The final riddle ?

After the achiever of the Riddle School get along Riddle Transfer , with this continuation finish up off the series ( boo ! ) . Read on for my full Riddle Transfer 2 walkthrough , admit all puzzle solutions .

I love this point - and - click dangerous undertaking RPG serial publication thanks to its adorable characters and wacky humour , and sound of all , it ’s detached ! Check it out over andCrazy Games .

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Riddle Transfer 2 walkthrough and solutions

observe that Riddle Transfer 2 picks up hot on the heels of the legal action from Riddle Transfer 1 and has a short recap at the rootage , so if you ’re playing the games in rules of order , you ’ll desire to finish the original first . Also , while this is a full walkthrough , there are destiny more thing to snap and schmooze to have . I ’d suggest youclick everything , especially if you ’re a fan of the serial and/or corny prank ! Plus , stay to the oddment of the creditsfor a endearing ending .

relate : How to pulsate Riddle School 5 – Walkthrough Guide

In the sewers

Select thePower Box(a1 ) and put down the keycard you take up with in your inventory . Now open theCircuit Box(a2 ) for a line - matching puzzle . cook the five sections by click the up and down buttons until the simulacrum looks like the one below , which will fill in the circuit ( you ’ll bang it is right when all the gray-haired buttons light up white on the right field , as they are on the left field ) .

You ’ll also note the Transporter Ring ( a3 ) will now be lit . Select theMonitor(a4 ) which needs a password , which is4003 . This brings you to a new filmdom on which you need to embark the Platitude and Plongitude . dawn the pursuit :

It will say you coordinates will be available when the exponent is on , which it should already be . The Transporter Ring ( a3 ) should now be fully glowing , so click it to advance .

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The classroom

After the cutscene , talk toMs Cophey(b1 ) to line up that she ’d like a loving cup of coffee . Click theTrash Can(b2 ) to find aStained Paper Bag . Talk to Phred ( b3 ) , who will give you aGreen Backpack . Combine the two detail in your inventory to make aPhil Eggtree Decoy . Use this on yourself ( b4 ) and you ’ll now be able to walk around the elbow room . Exit into the corridor ( b5 ) .

Exploring the school

Once outside , sink in theUnlocked Locker(c1 ) and take theExceedingly Long Division record book . Go unexpended ( c2 ) and then into the Special Class for the Insane .

Take theUsed Chewing Gum(d1 ) . you’re able to also talk to Richy ( d2 ) , but he wants a Dollar before he ’ll give you his Elmo ’s mucilage .

Head back outside , go right to be back outside Ms Cophey ’s Classroom , right again , ( c3 ) , and then into theJanitor ’s closet . Take theBucket(e1 ) . Go left and use theBasin(c4 ) outside Ms Cohpey ’s classroom to fill the bucket and get aBucket of Water . Now go in spite of appearance and use the bucket on Zack ( b6 ) , whose head will heat it for you , giving you aBucket of Boiling Hot Water .

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Come back out and go properly twice , then into theMen ’s Bathroom . Take theHand Soap(f1 ) .

Go back to the corridor and right again into theWomen ’s Bathroom . Use the hand soap on theGumball Machine(g1 ) , then take aGumball .

Take out the lasers

Head back out and go the right way again to the optical maser defenses in the corridor . give the mucilage at theElectrical Box(h1 ) , which the guns will shoot and take out the power , allowing you to pass . Head right once more .

bear on : The Witchling Walkthrough

speak to Chubb ( i1 ) and click the second option ( Could you maybe scooch over a bit ? ) . After the conversation , he will give you aDollar . Now give him the gumball and he ’ll dash off , give you access to the Teacher ’s Lounge ( no need to go in yet though ) . rather , go right again and into the Cafeteria .

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Pick up the java grains ( k1 ) , then add them to the bucket of simmering water in your inventory to get aBucket of Coffee . Head all the manner and give the bucket of coffee to Ms Cophey ( b1 ) , who will down it in one . Her arm will start to spin like crazy , but there ’s nothing to do with that yet .

Beating the Guard Monster

Head back out and left , to the Special Class for the Insane . Give the dollar to Richy ( d2 ) , who will give youElmo ’s Glue Stickin return . Go to the instructor ’s Lounge next and talk to the Guard Monster ( m1 ) . Give it the prospicient - division book . Once it starts reading it , take theEye Drops(m2 ) , and leave .

Return to Ms Cophey ( b1 ) , use the eye devolve on her spinning arm , and you ’ll get theSawed - open Eye Dropperin regaining . sum up some mitt soap to the heart drops to get theSawed - open Eye Dropper Full of Soap , then expend Elmo ’s Glue on that to get the finishedEye Dropper Full of Soap .

refund to the teacher ’s waiting area and order the eye eye dropper full of sopa back where you found it ( m2 ) . Talk to the goliath again ( m1 ) and it will retrovert your Word of God . Once you have the Good Book back , get down another conversation with it and take , Does your eye feel dry right now?Ouch . With the threshold clear ( m3 ) , head into the Principal ’s Office .

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Quizzing Quiz

After a cut conniption , you ’ll enquire Quiz a series of questions where you ’ll need to choose a multiple - choice resolution for each one . The correct answers are :

After another cut - view , you ’ll end up in a shuttle with Quiz . Look behind the seating ( n1 ) and then watch the flickering Escape Pod sign of the zodiac . It blink away the letter EACCA . Click theDialpad Panelon the right ( p1 ) , enterEACCA , and take theKeyfrom the one-armed bandit that opens .

Related : How to beat Trace Escape Room – Full Walkthrough

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You now need to complete three unforesightful puzzles on the compartments on the remaining ( p2 ) . Completing each one will activate the ignitor next to it .

For the red-faced puzzle , turn all the blue hexes red . you could restart any meter by clicking the button in the top left of the screen . I ’ve put the solvent in the image above if you get stuck ( e - d - a - d - b - f - g - c ) .

You basically need tomake a smiley facewith this one . The trick is towork from the remote inward , as each section only affects those inside it .   It wo n’t tell you you ’ve completed it when the image looks like it does above , but you ’ll make love when you come back out of the puzzle as the green brightness level should be on .

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This is a skid puzzle that will make Quiz ’s face . If you ’re stuck , you could readjust and use the paradigm above to guide you ( a - b - b - c - d - vitamin E - Es ) .

Once all three lights are on , return to the front of the bird , click theFront Panel(n2 ) , and use the Francis Scott Key to open it . With the Self Destruct button revealed , watch the final cut scene . Sadly that ’s the end of Phil ’s adventures ( although never say never ) , but as luck would have it there are caboodle more great liberal puzzle games available out there . See the links above and below for a few ideas !

For more great free puzzle RPG walkthroughs , train outThe Visitor walkthrough , get away the Bathroom Walkthrough , and more here at Pro Game Guides !

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