Take a musical note of these notes !
Once Human immerses musician in a multiplayer receptive - world survival experience , stretch in a peculiar post - apocalyptical era . Collaborate with allies to combat redoubtable foe , unveil enshroud schema , vie for full of life resources , and establish your domain . In this article , I will show you all the latest features to be changed in the plot via the latest temporary hookup notes .
All Once Human Patch Notes - What’s New? Complete Patch Notes and Details
The latest Closed Beta Test 3 bestow us all - young PvE dungeons , Eternaland , Deviations , and much more . The developer and have made major update to the basic game element such as survival , open world , and revamped crafting construct . what is more , fresh Vehicles , Weapons , and Social features have been lend . you’re able to read all Once Human patch notes below , including " What ’s Modern " section .
Once Human Closed Beta Test 3 Updates
04/02/2024•ONCE HUMAN CBT3 update
Dear Metas ,
give thanks you for your tolerant attention and living ! The Closed Beta Test 3 will officially spread out on April 3rd , at 7:00 pm PDT . At the same metre , we will make for you the brand newfangled gameplay and update content . Ca n’t wait to divvy up the update details about CBT3 with you !
PC pre - downloads : April 2 , 19:00 PDT
host opening : April 3 , 19:00 PDT
- Once you pre - cross-file , do n’t leave to make your character before April 4 , 19:00 PDT ! If you do n’t have a character by then , you wo n’t be able to enter in the trial run .
After April 4 , 2024 , at 19:00 PDT , musician who have not make a character need to use an activation computer code to go in the server .
Ted Holt , the founder , and loss leader of the Union , was the first mayor of Blackfell . He pass away many days ago but has never been forget — at least that was the case until a few weeks ago . Strangely , almost all the residents of Blackfell no longer call back the name Ted Holt , include his nigh companions and most fast subordinate . Their memories of him have been wipe off , and the trust between them has been lost , and only rage and prejudice remain , with unrest on the brink of erupting .
Is this the influence of an aberrant host ? You ’ve already been through a lot , but you must continue with what you do best .
New Main Story Task in Lone Wolf Wastes — Once Here
Blackfell , the Union ’s stronghold , is in the midst of a severe rap , all sparked by the globe leave the existence of certain someone . In this seeking , you will uncover the darkest mystery of Blackfell .
New Monolith Dungeon : The Forsaken Giant
1 . Players can embark the donjon via Lone Wolf Wastes — Forsaken Monolith
2 . The entrance has been move from Forsaken Monolith Hard Mode to the pre - requisite Monolith
New Securement Silo
sum up young Securement Silo — PSI . locate in Lone Wolf Wastes .
append new Securement Silo — EX-1 . Located in Chalk Peak .
Embark on an risky venture to investigate anomalies , confront the Original Entity , and foil the Manibus ' plan .
Many players have vocalize their preference for PvE over PvP and hope to take in rewards alone through PVE activities — This is incisively the payoff we go for to address through the seasonal fabric , which will allow player to search diverse gameplay options within Once Human . The addition of the new Manibus Scenario impart the abide by update :
1 . New PVE Content : Introducing the New Monolith Boss Dungeon and the New Securement Silo .
2 . Shift from PVP Focus : The frontier will no longer be in constant chaos , and the Stronghold feature will be removed . PVP will only be activate with mutual consent .
3 . Balanced Reward Distribution : Main PVP reward , such as Starchrom , will now be obtainable through other gameplay features or dissimilar Scripts .
Special Gameplay :
Manibus Invasion : sum forces to battle aberrant creatures , explore the frontier , summon the kindred of Manibus with Staroid , and in the end defeat the Manibus as the time of year progresses .
Prime War Gameplay Adjustments in Manibus Scenario
Key Adjustments :
1 . Players can build defensive installations in the Frontier during the Prime War without require to use up the expanse .
2 . Players can spend Staroids and interact with the Staroid Restrainer to actuate the Prime War in the Frontier and garner Staroids through fastness , weekly commissions , and other method acting .
3 . All players on the host can enter in the Prime War to earn rewards without Warband restriction .
Quality of Life Changes
1 . meliorate the user interface and tutorial descriptions for the Prime War .
2 . Added first - prison term headroom rewards for each orbit in the Prime War .
Other Adjustments
1 . Each season now consist of 6 phase .
2 . Seasonal phase reward will no longer be available . rather , the amount of getable Starchrom has increased and is now easier to receive in the early phase angle of the new Scenario . First - time headway rewards have been summate to the Prime War for a sum of 13 areas , with Starchrom useable as a reinforcement for the first triumph in each area .
