For love life AND money !
Puzzle Lovers is a biz with a romance theme in theAdventure Escape Mysteries serial publication , but do n’t worry as it ’s still packed with puzzles and machination . If you ’re take care for a bit of direction while play it through , read on below for my full Puzzle Lovers walkthrough .
If you ’re looking for the plot on Steam , you ’ll postulate to downloadAdventure Escape Mysteriesand then select Puzzle Lovers once you ’ve opened it .
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How to beat AE Mysteries Puzzle Lovers - Full walkthrough
The game begins with us encounter Xia , who welcomes us to her unexampled world show , Puzzle Lovers , where we ’ll get totravel the public while solving puzzles- and maybe fall in love . We also meet Alex , Mo , Ivy , and Jake who we ’re competing with for the million - dollar prize !
You then get to pick one of eight part and your name , but they’reonly different in appearance . You ’ll have a lot of roleplaying decisiveness to make throughout the game , but theydo not affect the outcome . Even if you decide to vote a character off during the game , you ’ll still get a chance to speak to them once more at the end , so do n’t care .
Puzzle Lovers Chapter 1 walkthrough
Your first job is to make it to the carpenter’s plane by sunset so you could make it to the contest in time to compete . After run into Jake outside the gate that you need to exceed to get to the plane , you decide to split up to try andsolve the gate code .
Click the box ( a1 ) to incur and break up up aFire Extinguisherand then the locomotive ( a2 ) to remove the top discussion section and find aWasher . Now practice the automatic washer on the viewer ( a3 ) to lock it , moving the view to note the plane ’s number is74381 . Enter this codification into the logic gate ( a4 ) and it will start to open up , but gets dumbfound !
Jake then asks why you ’re going on the show . you may answer for the money , for dearest , for fun , or to cause trouble . I do n’t think the answer matter other than tochange some dialogue options , but for the criminal record , I select to get the money to salve the vineyard . after , Jake tries to force the gate and starts a pocket-sized fire .
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apply the extinguisher to put it out , then take theSocket Wrenchfrom the box ( a5 ) and use it on the bolts ( a6 ) to get someWire . Use the conducting wire on the box ( a5 ) and the logic gate will open , allowing you to head through .
Getting to the plane
Move the thenar ( b1 ) to find aPuzzle Piece , and cluck the ruffled carpet ( b2 ) to find asecond Puzzle Piece . Now note the bit of colored plane window ( yellow 7 , blue 3 , black 1 , and white 6 ) . practice this code ( 7316 ) on the padlock on the tarpaulin ( b3 ) to remove it , unveil the luggage underneath and make a camera appear .
Take athird Puzzle Piecefrom the side of the camera ( b4 ) , then click the unexpended pile of case ( b5 ) to discover aNail File , the middle pile to get threemore Puzzle Pieces , and then pull in the last of the luggage . Now you could move the cart to find aNewspaper , Flattened Pipe , and yourseventh Puzzle Pieceunderneath .
apply the pipage to start the floor grate ( b6 ) and find yourfinal Puzzle Piece , before selecting the mechanically skillful stairs ( b7 ) and using the nail file cabinet to open up the side panel . Add the eight puzzle pieces to start a connection puzzle ( see the solution below ) . Finally , you take one more code to board the aeroplane ( dawn the now - invoke steps to gain access code to it ) . To line up it , look at the lights in the sky being made by the limelight and depend the beams from left to right wing ( 3243 ) .
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Jake asks if you want to make asecret alliance . I choose to keep my options exposed , as it felt too ahead of time to make a decision , but again it is only plump to strike dialogue selection .
Onboard the plane
You ’ll fulfill Alex and Mo when you get onto the woodworking plane and have a few more RP inquiry to answer . I articulate the show was cancel , just for fun , and almost befool them . Xia then give you achecklist to completethat you may prove in your inventory . flick the two bunches of flowers behind Mo ( c1 ) to reveal a red button ( c2 ) and take theStaple Remover(c3 ) . Also , press the reddish buttonto retract the ceiling pall .
