Time waits for no one .

NetEase Games , developer of the pertly release and more and more pop complimentary - to - play MMO Once Human , is already stoke disputation among the musician base with its late reveal of how the game ’s seasons system will function .

In ablog poston the Once Human website , NetEase Games outlined its seasonal plan for the game , explicate that every six weeks , a new time of year will bid role player a " unexampled start " with fresh subject and scenario to tackle with fellow players in different portion of the shared in - gameworld :

The player character looking at a large constructed base in Once Human

The season format also offers a " rematch " or " new start " gaming experience , permit you to correct any regret from the previous season or embark on a trade name - newfangled gaming journey . to boot , the time of year organization will lower the roadblock for friends with unlike game progress to enter on new season journeys together .

While your character tier and exploration progress will indeed readjust at the start of each season , NetEase control participant that all other progress ( like the in - game building system and resource collection ) will transfer over :

The introduction of seasons aims to provide a fairer , more relaxed , and freer gaming experience for all players . Your progress in each time of year will be preserved ( including collected weapon blueprint , make territorial family , and memories of fighting alongside friend ) , and after complete a season , your item will be transferred to Eternaland , a personal world of your own , allow for limitless imaginativeness and creativity .

Despite these sureness , players on Once Human ’s subreddit were quick to vocalize concerns about the developer ’s seasonal program , worrying that the game ’s player base would plummet if all player ' hard survival work work up their bases and gathering materials and loot simply vaporize every six calendar week .

These concerns are entirely valid based on my experience playing the secret plan thus far . There is definitely a grind involved here , like in most modernistic online selection games ( hell on earth … inmostmodern games , period ) , mean there is a corking signified of superbia ( and metre ) involved in constructing homes and bases . It ’s lifelike players need some sort of self-assurance their toilsome work does n’t go to waste .

Suffice it to say , the outcry caused NetEase Games to repeat down on their claims that all important onward motion will transfer over to each new season in Once Human . A deeper explanatory post on Discord list every look of your progress that will carry over , accounting for the important thing like House Blueprints , currentness , main and side story progress , and more .

We are aware that many players are interested that their in - secret plan forward motion will be reset in 6 workweek , but we are here to assure you that this will NOT happen ! We value the time and movement you put into this game , so the items and gear wheel you have hold from the seasonal scenario will be continue in various ways … After a House Blueprint is saved , you’re able to retrace the construction at any time ( if advanced materials are not uncommitted , canonic materials will be used in building instead ) . Main story and side tale task progress [ will carry over ] ( for the tasks you ’ve already complete , you could accept more aerodynamic reading of them in the unexampled time of year but still get all the rewards )

I palpate pretty satisfied with NetEase ’s explanations here and honestly think that these seasonal update will be standardized to regular battle pass time of year wipe one experiences in any competitive online FPS now . I do hope that NetEase stick to its word , though , and fully respects the grinding and time role player are putting into Once Human .

After all , if you ’re going to sign off your blog spot with " Wherever we are , we stand together , " you better trust there ’s still an active and consecrate player base standing behind your secret plan .

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