Mirror World Feature
To palliate low universe in the mid to tardy time of year , we will follow through the merging of mirror worlds at the remainder of specific seasonal phase . This process will last approximately 30 proceedings , during which overlapping territories will be removed and must be reestablished post - merge . The number of mirror earth will be subjugate post - merge to ensure an appropriate role player count in each world . histrion may experience suboptimal gameplay during the merge and are give notice to rejoin the game afterward . There may be unanticipated issues during the first merging , and we will keep a near eye on it , resolving any issues and continuously optimizing the conflux mechanic . If you have any questions , please post us feedback or get through Customer Service .
During the examination stage , we receive valuable feedback and hint about the Deviations . Many players expressed their desire for Deviants to play a more substantial role in the secret plan world and to have increase fundamental interaction with them . In response , we have made a series of intention change . We have revamped and simplify the containment feature for Deviations and introduced 11 different types of diversion in the Pioneer Server . These let in the impulsive and witty Mr. Wish , a humanoid security gun enclosure in the form of a nutcracker soldier , the lovely and clever H37 mechanical man , a horticulture , compile , and sportfishing expert , a personal escort , a gelatinous entity that protect you like a wall of shield , and many more .
These updates are design to enhance role player ' experience as they trance and collect Deviations on their adventure through the open human beings . With the addition of novel seasonal Scripts , more divergence will join each season , providing musician with fresh experiences every new time of year .
This update present three types of departure categorized by their roles and specialties : Resource Production , Combat & Exploration , and Territory Management . player can assign difference to knead in their territorial dominion to quickly gather resources and alleviate their work load , bring them along on risky venture , or engage their aid during scrap for a more engaging experience .
The specific Deviation specialization include :
1 . seizure : Each Deviation is rated for performance , with different ratings providing vary levels of employment technique and efficiency .
2 . Management : This update importantly cut the difficulty of the containment process , allow instrumentalist to reconstruct containments more easily .
3 . armed combat : This update enhances the armed combat capabilities of departure , allowing musician to pick out fight - oriented Deviations for aid .
4 . Resource Acquisition : This update introduce territorial deflexion that can assist in resource product and appeal .
5 . rule : Players can unlock rare formulas ( such as Elixirs and tactical detail ) by capturing Deviations .
Once Human acquire a seasonal organisation to provide a mixture of content and experiences in each newfangled season and to bridge the gap between veterans and new player . During the examination phase , we receive feedback about the seasonal gameplay , include headache about fall back heavily - earned resources at the start of a new time of year , the feeling of exit when home are destroyed , and the abrupt passage between season .
In reaction to this feedback , we have improved the seasonal system and introduced " Eternaland " as a transitional world between season , accessible to every player . Unlike similar concepts in other MMO game , Eternaland provide player with an independent man between season .
The specific regulation for Eternaland admit :
1 . histrion have unrestricted exemption to build within Eternaland . The entire island is useable for structure without territorial limitation . construction on Eternaland can be saved and share as design with friends .
- Please note that there are temporary limitations on the number of building module on Eternaland due to carrying out restraint , which we will continue to improve in the time to come .
2 . We have made adjustment to the rule regarding heritage with the introduction of Eternaland :
Special Backpack Items : item / data point that were antecedently inherited into the new season will remain available , including Starchrom , Blueprints , Mods , Formulas ( except Memetic ) , and Outfits .
Regular Backpack Items : artillery , Armor , and introductory item that players were unable to lay aside previously will be transferred to the vault on Eternaland during the Settlement Phase . There is no limit to the quantity of these particular transferred to Eternaland , but transfer items from Eternaland to a raw time of year will consume " Resource Points , " with unlike particular consuming dissent amount of these points . Resource Points will reset at the rootage of each new season , and as long as players have not use up their spot , they can send point from Eternaland to the main earthly concern at any time . These item can also be sold on Eternaland to earn the island ’s currency — Astral Sand . Please note that your items can not be transferred to Eternaland during an on-going season , and the resources on Eternaland will be isolated from those in the seasonal server , with separate storage .
3 . The shop class on Eternaland will buy materials players produced on Eternaland in exchange for the Astral Sand command for constructing on the island . By make out specific orders , the shop will also sell players canonic production tools and material , as well as extra construction element exclusive to Eternaland . to boot , role player can deal resource brought from the seasonal server for Astral Sand to assist in island mental synthesis .
4 . Players can invite friends from different seasonal servers to visit Eternaland , allowing for transverse - server child’s play . Our aim is to supply a relaxing and creative space for players to play up with friends between season and enjoy various activities together . In the time to come , we plan to insert more user - generated content and feature to enhance the Eternaland experience .
