another " spoiled " ending , this is utterly the most tragic ending in Silent Hill 2 Remake . After everything , James finds himself ineffectual to move on from Mary ’s expiry and confess that he simply ca n’t live without her in his life . James drives his car into the depths of Toluca Lake in an attempt to reunite with Mary in death .

have this ending also unlock the’Only Way Out ' achievement .

Ending 4 - Rebirth

In this end , after obtaining all the necessary ritual items James lead Mary ’s body and rows out to the island in the heart of Toluca Lake , where an erstwhile Christian church is locate . While its history is enshroud in mystery , James is determined to revive Mary using a unusual ritual there , and we never bang if it in reality works .

Getting this ending also unlocks the’Defy Even last ' achievement .

Ending 5 - Dog

This is one of the biz ’s two comical conclusion , and plausibly its most ill-famed . It has James open up a room access at the Lakeview Hotel to reveal a Shiba Inu dog name Mira sitting at a crowing reckoner console , controlling everything that ’s hap in Silent Hill up to that point .

Getting this terminate also unlock the’The Goodest Boi ' achievement .

Ending 6 - UFO

The second funny ending , award as a silent film sequence , also takes position at the Lakeview Hotel and sees extraterrestrial in reality chitchat James along with a uproarious cameo of a character from the original game .

Getting this ending also unlock the’Tinfoil Hat ' achievement .

Ending 7 - Stillness

This is the first of two new endings added in Silent Hill 2 Remake , and it acts as a sort of enlargement of the " In Water " ending . As James carry that he merely ca n’t live without Mary , in this version she appears next to him in the car , soothing him with her touch and phonation .

James postulate if she ’ll hold off for him , and Mary insist that she ’s " always been waitress for him " . The scene ends there , likely meaning that James choose to subsist or else .

Ending 8 - Bliss

This is the second of two new endings sum in Silent Hill 2 Remake , and it basically deliver the tape shot in the Lakeview Hotel much other than . Instead of the tape showing Mary ’s visible symptoms of sickness and her dying , James stays behind the camera in their hotel way and finally puts it down as they continue pack . He promises to bestow her back to Silent Hill , and the tape finish .

In the nowadays , James is no longer sitting in the professorship , ostensibly gone . It alludes that because of the change in upshot on the taping , Mary was never unbalanced and thus was never toss off , meaning that the events of Silent Hill 2 , at least for James , never encounter .

Be certain to assure out all of our latest play guide and word for the Silent Hill franchise here at Pro Game Guides , such asSilent Hill the Short Message walkthrough .

Mannequin puzzle in Silent Hill 2 Remake

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Instrument of Force in Silent Hill 2 Remake

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Ladder in Silent Hill 2 Remake

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Key of Bliss in Silent Hill 2 Remake

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Key of Bliss in Silent Hill 2 Remake

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Mannequin in Silent Hill 2 Remake

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Lapis Eye Key in Silent Hill 2 Remake

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Safe box in Silent Hill 2 Remake

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James and Lady of the Door in Silent Hill 2 Remake

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-1 Elevator Button in Silent Hill 2 Remake

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Lady of the Door in Silent Hill 2 Remake

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Lady of the Door puzzle in Silent Hill 2 Remake

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Trick or Treat game in Silent Hill 2 Remake

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Wall crack to Boiler Room in Silent Hill 2 Remake

Copper Ring location in Silent Hill 2 Remake

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Copper Ring in Silent Hill 2 Remake

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Maria and James in Silent Hill 2 Remake

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Director’s Lounge Fridge in Silent Hill 2 Remake

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Maria with the Lead Ring in Silent Hill 2 Remake

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Lead Ring in Silent Hill 2 Remake

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Trick or Treat box in Silent Hill 2 Remake

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Trick or Treat chest in Silent Hill 2 Remake

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James and Maria in Silent Hill 2 Remake

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Pyramid Head in Brookhaven Hospital in Silent Hill 2 Remake

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James in an elevator in Silent Hill 2 Remake

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Hospital Entrance Key location in Silent Hill 2 Remake

