Laura ’s back at it again in the New York Mysteries 3 walkthrough .
TheNew York Mysteries seriesof percentage point - and - click puzzle adventures is a well - prove favorite . If you ’re working through the third installment , The Lantern of Souls , understand on for a full walkthrough covering all the hidden aim and puzzles .
New York Mysteries 3 The Lantern of Souls Full Walkthrough
You act Laura James , a professional diary keeper who investigates supernatural secret as part of the White Stone Order . A rich lawyer , Thomas Martell , has died . His widow woman then drop dead in a brutal murder the mean solar day after , prompting you to be slay to investigate .
If you ’re new to the series , you’re able to get through themap at the bottom rightof the concealment to show a inclination of all the plot ’s locations ( see above ) . This is super utilitarian as it works as afast travelmechanism , allowing you to get through a location and instantly move there .
In addition , you ’ll find yourdiary at the bottom leftof the screen . This is useful for checking all the selective information you ’ve learn about the case . This can be skilful for hints on what to do next and images that potentially helpsolve puzzles .
Chapter 1: The Martell’s Mansion
After the tutorial , you ’ll receive yourself at theMansion Entrance . Take theCollectiblefrom next to the guard tower ( a1 ) and theMorphing Objectnext to the front room access ( a2 ) . Click the car door ( a3 ) to unfold it and again for a close - up of the interior of the car .
Take theNewspaperandBagfrom the seat , and then start the bag in your inventory . Take out thePowderandPress Pass , show the straits to the sentry go ( a4 ) , and he ’ll give you theMansion Key . Get a closing curtain - up of the front room access ( a5 ) , use the key on the lock , then click the door handle to head in spite of appearance .
TheMorphing Objectis on the mantelpiece ( b1 ) and theCollectibleis on the table in the background ( b2 ) . Examine the plant at the bottom of the steps ( b3 ) to find aTie Pin , and tidy up it out in your inventory . pick out the mesa ( b4 ) and take theBucket of Iceand aFork , noting a headstone is needed to open a mysterious cache you regain under the bucketful .
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utilise the pail of glass to put out the fire ( b5 ) and take theMedallion . Move the cushions on the sofa ( b6 ) to take aNeedleand aCardfrom the knitting . Slide the newspaper publisher under the doorway ( at b2 ) , employ the needle on its handle to push the Francis Scott Key through , then come home the newspaper publisher once more to retrieve theKey . Now you could use the key in the room access to move through to the Study .
Take theMorphing Objectfrom the trading floor by the desk ( c1 ) , theCollectiblefrom the side of the desk ( c2 ) , then take theZipper , Thomas ’s Diary , and theGavelfrom the top of the desk ( c3 ) . add up the medallion to the journal in your armory to open it , and tick the page that opens to remove theHint .
Select the globe ( c4 ) for a closing - up , come home it to unwrap a compartment , and constrict that to begin a puzzle . summate the hint you got from the diary , then click the numbered buttons ( marked below ) so that you turn the hand to tag the symbol in the correct succession . flick the numbers in the undermentioned order :
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The globe will open , allowing you to take theBottle . utilise the gavel on the bottle in your stock list to smash it to get aSheet of Paperwith a candle on it . Use the piece of report on the candle ( c5 ) to reveal that there ’s a mystical cache outside in the garden . Also , take theBroken Staplerfrom the box on the chairperson ( c6 ) .
Move back to the living elbow room and use the zipper on the suitcase on the couch ( b6 ) to open it and take theGlue , anUmbrella(extend it in your stocktaking by clicking it ) , and aKey . Now go alfresco and utilize the key you just found to unlock the guard post ( a6 ) . clack the door again for a finish - up and take theShovelandFlashlight . apply the shovel on the plant by the front doorway ( a7 ) and take theFire Symbol .
Return to the living room and use the fire symbolisation on theplaque above the fire(b5 ) to reveal a puzzler . You postulate to recover the shapes that together make up the 16 images that appear in the middle of the concealment ( X , above ) . If you ’re stuck on this one , the reply are :
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Once pure , take theFigurine Parts . pick out the figurine part in your stocktaking , add the gum , then patch the section back together to get theAngel Statue . Move to the discipline and place the angel statue in its place on the back wall ( c7 ) , opening up a hidden corridor . Use the flashlight to find thefusebox(above ) , and then chatter it to turn the lighter on in the corridor . You now have approach to thesecret passage .