5 . role player are welcome to stay and play on Eternaland for an extended period , even if they have not sign up for a new season . steady game activities and consequence are usable on Eternaland , and players have the option to channelize rewards contain even backpack item to the unexampled season using Resource Points . Alternatively , they can trade these items for Astral Sand on Eternaland , with certain limitation in place .
Our SOC ( Survival / Open World / Crafting ) system has always been a red-hot topic in the histrion residential district . In response to player feedback , we have made significant advance to our SOC system , with a centering on expression , memetics , electrical energy , water , and abode facilities . Here are the central optimizations we have made :
Memetic System Optimization
1 . cryptograph can now be obtained through upgrades , complete season objectives , and capturing Deviants for the first metre .
2 . A raw feature has been added to reset memetic node individually .
3 . Level essential and defeating the Monolith boss have been remove from memetic node and are now unsecured through seasonal phase .
4 . The crafting feature film has been expand , tolerate for the extract of unlike materials during craft . Choosing different stark naked cloth will affect the durability , result , system of weights , and other attributes of the detail .
Developer ’s short letter :
We have focused on address the issues of memetic node reset and memetic gunpoint acquisition and have restructure the current memetic Sir Herbert Beerbohm Tree . Now , players can reset individual memetic nodes instead of all memetics at once . Additionally , we have welcome a passel of feedback regarding the acquisition of memetic points . Players who enjoy farming and mining rule it challenging to keep up with the majority and have comparatively scummy efficiency in acquiring memetic points . In reception to this issue , weincreased the total amount of memetic points availableand simplified the time of year objective . Players can now find memetic points at their own footstep through geographic expedition , farming , or even construction , without being trammel to level up . Capturing Deviationscan also assist players chop-chop acquire memetic point in the other stages .
We have removed most level requirement for memetics and adjusted the unlock method for memetics in dissimilar stages . Furthermore , we have foreshorten the turn of node for certain parts of memetics , making them default , such as the Stardust Converter used for purifying Gray Matter and containment units , allow players to get around certain consumptions .
Memetic Specialization System
We ’re aroused to put in our new Memetic Specialization System , designed to give players personalise survival attributes . Memetic Specialization heighten facility effectuality , better point crafting , and unlocks new super formulas found on existing memetics .
Every 5 levels , players will have the chance to acquire a memetic specialization from a pick of four randomly apply specialization attributes . For model , player can take the " Expanded Backpack " attribute to unlock a new formula that increase the player ’s carrying capacity or prefer the " Supplies Workbench : Enhanced Healing " effect to permanently enhance the healing outcome of restorative elixirs crafted through the workbench . We have ready a diverse range of speciality effect and encourage players to experiment with different combinations . It ’s of import to note that the enhancements assume through memetic specialization only apply to newly craft token / adroitness . If player endow these raise items to others , they will still profit from the enhancements .
Construction Optimization - Bird ’s Eye View
As your colonisation continue to grow , the current construction aspect has proven to become deficient . In reply to your feedback , we have introduced a hoot ’s heart horizon construction mode , allowing you to have a more comprehensive prospect of the construction internet site and buildings .
1 . Players can now tack to bird ’s eye panorama using a designated keystone in construction style .
2 . Players can no longer master their characters ; they can only command the camera place from a fowl ’s center view .
- Bird ’s Eye View can only be trigger within your own soil and is usable in both the Overworld and Eternaland .
link : Can you change worlds in Once Human ?
New Blueprint System
1 . Introduced the new feature to release and download Blueprints . Players can customize the covering , name , and tags of their Blueprints and print or download them . Additionally , player can also like and comment on other players ' pattern .
2 . blueprint now affirm Mobile Territories , turn on the storage and software of others ' designs to their vehicles .
3 . enhance the video display of Blueprints to showcase their effects .
4 . bring a feature to save local designs , allowing players to save the entire social system of a building as a Blueprint .
5 . design on Eternaland can not currently be used in the large world , but Blueprints generated in the Overworld can be used on Eternaland . We design to expand the boundaries in the futurity , so stay tuned !
New Vehicle and Related Optimizations
1 . " Trailer Head " is now a personal vehicle . The Hive Garage has been rename to " Large service department " and line up to a prepare territory adeptness . Players can now build a Large Garage in their personal territory and manufacture Trailer Heads .
2 . impart personal vehicle " Momentum " and territory facility " Medium Garage " . Players can now build a Medium Garage in their personal territory and manufacture Momentums .
3 . Momentum is a intermediate - sized four - wheeler , with a capacity of two and plump for a 1 * 3 * 2 ( unit : foundation ) peregrine territory construction area .