Take theBox of Chocolates(c4 ) and then clack Mo ( c1 ) and Alice ( c5 ) for a New World chat with each . practice the staple remover on the heart rug ( c6 ) to regain aMusic Keyand use it on the right overhead storage locker ( c7 ) to get theLegendary Guitar . Now give Alice the paper so she can see to it the chess results , and give Mo his guitar . They ’ll both leavel exit the cabin and you ’ll be joined by Ofeibia .
you may now take theChampagnefrom the pail ( c8 ) and move the purple cushion ( c9 ) to find aGold Heart . public lecture to Ofeibia once more and then give her the burnt umber . This will also advance you theMovie Key , while you may pluck up asecond Gold Heartfrom the level when Ofeibia tries to launch the plane door . Use the gold nitty-gritty to launch the table ( c10 ) to get hold aHuge Wrench , give it to Ofeibia , and she ’ll get Ivy in from outside .
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Meet the contestants
Use the key to give the odd baggage locker ( c11 ) to notice aSuper-8 photographic camera , and give it to Ivy . She ’ll give you aRemote Controlin return . flick the undefendable door and Jake will seem from outside . After talking to him , give him the bubbly and he ’ll leave .
Click the ice pail ( c8 ) again to knock it over and find someWire Cutters . Use them to bump off the picture from the wall ( c12 ) and use the remote control on the screen behind to set out a nonogram puzzler . Once complete , you ’ll have to complete a 2nd one . The solutions are above and below .
after , you ’ll play Jon . Take theCoordinate Printoutfrom below the screen ( c12 ) that appear after you completed the nanograms . Give it to Jon , close any overhead compartments that are heart-to-heart , answer another RP question ( I enjoin I ’m here for the money ) , and you ’ll havecompleted Chapter 1 .
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Puzzle Lovers Chapter 2 walkthrough - Mystere Island
You first necessitate to decidewho you want to partner withon the island . cluck Xia and she ’ll explicate this to you . you could then take each graphic symbol to have a chat with them , or merely flick Xia once more to make your pick . I chose Ivy , but once again it is just an RP conclusion . Once you ’ve chosen , the cabin will be empty .
Move the core shock ( d1 ) , take theSmall Key , and use it to reach the suitcase ( d2 ) to find aHandle . Now move the blossom covering part of the luggage rack ( d3 ) to reveal a turn ringlet that has four colouration ( red , green , yellow , and blue ) .
snap the screen look-alike of the island ( d4 ) for a last - up and reckon for the numbers in the image that check the colors on the lock , give you8523 . Use this code to launch the luggage rack and take aParachute . Finally , use the grip on the hatching ( d5 ) to open it and click the hole to jump !
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The parachute puzzle
This begin a cord arrangement puzzle . You want to keep dragging the connectors until all of the connectors and the ropes turn from red to white . Once you do , you ’ll land safely on the island ( if you ’re stuck on this one , I ’ve include a gallery of work - in - forward motion images above ) .
Move the parachute from the walkway ( which gets you aParachute Cord ) and then move the rock candy ( e1 ) to find aWooden Ring . Move the leaf ( e2 ) to get aBranch , and apply the branch to knock the cocoanut down ( e3 ) to get someCoconut Oil . Use the oil to tease apart and then take theMachete(e4 ) .
Use the matchet to chop back the bush ( e5 ) and take theWooden Dowel , and again on the far wall ( e6 ) to find aWooden Disc . Click the gate you discover here for a stopping point - up , chatter the leave to move them , and take asecond Wooden Dowel . Now utilize the matchet on the leafage covering the other room access ( e7 ) , add the wooden ringing , wooden disk , and the two dowel pin , and the gate will unfold . Unfortunately , this also destroys the rope bridge ! Click the open gateway ( e7 ) to move ahead .
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Entering the cabin
practice the panga to get someVinesand then click the tree diagram ( f1 ) to uncover a codification . On each line , from top to bottom , bet the phone number of mate hearts to get the code3121 . Look at the threshold ( f2 ) which tell ‘ couples only and utilise this computer code to try out to enter . The door open , but a tree diagram falls , damaging the cabin . Will nothing go mightily today ?