You ’ll see theMorphing Objecton the ground ( d1 ) and theCollectibleon the machine ( d2 ) . expend the umbrella to pull down the lamp ( d3 ) , use the tiepin to unlatch it , and take theHandle . Select the machine jury ( d4 ) and expend the ramification to remove the screws .
penetrate the panel again to hit the grate , take theMatches , and then add the grip to the chemical mechanism behind to begin a mystifier . You need to find match pairs of hold , which I ’ve marked with matching numbers above . Now move up the stairs ( d5 ) to theRock Ledge .
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TheCollectibleis next to the crate ( e1 ) , while theMorphing Objectis on the machine ( e2 ) . Click the branch ( e3 ) to snap it , then click again to take theRopeand aTwig . pick out the chest ( e4 ) for a close - up , take theCandle , and then return to the secret passageway . practice the branchlet to empty the cobweb ( d6 ) and take theAxeandShovel . Place the candle below where you just took the shovel , use the matches to illumine it , and snap the bear to move it out of its cubby muddle ( d7 ) . Click the bear again to take theScissorsand aScales Symbol .
Go back to the ledge and use the ax to fail the crate ( e5 ) , taking theHammerandHookfrom indoors . Combine the rope and hook in your inventory to get aHook and Rope , which you’re able to attach to the concrete slab ( e6 ) . Come out of that close - up , and dawn the remainder of the rope on the trading floor , which will tie it to the machine ’s lid ( e7 ) . Use the shovel on the slab to pink it off the ledge , which removes the machine lid .
Return to the subject area and use the scissors on the note inside the box on the chairwoman ( c6 ) to find theMailbox Keyand a Hint ( see above , you ca n’t pick it up ) . Use the scale symbol on the box on the desk ( c3 ) and take theStamp RingandJewelry Magnifier .
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Head to the living way next , get a close - up of the Statue of Liberty on the mantle ( b7 ) , and click the arm to unfold a secret compartment . practice the images on the hint you just saw ( above ) in the discipline to open up it and take theCog . Also , use the scissor grip on the sewing corner ( b6 ) and take theMitten .
Now go out of doors to the mansion ingress and use the cay to open up the postbox ( a8 ) , taking theParcelfrom inside . Remove the paper from the portion in your inventory , and then use the stamp ring to launch the box . Take theEagle Figurinefrom inside .
Go inside to the secret passage and use the mitten to afford the burner on the auto ( d8 ) . Use the shovel to remove some coals , furtherreducing the imperativeness in the machine , and the spicy steam will stop flowing out of the damage pipe . you’re able to now go through the door ( d9 ) for a cutscene .
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TheCollectibleis by the drainpipe ( f1 ) and theMorphing Objectis by the caducous door ( f2 ) . Take theCardfrom the drain ( f3 ) , remove the folio ( f4 ) to find aStickand aCog , and you’re able to then snap the Mexican valium ( f5 ) to impound it to the manhole natural covering ( f6 ) . expend the hammer to remove the boards from the door ( f6 ) , but that ’s all you could do here for now . It ’s prison term togo back to your car(a3 ) and report your finding to the order by clicking the paint in the ignition in the close - up .
Chapter 2: Order HQ
When you arrive in the hall , speak to Professor Bishop ( g1 ) to obtain that he ’s stuck in the Hall of Fame due to a rust-brown curl . He ’ll give you aCodeto help you get into the lab where you should be able to get hold some help to get him free .
TheCollectibleis high on the bulwark ( g2 ) and theMorphing Objectis on the left near the spiral stairs ( g3 ) . you could also take aCard , Gold Mouse , andGlass of Juicefrom the tabular array ( g4 ) , and theLetter Rfrom the lectern ( g5 ) . Now penetrate the door at the top of the stair ( g6 ) for a finis - up , add the codification , and type4513(then make enter ) into the keypad to go at heart to the science laboratory .
After talk to Will , you ’ll find out theCollectibleon the Scripture ( h1 ) and theMorphing Objectis on the bound of the table ( h2 ) . Remove the fabric on the table ( h3 ) , click the cage , and add the gold mouse to the mechanics on its lid to begin a puzzle . The solution is below if you ’re stick . Once arrant , take theRatfrom the John Milton Cage Jr. .
