This game is absolutely Riven - ing .

Theremake of the 1997 classic Rivenis slimly unlike from the original , hold a lot of the same story with several changed teaser and even some young music . If you want help get through it , this 100 % walkthrough of Riven 2024 will get you through the game from start to destination , including all finish and puzzles .

Riven 2024 Walkthrough - All puzzle solutions, achievements, and endings

The first affair you will see is Atrus , one of the principal figures from the original plot , Myst , institutionalise you through a tie in book into a newfangled earthly concern . You will need to sit through a couple of cutscenes before getting start .

An introduction to the world of Myst

If you did n’t play Myst , you might get a small lose in the news report . You do n’t need to sleep with much about the first game to act the second , but here is an oversimplified and very short breakdown of some of the most of import detail . mind ofspoilers for the story of Myst .

Myst start with you falling into a rupture and pick up a book that imbibe you in . This is ring a Linking Book , which is a script that join two worlds ( called Ages in Myst ) together . When you relate a Linking Book , you are transported to the place on the other side .

In Myst , you find yourself alone in an abandoned earth . There are three Linking Books in the subroutine library , and each one seems to hold a soul . The first two have Atrus ' sons , and the third arrest Atrus himself . Atrus ' sons have work together to alter the Linking Book their father necessitate with him to prevent him returning and lock him forever in D’ni . The male child then got pin in spite of appearance of their own Linking Books . We pick up a lot of lore about Catherine , Atrus ' married woman , who has also been trap inside a different Age cry the Fifth Age or Riven . The most important item we learn about in Myst is that you’re able to ensnare people inside of the book if you alter the school text just a little or rip out a Thomas Nelson Page . We also ascertain that it is potential to create newfangled eld through the writing a Linking Book , discovered by the ancient D’ni masses and relearn by Atrus .

Atrus giving you Riven’s linking book in Riven.

Screenshot by Pro Game Guides

In the canon end , you maneuver into Atrus ' book , returning the miss page need to make out his Linking Book . He kills both of his very evil sons for seek to pin him and their other crimes . At the terminal of Myst , Atrus is work on writing a new Linking Book to help get his married woman out of the Fifth Age where he trapped her along with his malign founding father accidentally . At the beginning of Riven , you are still hang out with Atrus , expect for him to finish the Linking Book to get Catherine out . He last finishes it when the game begin .

On Temple Island: Part 1

Achievement : The First Step is Not Always SimpleTake your first step onto the island .

Temple Island is the start island in both Riven : the Sequel to Myst from 1997 and theremake of Riven in 2024 . After follow the candidly baffling first cutscenes , you are thrown into a desert - similar area meet with rusty mechanical items that do n’t seem to work . Make certain to read Atrus ' journal he gave you all the way through for the journal accomplishment . Then you will need to do is walk to the right , then see down the cliff ’s edge near the stairs . You will see the body of the humans there , and you will get an accomplishment .

Achievement : Cho?Find the unconscious body of Gehn ’s man , the man from the first cutscene , whose body was bewilder over the boundary of the drop-off .

Linking book to Riven.

Screenshot by Pro Game Guides

Go up the stairs on the right-hand side of the projection screen . At the top of these stairs , you have a choice to turnleftinto acave , rightto go across abridge , and straight to go down somestairs to the wooden doorpuzzle . First , you will want to head into thecave . In this cave is a button that can be pressed to rotate the entrance . Inside the round room arefive pillars with aureate scarabs on them . If you pull up the rings at the bottom of each of these golden bugs , they will open to show you some stain - methamphetamine art . This will get you another trophy / accomplishment .

Achievement : Visual HistoryLook at all five pieces of graphics hidden inside the scarabs in the spinning room .

Now you will need to point down the other side of the steps , and wait for a wooden door at the bottom . You ’ll find that the woodwind gate is locked with what looks like a padlock . In ordering to give the the wooden logic gate , you will take toremove the hinge holding the door closed . Then push on the threshold to spread out it .

Branching paths on Temple Island in Riven.

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Once you are inside , you will notice that the doorway in this cave lead to the same , pear-shaped , spinning elbow room from the top of the stair . You ’ll need to press the button from the cave at the top of the stairs , return to the cave behind the forest gate , and keep doing this until you’re able to figure the spinning room behind the wood logic gate and have an open door on the other side .

Inside this door , you ’ll find somebrass pipesthat go to themechanisms outdoors . Turn the lever on the tobacco pipe into the on placement , then channelise back out to the starting location . One the way back out into the round , move elbow room , you ’ll see there is a lever tumbler to open one of the gates that appears inside the round room . come up this up , then use the push on the correct side of the threshold until you could enter the round way andexit out into a new location . There are some thing you’re able to fool around with , but none of these matter at the moment . The other side of this new door has yet another button to twirl the elbow room , and it also has anotherlever to unlock one of the gates in the spinning room .

Achievement : Monument to HubrisEnter the Golden Dome for the first clip .

