Something about bringing a sword to a gas fight …
In Rogue Waters , you play Captain Cutter , who has been return to the world of the living after 14 years . cutting tool plans to take down Blackbone , but he ’ll need a near work party behind him during raids to be able to accomplish this . If you ’re question who to hire from the Tavern in Rogue Waters or need a type build guide , I ’ve got all the entropy you need right on here .
Guide to building the best crew in Rogue Waters
During the early days of playing Rogue Waters , you may receive yourself expire a lot during foray . This take place for a brace of reasons - one , the game is designed to let you become flat without any aftermath ; two , you ’ll in all probability only have the standard crew members helping you out , rather than any specialists .
specialist can be charter from the Tavern when you ’re back at your ship after a raid . you could not hire them at any other prison term , and they only amount with their basic skills . As you go forward bust in Rogue Waters , your specialists will gain experience points and finally raze up . Once they level up , you ’ll be able to start working on a character build that suits your need .
However , before you work on character builds , you ’ll need to clean the best specialiser in Rogue Waters to join your crew .
Best specialists to hire in Rogue Waters
When you enter the Tavern from your participant base , you ’ll be greeted by three medical specialist . These modification after every foray , whether you live through the entireness of it or die . Each specialist be 250 Glass - Glass being the in - biz currency that replaces gold or other type of coins .
Underneath the specialist ’s name , you may see thethree class typesthat they fall into . Crimson Malikah , for example , is a Spearmaiden , and is also in the Heavy Arm and Fencer class . In - game , specialists are usually bear on to by the first class in their leaning . So Crimson is a Spearmaiden , Handsy is a Grappler , and Two - Barrel Jim is a Cook . There are also Backstabbers , such as Sally Brisk .
specializer in these classes will also have two other class attach to them - Heavy limb and Fencer are examples of these . you may have two Cooks with totally different second and third course , so it ’s of import to look at the class and not the portrait of the specialists ( because all main course of study types see the same ; so both of your Cooks will be twins , but may have different 2nd and third division ) .
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As your crews ' names can be change in Rogue Waters , it ’s undecipherable whether specialists ' names are randomize or not . As such , the tabular array below will coverall three classesa specialist can have so that you could retrieve the right specialist , even if they have a different name .
These are the best recruits to rent in Rogue Waters during the early secret plan :
How to create the best raiding party in Rogue Waters - Party composition
No matter what , you ’re die to wantat least one healerin your raiding party . If you do n’t have a healer yet and ca n’t afford to buy a specialist from the Tavern who has healing science , you’re able to swear on Captain Cutter for his heal ability . When you’re able to afford it , be sure to have at least two therapist , as I note in Captain Cutter ’s character build .
As well as a healer , you ’re function to want a specialist that has amelee skill . assassin are bang-up for this ; they cankill neighboring enemiesthat only have one or two HP left . I would also advise having at least one Noble who canuse a gun , though two is better than one once you have more specialist slots unlocked in your raid party .
Next , you ’ll require a Spearmaiden . Not only can theyreach across two spaces to stab an enemy , but they can also ignore through a space one of your own crew members is in without suffer them . If you have a work party member in the space between your Spearmaiden and an foeman , your Spearmaiden can still harm the enemy .
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Now , we look at Grapplers and Cooks . You ’ll need to mould on Grapplers a bit before they ’re more useful . Honestly , just pushing your enemies around does n’t do much good . When you intend about it , it ’s better to have another gang member hit an opposition with a sword and ping them into a solid part of the ship than it is to just have your Grappler hold them at the same smirch .
With that in psyche , conceive a Cook over a Grappler until you have enough experience degree on a Grappler to give them a acquirement that can cause damage . A Cook can immediately cause damage by attack command overhead , and anysquares of fire wo n’t trap thembecause they do n’t have to move forward into the spot the foe occupied .