Vehicle Optimizations
1 . Tires will now self - haunt after being damage , and repairing tires in the Garage will no longer eat material .
2 . Increased the maximal steering and leaning slant for bike , as well as the maximal steering slant for other vehicles ' front wheels .
3 . Optimized the camera framing for vehicles .
4 . Optimized the television camera correction outcome while driving
5 . Optimized the first - person view while driving .
6 . optimise fomite hit mechanic . Larger vehicles can now run over more trees .
7 . Added aiming for shooting from vehicle , allow player to purport down sights by pressing the veracious black eye button .
8 . optimise the structure experience for peregrine soil , focusing on adhesion , steering , and plank replacement .
9 . Turrets are now digest on roving territories .
10 wandering territory can now be built in Public World .
11 . precede the " Recall Garage " feature article to Mobile Territories . Players are advised to pull up stakes plentiful space near the garage to avoid accident .
12 . improve the physics of mobile soil and resolved issues that could cause them to become airborne .
Electricity System Adjustments and optimization
We have made substantial adjustments and optimizations to the electricity system in response to participant feedback .
1 . light no longer need to be connected to the power grid .
2 . Added two newfangled types of generator : Hydraulic Generators and Stardust Generators .
3 . Hydraulic Generators can be identify in rivers to generate electricity .
4 . Adjustments have been made to the power yield of different generators .
Solar business leader is a generator that players do not need to deal . It is more suitable for tyro as it does not require constant refueling like Biomass Generators . In response to feedback on insufficient index and electricity pulmonary tuberculosis issues from our musician community , we have made improvement in this version and add a kind of generators that can execute better in different environments . to boot , we have reduced the superpower consumption of some containment unit .
Water System Adjustments and Optimizations
1 . Standing in body of water will no longer consume dirty water ; instead , water will be collected using Flasks . Flasks no longer need to be crafted
2 . Rainwater Collection System and Water Pumps will call for contaminated water in the Pollution Zone .
3 . purifier can convert contaminated pee into acidulent solution .
4 . Fermentation Barrel can convert acidic result into acid .
5 . A small purifier has been sum up .
6 . Water Pumps can draw out raw oil near oil line of business .
7 . Water Pumps can pull up acidic contaminated H2O in the Pollution Zone .
Facilities Optimizations
1 . sum up the feature to partially transfer items from the production waiting line .
2 . add the feature to pre - produce pending particular .
3 . Added the feature for certain facilities to produce multiple detail at the same time .
4 . summate automatic collection facilities for minerals and forest .
Fishing System Optimizations
2 . sum up new type of fish and rally for a more diverse sportfishing experience .
3 . Introduced a new Party Event - [ Surge of Fish ] , where players can visit a depute location to fish for a probability to obtain rare Pisces , which can be change for special advantage at the merchandiser .
Agriculture System Optimizations
1 . tote up a crop mutation chemical mechanism , where crop have a chance to mutate and yield unparalleled garden truck . The unequalled produce can be used to create all - young Gold Dishes , which offer distinct and powerful core . These effects are highly beneficial in various activities such as combat , gathering , geographic expedition , and other endeavors . We boost players to mature crops and delve into the novel agriculture and cooking organisation ..
2 . Introduced a diverse compass of vegetables , fruits , and efflorescence . Vegetables and fruits can be utilize to craft food items , while flowers are idealistic for landscaping . Harvested heyday can also be used for indoor ornamentation and have the potential to bear unlike coloured varieties through mutation .
3 . Added the " Loamy Soil " facility , which can be place outdoors for outside planting .
4 . Removed the mechanics of Crop Lifespan and Withering , and now the game mechanically hold back the last pick out fertilizer when plant .
5 . When crops lack sufficient visible radiation and irrigation , a floating image will seem within the district to provide a visual meter reading .
Cooking System enlargement
1 . adjust the attributes and effect of most ravisher .
2 . change the acquiring methods for some dish antenna .
3 . Added a diverseness of new dishful .
4 . player can now find finished dishes in the overworld .
5 . Adjusted the types of dishful sold by NPCs .
6 . Players can now sell knockout to NPCs , and the value of finished knockout will be in high spirits .
[ Social Feature Adjustments and Optimizations ]
Warband and Territory
We have simplify the gameplay of Hive :
1 . Warbands can now be formed independently of Hives , making it easier for players to join and go out Warbands .
2 . Hive Territory has been replaced with Individual Territory , allowing player to have big dominion . This change is aimed at making it easy for players to understand territory rules .