The scarab artwork on Temple Island in Riven.

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Once you have opened both the gates this way of life , you will be able to return to thefirst cave you could accessand use it to enter theGolden Dome location . Along the top of the interior of the Golden Dome , you could see through some minuscule window , and in the centre of attention is a broken Linking Book . When you first infix the Golden Dome , there is astaircase to your straightaway right field ; head down those stairs . There will be two doors at the bottom ; enter thefirst dooryou come across .

This door will extend you outside . There is apath to your rightwhen you exit the Dome . If you head up around the bend , you will see a small span with anotherdoor on the other side . occur over the bridgework , slide the door on the other side heart-to-heart , and you will retrieve yourself in a control way with a giant chair automobile in the center . Interact with the chair , and you will sit down on it .

There arethree things you’re able to interact with from the chair : the lever tumbler on the left(1 ) , lever on the right(2 ) , and the clit on the right(3).Pull the lever tumbler on the remaining ( 1 ) . This will open a door you will demand to pass on . Do n’t bother with the other two interactables .

The wooden door puzzle on Temple Island of Riven.

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channelise back into the Dome , then head in good order and out of the other threshold . There is another piping with another lever you could take out on it , attach to the bridge that looks like it should go up and down . However , if you pull this grade , it will destroy the bridge , giving you an accomplishment . You wo n’t require this nosepiece later , so youdon’tneed to salve and restart after it ’s break .

Achievement : Collateral DamageDestroy the Boiler Island Bridge from the Golden Dome .

If you go back to the starting positioning , look for thebridgethat is by the steps . The bridge lead flat out from the first , start out cave into the round room . Go across it , down the stairs , and launch the door at the bottom of the stairs . Thelarge doorway in this chapel - looking roomshould now be open , thanks topulling the left lever tumbler in the professorship room . take the air through it , then press theblue clit . It will summon the little fly lift affair call a maglev to the next island .

Moving room puzzle on Temple Island in Riven.

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Jungle Island: Part 1

This raw place you have move to is call Jungle Island , and it is the largest of the island . On this island , you could receive a small town and the only trees that seem to grow in any amount on the five , drop dead islands . Now that you are here , there is only one matter you have to do before you may move on .

Achievement : Brittle Brown LeavesMake it to Jungle Island via the rollercoaster - like airlift called a maglev .

Hop out of the fomite and walk across the chopine away from the water . There will be a cave in the back left recession of the platform . Head inside the cave , up the stairs , thenturn to the leftright outside the cave where the stairs branch to the left and right . At the bottom of these stairs , you will fare across two giant water creatures sunning on stones by the sea . Walk to the left along the beach , then plough the corner . There will be asparkling objectattached to the wall ; foot this up . This is theRebel Lens , and you ’ll postulate it for the rest of the game .

The way to the chair room on Temple Island in Riven.

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Achievement : A New PerspectivePick up the Rebel Lens off of the beach on Jungle Island .

you may use theRebel Lens to see invisible white paintthat is used by the Moiety rebels to indicate other Moiety of crucial locations , computer code , and detail . If you use it in certain locations , you ’ll learn a mountain of interesting tidbits . After pick up the Lens , you will want tohead back up the same stair you come down to get to the beach , and take it all the way to the top . Cross over the wooden bridge , then take the air to the leftfield a little on the other side of the bridge . There will be a weird , float smuggled wiggly house of cards ; there appear to be another globe indoors of it . wait at it to get an accomplishment .

Achievement : Total Collapse is ImminentLook at the unearthly , floating , displume in the world on Jungle Island .

Chair in Temple Island in Riven.

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From the rift in the section above , properly after walking over the wooden bridge , take theright - branchingpath toward the trees . There will be a place you’re able to turn off of the main course on the right where all the butterfly have put down . There will be somestairs heading down , and they will lead to amine cart . select the back of the mine handcart to hop on the back , then pull the lever on the left of the screen to ride it over to the next island .

accomplishment : A Tree Falls , A Page ArisesArrive on Boiler Island for the first metre .

Boiler Island: Part 1

The third of the five total island is Boiler Island , named after the giant boiler near the cardinal lake . There is a surprising amount to do on this island right now ; you ’ll need to get inside the boiler , go into the mines , break into Gehn ’s research lab , and more . So let ’s get get .

The first thing you have to do is get inside the kettle . The first thing you require to do isgo across the lake on the bridgeand call on the handle of thecentral lever tumbler to the center . Walk over to the door of the boiler , up the steps , then become leave alone on the platform , and take the air over to the the buttons . There are a amount of four levers . First , spin the crank ( 1 ) , then hold off until the water has all emptied from the steam boiler . After it ’s wholly empty , wrick thelever on the odd ( 2 ) . Then , advertise up the lever tumbler in themiddle ( 3 ) to pilfer up the floorinside the boiler . Last , check that to turn thelever ( 4 ) on the rightto sour off the heat so you’re able to safely go inside .

channelise inside the steam boiler ( it will take a indorsement for the door to open when you walk up to it . Take the ladder down ; if it wo n’t let you down , you did n’t drain the water all the way out . Once your in the pipe under the background , head to the left and go out onto the side of the island . Take the walking path up and around to the platform overlooking the kettle . Make certain to afford the sliding golf hole in the platformso that you’re able to get up and down the ladder , thengo down the ladder . Head back to the middle of the lake andturn the lever tumbler in the midsection of the lake to the far rightfulness . This will ply power to the cave you are about to head into .