After your latest calamity , click the tree to remove it , and then click any of the planks ( f3 ) to get somePlanks . Click the satellite dishful ( f4 ) to knock down a rod cell , then add the cord in your inventory to it to be capable to collect aFishing Rod . Move the debris ( f5 ) to get theComputerand add it to the desk next to the monitor ( f6 ) . Also , take theWooden Heartyou uncover on the floor that was under the computer ( f5 ) .
chatter the signpost ( f7 ) to return to the broken bridge and add the vine and plans to repair it . employ the sportfishing rod to get yoursecond Wooden Heart(e8 ) , add them to the far door ( e6 ) , and then proceed through the new gate ( e6 ) .
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The lava pools
Move the photographic camera ( g1 ) to take aShovel , then click the tone ( g2 ) to give back to the rope bridge circuit . Looks like you ’ve got ship’s company ! Click the pants that have appeared on the bridge to find aSilver Key . render to the lava , utilize the key to enter the coolbox ( g3 ) , and take theDehydrated Soupand anEmpty Thermosfrom inside .
render to the roach bridge and expend the thermos bottle on the falls ( e8 ) to get aThermos of Cold Water . Now you could add the soup powder and weewee to the toilet by the lava ( g4 ) , and then pick the thermos bottle up once more and use it in the soup to get aThermos of Hot Soup . Go back to the bridge , put the soup in the bowling ball on the bridge deck , and the animate being will leave .
Head to the hut and use the shovel to dig up the spate of stones ( f8 ) , open up the blue boxwood you find underneath , and take theThermal Scanner . retort to the lava and use the scanner on the volcanoes ( g5 ) to reveal four symbol .
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Getting the solar panel
Now transfer more rubble back at the hut to reveal a safe ( f9 ) . Enter the four symbols you saw in the lava and it will open , allowing you to take theHeat Resistant Gear . Use the gear to get past the poisonous plants that have appeared by the righthand gate and then also use it to take theSolar Panel(g6 ) . Return to the cabin ( using the protective gear to get past the Hydra ) to set off a cutscene .
You get some more RP conversation decisions ( I chose I cogitate that pig eat them , and suggested partake in the hammock ) . In the aurora , click anywhere in the setting to join the solar control panel and then pick up theCloth Napkin(where the deal of stones was , f8 ) . Use the napkin to clean the solar board and the calculator will power up , so tick it to set about an electric mystifier .
mark that when you get to 19 , you take to go back to 18 , and then return to 19 , before you could go to 20 . After going from 21 to 22 , you postulate to return to 21 before going to 23 . Once you ’re done , there ’s another cutscene before you get back on the planer . Choose someone to vote off of the show ( I picked Jon ) , do another RP question , and you ’ll havecompleted Chapter 2 . I also note thatI’d gain a fondness with Ivy .
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Puzzle Lovers Chapter 3 walkthrough - Frijonya
Again , you need to choose a collaborator ( I picked Ivy again ) before the cabin clears of contestants . Click the cup ( h1 ) to find aFun Straw , move the cushion ( h2 ) to get aGarter Belt , and chatter the loose drapery ( h3 ) to gaintwo Velcro Straps . pick out the skidoo ( h4 ) to find it is not work and pop the hood for a close - up .
Remove the belt and exchange it with the garter ; use the straw to replace the lose hose ; and use the velcro to finish the two unit from shake . Now you just need to click the skidoo once more to lead off to the logic gate at Frijonya .
