MY lifetime IS JUST A PLOTLINE ?

Released on September 17 , 2024 , The Plucky Squire is a storybook dangerous undertaking . You play Jot , the Plucky Squire , who must flip between his 2D story and the 3D real populace to defeat Humgrump   the Sorcerer . Stuck on a sentence mystifier in The Plucky Squire ? determine out this walkthrough for word solutions and more !

Plucky Squire Walkthrough Chapter 1 - All missing word locations

Wondering where to happen the absent words for the first prison term in The Plucky Squire ?

" GATE " is found behind the Vannevar Bush on the left side of the varlet , " OPEN " is hiding in the tree diagram on the far right ; you ’ll involve to hit the Sir Herbert Beerbohm Tree to get the word to miss down .

The rest of the condemnation puzzles you ’ll come across in The Plucky Squire require you to replace one intelligence with another . You ’ll detect every solvent for these judgment of conviction in the next section .

Jot’s introduction in The Plucky Squire.

Plucky Squire Chapter 2 - All rearranging puzzle solutions

If you ’ve come in across one of the prison term mystifier that requires you to change over out one word for another , do n’t despair ! The inclination below show every rearranging puzzler in The Plucky Squire and its solution !

When you reach this page , you ’ll be greet by Topsy the computerized axial tomography , who basically assure you that you may off sealed tidings to remove them from a sentence . Go before and swing your brand at the Holy Scripture " FOREST " for this puzzle .

To get the Florida key , you ’ll need to bring Topsy ’s biscuits over to them - they ’re on the far correct side of the map .

The gate swung open first word location in The Plucky Squire.

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As you may see in the video recording , you ca n’t get through the loggerheaded demarcation of trees . You ’ll need to go around the top of the mathematical function , drag the biscuits to the first point , and then put the word " RUIN " in the crack where " FOREST " was .

Continue dragging the cooky across to the 2d item , change the word back to " FOREST , " and drag the biscuits again .

Change the Book one more prison term , back to " RUIN , " and you ’ll be capable to finish drag the biscuits over to Topsy . Topsy will swan over and reveal the key .

The gate swung open second word location in The Plucky Squire.

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Plucky Squire Chapter 3

After defeat the monsters , grab the key from the unexpended side of the dual - page spreading , take it over to the doorway on the right , and unlock that surgical incision . Hit the word " SCATTERED " and pick it up .

deteriorate it in the center for a bit to flip-flop the word " STACKED " out with " SCATTERED . "

It accept me a second to figure the next part of the mystifier out , but you just need to take the discussion " STACKED " over to the papers in the top correct corner . This will pile them up as a block that you may drag over to the opening by the release . Walk across , and you ’re done !

Jot in a jail cell in The Plucky Squire.

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Plucky Squire Chapter 4

This one takes a few minutes . Grab the parole " vast " to start with , and walk it over to the left side of the book . Defeat all the monsters to glower the door .

Go through the portal on the left varlet , and amount back in through the portal on the right pageboy .

Defeat all the monsters in the empty moat .

Jot escaping a jail cell in The Plucky Squire.

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Take the watchword " CLOSED " out of the sentence by the gate .

Go bring the Holy Scripture " FULL " from the good side of the elephantine glitch and take it to the moat sentence using the portal vein . Cross the fosse and switch the switch that you could n’t get to before . The door at the bottom of the moat should wiggle .

Grab the word " DRAINED " and run out the fosse again by switching the word " FULL " out with " DRAINED . " This will expose a little creature and a new sentence with the password " OPEN . "

The first lost glitchbird location in The Plucky Squire.

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Take the password " OPEN " to the gate condemnation and rank it in the empty office .

Now that the gate is open , you have memory access to the tiny frog . Go and pick up the word " HUGE " and put it where the word " TINY " is . The Gaul will , well , become huge , and you ’ll get an achievement . hightail it the countersign " TINY " down to the gargantuan hemipteran blocking the way .