Lever to destroy bridge on Temple Island in Riven.

Screenshot by Pro Game Guides

lead back up the ladder and into the cave . Go straight , and head around to take the air across the program next to the water . At the goal of this track is abig , water - sucking void . If you didn’tturn the lever tumbler in the lakeas tell above , it will not work . iron the on release on the vacuum , then wait for the water supply to empty out enough for you to go down the run .

Almost immediately on your left , you will see a little political platform with a midget hammock and a pick on it . Pick up the pickaxe , and it will mechanically carve out a geode from the wall . Pick up the geode , and put the rock in the cradle designed for it on the handcart on the tracks in front of you . Use the trash to campaign the go-cart away from the ravel you took to get down here , and all the style to the last of the cave . Once you are at the final stage of this tunnel and you ca n’t move the handcart any further , get out and employ thecrankinside this way to bring down theelevator . The cart should roll into the elevator automatically . Lock the pushcart into position with the lever next to the wheelin the elevator , then use that same wheel to move the cart up into Gehn ’s lab .

accomplishment : Pens of FateBreak into Gehn ’s Lab through the geode mine underneath it .

The lift from the Temple Island to the next area in Riven.

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There are several thing to interact with inside the lab . First , you should show through his diary . There is a flock of lore insideGehn ’s daybook ( 5)for thejournal reading achievement , but you wo n’t really need any of it to solve any teaser . Once you are done with the journal , lead to the desk on the other side of the mine cart door . Inside the cage is a little poisonous toad frog ( 4 ) . While letting this little guy free does n’t change anything in the gameplay , it will feel squeamish . Next up , channelise over to the desk to the leftfield if you are face the frog desk . This one contains the geode cutter ( 3 ) and two pieces of report ; read and make note of hand of both piece of paper ( 1 , 2 ) , specially thenote about the compensation ( 2 ) . You will also want to pluck upjournal newspaper ( 6 ) , flak marbles newspaper publisher ( 1 ) , and compensations newspaper ( 2 ) for the journal reading achievement .

The last desk along the outside of the science laboratory has another piece of paper on it ( 6 ) with Gehn ’s handwriting . He is reflect over what the symbolic representation inside this carving way . Look at the wooden point ( 7 ) through the Rebel Lens and take note of hand of what the symbol inside looks like . You will need this later . In the plaza of the way is a marble polisher . If you draw the levers , you may keep it twirl . If youwatch the marble buffer for 15 real minutes , you will get an achievement .

Achievement : The WatcherStare at the marble polisher in the center of Gehn ’s Lab for 15 genuine - mankind moment .

Location on the beach of the Rebel Lens on Jungle Island in Riven.

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position thegeode into the geode cutter ( 3 ) , then turn the crank below it to cut it open . This will cut the geode in one-half and show the marble on the inside . plunk up the marble and place it inside the political machine next to the geode cutter . This machine has a place for the marble underneath , a ruler - similar cake , a handle on top , and a button right under the grip . Move the indicant along the ruler - like telephone number graduated table then pull in the hold on top and beseech the button until the marble shine really brightly and the meter is revolve around in the green . This will be the10th line from the left , as shown in the bottom right street corner of the screenshots below . Make note of this telephone number , as it will be critical later on .

Next , unlock both the front and back door leading out of the lab ( you will want to be able to move freely between these , so unlocking them now is a good estimation ) . After the doors are unlatched , head back to theGeode cave out of the front door . This walk look out over the boiler and the little lake in the center of this island . If you turn to the right field , you will hit a drained remainder with nothing to do in it , so go to the left instead . take the air as far as you’re able to until you get to astaircasethat goes down . There will be a rusted metal door at the bottom , and there is a spin clump inside .

If you head right inside the door that head to the geode cave , then shut the room access behind yourself , you ’ll see a hallway on both the left and the right field . The remaining one goes out to the walkway that leads to Gehn ’s Lab , and the correct one goes down somestairs to a spinning ball . If you picked up theRebel Lens off of the beach from Jungle Island , you will be able-bodied to interact with this . take care through the Rebel Lens at the spinning ball . You ’ll notice that one of the symbols has a act of inconspicuous paint underneath it .

The location of the Rebel Lens on Jungle Island in Riven.

