Bless the Priest with higher power .

Dungeonborne ’s developer often issue patches that prepare bugs and adjust weapons and category to balance the game . There have been many course buff and nerfs , but the disturbed Priest is missing the alterations it desperately needs .

The July 29 Dungeonborne update focuses on fixing the meshwork stability of the plot ’s Asian servers and balance the Druid , Death Knight , Fighter , and Cryomancer course of instruction . The Druid ’s mobility and scouting power are nerfed in substitution for buffing all of their Panther Form wrong ; the Fighter and Death Knight are both buffed , with the Fighter having diminish E accomplishment cooldowns and the Death Knight ’s Q skills give a 15 % terms reduction effect . Meanwhile the Cryomancer sees their Frost Echoes peaceful nerfed and a raw 25 Soul Energy bang to their Ice Armor accomplishment . These modifications will do a fortune to amend the flow of the game , but one class was notably wanting — the Priest .

The description of the Priest class and its abilities in Dungeonborne

The problems with Priest in Dungeonborne

I ’ve poured hours into testing Dungeonborne and all of its8 classes . The Priest is the only one who is truly a battle to play . I can count the issue of time I ’ve run into other Priests in team compositions on one script , and I ’m not trusted that I ’ve ever see one personally in solos . The issues begin with their down in the mouth wellness and demurrer . Their frangibleness make them an well-heeled target for every other class in the game . Mages can well blame them off from a space , battle royal battler can rain down blast to ping a Priest out , and even Rogues wo n’t have many issues paralyzing then slaying an unsuspicious Priest .

The weaknesses of the Priest are sharpen in comparison to the buffs give to other class in this patch . The Druid ’s increased Panther Form legal injury leaves Priests unable to either out - wrong or out - heal the Druid , pay the Druid an easy advantage . The movement buffs of both the Death Knight and the fighter likewise increase their chances against Priests . The only exception is the Cryomancer , whose changes were made to poise the class ' justificatory capabilities .

The Priest ’s downhearted health and defense would balance out if their persuasiveness or spell were solid in some way . However , Priests do not do enough damage to guard off their enemies , and even their spell are only mildly helpful . They can not hold a shield to defend themselves , instead induce to rely on theirGuardE skillas a form of protection . to boot , their healing spells do not furbish up enough health to justify using them over patch or potions when playing solo . They can serve in a pinch when in a team , but your mate will need to amuse a lot of attention to keeping you live and secure . If an enemy passes through your mate , especially Rogues , you may be wiped out before your team knows what ’s hap .

A Priest before casting Cleanse in Dungeonborne

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The slideshow below illustrate the healing capabilities of theCleanseQ acquisition . The first range of a function depicts my starting mana and wellness as a new Priest casting Cleanse . The second range of a function depict how much mana Cleanse requires and its charge fourth dimension . in conclusion , the last image shows how much wellness the spell actually increased when at full charge .

Oftentimes , you will not have enough time to fully charge the magical spell while fight . In addition , role player can not perform any other military action while casting . This means you are widely open to any damage and unable to fight back until your spell is canceled or cast . This can be worked around while fighting monster , but enemy players will easy see this weakness and apply it against you .

Dungeonborne class balance data shows Priest needs buffs

Do n’t just take my word for the Priest stratum ' heroic need for a buff . The data tabular array in the patch note reward just how much the playerbase bump the Priest to be unplayable . Between July 27 and July 28 , the pick and extraction rate were calculated for every Dungeonborne class at floor 20 . Every other class has a minimum pick pace of 10 % , with the Rogue being picked most often at 19.94 % of the time . In contrast , the per centum of multitude opt to play Priest is at an all - time first of 1.83 % .

The caramel brown made to the other form will potentially worsen these stats as the game evolves . With that in nous , it ’s important to look at how the Priest class can be poise in future update .

Potential fixes for the Dungeonborne Priest class

These fixes are by no means the perfect result to a balanced Priest socio-economic class . Nevertheless , they are a good seat to start in the process of making the Priest a more playable eccentric .

These potential changes make me question what the Priest truly needs to succeed without being all - powerful . Hopefully , the devs are asking themselves this and the Priest class buff is a work - in - progress behind the scenes that will come out soon . If not , the course may come into obscurity whole due to the strength of the other seven .

Looking to take on Dungeonborne alone ? Check out our guide to theBest Solo Classes in Dungeonbornehere on Pro Game Guides .

A Priest casting Cleanse in Dungeonborne

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A Priest’s health after casting Cleanse in Dungeonborne

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The pick rate of the Priest Class in Dungeonborne between July 27 and July 28 in 2024

Image by Pro Game Guides