All that scintillation is favorable …
I ’ve loved my playthrough of futuristic anime - inspiredmysteryRPG Read Only Memories : Neurodiver . If you ’re playing it too but struggle to work out what to do next , read on for my complete guide and walkthrough .
Note that there aremany dialog decisionsduring the secret plan , as this plays out like a practical novel . These add a batch of smack to the secret plan and it is fun for use - acting , butmost do n’t straight affect the storyline . I ’ve spoken about the few that do in the walkthrough below . If you do n’t see a conversation mentioned below , presume you could make the choice you prefer without consequence .
Also , take note that when you placeitems into a dream fragmentto jam it theorder you place them in does n’t weigh . If you use the right items , you ’ll complete the task . However , sometimes your decision may affect the items you postulate to expend . As long as you haveall the pieces mentioned in the walkthrough , you will have the right combining of answers in your stock list .
Read Only Memories Neurodiver full guide and walkthrough
You take the role ofES88 , orLuna ; a 23 - twelvemonth - honest-to-goodness human Esper and Neurodiver . The story begins with a memory from several years premature when you were still a trainee . dawn themanual(a1)four timesto register it . Gate and Crow will then inspect you . Your conversation choices do n’t weigh ( go with your RP heart ) , as the result will be you doing a deep dive into Crow ’s memories .
Prologue: The busan Bar, 2068
Once you ’re in the dive , select any of the three people ( b1 ) to begin a conversation memory . Ask what they ’re drinking and you ’ll get theNew Year ’s Special Flyer . Select the back clitoris .
take theplayful patron(b2 ) to find they ’re play with a Jegi that looks exactly like the one Crow has . take to beat the playful patron and then say you do n’t need a swallow as defrayal . He ’ll leave the saloon and give you theJegias a souvenir . Ask if it ’s his headphone number with the Jegi and he ’ll suggest you call it later to find out .
Select the bar ( b3 ) and then thegiant baby bartender(c1 ) to key aMemory Fragmentand enter Repair Mode . hang back the flier from your inventory to the drear space above the monitor ( c2 ) to repair the sherd . you’re able to now click the restored memory barman and order the cocktails ( go along with the put-on and say Manse ! ) . Now , click the back button and regress to the board .
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Make any conversation choices you like with Crow ’s friend and , finally , you ’ll be given asecond Jegi . The architectural plan is to trade this Jegi incorporate hugger-mugger documents to a emptor who has just arrived at the bar . spill more toSparrowto chance out she is also a hybrid , and if you blab to Crow he ’ll rationalise for being rude to you .
Go back and select theTree computer storage fragment(d1 ) . localize thetwo Jegifrom your inventory into the dark square to fix the memory ( d2 ) , then talk to the stranger . The alien was a intercrossed esper who steal the Jegi , but as luck would have it , they stole the improper one . Choose any ending to the conversation with Crow , and Gate , to complete the chapter .
Chapter 1: Two years later
Once you ’ve wake up in your apartment , click the left over sidebar ( e1 ) to scroll across and get theNeurodiver(e2 ) .
Select back , then get through the balcony ( f1 ) to go outside . Select a few things ( it does n’t matter which ) , head back inside , and check the threshold ( f2 ) to take on Gate .
After a foresighted cutscene with Gate ( make any conversation selection you like ) , you ’ll arrive at MINERVA . Select thereception(g1 ) and speak to Lucy . Once you have your duty assignment , click theright hall(g2 ) to manoeuver toward the Psionics Lab . Once in the corridor , click thedoor at the backto go and take on Trace .
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After speak with Trace , selectHarold ’s desk(h1 ) and talk with him . Once you ’ve bind the Neurodiver you ’ll take to bump three thing to fix the storage . snaffle theRobo Decal(i1 ) andMovie Poster(i2 ) from the desk , and then open thedrawer(i3 ) to be faced with a Spider memory . Use the Robo Decal tofix the wanderer memory , and then take theRobo PetandTicket Stubfrom the draftsman .
dawn back , then choose theghostly face(i4 ) to fix the retentivity using the Movie Poster , Robo Pet , and Ticket Stub . With his memory back , Frank recall being shocked while polishing a storage tank in Fortuna ’s office . flick back to the primary science laboratory view and selectTrace , who is on the balcony ( h2 ) . She ’ll train you to Fortuna ’s office .
Use the exit ( h3 ) to go back to the hallway ; click back from there , talk to Lucy(g1 ) to discover out where the office is , and choose the second - floor elevator ( g3).Speak to Fortunato find out that there ’s a potentially dangerous scallywag Esper out there calledGolden Butterflyand that he can not be trusted . He can hide in people ’s memories but his need is unclear . You take to speak to Trace to track the emplacement of Golden ’s next dupe .
