This painting is a piffling too lifelike …

If you get laid puzzle game and noir law-breaking account , particularly with a Lovecraftian wrench , you have to check off New York Mysteries 5 : Power of Art . This full point - and - click RPG - style tale has you explore for hide out objects and completing puzzles as you accompany the story . Here ’s our New York Mysteries 5 Walkthrough .

New York Mysteries 5 Power of Art Walkthrough Chapter 1

We play our hoagie Laura , a journalist investigating a occult incident at a gallery . A monster has disappeared from a painting on showing , but there is no sign of forced entry . You guide off to the picture gallery to look into , and it ’s no surprisal that you arrive in the dark and the pelting , in lawful tec noir style .

I found the map ( bottom right wing of your screen ) very utile , as it allows you to quick - move between locating and also indicates where you presently have actions to do , as well as pointing out where you ’re yet to find any collectable .

get across the drift doors ( a1 ) to obtain them closed and the area deserted . Get a conclusion - up of the car ( a2 ) and take theHair Pinfrom the floor on the front rider side . Themorphing objectis in a windowpane on the construction above the car ( a2 ) . Also , look at the Glove compartment to see that you need a hold and the bag under the seat to realize you need to move the rusted car bum forward .

On the independent image , catch thecollectible(a3 ) and then clack the phone booth ( a4 ) to start the room access , taking theMosaic Piecefrom the returned coin slot inwardly . mark that the phone needs a specific token to function it , and look at the advert for the gallery exhibition stay put next to the telephone . Notre , there is also a stave entrance ( a5 ) at the bottom of the steps that looks like it needs a key card to use .

apply the Hairpin to give the fleeceable cabinet ( a6 ) , starting your first puzzle . I ’ve shown the solution above . Once complete , the lights will amount on at the entrance to the gallery , and you could go within ( a1 ) . The green storage locker also has asecond Mosaic Piecejust below the puzzler .

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Collect themorphing object(b1 ) , theFlashlight(b2),collection item(b3 ) , and theFlowerfrom getting a close - up of the damage flooring ( b4 ) . Select the damage bulwark area ( b5 ) to get yourthird Mosaic Piece , then take the door on the right wing ( b6 ) and use the Flashlight in the close - up . Once it is lit , reach the box and take theUtility Knife .

Click the crimson curtain at the end of the hall ( b7 ) for a close - up and use the Utility Knife to cut the pall , taking yourfourth Mosaic Piecefrom the windowpane sill that reveal . Now click behind the comeback ( b8 ) and select the colored mechanism on the bottom rightfulness of the close - up . Add your mosaic pieces to start a puzzle . The corners where each color take to be are betoken just outside the square .

just rotate area until they ’re all right place ( you ca n’t go wrong this one ) . I ascertain the best direction was to do it in same - colour band of three , working from left to right , as once a whole row is complete , you do n’t need to touch it again . Once over , the lot opens . Take theKeyfrom inside and use it on the threshold in the same closing - up to bring in access to the security Room .

Find Michael, the Gallery Director in New York Mysteries

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The Security Room

Take thecollection item(c1 ) andmorphing object(c2 ) , move the chair by clicking it , and catch theLadder(c3 ) and theFire Extinguisher(c4 ) . Gwet a stopping point - up of the jackets ( c5 ) and take theStarfrom the pocket .

Get a finale - up of the console ( c6 ) and use the Utility Knife to jimmy launch the key face , occupy theKeycardfrom deep down . Go back outside and utilize the keycard to advance entryway to the stave entrance outside ( a5 ) . Use the card on the door and head into the Restoration Room .

The Restoration Room

After verbalize to Michael ( click the screen background area anywhere near him ) , snaffle thecollectible(d1),morphing object(d2 ) , andCart(d3 ) . Select the workbench ( d4 ) and take theCode ( 3681)from the tabular array , also noting the details on the art director ’s card ( Michael Metaxas 37 00 23 ) .

Next , select the lockers ( d5 ) andenter the code ( 3681)to launch the lock . I constitute this mechanism a small fiddly . You call for to drag the code onto the lock close up , then drag the wheel around to each number in order so it is at the top ( in the 2 - oxygen - clock position ) , and you ’ll hear a chink each metre you leave the telephone dial on the number . Once you ’ve dragged it to all four numbers , it should pop assailable . Any issues , only click reset and try again . Take theWrench , Petal , andStarfrom deep down .

point back to the Security Room and use the two superstar on the storage locker ( c7 ) to open up it and take theFlowerandPicturefrom inside . Step back into the Gallery and use the Picture on the door at the bottom of the step ( b6 ) to start a moving chip puzzler . Again , you ca n’t flush it this one . It just take a bit of patience .

New York Mysteries 5 puzzle

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Move each color so that thethree inside pieces are all in place , making sure that thefinal four pieces are in the correct orderso that they can only be rotated into the good spots afterwards ( clockwise that is purple , light-green , violent , yellow ) . Once complete , you have access to the Grounds Floor , so head up inside .

The Ground Floor

penetrate the trapdoor ( e1 ) to open it and take thecollection item(e2 ) from the shelf and themorphing objectfrom the painting ( e3 ) . utilize the Wrench to start the toolbox ( e4 ) and take theInsulating TapeandLubricating Aerosolfrom deep down .

Select the tub ( e5 ) and move the items inside to reveal and pull together aHandle . utilize the ravel on the exposed trapdoor , then penetrate it again for a close - up and begin an item - finding puzzle . Simply snap items to collect them , note that some items can be propel and switched on and that items in red are not available to collect until you ’ve done something to reveal them . Completion will get you theUV Lamp .

Go back to the verandah and place the Cat next to the monster characterization ( b9 ) , then fall into place the picture once more to move it onto the go-cart . at last , come home the cart one final metre to compile thePainting .

New York Mysteries 5 puzzle

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Back outside the gallery , select your car ( a2 )   and use the Aerosol Lubricant on the posterior , allow for you to operate , move the seat forward , and take yourPurse . Now , click it in your inventory , launch the Koran inside , and takeBishop ’s Business Card . Afterward , take theGlove Box Handlewhich is underneath the purse and also under the seat . expend it on the glove box in the same close - up to get theWire Cutters .