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Since the ball is spinning pretty tight , it might be hard to see it as it spins your way ; to make it loose for you , the symbol you are reckon for is thecircle with the vertical occupation down the center . Now that you have marked the symbol you need , turn around and walk up to the rusty threshold that is right on behind you . exit the door , then manoeuvre into thesecret passageto the rightfulness that was hidden behind the open door . Go through this short cave path , and interact with the mechanics at the ending .

There is a little button on the top of this mechanics ; press it when it has the right symbol in it , the marked symbolisation on the spinning testis . It is the one that reckon like a traffic circle with a vertical course through it , as drop a line above . When you fight the release at the right fourth dimension , it will give the spin ball . Walk inside the egg , and you will be transported to a young location .

Inside the Starry Expanse , you need to do three thing : first , head down the stair andpress the buttonon the railing near the bound where the paseo ends . This will rally the central hub . Next , interact with thecrankon the correct side of the walkway . This will unfurl the paseo to it can link up with the key hub . Last , you need to interact with the eldritch mechanism that is up closer to the dome you came out of . Interact with thelever on this mechanism four timesto load it up with a fire marble ( the burn white balls on the remaining side of this machine ) , thenpress the buttononce the fundamental hub is lined up with the chemical mechanism . Next , head back to the spinning circle , and go back through to Boiler Island again .

The rift into the Starry Expanse on Jungle Island in Riven.

Screenshot by Pro Game Guides

Achievement : Dipped in BlackEnter the Starry Expanse for the first time .

What is the Starry Expanse?

The Starry Expanse is part of the severance from the original Myst plot . It is slowly eating away at the border of Riven , an long time that is slowly but inexorably collapsing . The Starry Expanse is reachable through each island through the spinning balls . Runic metals have been put around each to help hold them by Gehn and his men . This is the tension in the world that pull the individual island and severed it into five unlike island that are there today . Atrus and Gehn have both been work to keep the crash from happening , but the written material is on the bulwark for the Fifth Age .

In game terms , it is used as both a solvent to a mystifier and as fast travel points between islands . As you give each and campaign the walkways out , connecting each to the center field , it opens up new ways to connect the islands to one another . Every meter you come across a spinning ball , check that to fall out the step above to both link it to the center by putting out the walkway , and used the pneumatic tube machine to transmit a fire marble to the Golden Dome .

Survey Island: Part 1

Once you are back on Boiler Island , walk through Gehn ’s research lab , then take the other release out of it . This will lead you to another chopine with yet another maglev connecting you to a newfangled island . Press the blue push button on the agency down the stairs to call the magnetic levitation , then get on to head to Survey Island for the first clip .

Achievement : Of connive and SchemataArrive on Survey Island for the first time .

Once you are on Survey Island , you may go up the stairs through the quip in the center of the island , then up the lift . On the top , you could find a weird little puzzler on the overlook . You involve to take the Tetris - like pieces and put them in the same positions they are on the island from your perspective , the piece them back together , pose the five break island of Riven back into one , as it was before the Age embark on to unwrap down . When all the pieces are put back into a second power , some buttons will pop up . Memorize this pattern ; you will need it later . weight-lift all five buttons , and you will see a map of the island down up .

The entrance to Boiler Island from Jungle Island in Riven.

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Now that you have completing the balcony puzzler above , you’re able to get to the hidden level on Survey Island . Head back into the lift , then interact with the inking pad underneath the buttons . This grid of buttons match the power grid that overlooks the balcony . If you put in the same shape , it will take you down to a secret spirit level of Survey Island .

Achievement : Below the SurfaceHead down to the hidden basement floor of Survey Island .

Down below , you ’ll find a gadget in front of what looks like an fish tank . If you pull down the left lever tumbler , it will show you different video recording eat from around the island . This one is kind of neat , but does n’t really give you any information you need . The lever on the right hand , however , shows youcolors associated with the symbols for each of the islands ' symbols . Make government note of these as you ’ll need them later . If you spin to the red Light Within and press the release , a massive underwater tool call a Wahrk will show up . If you call it several times , it will eventually get irritated with you and will charge , putting a crack in the glass between you .

Boiler buttons in RIven.

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accomplishment : Animal InstinctsAnger the Wahrk by call it over with the red light too many time .

Survey Island also has a connecter to the Starry Expanse . If you ride the lift up , you may walk around the kitty and reach it . The symbol for this Expanse connection is acircle with the horizontal linethrough it . Press the push as the apparatus and the symbolisation on the spinning bollock in good order line up . Make certain to push the button to call the central hub , unwind the paseo , and direct the ardour marble through the pneumatic tubes up to the Golden Dome with the mechanics .

Prison Island: Part 1

Achievement : Life is Taken ; An Age is GivenFind your way to Prison Island through the Starry Expanse .

While you are here in theStarry Expanse , you might as well visit the Prison Island for the first meter . you may seeCatherineand the last of thecemetery carvinghere if you want . This will get you an accomplishment and allow you to use the apparatus to film the fervor marble through the pneumatic tube .

achievement : He Who Numbers But Does Not NameVisit all five island in the Age of Riven

The layout of Boiler Island in Riven.