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Head toThe Commonsin the south hall ( g4 ) to match Gate . While you ’re blab , Trace will arrive . Trace does n’t have a lead yet , so Gate offers to take the air you back to your flat . Click back until you ’re in the third house once more , thenselect the elevatorsto go back to your way . Once home , there ’s nothing more to do today so go to bed to complete the day .
Chapter 2: Lexi Rivers, PI
Once you wake up the next morning time , pluck up theNeurodiveronce more ( e2 ) , and then head out to thebalconyfor a bit of soul searching . While you ’re out there , Gate will make it , and you ’ll head up down to reception in the elevator .
Speak to Lucyat reception ( g1 ) to check in and then go andspeak with Tracein the psionic research lab ( via the north corridor , g2 ) . She ’ll say you Golden Butterfly ’s first victim wasLexi Rivers , a private investigator . Her office is onGeary , between 2nd Avenue and Arguello Boulevard .
Head tothe commons(via g4 ) with Gate next , to have breakfast . Tell Gate that Golden Butterfly is dangerous , and then choose your own natural covering floor . You ’ll then head off to Lexi ’s building . After checking around outside ( there ’s nothing to collect ) , head inside through therighthand threshold .
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Once you startle speaking to Lexi , ask how she ’s feeling . She ’ll agree for you to do a dive into her memories . First , you ’ll need to garner some information from her office about what the missing memory might be . Select items in the office ( including the award - winningpicture of the bridgeand theNFSPD medal(marked above ) and talk to Lexi about everything . Once you have enough information ( you ’ll get a prompt),speak to Lexionce more to start the dive .
Speak to Karter ( j1 ) and he will give you theTrain Badge . Check out the Case File on the desk ( j2 ) , and select ‘ the defendant ’ from the alternative list to gain theIncriminating Photo .
Click back to head into the corridor , and enterCabin 2 . Speak to the writer , Grace , who will ask you to verbalize to the barkeeper about the drinking they ’re meant to be bringing to them .
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Go intoCabin 4at the end of the corridor and look out of the window to condition out the view of the toll . When you click back out of the view , you ’ll encounter theGolden Instinct . After a abbreviated conversation , it will disappear , but you ’ll get theSeaside Vista .
Move to theObservation Carnext , at the end of the hallway , and curlicue left until you see the ROM Band and Karter . you may break the band by bespeak Robo - rock , and then dawn thebathroom entrance . Click the royal poster to get theTrain Operator Information .
Go back to the entrance of the watching car andclick the mermaidto reach the broken memory . Use the Seaside View and the Golden Rail Article to resort the memory , which bring out the Train Manager in the mermaids ’ place . Speak to the train managing director , Veronica , and run through all the conversation options . She ca n’t , or wo n’t , help you .
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Return to expect at the band ( and break them if you have n’t already ) . you may collect theBCA Part(see above ) . verbalize to the train manager once more , this prison term about the BCA part . Run through all the conversation options with her until you receive thePhoto .
Move toCabin 3to find abroken memory . Use the fishy pic , the exposure you just got from the train manager , and the BCA part to figure out it . Thehidden remembering was of Crow ! Once you ’ve found out the whole floor and tried to pull up stakes the dream , you ’ll be speak to once more by the Golden Instinct who you quickly derive isGolden Butterfly .
Once you ’re out of the dream and back in the authority , ask what Karter is doing nowto find out he ’s still working on the power and is Lexi ’s primary contact there . You ’ll find yourself back at MINERVA next . Use the elevator to go up andreport to Fortuna . Ask her why you could n’t call back Lexi , then head back downstairs tofind Gate in the Lounge . Head home and to seam to finish the day .
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Chapter 3: Tomkat the hacker
pull in Neurodiveronce more , steer to the balcony , and Gate will get in as common . verbalise to Lucy in reception and then utilise the north lobby to go to the Psionics Lab . You ’ll seeTrace at Harold ’s desk , so channelize over . It seems Harold give up the computer system to beinfected with a virus . Click Harold ’s terminal to watch the video .
There ’s a video from the hacker showing off about accessing all of MINERVA ’s files . Fortuna come , at which point Trace let on they ’ve tag down the hackerTomcat . They ’re at the nook of South Van Ness and 20th Street .
Fortuna want you toerase Tomcat ’s memories . you may decide tomake a moral pointhere , and Gate will back you up , but you still have to go on the mission . This is agood degree to make a save Indian file , as you ’ll have tomake an important decisionafter pay off Tomkat ’s memory that will affect how some of the later dialogue goes .