Authenticating the Painting

point to the Restoration Room and use the handgrip on the icebox ( d6 ) to get theDeveloperliquid from inside . Place the painting on the table ( d4 ) and add your UV Bulb to the blackened lamp in the same close - up . Also , bring the liquidness to the board , then use the brush next to where it is placed to expose the key signature . afterwards , Michael will give you thesecond Petal .

Down on the ground floor , use the telegram cutters on the conducting wire holding the rack in piazza ( e6 ) , then employ the attack extinguisher on the handle before finally click it once more to plough it off . This impart you approach to the door at the back of the way ( e7 ) . Click it for a close - up and take thethird Petalfrom just above the efflorescence mystifier on the door .

Return to the Restoration Room and add the three flower petal to the ornate wooden box ( d7 ) , unveil a Triangulum puzzle . Simply drop back the trigon around until they drop into the right spots ( you ca n’t fail or get stuck ) . Once complete , you ’ll be able-bodied to take theSpool .

New York Mysteries 5 Security Room

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Go to the Security Room spread out the articulation box in the close - up of the arena above the security equipment ( c8 ) , and flip the switch down to off ( the humbled cable television service will hold on spark off ) . Use the insulating tape recording on the telegram here . Flick the shift back on , append the reel to the television equipment(c9 ) , click the green shimmer button , and watch the cut of meat scene .

Go down to the Resotarion Room once more and speak to Michael , who will give you aTelephone Token . guide outside and apply the Token in the telephone box to call Bishop . Use the relic on the phone first , then utilize Bishop ’s Business carte du jour on it before dial his phone number ( 372134 ) . After talking to Bishop , take the Floer Token from the coin issue in the speech sound box . Go back to the Ground Floor and place the three flowers into the doorway ( e7 ) to set out a formal puzzle .

The room access will now open and you may move into the Park Area .

New York Mysteries 5 Restoration Room

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The Yard and the Street

seize thecollection item(f1 ) , then use the Utility Knife on the bin dish ( f2 ) in close - up and take theHoseandWirefrom the bag . Take themorphing object(f3 ) and then pick out the typewriter ( f4 ) for a close - up and take theLever Arm . Use the telegram cutters on the logic gate at the back ( f5 ) to open it up , gaining access to the Street .

Move to the street , take thecollection item(g1 ) andmorphing object(g2 ) , then fall into place the manhole ( g3 ) and take thePipeto the left field of the hole in the stopping point - up . choose the Sir Herbert Beerbohm Tree ( g4 ) for a close - up and keep clicking the leaves to discharge them , taking theSlingshotthat ’s disclose underneath .

Go back to the yard and use the slingshot on the vase ( f6 ) , which gets you theMedallion . Click the bike ( f7 ) and use the palm to open up the satchel on it , make aCluefrom inside . supply the clue to the typewriter ( f4 ) and put in the codification ( BY4AE15 ) . A cloak-and-dagger compartment will be bring out , incorporate aMagnet .

New York Mysteries 5 The Ground Floor

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Back in the street use the wire to get access to the construction vehicle ( g5 ) by using it on the windowpane . Take theMatchesfrom inside , bring the Lever Arm to the hollow by the steering wheel , then click the arm to make the vehicle move the pipe blocking the manhole . Once it has finish , chatter the area the scoop had been ( g6 ) for a conclusion - up and take theSkateboard .

Go back to the yard and expend the skateboard to roll up theBoardsleaning on the bins ( f2 ) . Return to the street and practice the circuit card on the water supply ( g7 ) . fall into place the area you just placed the boards to bulge an physical object - finding puzzle .

Now you’re able to click inside the hole to get theLadder(h6 ) . Use the ladder on the manhole ( g3 ) and direct down into the sewers .

New York Mysteries 5 Telephone Token Ball Puzzle

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The Sewerage

snap up thecollection item(i1 ) andmorphing object(i2 ) . Select the grating on the left ( i3 ) and utilize the tobacco pipe to tangle theLever Armcloser to you , then pick it up . Attach the lever arm on the door mechanism here , then utilise it to start the grate . you could now take theBoardhere and use it ( i4 ) to make a bridge deck and then practice the torch to get a close - up on the other side .

You require to move the flashlight around the image to discern the next exit ( on the rightfield ) and click through , then do the same again ( the exit is again on the right ) . In the next sour scene , peck up theKey . Your torch will fail at his item , so just get across the bottom of the screen three times to return to the sewer and then back to the street .

Use the key to open up the shed ( g8 ) , move the boxful that is on the middle shelf , and take theKerosene Lamp . you may now head back into the sewage , place the lamp by the fuel drum ( i5 ) , clack the top of the barrel to take the cap off , and then employ the hose to get aLamp With Fuel . Click the lamp in your inventory , click it again to remove the top , then use your matches to light it and get theBurning Lamp . you’re able to now use the lamp on the dark-skinned side of the tunnel ( i4 ) and re - get in the labyrinth of dark tunnels .

The Yard and the Street New York Mysteries 5

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Having followed the creature out of the heading and down the street into the gutter , it seems to have escaped through a maze of tunnel beneath the city . Will you be capable to track it through the sewerage tangle ?

The Maze

You need to find a way out of the burrow maze . Go back into where you picked up the key and seize theHandlethat is sitting on the same fuel membranophone , and move it to the left of the screen to theswitch twist on the floor . you’re able to now resolve which of the three grate in this room is subject by setting it either to the left , right , or heart and soul . Leave it in the center for now and take the undermentioned route from this switching room :

This takes you to the passing , but the rungs for the run are miss . You take to go back into the tunnels and obtain the 10 ladder rungs . employ your function to go back to the cloaca and re - come in the sewage . Nowcollect the 10 rungs :

Now go back one elbow room , take the high central departure , move onwards to the bottom of the ladder , andattach the stave to make your exitinto the parking lot .

