How to beat the freeze .
Whether you ’re looking to get into the Adventure Escape Mysteries , or a series even , On Thin Ice is a great addition to the popular mobile gaming series . The mysterypuzzle - solvingaction centers around Detective Kate Gray and Officer Murphy , amongst others , as they attempt to discover an inner man in their constabulary section . Someone has hacked into the police servers , and several slaying have been committed . Can you get to the bottom of the whodunit before a snowstorm sets in ?
On Thin Ice walkthrough guide (AE Mysteries)
If you ’re struggling to fill in any of the four chapters , understand on for our complete On Thin Ice walkthrough guide below .
On Thin Ice Chapter 1 - The Cabin Walkthrough
Once you ’ve fill out the Tutorial , clack theReaderon your desk and note the five - figure codification bolded from leave to decent across it ( 63849 ) . Click theMonitoron your desk , then enter the code .
At the cabin , pick up theWheeland theGas Canand use both on theSnow Blower . Click the large Abronia elliptica ( 1 , image above ) in the middle of the screen to reveal aNozzle , and also use it on the Snow Blower . With the Snow Blower now in your stock list , use it on the Charles Percy Snow to clear it . take hold of the revealedMetal Numbersand use them on the woodenSignpost . The trap in the turn match the black circuit on the board , give you40827 . apply this code on the front threshold panel toenter the cabin .
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Inside , dawn on thewindowto let in some light source . select thearmof the numb bodynearest the artificial legsto get a secretive - up . Grab thesymbol strip(small part of newspaper , 2 , pictured above ) and examine it to reveal Arrow , Skull , Heart , and Wave . get across the curtains to get someClothand the mattress to expose a locked door . Also , click the weight to reveal some loose floorboards , and start the two cupboards to let out a 32 - triangle puzzle and aHacksaw(behind the snacks ) . utilise the Hacksaw on the loose floor board to reveal aCaseneeding a four - digit combining .
Take the cloth out of doors and dip it in thewaterby the guidepost . Go back inside and apply theWet Clothto clean the pedigree from the case . Note there are nine Arrows , four Skulls , one center , and six Waves on his artificial legs ( artwork ) and soundbox ( as tattoos ) , fall in you9416 . employ this code to unlock the display case . You ’ll get10 Triangles , aNote , and aLockpickgun from inside . apply the Lockpick to get to the door to the side of the cabin . press the priming outside this room access to reveal aGreen Box , and the chicken sheet ( 3 , visualise below ) to its left hand to grab aFire Extinguisher , Cleaning Oilfrom the barbecue . Use the oil on the Green Box .
select the ice blocks in the flow between the two incline of the break bridge ( 4 , fancy above ) to start a simple puzzle and complete it to produce steps up the other side and employ theFire Extinguisheron the burn motorcar . Get theCrowbarfrom the body on the left and aWrenchfrom the one on the rightfulness . practice the Crowbar on the car to open up the door and get theCharger Leadfrom inside .
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punch the courser cable into the wall socket in the cabin and apply the Wrench tofix the Wheelchair , which will make aKeyto fall from a hidden compartment on it . Grab the key to start the Green Box and get theScrewdriverandten more trigon . apply the Screwdriver on the contrived legs to get theMobile Phoneand put it on the charger . Use the Charged Phone on theface of the victimin the cabin , take the message on the phone , then go back out to the front of the cabin and use the headphone toopen the lock chamber boxto the left wing of the door .
launch the boxwood inside to get 11 more triangle and a Chart . Using the Triangulum on the cabinet in the cabin will start a wide-eyed electric current puzzle and then let you into a safe . Take the Photo inside , then add together it , the Note , and the Chart to thePicture Frameon the cabin wall to unwrap a hidden compartment containing aHard Drive .
On Thin Ice Chapter 2 - Sticks Walkthrough
Move the marvellous plant from the left side of the elevator . practice the panel behind it to define off a trap , which get you aSculpture Shard . sink in on Lobby Bot , where you could ask four questions . Note the answers to questions two to four have a telephone number in the compose response and a symbol on the bot ’s panel . This pass on you the symbolsShield , Timer , andSilence . Enter these into the large black box in the lobby to get someCopper Wire .
chatter the plant and the seat to the right of the elevator to remove them , then employ the Shard on the bulwark behind to open up a Maintenance Locker and catch the Stepladder and Toolbox . Use the latter to get to the surety photographic camera and take the Capacitor and the Screwdriver on the ski lift panel to get a Light Switch . Use the wire , capacitor , and light electrical switch on the bot .
peck the computer chips up from the floor next to Lobby Bot and employ them on it to start aconnections puzzle . Once double-dyed , Lobby Bot will open up the elevator for you . seem at the rule you made on Lobby Bot with the connection puzzle . This give you four numbers . Use the Screwdriver on the aerodynamic lift panel to reveal the color chronological sequence , giving you the left over code4365 .
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Once in the office with Sticks , press her and choose the following talks selection :
plunk up theFan , tick the chair to uncover aSocket , then plug away in the buff . When the grass clears , grab theFanagain , along with theDoll , Hard Drive , Ornaments , Curtain Rope , andDuct Tape . expend the Duct Tape to fix theBroken Lampand the Rope on the chandelier to get theKey . practice the key on theSafeand take thePhotos , remove theclip , and employ it on thePicture Frameunder the bookshelf to grab it . and disperse out the exposure .
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Place the Lamp , Ornaments , Doll , and Picture Frame on the bookshelf . Look at the pic to see where everything require to be pose on the shelf to move it out of the way . Finally , fill in the roofing tile - swapping puzzle to escape down the elevator shaft .