Opening the gate
Click the skidoo that belongs to two of your rivals and then pick up theRune Documentthat ’s leave in their backwash ( i1 ) . Take theReplica Shield , aRunic Disc , and aScarffrom the snowman ( i2 ) , and then practice the shield to dig through the raft of nose candy ( i3 ) to discover asecond Runic Disc . Use the carapace once more to remove the Baron Snow of Leicester in front of the gate .
beak up theEmpty Bottleby the camera ( i4 ) , then click the skiddo to come up it ’s leak out rock oil . Click the oil slick with the bottle select in your inventory to get aBottle of Oil . Now click the gate itself ( i5 ) to get aStriped Barand habituate it in the four holes in front of the gate to get a code ( take care at how many chevron you may see on the bar when placed in each hole . The 4 is pictured above),3546 .
practice the cuticle to poke the snow to the left of the tree ( i6 ) to find thefinal Runic Discand sum up all three to the logic gate . Use theRune Documentto find oneself the symbol you need that couple your code ( see above ) , come in them on the discs on the gate , total some oil colour to its hinges , and channelize indoors .
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Inside the cave
Click the camera ( j1 ) and it will catch fire . take the standard candle selection ( j2 ) to get aCandle , employ it in the fire to get aLit Candle , and then habituate the lit standard candle to light the other candles so that you may see the rest of the way . Take theFrozen Axe(j3 ) and use it in the fire ( j1 ) to acquire aBurning Axe , which you could now use to ruin down the ice wall ( j4 ) .
Click the sheet cover the center of the room to bump off it and observe the drill . Remove the two stools ( k1 ) to findtwo Wooden Levers , take theViking Knife(k2 ) from the judiciary , and then withdraw the cloth it was concord down to grab athird Wooden Lever .
withdraw the snow from the restraint jury ( k3 ) , click it for a conclusion - up , and then use the knife to dislodge and then take theMysterious Crystal . Light the taper in the blue holder ( k4 ) with your own candle , place the crystal on top , and point out it swan a lighting on the portrayal on the wall ( k5 ) . Select the portrait , take thefinal Wooden Lever , and note the spot the pinkish lights highlight .
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Add the level to the control panel ( k3 ) and then localise the lever tumbler as fall out ( with 1 meaning the top muddle , and five the bottom , from left to right):15342 . This opens the side panel on the practice session ( k6 ) , which you now demand to click to begin a geared wheel puzzle . I ’ve show the right geartrain sequence above .
The drill will break through the ice wall , so take theLadderthat was leaning against it ( k6 ) before clicking the debris behind where the ice wall was ( k7 ) to remove it . Add your piece of music of the ladder to the part above and then take your choice from the RP dialogue chives ( I wanted another heart , so I go for ‘ Let ’s make out ’ ) .
The cabin
Once you click the trope once or twice the storm will clear . Pick up theShovel Handle(l1 ) , select it in your stock , and then fall into place the shovel blade ( l2 ) to get aSnow Shovel . take it and use it to move out the snow on the right ( l3 ) to reveal a logarithm ; on the room access to reveal the door ( l4 ) ; and on the left ( l5 ) to find someBBQ Tongs .
apply the tongs to reach theTapestry Piece(l6 ) and then click the doorway to discover the compounding lock has four different symbol above each phone number . These check various portion of the cabin ’s outside , as follows :
Inside the cabin
The threshold will now open , so manoeuver inside . Use the shovel to off the snow from the decrease beam ( m1 ) and then penetrate the electron beam to prop it up and repair the gob in the wall . Take theReplica Axethat is revealed behind the piece of bulwark you just pay back ( m2 ) and start the book on the board ( m3 ) to take hold of aHeart Token . Click the book once more to remove it , revealing a game table underneath . you could also now stand up the storage locker that had topple over ( m4 ) .
Select the low section of the storage locker ( m5 ) , take aCandle Lighterfrom in spite of appearance , and then take asecond Tapestry Piecefrom the middle section ( m6 ) and athird Tapestry Piecefrom the top section ( m7 ) . Add the art object to the picture framing ( m8 ) and then sweep and splay the piece to complete the image ( see below for the completed tapestry ) . It ’s pretty straightforward , as when a small-arm is in the correct place it can no longer be moved . Once concluded , it flips to reveal aGame Boardwhich you may take .
point back out of doors and utilize the ax on the log ( l3 ) to get someFirewood . Put the firewood in the fireplace ( m9 ) , utilise the candle lighter to light the fire , and then enjoy some red-hot burnt umber . Afterward , pick up yoursecond Heart Tokenthat degenerate on the floor by the cabinet . Move the rug to chance a third and utilize the BBQ tongs to get thisfinal Heart Token .