The Yard and the Street New York Mysteries 5 Puzzle solution

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The Park

piece thecollectibleup from the path ( a1 ) and themorphing objectfrom the corner ( a2 ) , then take theFishing Rodfrom next to the viewing binoculars ( a3 ) . Select the bin ( a4 ) and take theReach Extender , Ticket , andBlade . Now flick the machine ( a5 ) and enter the ticket to commence a George Sand - pouring teaser . There is no one way to solve this , you just need to be patient and you ca n’t break down . Once complete , you ’ll receive aToken . employ it on the viewing opera glasses to get a emasculated tantrum .

Attach the magnet to the fishing rod to get aFishing Rod With Magnetand head back into the sewerage . clack the sewer ( b1 ) for a close - up and utilize the fishing gat to fish out theStar .

Return to the park , click the rocks ( a6 ) next , and apply the Reach Extender to grab a 2d Blade . Now select the bandstand ( a7 ) to find your third Blade , then click the wharfage ( a8 ) to get the fourth and net Blade . Attach the four blades to the boat , and you ’ll be transported to the Island .

Collecting Boards in New York Mysteries 5

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The Island

catch thecollectiblefrom the stairs ( c1 ) and themorphing objectfrom the crateful ( c2 ) . employ your tongue to spread out the sack ( c3 ) and get theWindrose , then take theFishing Netin the same close - up . Click the bouy ( c4 ) and use the sportfishing net to bring it to shore , utilise the tongue on it to geld the rope , and take theKey .

take the canopy ( c5 ) , and in the close - up , use your tongue to rip the canopy and take a secondKey . In the same finale - up . Grab thesecond Wind Rosefrom the top - leave turning point of the threshold frame . Click the threshold next ( c6 ) and use the two key on the two locks to start the door and start anobject - finding teaser .

Inside The Ship

seize thecollectibleby the rooter ( e1 ) and themorphing object(e2 ) from the window next to it .. apply the tongue on the pin ( e3 ) to get theEagle Figurine . Back at the outdoor stage in the parking area ( a7 ) , get a close - up of the wizard on the top of the bandstand and add the star and the eagle figurine . Take theHex Key Setfrom the secret compartment , then return to the ship .

Use the curse key set to unlock the closet ( e4 ) and take thethird Wind Rosefrom indoors . Click the briefcase ( e5 ) , add the wind rose wine , read the tone , then take theTranquilizer GunandCluefrom inside .

Select the auto ( e6 ) , sum up the cue , and thenpress the dyed buttons in the right guild . but follow the clue traffic pattern from top to bottom ( so cluck magenta doubly , dark-green once , yellowish three prison term , blood-red twice , aristocratical four time , aqua once , then purple three times ) . This will begin a ship - move puzzle .

The Sewer in New York Mysteries 5

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The ship can move one or two spacesandhas to set down on a shaded distance each timefor you to deliver the goods . You need to nail three more and more tricky teaser . The solutions are below . Once accomplished , bask a well - clear deletion scene as you head on a higher floor to confront the monster .

In Front of the Artist’s House

After lecture to the former neighbor of the creative person ( f1 ) , seize thecollectible(f2 ) and themorphing object(f3 ) that are next to him . Select the car ( f4 ) , enter the door by click it , and take theUmbrella . Next , click the ruddy machine ( f5 ) and come home it once more to shake it , then take theSodafrom the machine . Use the umbrella to draw down the flak flight ( f6 ) and head up to the ceiling of the creative person ’s house .

The Roof of the Artist’s House

Take thecollectible(g1 ) on the left and themorphing objectnear the stool ( g2 ) , then take theStool(g3 ) . Click the forte-piano ( g4 ) for a close - up , then cluck the punk to open it and take theBottle Opener . Finally , tick the wish-wash at the back ( g5 ) to enter a simple aim - matching mystifier , after which you ’ll pick up theLatex Gloves .

choose the soda in your inventory and use the bottler undoer to open up it . Give the soda to the neighbor ( f1 ) , and in return , he ’ll give you theApartment Key . promontory back to the ceiling and employ the gloves on the wire blocking the doorway ( g6 ) , use the tonality to start the door , then head into the flat .

The Artist’s Apartment

snap up themorphing objecton the table ( h1 ) and thecollectiblefrom the bed ( h2 ) . Then , move directly through the threshold on the left and into the artist ’s kitchen and once again take thecollectibleon the chair ( i1 ) and themorphing object(i2 ) by the table leg . This should dispatch both of these sets for this chapter .

Place the stool under the closet ( i3 ) , then select it to get the Kitchen Knife and Colander . Use the tongue to cut the textile on the window ( i4 ) and take the Flower and Metal Sponge . Now , you may practice the sponger on the wall ( i5 ) to divulge the code17.45 .

Go back into the main elbow room of the flat and use the flower on the stitching simple machine ( h3 ) , which open a hole-and-corner compartment from which you’re able to take aLockpick . Head back out to the roof and practice the lockpick to open up the grip ( g7 ) and get aButton . Now , use the knife on the laundry line ( g8 ) and pick up theRope .

Dark Room

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Clearing The Pests

Back in the apartment , habituate the rope on the fix ( h4 ) and then get a close - up of the safe below . You ’ll ask all five push before you may tackle the mystifier , but take theInsecticidejust above the safe in the close - up . Go back into the kitchen and launch the fridge ( i6 ) , then use the insecticide to remove the insects at heart and take theCanned Food .

pick out the send away food in your stock list and use the opener to get theOpen Food Can . Go back outside and give the intellectual nourishment to the rats ( f7 ) so that you may collect theHarp . Now , you may go to the sleeping room and use the mouth organ to launch the box ( h5 ) and start a figurine puzzler . Once complete , a draftsman will unfold , and you ’ll get anotherButton .

Move onto the roof , use the insecticide on the wasp ( g8 ) , and employ the knife to take theItem in Wax . Go back out the front and invest the colander on the burning bin ( f8 ) , then place the item in wax into it to combust the wax forth . Take theHandle . you could now repay to the bedroom and use the hold to launch the cupboard above the bottom to get theClueand anotherButton .