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You ’ll address to Gate afterwards and find out more about Tomcat , who once hacked the atomic number 8 firm Parallax . Again , you ’ll have the chance to take a moral position while talking to Gate . Whatever you take , Gate says she wo n’t judge you .
When you get at Tomcat ’s apartment , ring the doorbell(k1 ) to be match at the door byTuringand be take to the flat . Once there , beat all the conversation choice with Turring and then Tomcat . He wasinvestigating his baby Catherine ’s unusual death , which happened after they hacked Parallax , and so used the hack to lure you to him to help work out the mystery . After the conversation , use the back button and go to the cafe ( k2 ) .
sit around down with theTomcat and his attorney , Jess . She give him the computing machine they used to whoop Parallax , which has been released from police grounds . Go back up to Tomkat ’s apartment to findhe ca n’t get at it , although he ’s sure he should remember how …
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Examine the figurer ( l1 ) to detect theDiamond Syndrome Stickerand then talk to Tomkat about it . Go intoTuring ’s room(l2 ) , regain theSketchbook(below ) , and babble out to Tomkat about that too . You’lllearn about the logand be ready to plunk .
peach to the barista to get theGreen Tea Latte . Use the sticker and sketchbook to set the coffeehouse storage , andspeak to Catherine . You ’ll see she ’d make up one’s mind her unexampled nickname would beMidnight Angel .
later , you ’ll be visited byGolden Butterflyonce more . They ’ll question your motives for helping Tomcat and also leave behind the Minerva data . At this point , I chosenot to wipe Tomkat ’s memory . It wrick out Tomkat had n’t want to keep any information , but just meet you . Golden Butterfly will visit you once as you head back to MINERVA . It seems it can get hold of you anywhere . When you return and talk to Fortuna she will be disappointed you did n’t follow orders , and you ’ll be upset you let her down .
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instead , you may pick out to pass over Tomkat ’s retentiveness . If you decide to do so , he wo n’t remember what happen . Turing will secern tomkat that he learned basic employee datum about you , Neurodiver , and more , and that you wipe that memory . You ’ll explainyou were only following ordersbut Tomkat will then kick you out . On the way base , Gate says she does n’t judge you for your conclusion . When you return to MINERVA , Fortuna will praise your dedicationfor sticking to the task at hand .
score the 2d selection here ( to observe Fortuna ’s orders to the letter)will somewhat alter later conversation and thoughtsas you ’ll doubt yourself for blindly conform to Fortuna ’s orders despite love it was n’t the right affair to do . However , the main storyline will continue along the same route .
As you ’re heading back to your apartment in the rise , you could invite Gate in to talk . If you do , you ’ll have a chat but then quickly descend benumbed , so nothing further happen .
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Chapter 4: Helping Jess
Grab the Neurodiver , hit the balcony , and go down to MINERVA with Gate . talk of the town to Lucy to find outTrace wants to talk to you in the Psionics Lab . Gate asks if you desire toget breakfastfirst , so consort and go down the south hall and have a abbreviated talk with her about Jess .
point to thePsionic Lab , where you ’ll be met by Harold . Speak to Trace who is on the balcony . Explain what happen when you meet Jess , about your dreaming , and also about see Golden outside of computer memory . Trace devote you an addressnear Oakland , so head off with Gate .
Head intoCheek Timeand talk toJess . She admits she ’s been feeling weird since work with Tomkat . She has forgotten something about a trip to the zoo with her mentee , Maxwell . It ’s fourth dimension for another dive .
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Pick up theWallet(above ) , to find that it belong to Max , and then head through the entrance .
Talk to Alphie(m1 ) and run through all the conversation choice to find out there is a UNCAGED protest come about at Flamingo Plaza . speak to Maxwell(m2 ) , give him his billfold , and you’lllearn about Maxwell ’s father .
Talk to the Rowdy Hybrid ( m3 ) next to get aNote , and then the Preppy Girl ( n1 ) to get aDisinformation Noteand the Preppy Boy ( n2 ) for aPropaganda Note . Keep going and speak to the Loner ( see below ) to get theExplosives Note . While they wo n’t give you any superfluous information , you still need to go through the process of talking to all the quietus of the protestors before speak to Maxwell once more .