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Take theAlkalifrom the cabinet ( h4 ) , and use the sink ( h5 ) to empty the Methedrine in your inventory . Afterward , use the rap with the glass to gain aGlass of Water . Select the door next ( h6 ) and put the rat into the door mechanism to open it and begin a missing objects miniskirt - biz . Once complete , take theCatalyst .
clack the bench ( h7 ) next , and lend the alkali , glass of pee , and accelerator to the mesa . To fill out the anti - rusty do the pursual :
riposte to the mansion , use the rusting remover on the door ( g1 ) , and guide into theHall of Fame . talk of the town to Bishop once more , then catch theCollectiblefrom above the fireplace ( i1 ) and theMorphing Objectfrom the wall ( i2 ) . Select the fireplace ( i3 ) and take theFireplace TongsandRag , then resist up the chairwoman ( i4 ) and get theLetter Jfrom the curtain rail ( i5 ) .
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Select the picture ( i6 ) , add the missive J and R , and take theBunch of Lockpicksfrom behind the painting . take them in your stock-taking and clack the metal annulus to get aLockpickand aScrewdriver Handle . you’re able to now utilize the handgrip to get theForked Screwdriverfrom the back of the fireplace ( i3 ) . you could also add the eagle figurine to the eagle statue ( i7 ) before lead back into the lab .
Use the forked screwdriver on the wall cabinet ( h8 ) to get theEngine Chartand aVacuum Diode . total the junction rectifier to the simple machine on the table next to the rat cage ( h2 ) , which opens , allowing you to take theTap Handle . Now , utilise the hearth tongs to blame up theDirty Funnelfrom the bowl of alkali ( h4 ) , and wash it in the sink ( h5 ) to receive aFunnel . Add the funnel to the reddened gas can ( h8 ) , impart and habituate the tap on the barrelful there , and take theJerry - can .
apply the lockpick on the draftsman in the guard ’s hut ( a6 ) to get theRemote Control . Move into the study and use the remote ascendency to spread the bookcase ( c8 ) , take on theCardandShape Keyfrom inside . riposte to the rock shelf and practice the rag on the oil color barrel ( e4 ) to get anOily Rag , before moving on to the cliff . Use the oily rag on the barbecue ( f7 ) and open it up to get someWooden Tongs .
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Go to the stone shelf again and use the tongs to get the last sprocket you need ( it ’s stuck in the rampart , pictured above , by the tool chest ( e8 ) . append the two cogs on the floor to the corner , plus the ones in your inventory . The box will open and you’re able to take theKeyand aCard .
Back at the cliff , use the key to gain entry to the shed ( f6 ) and start up another missing object miniskirt - secret plan . Once complete , you ’ll receive theValve . Add the valve to the hydrant ( f3 ) and fly the coop the H2O , which allows you to take theCar Keyfrom the grating here .
Click the back of the motortruck ( f8 ) and spread the valve to pour out in the gas from the jerry can , then click the hood ( f9 ) and then the engine inside . Now you could add the locomotive engine chart to begin a connections puzzle . I ’ve shown the connection required above .
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choose the truck ’s door ( f10 ) for a close - up of the inside and utilise the car key ( see above ) to embark on it up . Press the indicated pedal ( it will beam blue ) , then the hand break ( marked above ) , and then the other indicated pedal point until the truck invert . Click the now - undefended manhole ( f4 ) for a cutscene , and you will head into theBunker Entrance .
Chapter 3: The Mayor’s Bunker
Take theCollectiblefrom the pipework ( j1 ) , theMorphing Objectnear the box seat ( j2 ) , and theLamp(j3 ) . Grab thePickaxe(j4 ) and habituate it to compile a piece of music ofBlue Mineral(j5 ) . absent the rocks from the skeleton ( j6 ) to take theFancy Discand theSpeleologist ’s Diary . launch the diary in your inventorying to read it , taking theChartfrom inwardly .
set the fancy disc on the box ( j7 ) to open it , grabbing theStone Detail , Cutters , andBattery Packfrom inside . add together the battery coterie to the lamp and click it again to get aUV Lamp . Head back to the cliff and habituate the cutter to get someBarbed Wire(f11 ) , then add together the wire to the pin in your inventory to get aHomemade Brush . Return to the bunker and use the brush on the boxful on the wall ( j8 ) , then penetrate the box again to begin a puzzler .
All you need to do isswap the piecesso that the detail fit the shapes behind them . I ’ve put the complete puzzler above for reference . When done , you ’ll gain access code to a missing objects miniskirt - game . Once that ’s complete , take theLadder .