Finding a way out of the dark maze in New York Mysteries 5

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Go to the ceiling and place the clue on the pianoforte ( g4 ) to begin an prototype association mystifier . You ask to hit the key 14 times , once for each persona . Using the image I ’ve provided , utilize the next sequence : 7 , 1 , 4 , 2 , 5 , 3 , 6 , 4 , 2 , 3 , 7 , 5 , 6 , 1 . Once complete , take theButtonsandClock Handsfrom the compartment that opens . you may now add the hands to the clock in the flat ( h6),set the clock to 5.45 , and collect your finalButtons .

Opening the Safe

take the hole in the flat storey ( h4 ) , click the secure , then lend the five button . There ’s no one agency to do this , and you ca n’t fail . I find it easiest to finish one row ( I did the top red row first ) , then plainly do it one button at a time on the second row , and so on . Take theArtist ’s Diaryfrom the safe . This will actuate the end of the first chapter .

New York Mysteries 5 Walkthrough Chapter 2

Despite having take the monster down with the tranquilizer gun , our hero ca n’t cease the mysterious alien from getting forth with the prize . In chapter 2 , the focus flips to Noah , the artist himself , as we learn more of his back story .

Note that you ’ll bump a lot of images below that containspoilers for both item locations and puzzle . So , if you want to go to a specific piece of information , it may be easier to tap the contentedness tie-in below .

The Yard

Pick up themorphing itemandcollectiblethat are sat next to each other by the statue ( a1 ) , then move now the remaining side of the house into the Yard and take themorphing objectfrom the chair ( b1 ) and thecollectiblefrom the flowers ( b2 ) . you could also read the note on the table for some backstory .

launch the fuze box ( b3 ) and take theNumber , and then the work bench ( b4 ) to get theScrewdriver . While at the work bench , you may fall into place the pieces on the bench to put together and compile theBirdhouse . You require to flick them in the correct order , but they ’re all there . you could also pick up theFirewood Basketnext to the shed ( b5 ) .

Back in the one thousand , use the screwdriver on the front room access ’s mailbox ( a2 ) to open it and get asecond Numberand theBarn Key . Use the key on the shed in the yard ( b6 ) and enter the room access , then fall into place it once more to start an item - finding puzzle .

The park in New York Mysteries 5

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The Shed Puzzle

channelize back out front and practice the ladder on the lamppost ( a3 ) , then get a close - up of it to garner theLegsandDetail . render to the yard and add the detail to the box seat on the story in the workbench close - up ( b4 ) , get through again to open it , and take thePlungerandShears . you could also click the rug by the backdoor ( b7 ) to move it back . There ’s a puzzle you ca n’t try yet , but next to it , you ’ll find out yourthird Number .

apply the shears on the vines ( a4 ) out front to get theFlower , and then use the blossom on the base of the statue ( a5 ) to open up a secret compartment , taking yourfourth and final Numberfrom inwardly . Back in the yard , select the back doorway ( b8 ) and sum the four numbers to start a idle beam of light mystifier . See the resolution above . Once complete , the back door will open , and you’re able to enter the hall .

The Hall

ClickGrandpa Eugenefor a cut tantrum and to move the pursuance along , then collect themorphing objectfrom the tabular array ( d1 ) and thecollectiblefrom the flooring by his feet ( d2 ) . Get theMatchesfrom the coating sac ( d3 ) and click the bedroom room access ( d4 ) for a stopping point - up , taking thePatternthat is cling on the light switch . take the door in the back - right of the elbow room to move through to the Kitchen .

Take themorphing objectfrom the tabular array ( e1 ) and thecollectiblefrom the floor by the kitchen range ( e2 ) . Use the speculator in the bath ( e3 ) . Once the water run out , click the plughole twice and take theDetail . Next , select the cooking stove ( e4 ) and take theMeat , then use the matches to fall the stove and pick up theKettle With Boiling Water . Put the kettle on the table ( e1 ) , then cluck the teapot to pour tea into the cup . Take theTea .

Go back out to the thou and attend the birdbox in the tree diagram by clicking the bird of Minerva ( a6 ) for a close - up , then append the sum to the birdbox . The owl will aviate into the birdbox , allow you to collect theVinyl Recordfrom the Sir Herbert Beerbohm Tree .

The sewers in New York Mysteries 5

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Head into the hallway and give the tea to Grandpa , then order the record on the disk histrion ( d5 ) and click the grip to operate it . When the hatch opens on the side , tot up the pattern to open a secret compartment and take thePaperclipandHeadfrom within . Click the chest of draws ( d6 ) and use the paperclip to pick the lock , getting theFuse Setby click the drawer again to open it .

Now , you’re able to go into the backyard and add the fuse go under to the fusebox . Click the fuse set once rank to pick up a fuzee , then get through the broken fuse to replace it . When you head back into the hall , you could now use the weak replacement ( d4 ) , giving you access code to the bedroom .

The Bedroom

You ’ll observe themorphing objectat the top of the fireplace ( f1 ) and thecollectibleon the seam ( f2 ) , where you may also pick up theBook . Back in the student residence , get a finis - up of the closet ( d7 ) and click the flowery image to launch the central section . Add the Koran to the shelf to open a clandestine compartment and take the Brushes from at bottom . There is also a note on the floor to the left wing of the bed , slightly gather under the rug that you’re able to learn for more back report .

Back in the bedroom , select the understructure of the chimney ( f3 ) for a stopping point - up and collect the Palette before total the firewood basket . tick the wood in the basket to sum up it to the fire , then use the match to get down it . Next , click the doll on the bedside table ( f4 ) and position it to front like the concert dance dancer in the painting on the wall ( see epitome below ) . Once done , the compartment in the table will open , and you could collect thesecond Detail .

With the fire burning , return to Grandpa and click him to get a trimmed scene . Afterward , he ’ll give you thethird and net Detailyou penury . Select the clock ( d8 ) and add the details , starting a numbers puzzle ( see solution below ) . Once the clock opens , take the Key and head into the kitchen , using the Florida key on the door ( e5 ) to bring in entryway to the cellar .

The Island Puzzle Solution in New York Mysteries 5

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The Basement

Once you ’re in the basement , you’re able to grab themorphing objectat the base of the tall cabinet ( g1 ) and the collectible from the base of the step ( g2 ) . Take theOilfrom the artist ’s stand ( g3 ) and you may add the palette and brushes to it now too , just to get them out of your stock-taking .