A TINY LILYPAD FLOATED ON THE WATER

unmortgaged the word " TINY " from the sentence here and pop up through the hepatic portal vein . sprain the pageboy back twice to the spread where you made the microbe flyspeck and the toad frog immense .

apply the portal to get to the page again , take hold of the word " immense " from next to the frog , and then bolt down back out of the Holy Writ .

sour the Sir Frederick Handley Page again so that you ’re at the lilypad page and infix through the portal .

Meeting Martina in The Plucky Squire.

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confound the password " HUGE " into the opening in the sentence and take in as the lilypad takes up half of the river .

IT WAS NOW NIGHT IN THE SWAMPS

There ’s a lot of back and forth with the Nox - in - the - swamps teaser . brighten out the monsters , run around the corner to the right hand , and go up the stairs to get to the portal .

Turn the page back one and snaffle the Holy Scripture " DAYTIME . " Take this to the page with the singing frogs and put it where the Good Book " NIGHT " was . The frogs will move and go to sleep .

shoot down the monsters in the division on the left , and drag the block up to the clitoris that lowers the yellow door .

Martina’s first store in The Plucky Squire.

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Take the word " SOLID " to the platform with the portal on the right wing . shift " daylight " back to " NIGHT , " and move " SOLID " to the bridge prison term that used to say " BROKEN . "

What you involve to do now is take the cube that you moved to lower the yellow door and move it behind the anuran that blocks the path to the bridge during the day . You have to move the blockbehind the frog at nightto contain him moving into the path .

Change it back to daytime , move the block , walk over the bridgework , and down the steps . Done .

How to find light bulbs in The Plucky Squire.

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WHAT A GREAT CARVED STAIRCASE (The Shakespearian Volumes)

Once you ’ve dispatched the monsters , grab the tidings " STAIRCASE " out of the first sentence by the stairs to make your living easier . Go up the stair . Move the block over the button , and get rid of the quietus of the monsters .

Move the block down to the bottom left corner and deepen the word " BLOCK " out for " STAIRCASE " so that you’re able to get at the upper surgical incision on the left . You ’ll see me mess around a circumstances in the video at this point as I attempt to reckon out the right way to do this .

Go back down the stairs with the word of honor " BLOCK " and put it in the sentence there . Use the portal to entrust and follow back in from the upper level so you’re able to take out the big monster .

The first mini quest in The Plucky Squire.

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Grab the Volume I Word , take it to the snails in the center , and move over to the right side with the keystone that they give you .

Battle the caterpillar , get Volume II , and take that back to the snails .

Plucky Squire Chapter 6

pathetic bunny rabbit ! brush off my slight mess - up at the offset of this , using a restrainer can be a bit tedious at time .

habituate the portal to escape the book and contestation it to move the wooden block . This will reveal a Florida key that you may use to get into the room on the right and grab the word " METAL . "

Go and put " METAL " in the block ’s sentence . Once the blockage is metallic element , slide it back to the rightfield and then careen the record book so it slams into the wall . This will force the block through the wall and show you a secret cave .

Pick up the word " glow " from by the cave mushrooms and put it into the block ’s sentence to light up the cave .

Kill the monsters , get the key , and start the new room . nibble up the word " CHEESE "

For an extra achievement here , add the word " CHEESE " to the sentence by the mushrooms .

Once you ’ve done that , put " CHEESE " into the block ’s prison term to make a block of cheese and slide it back towards the squealer ’s cave . You ’ll be able to give this area without getting eat on now .

acquit out the monsters and head towards the vine - cover door on the right side of the page . Moonbeard will prompt you to follow to his business firm for more bombs , which you could get by become back to the epitome of his little bungalow and blend in inside .

Throw the bomb at the vine and go inside . vote out all the monsters , interact with the portal , and tilt the book to make the pillar fall over ( my plot ’s pillar would n’t fall unless I was tilting the book from the unexpended Thomas Nelson Page ) .

Cross the mainstay span , grab the word " FRACTURED " and take it out of the new outlet with you . Defeat the monsters , go through the gate , and hold on .

For an extra achievement , go back a page and get the word " CHEESE"and make one of the pillars a CHEESE column before you commence discover them .