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Hospital Entrance Key in Silent Hill 2 Remake

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Ambulance in Silent Hill 2 Remake

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Lakeside Diner in Silent Hill 2 Remake

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James at a gate in Silent Hill 2 Remake

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Neely’s Bar in Silent Hill 2 Remake

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James and the jukebox in Silent Hill 2 Remake

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Glimpse of the Past in Silent Hill 2 Remake

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James answers phone in Silent Hill 2 Remake

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Wrench location in Silent Hill 2 Remake

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Wrench in Silent Hill 2 Remake

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James and Angela in Silent Hill 2 Remake

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Historical Society Key in Silent Hill 2 Remake

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Historical Society building in Silent Hill 2 Remake

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Pyramid Head portrait in Silent Hill 2 Remake

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Toluca Prison in Silent Hill 2 Remake

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Hole in Toluca Prison in Silent Hill 2 Remake

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Spiral Writing Key in Silent Hill 2 Remake

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Bug Room keypad in Silent Hill 2 Remake

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Eddie in Toluca Prison in Silent Hill 2 Remake

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Tablet glimpse of the past in Silent Hill 2 Remake

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Hunting Rifle in a cabinet in Silent Hill 2 Remake

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The Heaviest Weight in Silent Hill 2 Remake

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Cell Block A and B in Silent Hill 2 Remake

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Toluca Prison scale puzzle in Silent Hill 2 Remake

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Scale puzzle in Silent Hill 2 Remake

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Serpent Door in Silent Hill 2 Remake

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Witness Room in Silent Hill 2 Remake

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Electric Chair control panel in Silent Hill 2 Remake

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Medium Weight location in Silent Hill 2 Remake

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Cell E1 at Toluca Prison in Silent Hill 2 Remake

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Armory Key location in Silent Hill 2 Remake

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Armory Key in Silent Hill 2 Remake

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Block D Key in Silent Hill 2 Remake

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Shiv Key location in Silent Hill 2 Remake

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Shiv Key in Silent Hill 2 Remake

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Crawlspace in Cell C4 in Silent Hill 2 Remake

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Toluca Prison Shower hole in Silent Hill 2 Remake

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Heavy Weight in Silent Hill 2 Remake

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Glimpse of the Past in the Shower Room in Silent Hill 2 Remake

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Eyeless Boar door in Silent Hill 2 Remake

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Break Room in Silent Hill 2 Remake

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Key in Silent Hill 2 Remake

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Horseshoe and wax glimpse of the past in Silent Hill 2 Remake

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Warden’s Office Typewriter in Silent Hill 2 Remake

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Warden’s Office Typewriter in Silent Hill 2 Remake

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Wingless Dove Door in Silent Hill 2 Remake

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Cell panel in Silent Hill 2 Remake

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Lightest Weight location in Silent Hill 2 Remake

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The Lightest Weight in Silent Hill 2 Remake

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Toluca Prison Yard in Silent Hill 2 Remake

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Gallows Puzzle in Silent Hill 2 Remake

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James with a noose in Silent Hill 2 Remake

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Door to Angela in Silent Hill 2 Remake

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Abstract Daddy in Silent Hill 2 Remake

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Static TV in Silent Hill 2 Remake

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Abstract Daddy fight in Silent Hill 2 Remake

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Abstract Daddy in Silent Hill 2 Remake

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Abstract Daddy in Silent Hill 2 Remake

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Angela in Silent Hill 2 Remake

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Maria in Silent Hill 2 Remake

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Maria humming Promise in Silent Hill 2 Remake

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Face Puzzle in Silent Hill 2 Remake

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Suspended Cage in Silent Hill 2 Remake

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Lighter Gas in Silent Hill 2 Remake

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Lighter Wick location in Silent Hill 2 Remake

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Iron Key in Silent Hill 2 Remake

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Broken Lighter in Silent Hill 2 Remake

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Desolate Area in Silent Hill 2 Remake

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Handcuffed Gate in Silent Hill 2 Remake

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Small Key in Silent Hill 2 Remake

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Pyramid Head in Silent Hill 2 Remake