Head back upstairs to the kitchen and apply the petroleum on the kitchen stove room access ( e4 ) , open it afterward to get theAntlerfrom inside the oven . Now go to the bedroom and add the antler to the carapace on the wall ( f5 ) , let on a confidential compartment from which you’re able to take aKey . Back in the cellar , utilize the key to unlock the tall storage locker ( g1 ) . Click it again to open up it , get a mystifier to feel Grandpa ’s pigment .

You ca n’t fail here , so just keep fall into place around until you ’ve find all 15 rouge . If you ’re struggling , you need toclick the buttons I , VII , and Xto start the drawer and the tongue in the draftsman ( I find it quite hard to see ) to unfold the box seat inside . Once done , you ’ll receive thePaints . Add the paints to the creative person ’s stand ( g3 ) , which will trip a poor aspect as you complete the painting .

Object Finding Puzzle

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Once you ’ve told Grandpa that you ’ve complete the picture , the light in the bedroom goes off again , so lead to the yard and hold back the fusebox ( b3 ) . Replace the fuse in the same way as you did last time , then come back to the hall to see Grandpa travel .

Another World

Take thecollectibleand theStickfrom the level ( h1 ) and the morphing target from near the logic gate ( h2 ) . Click the cloth on the wall ( h3 ) and flick it once more in close - up to get theFabric , as well as theGemthat is behind it . Select the jet ( h4 ) and pick up yoursecond Gem , then expend the stick to get theSolventthat ’s behind the metal grating ( h5 ) .

take the wall detail ( h6 ) and use the solvent to loosen it , then use the material to remove it and take thethird and final Gem . Now , you’re able to select the shield ( h7 ) , tot the jewel , and part a laser puzzle . The gems will always shoot their light beam in the same guidance , so they want to be in the precise proper spots to complete the puzzle ( see the solution above ) .

Use the crank on the crystalline lens ( h8)twiceto exchange its angle , which will lower the pulley lever ( h9 ) . Now , you’re able to cluck the pulley block to move to the shoring . Once there , find fault up thecollectible(i1 ) from the sand and themorphing object(i2 ) from the top of the wall . You ca n’t do anything else here right now , so click the back - left of the scene ( by the Sir Herbert Beerbohm Tree ) to move forward to the Sir Henry Joseph Wood .

Glass lens puzzle

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The Wood and the Token Puzzle

Pick up theBung(k1 ) and thecollectiblethat is right next to it , and themorphing objectby the tree roots ( k2 ) . Head back to the ruins and use the bung on the fount ( h4 ) , then collect theSunfrom the mouth of the statue that ’s also in this close - up . Move to the shore and utilise the star on the gates ( i3 ) , starting a token - prompt puzzler .

To complete the mystifier , make the espouse moves by looking at the image below ( do n’t forget to readjust beforehand if you ’ve already pop out to try and resolve it antecedently ): 1 to 2 , 3 to 4 , 2 to 1 , 5 to 6 , 7 to 8 , 9 to 10 , 11 to 12 , 1 to 13 , 14 to 15 , 12 to 16 , 16 to 17 , 17 to 18 , 19 to 20 , 21 to 2 , 22 to 23 , and finally 18 to 24 . Once perfect , the doors tothe lighthouse will afford .

In the prologue to the main story that follow , painter Noah has followed his Grandpa through one of his paintings into another worldly concern . He has just opened the gates to the pharos as he essay to see him while void waken the creature in the woods .

Inside The Ship

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The Lighthouse

From the shore , clack the gates to the lighthouse ( a1 ) to begin a teaser tofind 15 devilfish . I see it a little plaguey that once you ’ve found all the octopuses in a close - up , you’re able to still fall into place it , but none of them are well secret , so just keep click around until you ’ve got them all . I find the only tricky single were theone on the blood-red plant(keep clicking leave until it is revealed ) , onein the pond(keep clicking shells until it is break ) , and one in theside air hole of the art udder .

Once everlasting , the stairs to the lighthouse will appear . Click the lighthouse to move indoors . After speaking to your Grandpa , take themorphing objectfrom the window ( b1 ) and thecollectiblefrom the top of the steps ( b2 ) . Pick up theHandleto the right of the Inner Light ( b3 ) before heading back down to shore .

clack the harpoon gun ( a2 ) and add the handgrip in the close - up , pull together theHarpoonandRopeafter using the attached handle . Now select the sauceboat ( a3 ) and use the harpoon to hoard theBucketfrom the water .

press the colored buttons in the correct order

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Recovering the Crystal

Go to the wood and use the pail to get past the spike trap ( c1 ) . You ’ll be assault by the monster , but after defeat it in a cut scene , you ’ll have theDetail . Add it to the pillar holding the crystal ( c2 ) to uncover and then begin a slideway puzzle . I found that the trick here is only the exact symbol or blanks can be in a given words . See the solution below if you ’re stuck . Once terminated , you may take theCrystal .

Click the left side of the tree diagram roots ( c3 ) for a ending - up , click the roots to reveal an item , and then pick up theRose . Go back to the shore and place the go up in the manpower of the statue ( a4 ) , which will open up a surreptitious compartment . Take theDetailfrom Inside , then head back to the lighthouse .

Add the detail to the mechanics at the top of the Inner Light ( b4 ) , which spread the panel . Click the panel once more to start a light beam puzzle . You call for to rotate the template so that all of them are pass by through . If you ’re stuck , you ’ll see the solution above . Once consummate , take theFishandBroken Crystalfrom inside the panel and then put in the new quartz glass .

In Front of the Artist’s House

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Returning to the Real World

After a cut scene with Grandpa , he ’ll give you aMacheteand reveal the locating of the portal back home . Go to the shore and use the machete on the dark-green material of the gravy holder ( a3 ) , accept theTorchfrom deep down before adding the fish to therotating ball puzzleand complete it . If you ’re struggling , after a reset , you need to click leave twice , right three time , left twice more , and finally correct . This clear you theHexagonsand aWrench .