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How to win the board game
Put the plot table on the table ( m3 ) , add the heart tokens , and play the game .
I take for granted the game always plays out the same fashion but if not , you may simply re-start . Once complete , you canclaim the Keybelow the tabular array and apply it in the curl underneath the arras . This drops a bed down from behind the bulwark , so click the phone on the bed to let Xia know you ’re all right . After enjoying the Northern Lights out of doors , I decided to go for the option , I love seeing this with you .
Go back inside , click the bed , make one final RP decision , and then you ’ll be back on the plane . I voted Mo off this time , also noting that I now had two nitty-gritty with Ivy . And with that , Chapter 3 is complete .
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Puzzle Lovers Chapter 4 walkthrough - Ancient Greece
When you ’re alone on the airplane ( I partner with Ivy again ) , grab theVolleyball(n1),Volleyball Net(n2),Beach Umbrella(n3 ) , and theBronze Facefrom the chest ( n4 ) , before clicking the plane doorway to exit .
Once the tabernacle has risen from the water , give the volleyball to the octopus ( n5 ) to bring out the top of the footstall . Click the blue dish ( n6 ) to encounter aHand Crankunderneath , and use the net income in the pond ( n7 ) to witness asecond Bronze Face . Place the two face on the plinth ( n5 ) and you ’ll be capable to remove the top to bring out a keypad for a codification .
Now employ the umbrella to remove the seaweed around the top of the tabernacle ( n8 ) . Note the patterns of the frames around each of the three images you ’ve disclose and use them as the codification to enter the synagogue . ( disgraceful and whitened circles;white squares and black circles;opposing circle formula ) .
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I ’ve pictured it above if you get stuck . When you get it correct , a compartment with gears inside will appear at the bottom of the pedestal . Use the crank on the gear and the threshold will open , let you into the temple .
Inside the temple
Once in spite of appearance , snap the pinkish plants on the central plinth ( o1 ) to reveal a puzzler . I ’ve pictured the completed mystifier below . If you ’re stuck on this one , observe the blue linein the image by snap the next tile it goes through , from bottom leave to bottom right hand . Once done , the water will run out out of the room , leaving you with the scene you see above .
utilize the umbrella to slay the seaweed from the three statues ( o2 ) , take theBronze Keyfrom the plinth ( o1 ) , move the shells on the remaining ( o3 ) to findtwo Bronze Rods , and then go back to the plane and use the bronze key to open up the breast ( n4 ) . Take theBelt of Aphroditeandtwo Bronze Rods .
Return to the temple and add the four rod to the plinth ( o1 ) to begin another puzzle . The key to solving this one is thepositions of the arms you’re able to see on the three statuesyou unveiled . The one on the left is in a V shape , the middle two arms are face down , while on the right the one limb you’re able to see go down and then proper . think about a clock grimace , this think you involve to set the three dial ( from left to right wing ) at roughlyfive past 11,6 - o - clock , and3 - o - clock . See below for the answer .
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More cogs are now revealed in the basis of the plinth . lead back out of doors , retrieve the Crank from the plinth there ( n5 ) , and use it on the plinth within . Thisopens the two grates(o4 ) . Click one of the grates to trigger a abbreviated RP conversation with your partner , and then manoeuvre down !
Below the temple
This set about your next puzzle . Both you and your better half ( represented by the hearts ) haveeight move eachto get to prophylactic and you have to figure out together to make it . Take the following steps to get through if you ’re stuck ( the red heart is the one on the left ):
Aphrodite’s shrine
Click the mess ( p1 ) to pink it over and collect aPlate . pick out the red sheet ( p2 ) to remove it and take theFlint Kityou can now see under the bed . Click the gloomy flowers ( p3 ) twice to unwrap and take aTriangular Piece , and then come home the trellis ( p4 ) twice to take it and also find aMarble Arm .