On Thin Ice Chapter 3 - The Police Station Walkthrough
Talk to Murphy until the computer varan goes vacuous . Click the Police Property sticker on the varan to remove it and utilise it to fix the telegram . observe the photo wall on the screen has three level , with one , three , and five photos in a pyramid .
Now , get across on the Hard Drive on your desk to see if it has the same one - three - five pattern . These couple the photos ofBlackjack ( being 21),Dimebag ( dime bag being 10 ) , andNooner ( 12 , noon ) . From these names , we get the code211012 .
In Dan ’s function , take theGrabberthen select the three piles of detritus on the central desk and pick up theRemoterevealed on the trading floor under the desk . Move the rubbish on the proper - side desk to chance aHandle , and the top - right desk to get aFan Bay , and books on the top back ledge to getanother Fan Bay . Use the Grabber to get theEnergy Cola(5 , visualize above ) from on top of the improbable storage locker and practice it on Dan to ignite him up .
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select his sleeping bag to get aGraphics CardandMicrofiber Cloth . There’sCoolantin the bottom draftsman of the left desk . Put the Handle on the doorway on the right of the main desk ( 6 , pictured above ) and start the drawer to getPlastic Tubes . Use the Fan Bays , Graphics Card , Tubes , and Coolant to restore Dan ’s computer .
apply the Cloth to clean theDigital Picture Frameon the left desk , then the Remote to fix it . The four pictures show a clock ( 5 ) , a nose candy scene ( 3 ) , a sushi night ( 9 ) , and Robot Wars ( 7 ) . This gives you the code5397to get into Dan ’s computer . penetrate on one of the monitor to infix the PIN . Decrypt Stick ’s info ( lily-livered top , white mediate , green bottom ) by dawn the buttons as apprize .
Once Dan is in custody , get across the One Visitor poster on the paries and grab theBent Wirethat was hanging it . Look at the poster and note the number pertaining to the five point on the bill ( 40242 ) . Get someHand Sanitizerfrom the machine and use the telegram onJacob ’s Keyson his smash ( 7 , pictured above ) . employ the Keys on the door to get to the locker , and utilise the Hand Sanitizer on the bottom - right frozen lock to melt the ice .
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Enter 40242 and getDan ’s Evidence , which you’re able to give to Keiko to get her out of the room . Get thePolice Tapefrom the top - right locker . Give Murphy the tape to get him to leave . With Murphy go , you may use the wire to get theTin Mugfrom the mobile phone from where he was tolerate . Use the mug on the dribble by the cell door ( 8 , picture above ) to get aMug of Water .
Get theArrest Papersfrom the container on the paries behind where Keiko was support ( 9 , pictured above ) and give them to Jacob . employ the conducting wire to getDan ’s Glassesfrom the cell base . Use the Mug of Water on Dan to fire up him up , give him his crank , and listen to his news report .
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Examine Dan ’s belt to find aKeyin the buckle . apply it in the tall filing locker to get theStingray Phone Scanner . Move the other items in the locker to come up anAntennaand aBattery Pack . lastly , work out the Cell Tower puzzle to get Stick ’s location .
On Thin Ice Chapter 4 - Conclusion Walkthrough
Grab theSpikesfrom the tarp , empty the snow from six signs on the door , and click the snow on the bottom left wing of the covert to retrieve somevodka . Use the vodka on the metal loge on the correct side of the gate , then apply the numbers from the signboard , and the number of hummer holes in each , to get the code ( 991224 ) . finish the mere Drones puzzle and head within .
Click the twoBeamsleaning against the left wall and place them on the ground . Remove the mantle ( 10 , pictured below ) and catch theHammeron the windowsill . Use the malleus on the twoPlankson the window , then head back out to the logic gate and grab three of the polarity to use as excess plank . notice the codeVXKWon the rampart ( clockwise , with V at 12 o’clock ) , then go inside and invest the five planks on the beams , nailing them down with the spikes .
Get the Skylight Rod from on top of the fireplace ( 11 , picture above ) , using it to get the Ring to the right of the screen on the radio beam ( 12 ) . Remove the wood in the open fireplace to break a third Ring ( 13 ) , then use the rings on the central equipment . Once bind , twist the dial to create the letter pattern from the wall outside ( VXKW ) and manoeuver down the chimney , notice that code7427is framed by the V of the computer code wheel .
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Press theRed Buttonto distract Hex , then again to ensnare Hex . employ the Skylight Rod to open theDuffle Bag(14 , pictured below ) , distracting Sticks , then grab theChiselfrom the bag on the yellow generator . Put the code 7427 into the Generator to unwrap a fuel organ pipe .
Go back up the run and use the chisel on theGlobe , then use the pounding on the chisel to launch the globe and get theBroken BottleandSyrup . Use the syrup on the fuel pipe downstairs to bring out the source and perturb Colt . Open his rucksack and take theFight Manual , which explains how a conflict works . Take theTaserfrom the packsack now and apply it to disable Colt . look him to get theHandcuff Keyand use it to free Caspia .
translate the book to ferment out the counters you want in the final fight . Note that the battle will time out , so you ca n’t take your time once it commence . But if you fail , you’re able to just go again . You involve to come through over three rounds , with three fighting relocation in each round . Note that there are three clean spots because you only have six total movement but nine plaza to utilise them :
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And with that , you ’ve completed the puzzle - resolution in On Thin Ice . bask the final scenes !
look for more mystery puzzler game to puzzle out ? check out outAbandoned Walkthrough & Puzzle SolutionsandAbandoned 2 Walkthrough and Puzzle Solutionshere at Pro Game Guides !
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