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As you walk across the route to and from the maglev that brought you to this island , you believably notice that there is a room you may see below you . In gild to get down inside this location , you will require to head back down the stairs . Get inside the magnetic levitation , turn it around , then get out of the maglev . This will get you out on the right side to go inside the doorway that show up on the right side when you hop into the maglev . Go within , then pull the lever to call the elevator , and take the elevator down .

accomplishment : Giving ChaseWitness the penman human running aside on the maglev .

Jungle Island: Part 2

The maglev above will bring you back to Jungle Island . you’re able to get off of the maglev on either side , and it will lead you somewhere new . First , you will need to take the itinerary on the left , which is the fashion the maglev is facing when you arrive . Get up , then walk down the the elevator and muster up it with the button on the right side .

In the original Riven , there was a button by the metal fish that opened it up so you could get inside . This is not the display case in the remake of Riven , and you have to instead go up the lift from Survey Island as submit above . Once you are inside the elevator , ride it up once , thenpull the lever tumbler that appears on the left . This will give the fish ’s mouth and a shortcut to the maglev and the spinning ball . Do n’t leave tointeract with the spinning testis too ; take the elevator to the top level , then walk to the apparatus . Make certain to push thewalkway out and use the apparatus to charge the fire marblewhile you are there , just like you have done with the others so far .

If you look at the spinning formal from the paseo , you’re able to see that there is a stairway on the other side of it . Walk around the edge of the spinning testis , up the stairs , and go inside the tiny building . Once deep down , draw thelever on the left hand . This will lift you up to await over the village , give you a bird’s - eye view of the Greenwich Village and an accomplishment . Pull the lever on the right to shut the floor of the weird apparatus below you , then twit the lift back down .

The cave under Gehn’s Lab on Boiler Island in Riven.

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accomplishment : God’s - Eye ViewRide up into the construction overlook the village on Jungle Island .

skip back into the elevator and take it down to the magnetic levitation that took you from Survey Island to Jungle Island . Get inside the magnetic levitation , thenturn it around without leaving . Get out of the maglev onto the polar side of it from the lift you just took . This will lead you to the underwater sub . Go into the cave , then when you see the Cuban sandwich , take the fork way of life off to the left . This will lead up up some stairs to the ladder to get into the zep . pluck the lever tumbler to push the run out to the entrance of the torpedo , then climb down inside it .

When you enter the sub , it has four locations you may go to . First , you ’ll want to select the third circle . If you count around on this tiny island , you ’ll see that there is an extendable walkway . You’ll finally be able to get into the Greenwich Village this room . Once inside , check that to openbothof theshortcutsinto the settlement from the sides so you’re able to easy get back inwardly .

Getting the Geode into Gehn’s lab on Boiler Island in Riven.

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Head all the way up to the top of the hamlet where a home is overlooking a small balcony with some of that invisible paint being made on it . This is the only planetary house you’re able to knock on the door of . If you criticize five times , a face will seem for a moment , throw you another achievement .

Achievement : The Sign of FiveKnock on the door five time to get the villager to suffice the threshold .

Now that you have found your way into the village and you have alsoclosed the overlook portalfrom the God’s - eye purview achievement where the spinning ball is for Jungle Island , you could lead into the prison above Jungle Island village . Take the submarine to the first location on the star . take the air into the center of the platform and pressure thebottom buttonon the control pad . This will take the lift down . strike the middle button , then right away take the air over to the lift weapons platform . You will ride up to the top . If you hit the top button , this will not work .

Things to do in Gehn’s Lab on Boiler Island in Riven.

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Once at the top , interact with the littlecrankon the right side of the prison house cell . This will launch the door so you’re able to head inside . If you look into the cell before open up it , you credibly notice there was a mortal inside , but they are n’t inside anymore . They must have break loose , but they did n’t pass by you . So how did they get out ? reverse out , if you take care at theprison bulwark with the Rebel Lens , you will see a secret painted arrow pointing to a rock . This rock is asecret button . campaign it to open up the wall up and get inside the confidential passage .

Now that you have the secret doorway open , you will find yourself in a very dingy hallway . Use your Rebel Lens to see the path through . There does n’t seem to be anything to do at the remnant , so you just have to turn around to walk back . But on the wall , you might see a strange object;it will look like a ping - pong paddle with a ball attached to it . Interact with it tolight upthe hallway . As you walk all the means back , you will see more of these boat paddle objects ; lighting all of them up , and it will unwrap a threshold at the beginning of this secret hall .

open up the door and head at heart ; if you want to grab a quick and well-off achievement , lift up the monotone Pisces ( 1 ) , the mallet ( 2 ) , the frog ( 3 ) , the sunner ( 4 ) , and the wahrk ( 5 ) in that order . This is theold result from the original biz ; it isNOTthe solution needed to work it in the remake of Riven , but it does give you an accomplishment for remembering the old mystifier ’s result .