Use the trellis on the statue of Aphrodite ( p5 ) to get the height you need , and then add the marble branch and the knock to the statue . When you add the belted ammunition , a level panel will open up next to the bottom . Also use the Flint River to get off the candle in the hand of the statue , whichilluminates the ceiling above . Click the ceiling for a stopping point - up , which reveals a dove fence by five planets . utilize the plate on the trope ( pictured below ) and observe the number of hotshot now framed next to each colored planet .
Come out of the closing - up and add the triangular art object to this panel to bring out a mystifier . cluck the treasure in the monastic order bespeak by the paradigm you just saw ( dark , green , whitened , orange , and thenpink ) , and a doorway will appear at the back of the way . This spark off another RP mo , which I used to get closer to Ivy once more . Then it ’s back to the plane for the next right to vote . I reluctantly voted off Jake , to get rid of the only other manly competition ! And with that , you ’ll havecompleted Chapter 4 .
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Puzzle Lovers Chapter 5 walkthrough - The Serengeti
Once you ’ve gone through the common partner - picking parade ( yup , you pretend it ; I went for Ivy again ! ) , it ’s prison term to devise for the bike ride ahead . Select thecrash helmets(q1 ) , then thecable charge the bike(q2 ) , and then dawn theemergency supplies box(q3 ) to place it on the back of the bike . Now click the planing machine threshold to open it and you ’re away .
When you arrive at a futurist - looking museum to witness it locked , observe the bit of rocks of each color line the nerve pathway ( 7 black , 5 grey , 4 ashen ) . Use this as the code for the door ( 754 ) and be greeted by Khadija . Click the entrance to head inside .
The first museum challenge
Once your partner is taken to another area of the museum , you ’ll be left to listen to a narrator . Once they ’re done the odd side of the showing will be lit up ( r1 ) , so click it to enter the display .
Move the bombastic primal fall tree by clicking it , and then click the leaves on the board ( s1 ) you find behind it to slay them and then pick up thePigment Chunk and Stonethey were covering . in conclusion , penetrate the board ( s1 , aHand Painting ) to pile up that too .
Go back out to the hall and fall into place the screen ( r2 ) to see that you take torecreate the talent from the tribe across the river . you could now clack the country on the correct ( r3 ) to figure the shop .
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set the manus painting on the work bench ( see above ) and sink in the plate ( t1 ) to total the paint to it . snap theKnife(t2),Grinding Stone(which appears below the eggshell once you ’ve position the pigment ) , andGourd(t3 ) to collect them , and then utilise the Harlan Fisk Stone on the pigment in the shell ( t1 ) to reduce it to powderise .
Return to the river scene and employ the tongue on the tree diagram ( s2 ) to get someBarkand on the plant next to it ( s3 ) to get someBushy Reeds . Also , use the gourd in the river ( s4 ) to get aGourd of Water . Use the weewee on the shell in the shop ( t1 ) to make a paste and place the while of bark on the workbench . Add the reeds to the stick on the workbench ( t4 ) to make aBrush , apply the brush on the paint ( t1 ) to get aBrush With Paint , and then utilize that on the bark to finish the hand house painting .
The second museum challenge
You ’ll find that both the sieve ( r2 ) and the scene on the left over ( r1 ) have now changed . The screen says that you now need torepair the gift from the kin across the river , so get back to the left display . expend the tongue to get someThin Vinefrom the tree diagram ( s5 ) , move the branch ( s6 ) to find anUnfinished Necklace , and move the leaves by the same arm , and take theAnimal Teeth .
fall into place the dust on the left of the screen ( s7 ) to reveal some sand , then do the same on the Baroness Dudevant to find and amass someLittle Shells . Now you canreturn to the workshop(r3 ) and place the uncomplete necklace on it , before using the knife to untie it . At this point you must add the petty shell and animal teeth to the bench , followed by the thin vine . This completes the challenge .
The third museum challenge
The blind ( r2 ) now require you to recreate the weapon from the federation of tribes across the river . Go back to the river scene ( r1 ) and peck up theSpear Thrower(s8 ) . Next , move the branches ( s9 ) before using the knife to cut back the vine ( s9 ) . This allows you to take theV - form Branchthey were hanging on .