Best party compositions in Rogue Waters
Here are some party typography you’re able to work with that account for suffer further upgrades - you’re able to add up to five specialists to your raid party , but each one requires aSpecialists ' Cabin upgradein the Workshop . You ’ll start with a total of two specialists in your party .
Two medical specialist slot :
Or
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Three specializer slot :
Four specialist slots :
Five specialist slots :
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Once you ’ve reached the end of this inclination , you ’ll have two work party penis with healing skill , two with guns , an Assassin , a Grappler who can do scathe , and a Cook who can cure themselves while they damage others .
A pretty well - round off team , if I do say so , myself .
Rogue Waters character builds
These fictitious character builds espouse the recommended crew list from the last plane section .
Captain Cutter character build (Swashbuckler/Commander/Shepherd)
Captain Cutter has the category Swashbuckler , Commander , and Shepherd . For his chassis , you have six skill paths that you may take between his three classes . you may also mix and match , but I ’d advocate maxing out the family skill paths that you require so you may get to the more modern skill faster .
For Swashbuckler , take thepistol , and then immediately flip paths to theRetaliate skillson the unexpended side . Though pistols are an excellent weapon for any of your bunch to have , the Retaliate science are going to help you hit back at your enemies when you ’re getting bombarded . you may make do with just the first pistol accomplishment for a while and add up back for the relief later .
For Commander , I function down the left side of the available accomplishment first . This route build Captain Cutter ahealerrather than give him the ability to make other gang members move further during their turn . Now , if you already have a dedicated therapist , then going with the other bent of skills might be a upright choice for your gang . endeavor to have at least two consecrated therapist in your Quarters at all times so you’re able to swap them out between raids .
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For Shepherd , you’re able to either labor your enemies around ( skills on the right ) or tally various bonuses to Captain Cutter with the skills on the left . Again , I went down the left side of the usable skills first . These give Captain Cutter more health , armor , apparent motion , and anextra damage bonus .
Here is my full Captain Cutter build for Rogue water :
For the other character builds in this subdivision , I ’ll be showcasing the specialists from the crew formation in the last section . By doing this , you should get a good idea of how to work up various medical specialist , and you ’ll be able-bodied to make your own choice as you unlock more specialists and get further in the plot of Rogue Waters .
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Aisha Bloodthorn character build (Spearmaiden/Combat Medic/Hunter)
If you ’re using Aisha Bloodthorn as a therapist , max out her Combat Medic skills as soon as possible . Three of them allow her to heal herself or an friend ( Cure I , Cure II , Cure III ) , while Tough IIadds to her overall Max HP . The later Cure skills also off Blight and Bleeding , which can stop your ally from dying faster .
If you ’re not using her as a healer , I would strongly commend foot a different Spearmaiden . Aisha works best as a Combat Medic , especially when you throw away in her Spearmaiden skills . The Hunter aspect of her build does n’t need to be to the full unlocked until after you ’ve finish unlocking her Combat Medic and Spearmaiden skills .
The nifty thing about specialists is that there are so many of them that you should always be capable to get one that has the classes you ’re calculate for . Aisha is a strong Spearmaiden / Combat Medic duo becauseshe can heal quite a lot of damage(Cure I is three compass point ! ) , while direct enemies that are up to two squares away .
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Once you ’ve unlocked all of her Combat Medic and Spearmaiden skill , you could then bulge out unlock her later Hunter skills . The Blighted Javelin skills let Aisha to throw a javelin during her turn that caninflict Blight onto the targeted foe . She ’ll be able-bodied to both throw a Blighted Javelin and use a Spearmaiden skill in the same bit , which is great when she is n’t heal . I say late skills because I build Aisha like this :
Building Aisha this way see that you may utilise her as a Combat Medic who can fight herself and snipe her enemies rather of just being reduced to a healer .