Things to do in Gehn’s Lab on Boiler Island in Riven.

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Achievement : Not the Way You Remembered ItUse the wrong code as indicate above on the animal circle mystifier . This is the original solution , but it no longer works . It does give you an achievement though .

Now for the existent root to the creature rotary teaser . Instead of five animals like the original puzzle , this one hassixanimals to pull out up so as to progress . In gild to envision these out , you will need to do two thing : fancy out the counting system first , then find the animal movie around Jungle Island second .

In the school house , you’re able to find hints to both of the important number organization in Riven . The first is D’ni number organisation , which is base on five-spot and has five main symbols in it . They are all contained in square . The second is a radial organisation of identification number used by the native people of Riven before . In rules of order to find out theD’ni numbers , you call for to practice the board secret plan with the two hang humans over the wahrk . If you pull the tab , it willroll a random figure . Write down the symbolisation , then count the number of times the person falls toward the wahrk ’s lip . This will give you all the important numbers from D’ni .

The symbol to lock the spinning ball on Boiler Island in Riven.

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Next to the board secret plan is a translation ofD’ni numbers to the local numbering organisation of Riven . Each of these number will be authoritative later , either for translating Catherine ’s journal and for the burial site statues that have the answer to the animal puzzle in the Moiety obliterate hideout . Thesolutions will change in every playthrough , but the numbers pool themselves will remain the same . Here is what one - through-10 look like in Riven ’s counting system .

The burial ground sculpture over by the mine cart on Jungle Island that hasa figure that will switch each playthrough . This one is located near a flock of butterflies that make up thefrog symbol . In this playthrough , it shows the number 1 in Riven ’s number system , but the identification number that demo up will be unique to your playthrough .

The 2d cemetery statue you may find it has a paintedsunnerin the leaf nearby it . In my playthrough , it was marked with a issue two , but your playthrough will vary .

How to open the spinning ball on Boiler Island in Riven.

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The third cemetery grave marking is turn up onPrison Islandwhich can only be accessed through the Starry Expanse . This one has aflatfishon it , which will be another brute in the succession . In my playthrough , this one was third .

The next brute is theBeetlefound in thetreeat the end of the wharfage on Jungle Island . for see this one , you postulate towater the tree first , from the watering apparatus at the very top of the village . Next , you need to run down to the tree before the weewee runs out , to see the mallet . Then check out the phone number on the burying ground cutting .

The next animal is the most challenging cemetery social structure to get to . for reach the way , you first call for to hop into thesubmarine , and go to the roundabout on the bottom right wing of the ace . After you are there , manoeuver to the one north of it , then get out of the zep . You ’ll notice that the locating on the bottom right wing stays hot for a while even after the submarine is gone , allowing you to take the air down there .

The Boiler Island’s Starry Expanse in Riven.

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Next . head to the top of the village where thesmoking wahrk headis place , and close it . This will force the steam out of the threshold at the bottom . Go down the ladder next to this location , then direct inside the cave . If you use theRebel Lenson the cemetery cutting , you ’ll see it has a number on it , and the ceiling evidence a picture of abutterfly . In my playthrough , it was the fifth animate being .

The final cemetery statue is situate in the first cave right inside where you rode the magnetic levitation onto this island the first time . In the cave , the statue will have the number six in it , and there will be a ton of white paint all over the ceiling . Using the water spout , redirect the water system so it is still , the point the Rebel Lens down at the piddle to see the wahrk Pisces shine in the water .

Once you compile all the items from above , you have this as the final answer . The frog is first , the sunner is second , the flatfish is third , the beetle is fourth , the butterfly stroke / moth is fifth , and the wahrk is sixth . This will bea unlike order of magnitude in your playthrough , but it willalways have those six animals . Pull each of these stones up in the proper monastic order , and the locked box on the other side of the way will open up , give you theLinking Book to Tay .

The Survey Island balcony in Riven.

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The world of Tay

Achievement : A Warm WelcomeArrive on Tay .

You wo n’t be on Tay too long ; you just need to take the air around the limited quad the people of Tay give you . nibble up the journal and the Trap Linking Book when they are offer , then leave . There is n’t anything else to do here . This will floor you back into the animal roundabout puzzle with the Trap Book in hired man and Catherine ’s journal . learn her daybook all the elbow room through for the daybook show achievement .

When leave the Moiety hideout , you’re able to either go the means you come , or you’re able to push the threshold back into situation and go through the mystic entrance . When you start the room , you will see that three of the industrial plant stuck in the walls outside will be unhorse up . These will tell you the three plants you need to touch to make the threshold open up . This pattern isdifferent in every playthrough .

Anger the Wahrk on Survey Island in Riven.

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Achievement : Hidden in Plain SightUse the secret code to get back into the Moiety hideout after leaving .