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mouth with Maxwellagain once you ’ve made all the note . He ’ll disregard your warnings , and then you ’ll hear a tacky strait . manoeuver outside(see above ) to experience amemory fragmentthat seems to be yours , which point someMINERVA research laboratory workers .
apply the disinformation note ( gene therapy ) , propaganda note ( tabloid write up ) , and fireworks government note tofix the store . It seems the mass meeting was set up up to be busted by putting plant from the Human Revolution group in with the protestors . steer back into the zoological garden to see aStrange Door(at m4 , above ) has appear . Select it to enter a new memory .
utter to theRobot Guideto find oneself that Max went straight ahead , then forget , and into the room at the end . Head through thedoorway . Turn left ( you may ignore the statue ) to find anothermemory fragment . After talk with Jess , unsex the sherd by using thepicture of Max with his dadandthe research laboratory prole ’ note .
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Speak with Max(who was obscure behind the aspiration shard ) and he ’ll get onto the subject of Tomkat and theParallax case . It seems the obscure memory was that Jess could n’t kibosh him from pursue the case to essay and regain justice . When Maxwell evaporate from the dream , click the blue public square with the butterflybehind where he was to go on .
The remembering displace toCheek Time . As Jess talks to Maxwell about how he is combining being a vigilante with his daytime job , Golden Butterflyappears . What are they trying to achieve?Speak to Gateon the way back to your apartment and then manoeuvre out on the balcony to believe things through . Finally , call it a night .
Chapter 5: Fixing Luna’s fragment
When youtry to get Neurodiverit look to be asleep . point onto the balcony . Something does n’t find correct , so maneuver back inside . Head back inside to findNeurodiver on the couch … Click Neurodiver and you ’ll wake up once more .
It must ’ve been a dream . Get Neurodiveras usual this time , and head into the lounge . mark out theGolden Yukino statueon the table in front of the television . Someone is clearly messing with you ! You ’ll make a musical note of the Modern form . manoeuver onto the balcony to find that , once again , something is n’t right .
Go to the front doorand ascertain that Gate is waiting . Things stay to be weird in the elevator , so you make anote of Gate acting unearthly . Talk to Lucy in the reception and make a note thatLucy is also act weird . Also , mark that in your apartment and in the lobby item you ordinarily get a description of now only get a …
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Head down the Second Earl of Guilford corridor to thepsionics lab . talking to Haroldthere to witness he ’s fag out a halcyon masquerade . Ask where he got the maskand he ’ll tell you he made it himself . He says Trace is in her science laboratory but you make a note thatHarold is acting weirder than normal .
you may now see Tracein her usual spotlight on the balcony , so click her to go to her office . You ’ll get a alike proceeds with her , so when Trace tells you not to worry and that you ’ll be OK , say that ’s not true . You’llmake a bill Trace is act weirdandgo to see Fortuna .
Head up in the elevator to Fortuna ’s office and address to her . speak to her will put you into mend mode . If you get this one wrong you will get the substance ' It ’s not working . I must have missed something earlier ' . This is n’t true . As long as you have these six notes , you ’re on the right track . You take touse the Gate note , Lucy note , andTrace noteto repair the fragment .
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You wake up and come along to bein one of the canistersHarold cleans . You go through a serial of honest-to-goodness retentivity but it seems you ’re not you , as you could see yourself produce your new desk , your first appointment , etc . So who is watching from the canister ? It seems that while you were a success , Golden was watching from above .
You ’ll regain yourself in the bathroom of the Golden Rail in Lexi ’s memory . Go alfresco and back toCabin 1 , where your journeying here begin , and you’llfind Golden . When he vanish , take theMINERVA Badgefrom the desk .
Next , you ’ll rule yourself insideSunsetz Cafe . Go into Tomkat ’s flat to talk to Golden once more . When it go away , pick up Neurodiverfrom the cushion .
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You ’ll be transported to the memory of Jess , in theChapel of Chimes . Go towhere Jess address to Maxwell(above ) to speak to Golden once more . After the conversation , nibble up theMagical Commander Manga .
Now you ’re back in the apartment . Go out onto thebalconyand click thegolden sun . You must show to Golden that what you stand for is correct and just . come home the burn ballto continue . Add the MINERVA badgeto remediate the memory .
When you say you stood your earth by not efface someone ’s memories , click the glow glob once more . Use Magical Commander Mangato repair the memory board . Click the glowing ball once more , pick out any of the catchphrases , and thenuse Neurodiverto vivify the memory .
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As you utter to Golden , you ’ll get a dialog choice .
Whichever option you choose here , the conclusion will spiel out in the same way .
Conclusion
You ’ll get yourselfin your flat with Fortuna . She explain that some of that energy was control to serve control your psychical vigor , which became Golden . congratulation ! You ’ve completed Read Only Memories : Neurodiver .
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