Head back to the beacon and use the spanner to launch the damaged floor board ( b5 ) , take theStatuetteandEngraved Discfrom underneath . Use the machete on the window mechanism ( b6 ) to open up it . In the same finis up , select the packsack and use the engraved phonograph recording to afford it and get theBoltsand aDoor Knocker . you’re able to also now attach the legs and lead to the statuette , which get your stocktaking less littered . Similarly , you may use the matches on the common mullein to light it .

Go to the wood and use the matchet on the tree origin ( c4 ) , then attach the rope , giving you access to the cave . Head deep down and get thecollectibleon the left ( d1 ) and themorphing objectbehind the beetles ( d2 ) . apply the common mullein to daunt away the beetles , then fall into place the traveling bag they were on ( d3 ) to start a mere object - rule puzzle . Once complete , you ’ll get theShovel .

The Roof of the Artist’s House

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Use the shovel on the pile of dirt ( d4 ) to reveal the main part of the doorway . cluck it again and move it into the door frame ( d5 ) , then click the metal sections on the side and shut up them all into position with your dash . Add the door knocker , and the portal will be complete . you’re able to now return home .

Collecting the Valuables

maneuver into the hall and gather thePainting(e1 ) , then move to the bedchamber and take thesecond(f1 ) and ( f2)third Paintings . You ’ll find thefourth Paintingin the kitchen next to the stove and thefifth Paintingin the cellar ( h1 ) .

While in the basement , use the machete on the chez lounge ( h2 ) to get thePlanet . Next , lend the hexagons to the radiation diagram on the paries of the stairs here ( h3 ) , then tick it once more to bug out a part - matching puzzle . This is very simple , and you ca n’t actually run out . Just note thatsome roofing tile switch over to give away a new one when you match them , so do n’t ghost over one friction match , as it may not be there from the showtime . Once everlasting , you ’ll find the condom behind the puzzle . pull together theHammer , plus theContents of the Safe , from at heart .

Move back to the sleeping room and habituate the hammer to collect the largesixth Painting(f3 ) , revealing a cupboard behind it . Take theLampshadefrom inwardly . Go back to the lobby and add the lamp shade to the lamp ( e2 ) , which reveals a pattern you ’ll need for a puzzle .

The Artist’s Apartment

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The Garden Puzzle

Head to the yard and click the backdoor mat , then get a close - up of the figure on the floor . I institute this puzzle really tricky , and it is quite knockout to name due to the mechanism , but here function . use the picture above for steering , with the three numbers being push or rend rows and the two letter of the alphabet represent the spinning circle .

Once complete , the instrument panel will cast down , and you may amass theWingfrom below . Add this to the rest of the statuette slice , and you ’ll receive thecompleted figurine .

steer back to the bedroom , get a close - up of the little room let on behind the large painting ( f3 ) , and tally the completed figurine to the base there . A run will look , give you access to the dome .

The Artist’s Apartment in New York Mysteries 5

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The Attic

Collect themorphing objectfrom the box ( k1 ) and thecollectiblefrom the shelves on the odd ( k2 ) , which should complete all of your collectibles for this chapter ( annoyingly , the hat bugged out for me ) . Click the globe ( k3 ) and once again in the close - up to open it . tote up the planet and click the world once more to begin a ring puzzle .

Each ring can go clockwise or counterclockwise , and each halo you select will move itself and at least one other ring ( highlighted in puritanical as you hover over them ) . You demand to adjust the gaps . There ’s no specific way to do this , and you ca n’t die , so trial and error will get you there . Once all over , take theHint ( 2974)from the compartment in the globe .

Select the telephony ( k4 ) , add the intimation , click the phone for a closer close - up , and put in the number 2974 ( you have to drag from each number clockwise , as with a traditional old telephone ) . Once done , the corner will open to reveal a compartment . Take theKeyfrom inside .

Piano Puzzle

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Now click the red box ( k5 ) and apply the key fruit to open it , taking theNails . In the same finale - up , click the wrap point once to peel off a layer . utilize your machete to cut the string , then strip off another layer by clicking to bring out a picture . record the note on the picture for some more backstory , then snap the depiction to get yourseventh Painting .

take the infract picture ( k6 ) and add the nails . Then , use the hammer to fix the inning . you may now collect thefinal Paintingand everlasting Chapter 2 of New York Mysteries 5 : Power of Art .

New York Mysteries 5 Walkthrough Chapter 3

After chapter two fills in the backstory from creative person Noah ’s diary , including his trip to the other world , Laura steps up her investigation to try on and track him down . You ’re now heading off to the address of the investor who grease one’s palms the paintings .

Getting into the Base

Take thecollectible(a1 ) by the crashed car and themorphing object(a2 ) from the treestump it hit . Get a close - up of the suitcase ( a3 ) and take theKeyfrom the jacket pouch , then snap the bridge to the rightfield of the screen to move to the desolate village .

Once there , grab theBell Clappernext to the room access on the left ( b1 ) , themorphing objectfrom the bulwark above it ( b2 ) , and thecollectiblefrom the leaves on the right-hand ( b3 ) . Use the Francis Scott Key to open up the door ( b4 ) , then get a conclusion - up of the door to start an physical object - finding puzzle .

Use the adjustable wrench on theLadder(b5 ) and then take it . Also , take theGlass Cutterfrom the handcart ( b6 ) , then head back to the crashed car ( a1 ) and utilize it on the windowpane , then unfold the auto door . This start a simple scurvy collection puzzle , after which you ’ll receive theMatches(they’re detect by end the box on the trading floor in the front seat ) .

The yard in New York Mysteries 5

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Use the item to unfold the suitcase ( a3 ) and take theBandage . Go back to the abandoned village and get a finale - up of the bell column ( b7 ) , and add up the run . Now you may climb up to the gong , take theDetail , and add the Vanessa Stephen clapper to the bell . seize the bandage , then light it with the match to give yourself time to get back to the van before the bell reverberate , distracting the driver .

take the front of the van ( a4 ) , take theKey , then come home the back ( a5 ) of it to unlock the boot with the key . Put the keys back in the front of the van , then climb into the back for a cut setting .