Finish connection all spinning balls and the Starry Expanse

so as to complete the next part of the biz , you will need to go around to each island and ensure all of thespinning ball are join in the Starry Expanse . All five pauperization to be connected , and each one has to have the fire marble sent into the center via the weird little gun - likemechanismson each political platform . Once all of them are connected , you’re able to generate toTemple Islandto complete the book to get you to the 233rd Age where Gehn is hiding out .

Achievement : fibril of the WebConnect all the Starry Expanse walkways to the midpoint .

How to create a Linking Book to the 233rd Age

Now that all the fire marbles have been charged and pushed through the five pneumatic tube in the Starry Expanse back to Temple Island , you’re able to finally finish make yourLinking Book to visit Gehn . Go into the Golden Dome , then press the now - lit button on the walkway ’s railing on the right side when facing the empty linking book of account in the center . This will give youa grid , five coloured balls , and asliderwith coloured lines on it . for figure out where to put everything , you will have to aggregate all the cognition you have gained so far .

First , thecolored balls go into the gridin the matching locations from thegrid on Survey Island . The five pieces in this storage-battery grid puzzle are show on the map below . The semblance of the five islands are record in theSurvey Island mystery basementwhere the wahrk is located . Each symbol is matched with a color , except for the Boiler Island , whose dark-skinned Christ Within is broken . But we can reckon out the vividness base on context clue . Here are the affair that remain the same between playthroughs :

Last but not least , you need the final piece of the puzzle : the standardisation for the dissimilar colors of fire marble . Based on their color , you should now know where each of the colored balls go in the grid . The yellow-bellied terrapin above the control grid , however , also needs to be properly graduate . This information can be witness inGehn ’s science laboratory . The base number is theninth number on the slider , so , in my playthrough , I call for to move it to the remaining eight for the reddened slipper , six to the left wing for the lily-livered skidder , etc . The numbers on this small-arm of paper will be different in every playthrough , so head to Gehn ’s laboratory to get these numbers .

The spinning mechanism on Survey Island in Riven.

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And now you just demand to put all this information into theLinking Book creator in the centre of the Golden Dometo finally be at the end of Riven . you’re able to finally face Gehn , save Catherine , and bid Atrus . Or not , depending on the ending you choose .

Achievement : The John Cage Has last FailedEscape the Fifth Age by confab the 233rd Age .

All endings for Riven 2024

There are several different endings you may get in Riven , and you will need to see all of them for nail the achievement for get all the closing . I have categorise the endings by which accomplishment they are link to .

In rules of order to get the only ending that does n’t fit in with an accomplishment , you will postulate to do a little fleck of weird economy . At the beginning of the game , make anew saveafter you haveturned thesteam power on to the panel that rips the rift surface . After that , go through the plot without bring through over that original save . Progress until you getCatherine ’s journal on Tay , make note of the code for the mechanism , thenreload the save from the get-go of the gameyou made above . If you pull the falling out open at the very beginning , you get a unique ending where you are sucked into the rift . Atrus does n’t have time to show up , so you are on your own in this one .

Achievement : This is Where Our Paths Must PartComplete the game with any closing .

The Survey Island’s Starry Expanse connection in Riven.

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There are two different endings you could get when summoning Atrus before you have fill out all your task . In one , Atrus lives . In the other , he does not . Here is how to see both of them .

Achievement : Mixed SignalsSummon Atrus prematurely .

If you put in the code in the steam setup on Temple Island after trapping Gehn before releasing Catherine , Atrus will show up . He will ask where Catherine is , and when he realizes you have n’t free her , he run off , presumably to attempt to chance her before the end of the Age .

How to get to the underground elevator on Survey Island in Riven.

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If you summon Atrus other while Gehn is free , you will see this ending . In it , Gehn get away to D’ni , Atrus dies in front of you , and all the people of Riven are doomed as well . This one is in all likelihood the worst possible ending you’re able to get in this game .

To get this accomplishment , you will demand to get yourself trapped in the Trap Book . There are plenty of places to do this , and it will look a little different each time . Butit all counts as the same endingand no matter which one you pluck , it will give you the same accomplishment .

Achievement : This Must Be the End for YouTrap yourself in the trap ledger .

Given Chase Achievement in Riven.

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to get this picky ending , you will require to use the Trap Book as soon as Atrus give way it to you . So while you ’re still on D’ni , before you take the other book into Riven , this is the ending you will get .

If you have a Trap Linking Book with no one inside , you may use it in Tay in ordering to get this end . you may either use it one your first visit or head back through the rule book in the Moiety hideout at any time and use the Trap Book .

After you have visited Gehn with the Trap Book in hand , you will be able to trap him . Once he is trapped in the fake Linking Book , you’re able to use the book again , locking you inwardly and letting Gehn back into the world to cause more pandemonium .

How to open the metal fish mouth on Jungle Island in Riven.

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If you use the Trap Book in Tay after trapping Gehn inside , you get a more or less dissimilar close than the one above . Gehn will make mention of the place you dropped him before locking you inside the book forever .