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Wirecutter in Silent Hill 2 Remake

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Ruined Area in Silent Hill 2 Remake

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Ruined Area in Silent Hill 2 Remake

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Maria dead in Silent Hill 2 Remake

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Great Knife in Silent Hill 2 Remake

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James gravestone in Silent Hill 2 Remake

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Eddie in Silent Hill 2 Remake

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Eddie boss fight in Silent Hill 2 Remake

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Boat at Toluca Lake in Silent Hill 2 Remake

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James in a boat in Silent Hill 2 Remake

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Lakeview Hotel Garden map in Silent Hill 2 Remake

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Polyphone in Silent Hill 2 Remake

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Cafe Toluca in Silent Hill 2 Remake

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Laura at Lakeside Hotel in Silent Hill 2 Remake

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First floor patio of Lakeview Hotel in Silent Hill 2 Remake

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Sunrise Wing Key in Silent Hill 2 Remake

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Sunrise Wing sign in Silent Hill 2 Remake

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Lakeview Hotel painting in Silent Hill 2 Remake

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Lakeview Hotel briefcase in Silent Hill 2 Remake

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Mirror Puzzle in Silent Hill 2 Remake

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Glimpse of the Past at Lakeview Hotel in Silent Hill 2 Remake

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Room 107 Key in Silent Hill 2 Remake

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Boltcutters in Silent Hill 2 Remake

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Lakeview Hotel Room 217 in Silent Hill 2 Remake

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Lakeview East Garden area in Silent Hill 2 Remake

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Fireplace Key in Silent Hill 2 Remake

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Cinderella Figure in Silent Hill 2 Remake

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Red Paint in Silent Hill 2 Remake

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Lakeview Hotel employee elevator in Silent Hill 2 Remake

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Video Tape and Basement Key in Silent Hill 2 Remake

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Blue Pump Valve in Silent Hill 2 Remake

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Venus Tears Bar Kitchen in Silent Hill 2 Remake

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Little Mermaid Figurine in Silent Hill 2 Remake

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Music Box Puzzle in Silent Hill 2 Remake

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Music Box poems in Silent Hill 2 Remake

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Room 312 in Silent Hill 2 Remake

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James in Room 312 in Silent Hill 2 Remake

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Burnt hotel in Silent Hill 2 Remake

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Tape recorder glimpse of the past in Silent Hill 2 Remake

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Liquor Storage in Silent Hill 2 Remake

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Angela on fire stairs in Silent Hill 2 Remake

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Nine Save Points in Silent Hill 2 Remake

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Two Pyramid Heads in Silent Hill 2 Remake

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Pyramid Head double boss fight in Silent Hill 2 Remake

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Pyramid Heads with eggs in Silent Hill 2 Remake

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James and Mary in Silent Hill 2 Remake

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Mary final boss in Silent Hill 2 Remake

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Leave ending in Silent Hill 2 Remake

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Maria ending in Silent Hill 2 Remake

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In Water ending Silent Hill 2 Remake

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Rebirth ending in Silent Hill 2 Remake

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Crimson Ceremony book in Silent Hill 2 Remake

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White Chrism in Silent Hill 2 Remake

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Obsidian Goblet location in Silent Hill 2 Remake

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Lost Memories book in Silent Hill 2 Remake

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Dog ending Silent HIll 2 Remake

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Broken Key Part location in Silent Hill 2 Remake

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Broken Key Part in Silent Hill 2 Remake

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Dog fence in Silent Hill 2 Remake

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Dog house in Silent Hill 2 Remake

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Dog Key in Silent Hill 2 Remake

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UFO ending in Silent Hill 2 Remake

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Blue Gem in Silent Hill 2 Remake

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Blue Gem in Silent Hill 2 Remake

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Stillness ending in Silent Hill 2 Remake

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Bliss ending in Silent Hill 2 Remake

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Safe in Pete’s Bowl-O-Rama in Silent Hill 2 Remake

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Rusted Key in Silent Hill 2 Remake

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Small Chest in Silent Hill 2 Remake

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White Claudia in Silent Hill 2 Remake

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