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Now you’re able to use the run on the accession piping ( j9 ) to accede some ventilation channel . Once you ’ve climbed up , open up the chart and use the ultraviolet illumination lamp on it ( you ’ll have to switch the lamp on ) . This yield you theVent System Chart , allow you to follow this way through the maze of tunnels :
After a cut scene you ’ll get in thecentral donjon . Take theCollectiblefrom the bird of Jove ( k1 ) and theMorphing Object(k2 ) from just below it , by the eagle ’s feet . catch theStonefrom the altar ( k3 ) , and add your stone item in the same stopping point - up ( although you ’re still drop one composition ) . Select the rotary doorway ( k4 ) and take theRebaryou encounter in the conclusion - up . Use the stone on the window of the door ( k5 ) to give away it , start the door , and move into thegreenhouse .
TheMorphing Objectis near the pool ( l1 ) and theCollectibleis by the books ( l2 ) . Use the rebar to prop launch the grand pianoforte ( l3 ) , then take theRubber Glovefrom inside it . sink in the glass dome ( l4 ) for a ending - up and take thePot , then look at the greenish pattern behind the wall ( l5 ) to get a warning about rays protecting it . Use the pickaxe on a highlighted area ( see below ) and then take the threeYellow Crystals .
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Return to the central dungeon and pose the gloomy mineral on the political machine ( k6 ) . Also , bestow the industrial plant pot , then use the synthetic rubber baseball mitt so that you could press the red push button in the close - up safely . Click the powder afterward and you ’ll scoop it into the crapper , addingBlue Powderto your armory .
Go back into the greenhouse and add the blue pulverization to the generator ( l6 ) . Click its chapeau to close it , then pull the switch to power it up and get a cutscene ; during which Will is trap . The looking glass dome was smashed in the accident , so take aPiece of Armored Glassand theStone Flowerfrom the wreckage ( l4 ) . Now , use the flush on the dark-green wall ( l5 ) and take theStone Detail .
you could now render to the primal donjon , add the 2nd point to the altar ( k3 ) , and take thePyramidthat appear from inside . Add the Pyramids of Egypt to the round room access ( k4 ) for another cut tantrum , during which you are capture and remand . thing could be going better !
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As you ’re being captured , you manage to grab aPocket Watch . Once you may move , expend the glass to get to the boxful ( m1 ) and take theGas Mask . Also take theFlare Gunfrom the box , before taking theDoor Handlefrom the control instrument panel ( m2 ) . In the same panel close - up , click the button with the gasolene mask to turn off the gasolene ( see below ) .
After a cutscene in which you’llmeet the Reaper , grab theCollectiblefrom the street corner ( m3 ) , and theMorphing Object(m4 ) from above it on the pipe . Move back to the nursery , utilize the room access manage on the room access at the back of the room ( l7 ) , and move through to theInfirmary .
TheCollectibleis on the shelves ( n1 ) and theMorphing Objectis on the trolley ( n2 ) . Remove the cloth from the gurney ( n3 ) , take theStethoscope Part , and then use the glass to cut the international nautical mile on the notes and take theFolder . unfold the folder in your armoury , click through and take it , and take theSurgical Clampyou discover at the back of the folder .
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Select the medical training dummy next ( n4 ) , take theKnob , and then take back to the greenhouse . utilize the surgical clamp to get theTokenfrom behind the piano wire ( l3 ) , and then practice the token to spread the roadblock at the top of the ladder ( l8 ) . This gives you accession to a missing object mini - biz , which rewards you with aKey . If you ’re struggling to start the green box , leave the first door latch as it is , tug the 2d down once , and the last ( on the rightfulness ) fully down ( hit it twice ) .
Back in the control centerfield , add the thickening to the TV silver screen ( m5 ) and then click each of the three knobs until they ’re in the positions shown above . It seems Will has been captured ! Take theScrewdriver , and then expend the key to start the unripened closet next to the TV ( m6 ) , taking theRope and Hookfrom at heart . lead back to the cardinal keep once more .
sprout the flare gun into the orchestra pit ( k7 ) , then expend the R-2 and hook to fish up the lawsuit and take theKeyfrom the pocket . Go to the ascendancy centre next , and apply the key on the cabinet where you twist off the throttle ( m2 ) . You now have access to theoffice .