Finality is an achievement you may get from two unlike endings . Both of them end with you getting shot by Gehn in Age 233 ; here is how to see them both .

Achievement : FinalityGet shot by Gehn when he learns what the Trap Linking Book is .

Jungle Island Symbol in Riven.

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After you have make the account book in Temple Island , visit Gehnbefore you get the Trap Linking Bookback from the Moiety . When you return , get the al-Qur’an back from the Moiety , thentrap yourself in the book . Gehn will force Cho to lock himself into the book in your place , and then he will shoot you for sample to trick him .

This one is essentially the same ending as meeting Gehn before getting lock in the book , but it has slightly different dialogue .

If you go to Age 233 through the book you make in the center of the Golden Dome with the Trap Book , Gehn wo n’t trust you and will ask you to go into the book first . He will require kindly the first time , but do n’t penetrate on the book . Head back to the Golden Dome , go through the Holy Writ again , and refuse again . After that , go through the Golden Dome Linking Book one last time , refusing to go through the book , and Gehn will shoot you .

Gods Eye View achievement in Riven.

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The respectable conclusion requires that you firstlock Gehn in the Trap Linking Book . Get the book back from the Moiety , then go through the Linking Book you made on Temple Island . When Gehn tells you to screen the book , flick on the Trap book as apace as you could . This will get you an achievement .

accomplishment : Perhaps It Would be BestTouch the Trap Book straightaway when Gehn asks you to .

Since you did n’t waver , Gehn wo n’t either , and he will replace you in the the Trap Linking Book . This will release you and lock Gehn in the book with no way out evermore . After that , you could lastly release Catherine from prison . But first , you should take a face around Gehn ’s quarter now that you have a consequence to . Down the ravel , you may find his chamber ; there are three things of note in here . Check out thejournalon theside mesa , thebell on the side table , and therecording player by the window . The journal , which you will take to read to get thejournal recitation accomplishment , will have three number on the last varlet . Each one of these numbers has a name next to it ; it is the turn associate with the recording in Gehn ’s Journal .

How to use the sub to get into the Jungle Island village in Riven.

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There are four recording to watch . to watch them all , agitate the push in the center of the recording gadget . Inside , there is a instrument panel with five button . Each of the figure have one to three numbers ; for deterrent example , if Anna ’s video recording is label with the D’ni number for three and five , you need to flex the third and 5th light on , shut the board , then turn the crosspatch on the recording machine . This is the way to see all three of the transcription on the gadget .

accomplishment : A Great Deal of HistoryWatch all three recordings on Gehn ’s video machine .

Next up , interact with thebell - similar objecton the side table . It will make a serial of sound consisting of different combination of three different bell . If you have trouble distinguishing between the sound , you could turn onSound Context Subtitlesfor this part to help you figure out the order of the sound . Note the rules of order of the sounds , then head toPrison Island . practice the chime on the prison door to rent Catherine out .

How to get into the village on Jungle Island in Riven.

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accomplishment : Who Will Link the Broken Chain?Release Catherine after snare Gehn .

After that , head back to Temple Island and expend the codification from Catherine ’s journal to call on on the mechanism from the starting location to rip up the runic letter metal from the primer andsummon Atrus . This codification will be different from playthrough to playthrough , so you will need to know the D’ni numbers and the Riven bit listed above .

Once that ’s done , you have finally given Atrus back his wife , trapped his dad , and saved all the people on the break creation of Riven .

The village achievements on Jungle Village in Riven.

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Achievement : The Path Home Now Is ClearComplete the in effect ending .

The final achievement in Riven requires that you read every diary in the secret plan . Here are all the diary locations to ensure you get this net accomplishment to 100 % complete this challenging puzzle biz .

Achievement : The Journey of AnotherRead all the journal come up in Riven in one playthrough .

How to get up to the village prison on Jungle Island in Riven.

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For more 100 % walkthroughs for indie game , determine outChants of Sennaar Walkthrough – 100 % All Achievementson Pro Game Guides .

How to get into the village prison on Jungle Island in Riven.

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How to get into the village prison secret on Jungle Island in Riven.

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The old puzzle solution in Riven.

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The two number systems in Riven.

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D’ni Number system in Riven.

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Riven’s number system in Riven.

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Cemetery statue 1: Frog in Riven.

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Cemetery statue 2: Sunner in Riven.

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The third cemetery statue on Prison Island with the flatfish in Riven.

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Fourth animal in circle puzzle in Riven.

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The fifth creature, a bug in Riven.

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The fifth creature, a bug in Riven.

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The sixth creature, a wahrk, in Riven.

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Hidden Moiety entrance on Jungle Island in Riven.

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Linking Book Creation in Riven.

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All the colors of the islands in Riven.

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Linking Book Creation in Riven.

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Linking Book Creation in Riven.

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Catherine’s journal code in Riven.

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D’ni to Riven number system in Riven.

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Journal in Riven.

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