3 . The range of territories has been adjusted to be rectangular , making it prosperous for instrumentalist to skirt each other ’s territories . Players can link up territories with friends to build larger territorial dominion .
4 . normal unlock via Hives have been transfer to individuals .
5 . Players can now grant each other permission to utilise facilities and chests and build up in each other ’s dominion .
6 . After unlock Personal Territory Expansion via Memetics , Personal Territory can now be expanded through Territory Terminal .
7 . premise the Group Chat feature film , enabling players to produce / sum Group Chats . More functions are still in maturation . Stay tuned for update .
Our goal is to produce a tension - innocent social environment in the game . We want players to be able to loosen up and socialise and have the freedom to ring with whom they select . The size of territory now depends on players ' desire to evolve with others , with no point of accumulation theoretically . nettle rash are more of a emblematic unit that witness player friendly relationship . The adjustments to Warbands also serve the same purpose . succeeding gameplay features , as well as formula and resourcefulness gathering , will not be bound to hive .
New Team Interface
Added a Team user interface accessible via the " U " key or the Social page in the menu , provide features such as matchmaking , recruit , merging teams , and get together transversal - server team .
Added After - icon characteristic
1 . The after - picture feature allows players to leave messages in the overworld .
2 . When a musician come , a flush will be left at the position , which can be reclaimed by the owner . The possessor can interact with after - images at the Territory Terminal to think the returned heyday .
3 . musician will randomly leave after - images in other players ' territories .
Weapon & Equipment Adjustments
In response to feedback on weapon class design and balance issues in the previous interpretation , we have made the undermentioned stat accommodation to weapon and equipment :
1 . rework the stats of most arm and armour pieces and removed the weapon system activation feature article . Our objective is to make the experience of combining different weapons and armor more visceral and to make the differences between weapons more pronounced . The particular effects are now more compatible with the artillery themselves .
2 . Adjusted Fine Quality ( Blue ) weapon system to be associated with various keywords , allow new players to lease in soma combination in the beginning . to boot , four unexampled weapons have been add to append the weapon choice for certain physique .
3 . Increased the damage of Sniper Rifles , Grenade Launchers , and some Machine Guns .
4 . Gloves will now increase the ability to capture Deviants , with this ability increasing with the equipment level .
New Weapon Type : Recurve Bow
The longer you draw a Recurve Bow , the better its range and truth . It can also be used for rapid flame to divvy up with enemies in close range . Recurve Bows can be found in pectus in the overworld .
tot 4 New Weapons and Their Blueprints
1 . lunkhead
Weapon Type : Pistol
Quality : Excellent
2 . Netherword
Weapon Type : Shotgun
3 . Doombriger
Quality : Perfect
4 . Outerspace
Weapon Type : SMG
Weapon Optimizations
1 . Recurve Bow now feature a charging mechanism that increase attack might : Attack power starts at 60 % and gradually increases to full tone-beginning power during the charging mental process . Due to this new feature , we ’ve heighten the damage and inactive outcome of Recurve Bow to balance its force .
2 . Enhanced the inactive essence of the pursue melee weapons : Frozen Tilapia , Military Shovel , and Kukri now provide additional sanative effects when healing , strengthening their performance .
standardisation Optimizations
The Calibration System now include a feature that allows participant to select specific attributes . After reaching a sealed level of calibration , players can select attribute that complement their weapons .
Mod adjustment
1 . New Mods will be available in this update . The keywords that connect the artillery are enhanced and no longer limited to specific grease-gun type . Players can mix - match unlike Mods and equipment and delight a more in - deepness modification experience .
2 . Reduced the number of random property for mods . Some low - usance random dimension are removed from the pool . In accession , with change to module heart and soul talents , dissimilar exclusive random attributes will be added .
3 . The Enhancement feature has replaced the Modification feature . Players can now salvage Mods and apply the materials to enhance other Mods . Mods obtain in the previous beta test will remain useable in the current test , but can not be heighten or modified . At the same time , balancing adjustments will be made alongside the creation of new Mods .
4 . Added an instant equipping feature film to the Mod inventory . participant can now select a Mod in the inventory and instantly equip it to a piece of equipment from the Equipment List , and no longer necessitate to enter the customization port to bump mods .
New Talent : Override
put in a new Cradle Talent , as well as various newfangled Talents
The Seasonal Override system has been updated to include new features such as the general Override and seasonal Override . The ecumenical Override will go through longer upgrade cycles and the seasonal Override will ordinate with the universal Override . The Novice Season will not set off Override .
General Override include a potpourri of piece caramel brown , fight movement devotee , and genre buffs .
Seasonal Override include specific firearm buff , extra effects for Tactical Items , and unique music genre mechanics .