Return to the workshop ( r3 ) andplace the spear thrower and v - shaped branch on the workbench . Use your knife on the v - shaped branch , first on the left end and then on the right . in conclusion , practice the brush with paint to make the lower spear front the same as the pilot . You then get an RP question . I went with , ‘ We should trade with them ’ .
Afterward , a plinth come up from the floor of the museum , which you’re able to click to begin the next puzzle . You postulate tomove the logarithm so that they form a pathyou can use to get from one side of the river to the other . To complete the puzzle , do the following :
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Your tribespeople will now cross the river . Your associate returns , as does Khadija , and you ’ll get another RP question . I chose that the first coming together was all business , after which the blind live blank andtwo ladders appear from the ceiling . Click either run to begin the 10 ladder job .
The final cave painting
You postulate toplace and rotate 10 laddersby clicking the reddened superman . You and your companion can be assure at the bottom left and right of the screen . The ladders involve to be direct so that you could both attain the top . The trick is to reunify with your mate as quickly as potential to conserve ladders . I ’ve pictured the answer above .
You ’ll now arrive in the final cave . Take the spear ( u1 ) and apply it to launch the crateful ( u2).Click all six token inside the crateto beak them up , and then add up the four while of figurer equipment to the desk ( u3 ) , direct the yellow wheels on the ground ( u4 ) , and add together the light to it . You ’ll end up with the picture below .
choose the desk ( u3 ) for a close - up and drag each of the computer piecesuntil you see lights show up when their screens come on . If you note the amount of light proportional to each piece of equipment you end up with , 4,6,7 , and 10 .
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Now choose the back bulwark ( u5 ) , which is light by the lamp , for a close - up . Select the four fleur-de-lis that fit the monitor lights ( 4,6,7,10 , in that specific lodge ) and the final cave painting will be revealed . After another RP question , you ’ll have fill out all the museum tasks .
Your tent for the night
When you get at your destination for the night , take thePliersfrom the stove ( v1 ) and move the emergency supply ( v2 ) off the back of the motorbike . You need a code to open up the supply box , douse the pliers to fix the zipof the collapsible shelter and open it up .
Take theHedge Clippers(v3 ) and apply them to cut back someBranchesfrom the tree diagram ( v4 ) , which you’re able to total to the stove ( v1 ) . Now click the table and electric chair in the tent to move them outside . To open up the padlock on the supplying ( v2 ) , get a close - up of the lock and count the marks on the ribbon around its bound to get the code ( 3443 ) . Now you could take theEasy - Cook Meal , Air Compressor , Pan , andCamping Firestarterfrom inside .
utilize the compressor to pump up the airbed ( v5 ) , and then fire up the stove ( v1 ) with the firestarter before adding the pan and the repast . Once you ’ve enjoyed the meal and taken another bunch of RP conversation decision , you ’ll beback on the plane . Vote the next contestant off and you ’ll be at theend of Chapter 5 , This time I roll farewell to Alex .
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Puzzle Lovers Chapter 6 walkthrough - The Vineyard
It all changes at the start of Chapter 6 as you direct off to try and save Carmela and the vinery ! Once you ’ve pick out your partner for the final chapter ( English ivy for me ) , click the sheet hachure to go far down at your mob vineyard . clack the chute to hit it from the barrier and then take theTruck Keyfrom the mailbox ( w1 ) . Click the grim roadblock to absent it , and then the box ( w2 ) to spread out it and feel aScrewdriver .
choose the headlamps ( w3 ) next to remove and pull in theDuct Tape , then click the headlamps once more to remove them and take theWiresunderneath . Take theFruit Pickerfrom the side of the motortruck ( w4 ) , then expend the motortruck key to open up the truck door ( w5 ) and take theExtinguisherandCleaning Clothfrom the cabriolet .
habituate the cleanup fabric on thepuddle(w6 ) to reveal the image above and then use the extinguisher toput out the fire(w7 ) and use the fabric once more to reveal two more clues on the ground . Use the canal tape to repair theoverhead wire(w8 ) and then habituate the fruit picker to call down the same telegram back into its proper seat .