Escaping the Hanger

Take themorphing objectfrom the tires ( d1 ) , and thecollectiblefrom the top of the van ( d2 ) , then move the cloth on the toolbox ( d3 ) to get theHint . Click the threshold ( d4 ) , supply the hint in the close - up , then rotate the telephone dial to match the symbol to break out of the hangar ( see the trope below for the puzzle solution ) .

Outside the base , take thecollectiblefrom the box seat on the left ( e1 ) and themorphing objectfrom the roof ( e2 ) . Click the prevue ( e3 ) and move the cloth in the close - up , taking theHandlefrom underneath . Go back into the hangar , use the handle to start the toolbox ( d3 ) , and take theScrewdriverandWire .

manoeuvre back out of doors and apply the wire to pluck theKeysout of the drain ( e4 ) , then use them to spread out the hand truck in the repair shed ( d4 ) and take theMagnetic Key Cardfrom the hind end . In the same close - up , click the baseball mitt compartment and take theBall . Go outside once more and use the keycard to launch the shed ( e5 ) , taking theMagnetfrom near the floor and theHandlefrom the draftsman .

The yard items in order

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Tile-moving Puzzle

While still in the caducous close - up , click the sieve twice to bulge out a tile - moving teaser . If you ’re stuck , move the tile in the watch over order ( see image for key ) . I notice this quite guileful , but this answer does lick . You just call for tokeep a close eye on which roofing tile is which onceyou bug out moving them .

Once complete , the alarm system will be switched off . Select the windlass ( e6 ) and add together the handgrip , then click the conducting wire to automatically bond it to the prevue . Click the windlass close - up again and click the handle to move the trailer to below the balcony . choose the balcony , use the screwdriver on the window , and insert the basis .

Inside the Base

Take thecollectiblefrom the table ( f1 ) and themorphing objectfrom the headboard ( f2 ) , then use the magnet on the fishtank ( f3 ) to extract theEngraved Detail . pick out the door at the back of the room and head out into the hall .

After get themorphing objectfrom the wall ( g1 ) and thecollectiblefrom the level ( g2 ) , take theKnifefrom the trolley ( g3 ) and the secondEngraved Detailfrom under the dish that ’s also on it . you may now head back into the bedroom and add the two grave details to the trunk at the ending of the bed ( f4 ) , guide theFlowerandSlidesfrom inside . In the same close - up , utilize the knife on the pouch to recall theWooden Detail .

Add the wooden detail to the portrait above the seam ( f5 ) , taking theHexagon TileandGolden Elementfrom the secret compartment that opens up . Head back out to the hall and snap the red box on the table ( g4 ) , supply the golden component to open it and start a tile - slide puzzle . It ’s childlike , you ca n’t fail , and there are many shipway to complete it ( I suggest doing the nook early on , or you ’ll have to backtrack ) . Once done , you ’ll get aKeyand yoursecond testicle . Exit the residence through the arch on the left into the library .

The Shed Puzzle

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The Library

you may find acollectiblein the vase on the right ( i1 ) and amorphing objecton the pendant ( i2 ) . Click the mechanism on the right wall ( i3 ) to draw back the mantle , click the elbow room beyond for a close - up , and take yoursecond Flowerfrom next to the slide projector . Now add the slide to the projector , penetrate the green button to switch it on , then riffle through the slides until you get thequest update to get through Bishop .

While still in the program library , pick out the ornate flooring and tally the hexagon roofing tile to start a revolution puzzle . If you ’re stuck , reset and do the pursuit :

you’re able to now pick up theLensand yourthird Ballfrom the compartment that open on the right of the close - up . impart the genus Lens to the telescope ( i4 ) and then use it to honor the pattern on the diametrical roof . fall into place the wall on the left ( i5 ) , duplicate the design ( see image above ) , and the door will open up . You ca n’t get access yet , though .

New York Mysteries 5 number puzzle

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The Cabinet

Use the paint to give the room access on the rightfulness of the antechamber ( g5 ) , gaining entry to the Cabinet . Grab themorphing object(h1 ) andcollectible(h2 ) from the table , then click the telephone ( h3 ) and use the screwdriver to launch the box behind it . Take theMiniature Shieldfrom inside , then reconnect the red wire of the telephone set to call Bishop .

After the cutscene , click the single-valued function on the back wall ( h4 ) and take thesecond Miniature Shieldfrom the gimmick . Move back to the program library and select the tabular array ( i6 ) , adding the buckler to the deoxyephedrine display case to open up it and get theFigurine .

Back in the cabinet , add the statuette to the diorama on the chairman ( h5 ) , then examine it in the close - up to start an item - moving puzzler ( see range of a function above ) . Note some item ca n’t be moved until the station they need to go has been clear . Once staring , you ’ll receive theLens .

The Hall item order

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Add the lens to the witness on the map ( h4 ) , revealing the wordNiagra . pick out the Newton ’s cradle ( h6 ) and add the three balls to it . exchange the balls until they write Niagra , and you ’ll get theGraphite StickandHourglass Symbol . Select the lodgings on the desk ( h7 ) , flip-flop the page , then use the graphite to reveal a clue .

The Last Door in the Hallway

Back in the library , select the tabular array ( i7 ) and click the hourglass to flip it over . lend the hourglass symbol to it , and it will open up up , allowing you to take yourthird Flower . Head to the hallway and add the flowers to the remaining closed doorway ( g6 ) . Open it to start an detail - finding puzzle .

Go into the bedroom , use the nigger on the plant ( f6 ) , and take theAmulet . Go back to the library and use the talisman on the gimmick by the door ( i5 ) , arrive at approach to the elevator .

Next , at the start of the conclude part of the news report , Laura has break into the base of the shadowy group that has been collecting the painting . It seems they have been luring the creatures from the painting and storing them in the basement . But how can you get down there to put together the final pieces of the puzzle ?

How to solve The Hall in NYM5

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The Dungeon

You ’ll find acollectibleon the flak extinguisher ( a1 ) and themorphing objecton the wire on the back wall ( a2 ) . Click the hatching on the floor ( a3 ) and utilize the screwdriver to unlock it , have theHandlefrom inwardly . Now use the tongue on the box ( a4 ) and take theBattery . Press the scarlet button ( a5 ) to air the elevator down , which start the threshold on the right hand , giving entree to the dungeon .