New Items
New Tactical Item : Space Twister
Teleports a teammate to your location .
New Elixir : Morph Crumbs
transform the user into a nearby object .
artillery Attachment adjustment
1 . Improved the descriptions of all attachments to specialize the weapon example they can be equipped on .
2 . tot up Muzzle slot for Revolvers and Desert Eagle .
3 . Added Optics for DP12 and M870 : Tactical Rifle Scope and Prismatic Sight
4 . Added Optic and Tactical slot for AKM .
5 . add Optics for AKM - Pioneer and AKM - Burning madness : Tactical Rifle Scope , Prismatic Sight , Advanced Combat Optic , Recon Combat Optic , and Precision Rifle Scope
6 . Added Optic for M700 : Precision Rifle Scope
7 . Added Muzzle slot for M700
8 . Removed Tactical slot for AWM
9 . bring Optic and Tactical one-armed bandit for RPD - Icebreaker
10 . Added Optic slot for RPD : Tactical Rifle Scope and Prismatic Sight
11 . heighten television camera tracking during melee combat for improved character and monster performance .
12 . raise control and feedback for all melee weapons , with more precise murder detection and added shaking effects when strike magnanimous monsters .
13 . Revamped the attack moves for dagger - type weapons to make smooth attack rhythms . standardised optimizations for other melee weapon types will be made in the future tense .
14 . reduce the depletion charge per unit of strength for scrimmage weapons and fix the proceeds of strength being depleted when not hit any target .
Character Optimizations
1 . Players can now rise onto the shoring .
2 . Players can press each other outside of Survivor Settlements .
3 . Adjusted giant ' shoot response of monsters to enhance the melee combat experience .
4 . Added a feature for reconstruct eccentric show .
- This feature film is still in development and will be released in a future update .
New Movement : Walk
1 . Press [ Walk ] to start walking .
2 . The default key is F11 . Players can reconfigure this key fruit in preferences .
1 . Added multiple new Armor
2 . Adjusted some weapon system , armour , and Mod effects
3 . The glide effect provided by " Wing Elixir " is now for good effective and no longer requires the use of elixir .
4 . Adjusted Damage Immunity after respawning from 3 minute to 15 arcsecond . hurt Immunity will finish when actively attacking .
5 . Deployable Tactical Items such as Drones , Turrets , and Stardust Barriers now have a consecrated UI to exhibit their wellness and timekeeper .
Gameplay Experience Adjustments & Optimization
New Gameplay : Cargo Scuffle
A merchant has arrive in the Stronghold , sporting a jellyfish - like means on her capitulum . Some believe it ’s her hat , while others guess she may be the handmaid of the jellyfish - like entity . She is in lookup of " Sproutlet " , which can be found on specific road in the populace transported by trucks . When you cease the truck , it releases seed of lifespan that resembles a man-of-war and grants Sproutlet to the nearest person . However , be cautious , as others will also be vying for them . Sproutlet can be exchanged for resources with the merchant .
1 . truck will sporadically spawn in each realm every daytime from 12 phase modulation to 10 PM .
2 . Stop the truck by stimulate damage and release the seed of living .
3 . come of life will attach to the nearest player ’s head , providing Sproutlet intermittently . If the attach instrumentalist is get the better of , the seed of life will flatten and attempt a new target .
4 . Players not impound to the cum of life can obtain Sproutlet by defeating the attached players and also have a luck to be attached .
5 . Once the seed of lifetime has free all its Sproutlet , it will go away and leave a gift for all players present .
6 . Players defeated near the seed of life will not suffer any equipment durability exit or token drop .
Cargo Scuffle is a casual , PvP - oriented secret plan style . There are no losses if kill , and all players can make rewards , create it part of the PvE experience . We hope this gameplay enriches the overt - world experience . We welcome feedback and suggestions through our feedback channel .
Securement Silo adjustment
1 . increase the Health of elite bosses in the Securement Silo to elicit a more thought-provoking final chief experience .
2 . Slightly decreased the Health and Attack of goliath in the early stages .
3 . Decreased the Health of Lv.50 enemies in Hard Mode .
4 . Increased the Health and Attack of Lv.50 enemy .
5 . Novice Season : diminish the Health of bosses at different difficulty .
Dungeon Optimizations
1 . The Securement Silo is now access through the entrance interface .
2 . Reduced the difficultness of Securement Silo Solo Hard Mode and hit some monsters .
3 . player can now leave a the like to teammate after nail the dungeon .
4 . add " Retry " function to the Dungeon Settlement pageboy .
5 . insert " Master " trouble for Securement Silo and Rift Space to service as a late - season challenge .