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Take theCollectiblefrom the back bulwark ( o1 ) , and theMorphing Objectfrom the tabular array ( o2 ) , then twist the fan on by pulling the cord and collect theSoldier Figurine(o3 ) from the storey when it drops . launch the wallet on the table ( o2 ) , take theID Cardfrom inside , and then add the soldier figurine to the diorama on the desk ( o4 ) to start a puzzler . Move the soldier as indicated in the image below . When you get to the last , take theSpringand theKey .
spread out the fusebox on the wall next ( o5 ) , thrust the shift on the left , and use the screwdriver on the red wire to get theScrews . unite the spring with your broken stapler to specify it , gain you theStapler , and then go back to the infirmary and mend the screen ( n5 ) . This will start a cutscene showing the Reaper being captured . Afterward , the camera ( n6 ) breaks , allowing you to use the screwdriver to get aTerminal Connector .
Return to the situation , sum the terminal connector to the fusebox , put the screw back in with the screwdriver , and throw the electric switch back up . The doors ( o6 ) will now open , give you access to theprison cubicle . Head inside andtalk to Will .
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you may now take theCollectible(p1 ) and theMorphing Object(p2 ) , then use the Francis Scott Key to spread the cabinet ( p3 ) to witness someHandcuffs . Move the rocks ( p4 ) to find someCoins , then head back to the key dungeon . Use the handcuff to repair the mountain chain ( k8 ) , turn the reddish grip , and take theOil Can . Use the can on Will ’s handcuffs in the prison cellular phone ( p5 ) to free him . He ’ll give you aMechanical Arm .
Go back to the hospital and use the arm to get theFaucet Handlefrom the scorpion John Milton Cage Jr. on the gurney ( n3 ) . utilize this handgrip on the liquid container ( n7 ) , click it again to drain it , unfold it by pressing the lid , and take thePlastic Heart . Adding the fictile substance to the grooming dummy ( n4 ) begin a puzzle in which you must put all the body part in the correct places .
you could see the root above . Once done , take theKey . Move to the control center next and use the key in the last slot on the console table ( m2 ) , which plow off the fans and allows you toescape the bunker .
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Chapter 4: Repairs at HQ
riposte to the hall in HQ and give the ID card to Bishop , who will hand you aKeyto his study . channelise to the Hall of Fame , use the screwdriver to fix the curtain perch ( i5 ) , then click the drape ( i4 ) to open them and unveil a portrait gallery . To complete this mystifier you need to identify each picture in its correct frame ( the resolution is above ) . Once stark , you could take theWinch HandleandLeverfrom behind one of the portrayal .
Return to the hall and habituate the windlass handle on the windlass ( g8 ) to lour the chandelier and take theHandle . Use Bishop ’s key to enter his cogitation ( g7 ) , and take theMorphing Object(q1 ) , theCollectible(q2 ) , and aJack(q3 ) . impart the lever to the political machine you took the collectible from ( q2 ) , employ the lever , and then unfold the released envelope to win aPunchcardgiving you access to the opera planetary house . you may also take the palm display next ( q4 ) and take theHandle .
Now go to the secret passage in Martell ’s planetary house and use the shape key on the story pattern ( d10 ) , turning it to make some steps up to the ceiling vent ( d11 ) . Use the jack to pry get to the stripe of the release and take theSawplus aCard .
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Move to the mansion entrance and utilize the byword to cut the vines cover the lion statue ( a9 ) , allowing you to recuperate someMetal Grapes . Now move into the livelihood room and use the grapes to launch the compartment on the mesa ( b4 ) , tolerate you to find a secondStethoscope Partand moreCoins . Combine the stethoscope parts in your armoury to gain aStethoscope , and head to the subject area .
get across the picture on the wall ( c9 ) to put on access to the secure and then apply the stethoscope on the safe to start a puzzle . rick the telephone dial to the follow number to check it assailable and take theEagle Figurine . If you get a number wrong and go back a space , you ’ll call for to repeat the previous number in the succession to get back to where you were .
Go to the dugout entrance next and add the stay coin to the green box ( j7 ) , taking anotherEagle Figurinefrom inside . Now you may return to the Hall of Fame at HQ and add the remaining bird of Jove figurines to the eagle statue ( i7 ) , giving you access to the subway tunnel . manoeuver down and collect theMorphing Object(r1 ) , plus theCollectible(r2 ) .
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take hold of theSledgehammerby the door ( r3 ) , then supply the two handles you still have to the safe ( r4 ) to open up it and get aWelding Lamp , plus aCard . Return to the rock shelf at Martell ’s mansion next , and use the welding lamp and maul to discover the chain on the green chest of drawers ( e4 ) . spread out it up and take theChain .