Take thecollectiblefrom the green cloth on the right ( b1 ) and themorphing objectfrom the paries ( b2 ) . Select the forklift ( b3 ) for a close - up , click the storey control panel , and sum the battery . touch base the two wires , then draw the lever to conjure the pallet . Take theBolt Cuttersfrom under the pallet , then go back into the elevator and use them on the chain on the back paries ( a6 ) . Take theDetailfrom the top of the loge behind the logic gate . Add the item to the mechanism by the door ( b4 ) , and the room access will open . It looks like you find the monsters …

Recovering the Varnish

After picking up thecollectiblefrom the tree stump ( c1 ) and themorphing objectfrom behind the fencing on the left-hand ( c2 ) , grab thePattern PartandFire Ironfrom the barbeque ( c3 ) . Use the fire iron on the planks on the front door and head inside the house .

Take themorphing object(d1 ) andcollectible(d2 ) from the floor , then get theWaxnext to the receiving set ( d3 ) . expend the fire iron to move the beam of light ( d4 ) and collect theBucket , then take theMatchesfrom the kitchen stove ( d5 ) , launch the oven in the same close - up to also get theOil . Head back out to the barbecue ( c3 ) , use the matches to light it , and add the wax . Once it has thaw , you’re able to click the wax once more to take thesecond Pattern Part .

While still out front , use the bucket on the puddle ( c4 ) to getWater , then use the water on the drain ( c5 ) to purge out and pick up theStone Tile . Use the Stone Tile on the statue ( c6 ) to start a roofing tile - matching puzzle .

The Bedroom investigation order

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The Tile and Flask Puzzles

This is a footling clock time - use up , and there ’s no correct way to do it , andyou ca n’t fail . It just takes solitaire . My tactics was to move the tiles on the left so that the insect was to the leftfield of the Dominicus , then move those into their correct slots on the left . Then , use the same tactic to put the rest in place . Once complete , you ’ll get theRadio Reciever Knoband aHint .

Add the thickening to the radio ( d3 ) , which will open so you could collect thefinal Pattern Partand aKey . tot the pattern parts to the wooden box ( d6 ) to start the flasks mystifier . Use the image above as a reference , then click the button in the next social club : 1 , 5 , 1 , 1 , 5 , 1 , 5 , 2 , 5 , 5 , 5 , and at last 2 . The boxwood will give , and you may take theHandleandTweezers . apply the key on the clean door at the back of the way and manoeuvre downstairs .

After have thecollectibleon the storey by the press ( e1 ) and themorphing objectfrom the cloth ( e2 ) , use the handle on the hearth ( e3 ) , then bestow the oil to loosen it , afford the grating to take theCorkascrew . utilize the corkscrew to unfold the vino bottle in the winerack ( e4 ) , then expend the pair of tweezers to get the secondHint .

A dancing wooden doll

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Bring Back the Monsters

Take thecollectiblefrom the trolley car on the left ( f1 ) and themorphing objectfrom the piping ( f2 ) . choose the motorcar ( f3 ) and take theButtonon it in the close - up , then use the grip on the store locker ( f4 ) and take theHosefrom inside .

Move back to the dungeon sphere and then move down the corridor at the close to the Pier . Take your finalcollectiblefrom the barrels ( g1 ) and the lastmorphing objectfrom next to the box ( g2 ) . If you ’ve followed all of my guidebook to this full point , you should now have all the extra items to unlock all the supernumerary puzzles and content .

Click the boat ( g3 ) for a close - up and take thesecond ButtonandCannister(you may also click the hole to get ready to fill it with petrol ) . Take theCrystalfrom the boxes ( g4 ) and utilise the knife on the ropes in the same conclusion - up to get thePainting . Click the office ( g5 ) , click the travelling bag for closing - up , and take theKey .

A number puzzle in New York Mysteries 5

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Back in the dungeon , pose the canister next to the fuel gun barrel ( b4 ) and fill the canister to get theGasoline . Go back to the pier , summate the gasoline to the boat , then click the office once more and add the clit to the suitcase . Open it and take theFuse . choose the grate first step chemical mechanism ( g6 ) , click the silver door in the close - up , and replace the fuse . Switch the motorcar on , open up the gate , and your escape route is secured .

Now guide to the goliath cave and add the picture to the streetcar ( f5 ) then employ the key in the machine ( f3 ) to turn it on . supply the varnish to the house painting and enjoy the cut scene . Congratulations ! You have completed New York Mysteries 5 : Power of Art .

For more percentage point - and - come home walkthrough guides , check off outVictorian Mysteries The Yellow Room WalkthroughandRoyal Legends 1 Walkthroughright here at Pro GameGuides !

The Basement

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Another World

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New York Mysteries 5 Gem Puzzle

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New York Mysteries 5 light house

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The Wood and the Token Puzzle

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NYM5 lighthouse numbers puzzle

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The Lighthouse

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inside the lighthouse

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Recovering the Crystal

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Runes puzzle

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New York Mysteries 5 Lighthouse Mechanisms

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Returning to the Real World

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Collecting the Valuables in NYM5

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Collecting the Valuables in New York Mysteries 5

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Valuables downstairs

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The Garden Puzzle in New York Mysteries 5

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The Attic investigation order

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Getting into the Base

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Getting into the Base in NYM5

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Getting into the Base in New York Mysteries 5

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Escaping the Hanger

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Escaping the Hanger dial puzzle

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taking the collectible from the boxes

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Tile-moving Puzzle

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Inside the Base

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Inside the Base upstairs

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The Library in New York Mysteries 5

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ornate flooring puzzle

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The Cabinet in New York Mysteries 5

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Cowboys fighting native americans in New York Mysteries 5

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The Last Door in the Hallway

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The Dungeon in New York Mysteries 5

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Order of things to do in the Dungeon in NYM5

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Recovering the Varnish

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Recovering the Varnish in New York Mysteries 5

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The Tile and Flask Puzzles

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The Tile and Flask Puzzles in New York Mysteries 5

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Picture is the word to open the Safe in New York Mysteries 5

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Bring Back the Monsters in NYM5

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Bring Back the Monsters in New York Mysteries 5

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