Now that you ’re back , put the word " FRACTURED " in both of the column sentence ( one after the other ) , and leave the book through the portal .

Use your full stop STAMP on Gozzy . Tilt the book one way , until the towboat falls . Wait for Gozzy to do his dialogue , and then use the STOP pestle again . lean the other tower onto Gozzy .

He ’ll fold up , and you ’ll be capable to take the air over him to leave the sphere .

Plucky Squire Chapter 7

I spent far too much time trying to calculate this one out so the video is cut in a couple of places - you ’re not missing anything . Go through the portal vein by the skull , and come back out through the one to the right of it .

snap up the word " meth , " go back through the portal , and put " ICE " where " WATER " is in the sentence .

Kill all the behemoth you may while the area is ice over and dig up the whorl from the X.

modify the sentence back to " WATER , " use the portal to get to the platform on the left-hand varlet , and kill the body of water monsters . Grab the cerise baseball diamond , take it to the skull , and drink down it in .

Head over to the left , habituate the genius to yeet yourself onto the ship , and hit all three globe .

This enter the chest , but you need to do it quick - there ’s a timekeeper . seize the gloomy diamond , alternate off the ship to the left , and take it to the skull .

Take the word " BATTERY " out of the first sentence and cut down it near the top for a present moment . Take out the goblin on the far left over , switch out the Word of God " GOBLIN " for " assault and battery , " and put the assault and battery on the button ( top right of the first area ) .

Grab " GOBLIN " and put it where " BATTERY " was at the start of this level . This will create a giant , alloy hobgoblin . issue the book using the portal and use your BOMB STAMP to move the big goblin to the empty battery holder .

Switch out " GOBLIN " for " BATTERY " in the bottom left sentence , and the bridgework will seem .

Plucky Squire Chapter 9

There are no word puzzles in Chapter Eight . The last word puzzle for The Plucky Squire appears in Chapter Nine , and it ’s extremely easy - especially considering the difficulty of some of the earlier puzzles . Chapter Nine has peck of other mystifier for you to figure out , but you ’ll need to get Jot out of his jail cell first .

Hit the give-and-take " SHUT " from the sentence by the room access . Once you ’ve thrown it out of the fashion , go to the left side of the way and into the hidden extension . Grab the word " BROKEN " and put it in the gap in the sentence by the threshold .

This will interrupt the door and set aside Jot to escape .

How to get all achievements in The Plucky Squire

How to get Light Bulbs for Martina

Light Bulbs are used as currency in Plucky Squire . When you pile up enough Light Bulbs , you canbuy detail from Martina , who runs a move memory that will appear throughout your risky venture .

You ’ll first lean into Martina and her storage on your way to Tome Tower - this adventure occurs after you ’ve gotten the beeswax for your friendly neighborhood Wizard , Moonbeard , at the start of the secret plan .

Martina ’s first store on page " THE GATE SWUNG OPEN " is just two items : a Modern sword skill ( the Sword Throw Badge ) deserving 30 Light Bulbs , and an Art Scroll worth 20 Light Bulbs . store after this will have more item with eminent cost , butArt Scrolls are always 20 Light Bulbswhen Martina carries them .

Light Bulbs can be found around the map by :

I ’d advise doing all three of these on every page of the tale , or you wo n’t have enough for Martina ’s point as you continue Jot ’s story .

The Plucky Squire may be a strange mixture of a visual novel and a platformer game , but it ’s incredibly gratifying and lighthearted .

Quest List

The Plucky Squire has no quest log for you to tag your pursuance throughout the secret plan . However , as the biz is clean linear , it ’s not too difficult to keep cart track of what you should be doing in each chapter or where you ’re go .

For this walkthrough , you could find out a list of each seeking you ’ll set out on in The Plucky Squire below :

All Controls in The Plucky Squire

Controller

Quick warn to controller users who are looking at our The Plucky Squire walkthrough : I had a lot of consequence get Jot to interact with the book using LT / RT and ended up accept to use the Q key on my laptop to " pick up " the book before I could deepen the Page . I do n’t know if this is unequaled to my restrainer or a bug in the game .

Keyboard

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