6 . adapt the difficulty of Securement Silo Hard Mode to Lv.50 to reduce its challenge .
7 . Adjusted the trouble of LEA Research Lab to Lv.60 and fall the difficultness of Polarized Deviants .
Workshop Defense Gameplay Adjustments
1 . Removed PVP for Workshop Defense , allow players to aid each other build to receive rewards .
2 . Optimized some description and the tutorial .
3 . importantly improved Workshop Defense .
Stronghold Conquest adjustment
The Stronghold Conquest has been modify from 16v16 to 12v12 for a more balanced gameplay experience .
Riddle Spot
player can now go through the new Riddle Spot gameplay , with some variation between unlike Scripts .
Engagement Zone Drop readjustment
lessen the production of Stardust and Barreled Premium Fuel when lodge in the Engagement Zone , while increase production when looting .
Furthermore , we have advance the production rates and loot ratios of resources ( Stardust and Barreled Premium Fuel ) in the Engagement Zone . However , we ’ve adjust the resource distribution during loot at the Engagement Zone so that only the freebooter will receive the resource , rather than give out them to other Hive appendage .
Public Crisis Event adjustment
1 . Advanced configurations and Hero / Legendary Events have been added , allowing for better reward under specific conditions .
2 . Optimized the wages distribution to adjust with the player ’s current level .
3 . Enhanced overall gameplay based on feedback from previous versions for an improved experience .
job Adjustments
1 . Adjusted the storyline of " The Eve of Evolution " and " Welcome Back " :
① Added additional steering related to Deviants
② bestow young type plot line and negotiation
③ Added additional direction for twist feature and Rift Anchor
- Players no longer need coordinates to unlock Rift Anchors ; they can now be accessed in Settlements .
2 . The Main Story Task , The Treasure Infinite , has been changed to a Side Story .
3 . The activation task for the Wish Machine has been completely revamped with the update . After completing the main storyline interrelate to the Broken Delta , players can accept the Wish Machine activation job : [ steering ] Concept of materialization .
4 . Added Main Story Tasks to Lone Wolf Wastes
5 . add up Eternaland task part 2
6 . Added Mary and Lowe ’s character task
7 . carry out a simplified translation of tasks , appropriate musician who have complete the chore in the current time of year to wager a shortened version with the same reward in the next time of year .
Commission System Overhaul
1 . Players are no longer need to travel to various impersonal settlement to accept commissions . Commissions can be accepted at any metre by summoning V.
2 . commission will be base on a weekly cycle , and upon completing the five commissions on the plug-in each hebdomad , musician can claim all the hebdomadal rewards .
3 . At the beginning of each time of year , a new hebdomadal commission board will unlock every 7 day , earmark player to transition to the new board after complete the current one .
4 . Commissions no longer have a time demarcation line . Players can complete them at any meter during the season .
( These updates only apply to the new servers unfold after March 15 , 2024 )
Added Finished Furniture Pieces and Facilities in the Overworld
1 . While explore Abandoned Settlements musician have a fortune to incur ruined furniture pieces and adeptness from crate . These can be place like a shot via Construction Mode in the liquidation without spend resource .
2 . There will be a opportunity to get finished Weapons / Armor from crates and defeated monsters . After prevail them , if the role player meet the required stage , they can outfit the items straight or disassemble them , but they can not be repaired .
3 . Adjusted the economic value and weight of some items .
New Enemies
1 . Normal Enemy - Light
2 . Elite Enemy - Orderkeeper
3 . Elite Enemy - Gacha Machine
4 . Elite Enemy - The Scorcher
5 . Elite Enemy - Weather Fourcasters
6 . Boss Enemy - Wonderland Guide
7 . Dungeon Boss - Securement Silo Siren
8 . In non - novice season , some Settlements and donjon have added super - mutate foe
Map Functionality Optimizations
1 . Task tracker will now be return on both the World Map and the Mini Map .
2 . Added " lookup " and " Quick Go " functions to the bottom left of the World Map to help participant settle their destinations more easy .
3 . add " Featured Events " to the Hotbar at the bottom left of the World Map for easier viewing of combat-ready case .
4 . Added Rift Anchors ' job info to Settlements when exploring the Overworld .