Pete the Plank character build (Grappler/Strongman/Sturdy)
Pete the Plank is my preferred Grappler because you could build him so that he does more damage than he would by just push enemies into unlike parts of the ship - which is all you could do when you only have Wrestle I unlocked ( the first Grappler skill ) .
unlock the Grappler and Strongman skills should be your priority with Pete , though it would n’t ache to unlock the first hardy skill for anextra two Max HP .
While Grappler acquisition will let Pete push enemies into nearby space on a ship ’s deck and cause up to two point of legal injury from later skills , Strongman tot up adamage bonus . However , the net Strongman skill negates one of those bonuses - Sturdy and Weak is +4 Max HP , -1 damage fillip .
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Instead of taking that final Strongman skill , you should skip over to the Sturdy course of study skills to bulk up Pete ’s HP . Of naturally , you may count up the redundant HP versus miss one damage incentive point in time , but it seems otiose to me to take a skill that wipe out the effect of the one before it ( Flex II - employ +1 damage bonus ) .
As such , I recommend build Pete the Plank like this :
Bulky and Slow & Bulky and sapless are bothskills with negative effects , so you could choose to not upgrade Pete with the final three accomplishment on this list if you wanted to nullify those .
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Sally Brisk character build (Backstabber/Noble/Assassin)
Sally Brisk has a really fun set of skills that you’re able to choose from . She ’s a surreptitious power plant and one of my best-loved specialist in Rogue Waters . She comes with two acquisition unlocked at purchase - Backstab I and Weakening Strike I.
There are , of course , other Backstabber specialists , but Sally is also a imposing and an Assassin . baronial gives her a accelerator , and Assassin gives her melee skills that allow her square - up murder a nearby enemy that only has one or two HP left ( depending on how far down her Assassin skill list you are ) .
have a gun pose you on a more even keel with your enemy . You will often add up across foe ships where at least one bunch appendage is wield a hired gun , and those crabbed - ship shot are always unwelcome . I typically try totarget gun users during sea battlesso that I do n’t have to consider with them when my crew boards the ship .
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With so many great skills , building Sally can be a bit consuming . try on this :
Two-Barrel Jim character build (Cook/Reaver/Bruiser)
Two - Barrel Jim is an fantabulous Cook to have on your work party . With the accession of the Reaver and Bruiser classes , he ’s a hard - hitting , almost tankful - like specializer . As you probably know by now , the Cook category has skill that allow him toattack an enemy without incite forward . This is an extremely useful skill to have , particularly on a ship that has several fire squares .
Bruiser is a grade with sensational attainment . you could keep an enemy in play , and then whimper on them with Jim ’s Cook skills . It ’s a good idea to move between the three classes as you build Two - Barrel Jim , rather than concentrate on one set of category skills .
The Reaver socio-economic class is the perfect addition to a specializer with Cook and Bruiser . Reavers can literally bite their enemies toheal themselves . It ’s a bit vampiric , but it ’s a outstanding science to have .
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Try unlocking Jim ’s skills in this order :
Zola Broadsnatch character build (Spearmaiden/Fencer/Noble)
I enjoy take two Spearmaidens with different abilities on my team , so Zola Broadsnatch is my final choice . She also has the Noble class , which let herattack enemies in her communication channel of sight with a gun . Zola gets three different weapon system across her three classes , making her a great DPS - style fibre to have on your work party .
While your other Spearmaiden ( Aisha ) focuses on healing between onset , have Zola only focus on attacking . I ’ve already discussed the Spearmaiden and Noble class in this part , so rent ’s move on to the Fencer class .
Fencer specialists can avenge when murder by an enemy . This is an unbelievable attainment to have because it ’s not a skill that requires manual energizing . Zola will just affect back at whoever come to her during a combat - put up they are next to her on the ship deck of cards .
With that in mind , here is my skill unlock succession for Zola :
Looking for more Rogue Waters content at Pro Game Guides ? Check out our Rogue Waters review and our guidebook to the good modules and cannons for your ship in Rogue Waters .