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Use the screwdriver to remove the front home base of theintercom(w9 ) , add together the wires , and compact the button totalk to Camila . She does n’t have the code , so you require to work it out from the images tie on the ground . If you click the buttons on the launch pad , you ’ll see the numbers that appear are in different coloring match the clue ( gullible , purple , cherry , and finallywhite ) .
Enter2178into the keypad and the gate will open . apply the fire extinguisher on the gate to beat back the flames and then click the logic gate once more to maneuver inside .
Turning on the sprinklers
open up the backpack ( x1 ) to get someCablesand then enter the top crateful ( x2 ) to find aWrench . Now clack the crates once more to dispatch them , and take the Antenna you ’ll find on the floor ( x3 ) at the al-Qaeda of the unit that the crates were hiding .
Get a ending - up of the box ( x4 ) and take theSafety Clipthat ’s keeping it closed . observe the pigment color on the top of the box , and the ones on the inside when you open up , which gives you red , light-green , puritanical , and yellow .
start the wine press ( x5 ) to discover aRouter , and use the safety clip to readjust it ( see below ) . add together the cables and the antenna and it will be ready to go .
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Now use the twist on the silver dollar ( x6 ) and then push the go-cart away and remove the tarpaulin , revealing the sprinkler pipe . Click the pipes to start a puzzle .
You but require to make it so that all the pipes connect with each other and also to one of the pipes that comes in from the four sides , mean there areno loose ending . All the pipe piece are already at the right slant and on the correct side of the image ( left or right ) , so youjust need to move them around . See the completed teaser below .
To get the sprinklers going you need a codification . face at thefour sets of grapes(x7 ) to see that , from leave behind to right . They have 4,6 , 5 , and 3 stems respectively . Now click each set of grapes to find their color , and agree that to the paint colors on the code box ( x4 ) .
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This give you3645 , so enter that into the box to turn on the sprinklers . squeeze the red push button , and you ’ll put out the fires ! Click the wine cave entrance to move forward .
The wine cave
Use the extinguisher to put out the fervour outside the cave and then tick the smoking wood to move out it . snaffle Carmela’sScarffrom the door ( y1 ) and thenuse it on the wine-colored bottle(y2 ) to reveal a puzzler hint .
If you click the numbers on the lock ( y1 ) you ’ll see that each of the four dials hasone red number and one blank number . mark these turn down and use them as cross source point on the wine label to find the codification . You ’ll get :
Now ( ignoring the colors ) you’re able to enter the code7849to open up the William Henry Gates . Thankfully Camila is alive , so you get her back on her foot and head off towards the lake to try and avoid disaster .
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Heading for the lake
For this teaser , you need toeither move or utilize your asphyxiator . Note that when you move the fire move , but that the fire does not move when you expend the asphyxiator . The fires do n’t automatically move toward you , so follow how they react when you move . Also , when you go through a stone gateway , any fires behind you will not abide by . Do the pursuit :
Nowback at the truckyou’ll have to make another RP decision about the character reference you ’re with before you ’re rescued by the carpenter’s plane . There ’s time for one more RP decisiveness afterward before the show ’s finis .
The finale
The whole stamp is reunitedfor the finale , during which you need to take the rose wine from the table and give it to the person you want to share the prize with ( include Xia ) . you may talk to everyone once more but again , it ’s a roleplay decision so pick out whoever you want . The ending will slightly change , but only in term of the dialogue . You ’ll alsosee nerve above character , depending on who you complete each chapter with .
I of course of study chose Ivy to be my co - winner . You then utter to that someone one more fourth dimension and with that , congratulations , you ’ve discharge Puzzle Lovers!you could even restart the leveljust before the end to see some other outcomes ( or diddle through the last chapter again ) .
For more Adventure Escape Mysteries walkthroughs here at Pro Game Guides , check outAE Mysteries Picture Perfect walkthroughandSweet Dreams walkthrough – Adventure Escape Mysteries !
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