Environment Optimizations
1 . Expanded the domain of Lone Wolf Wastes
2 . Improved the terrain of Chalk Peak
3 . optimize the statistical distribution of Animals and Plants in the Overworld
4 . set the localisation of Deviants in each Settlement
5 . enhance the graphics tone in Eternaland
6 . Optimized the waters uncommitted for fishing
geographic expedition Optimizations
1 . add extra areas for oil extraction
2 . Optimized the geographic expedition orbit of Iron River , Chalk Peak , Lone Wolf Wastes , and Blackheart Region
3 . Optimized the pathfinding experience in the eastern region
4 . optimise the directing guidance in the eastern region
5 . tally landmarks to Chalk Peak
6 . add landmarks to Lone Wolf Wastes
7 . Expanded the variety of gatherable items
8 . Added young beast species : Prairie Fox , Raven , Jaguar , and Capybara
Other Overworld Adjustments
1 . Added dialogues to NPCs in Blackfell .
2 . simplify the Main Story Task , allowing completed fictional character to skip the campaign in subsequent seasons and only ended Rift Anchors and Boss fights ( limit to the same character ) .
3 . bring a Party Event relate to Fishing .
4 . Added tutorial to Eternaland .
Map Adjustments
1 . The World Map now admit a list of NPC for each inert fastness . Players can press the stronghold image on the mapping to view and give chase the NPC .
2 . Improved the Rift Anchor fundamental interaction on the World Map , allowing histrion to regard the status and usable reinforcement more easily .
Task Optimizations
1 . Optimized the experience of accept Tasks . Tasks are no longer stacked in the Task List .
2 . Players can now research for available Tasks on the World Map , and only take tasks will show up in the Task List .
3 . When exploring the Overworld , an icon will look on the map when there are useable job nearby .
1 . Enhanced the visual effects of some tutorial to help players see the basics .
2 . Improved the tutorials to help players get started chop-chop .
3 . weakened the visual effect of the Survival Manual and modified the text layout for easier reading material .
4 . revise the contents of the Survival Manual consort to the unexampled categories .
5 . Removed the unlocking condition for the Survival Manual and open all the contents for easy reference .
6 . adjust the timing of tutorial pop - ups for easier closure and a smoother gameplay experience .
7 . enhance the Survival Manual by sum up new entry , optimizing descriptions , and refining cardinal video display .
8 . Introduced unique properties to Deviants , sum up variety .
Gathering Optimizations
1 . actor can now start pull together with a click , without the demand to hold the button down . A raw interface now displays the gathering forward motion .
2 . Optimized the opening of chest and other fundamental interaction for a more unseamed experience .
3 . Addressed the issue of embodiment sway at nothing when the gathering action does not connect the fair game .
1 . contribute a pop - up windowpane to display the player ’s check condition before come in a Dungeon .
2 . optimize the interface for the seasonal phase angle to highlight key selective information .
3 . append a consecrated user interface for Season Goals .
4 . revamp the designs for the Season Goals port .
5 . optimize the UI for Tasks and improved the prompting .
6 . Adjusted the default option show precedency for the " F " Florida key .
7 . Adjusted the sensitivity of the " F " paint for flip interactional objects .
1 . tot a separate page for clear division .
2 . add support for try on outfit , tolerate thespian to examine on all uncommitted outfits .
3 . Added heap management for outfit , enable player to habilitate / undress with one simple click .
4 . Added data on how to gain the outfit and which body part it belong to , for a more intuitive sentiment of outfit details .
Optimized the Wish Machine user interface . We have adjusted the booty pool for server spread out after March 29 , 2024 . When the Wish Machine ’s prize pool ( boot out the Long - Awaited ) is depleted , an extra wages will be release .
An additional final reward will be allot when the common prize consortium is completely drawn .
An extra last reward will also be granted when the seasonal prize pool is altogether line .
1 . The report page has been optimized , with improved functionality enabling users to upload images , choose the report type , and show the target of the theme .
2 . After submitting reports , notification emails will now be generated . Additionally , individual who have filed the report will receive feedback emails after their case have been processed .
3 . A new appealingness feature has been enter to allow recourse for banned player .
Related : Once Human Cheats List
Once Human Patch Notes — 2023/12/19 PST
Bugfixes
1 . posit an issue with the quest " In the Tall Grass " where speak to Ran would occasionally cause the seeking to become stuck and unable to progress ;
2 . Fixed an issue where take part in the Stronghold Conquest did not award Hive Activity Score ;
3 . desexualize an issue where gun turret would not fire at target enemies ;
4 . unsex an effect where the Billboard Riddle Spot in Lone Wolf Wastes could not trigger rewards the right way ;
5 . Fixed an issue with the cross - server input sharing .
optimisation
1 . Optimized Whisper reading by allow texts to wrap and removing the swarm picture expose in moving picture .
Hey Metas , remember that your feedback and thoughts mean a lot . If you come across any issues or have any suggestions , do n’t pause to let us fuck . Keep up , Metas !
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