Add the chain to the operating mechanism in the tube ( r5 ) , close its eyelid , sum up the punchcard , then click the left - side subway string ( r6 ) to move on tothe opera house .
Chapter 5: The Opera House
After speaking to the opera house household worker ( s1 ) , you ’ll chance both theCollectible(s2 ) and theMorphing Object(s3 ) by the tree diagram . Grab theCanefrom the workbench ( s4 ) , then talk to Henri ( s5 ) . Use the cane to get theTicketout of the tree ( s6 ) , give the ticket to the employee ( s1 ) , and then lead inside to theopera hall .
Take theCollectible(t1 ) and theDust Brushnext to it , along with theMorphing Objectfrom the paries above them ( t2 ) . popping back outside and use the encounter to remove the insects from the terrace ( s4 ) , allowing you to take theThin Wire . Click the conducting wire in your stock list to plow it into aHook , and apply the hook to get theKeyfrom the ticket stall ( t3 ) .
Get a finale - up of the locker surface area ( t4 ) , click box 7 , and practice your winder to open up it and take theCode . Now flick the clothes and you ’ll put on an operastaff member ’s uniform , allowing you to get at otherwise restricted field of the opera house . fall into place the step ( t5 ) to maneuver up to thebuffet .
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TheCollectibleis on the side of the heel counter ( u1 ) , while theMorphing Objectis on the story ( u2 ) . Add the code to the cash cash register ( u3 ) , copy the sequence to open it , and take thePenny . See the open registry with the correct button advertise below .
Take theMaskfrom the table ( u4 ) , then click the staff - only doorway ( u5 ) to start up a missing objects miniskirt - game . Once gross , take thePatternand add it to the back wall of the snack bar area ( u6 ) to startle a puzzle .
You need toremove all the glassesfrom the right side by using the patterns on the left field . This is simpler than it may first appear . Use the bottom of the three radiation pattern ( A ) first and remove all of the pinkish specs with it . It will only remove items in the hole , so make trusted to match each set exactly so that you canalways remove complete sets of three . So in the instance above , once I remove those three pink cups , I can move the figure one space to the rightfulness and remove the next three pinkish cup .
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Once that is done , use Bto remove all of the white cups in the same style , and finallyuse Cto hit all of the browned cup . Once done , click the now - open sideboard ( u6 ) and click the cups on its top row to reveal and then take theBell . retort to the hall , get a end - up of the locker area , and restore the bell shape there . Ring it for a cutscene , after which the staff door will be leave capable , set aside youbackstage .
TheCollectibleis on the floor below the flame coop ( v1 ) and theMorphing Objectis the image on the plant pot ( v2 ) . Knock on the door ( v3 ) to regain out that the lady on the other side has a headache ; she will only suffice your questions if you find her some painkillers .
clack the fire cage ( v4 ) for a close - up and take theHandlethat ’s on top of it . dawn the room access on the left ( v5 ) , remove theSuction Cup Hook , and then head back alfresco to the entrance . utilize the hold to open up the poster box ( s7 ) and take theSolventyou find inside . Return to the backstage area and use the solvent on the spilled paint on the floor ( v6 ) to be able to pluck up theKeyand aCard .
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Go back into the snack counter and habituate the suck cup hook on the closet behind the buffet ( u7 ) , allowing you to open it and take theSiphonand aFlour Sack . Use the key to unfold the first aid box ( u8 ) , taking thePainkillersand aKnifefrom inside . Add the siphon to the water flask on the table ( u4 ) , then employ the cup that ’s already on the table on the siphon to pour a glass of water . Add the painkillers , and pick up thePainkillersin the glass of body of water . Go backstage , apply the anodyne on the central door ( v3 ) , and Elisabeth will get you in .
You ’ll line up theMorphing Objecton a mannequin ( w1 ) and theCollectiblehanging on a peg ( w2 ) . snap up theCardfrom the table ( w3 ) , then move the chair aside from the doorway ( w4 ) to give it and start a miss objects miniskirt - game . Once complete you ’ll receive theDress . Head out to the hall where Elisabeth is waiting . Give her the wearing apparel , and she ’ll give you a piece ofJewelry .
Go back into the make - up room and use the jewelry to spread the boxful on the table ( w3 ) , taking theAir HornandWire Cuttersfrom deep down . Move backstage and apply the conducting wire cutters to open up the fervidness cabinet ( v4 ) , taking theAdapterandGaff . Now you’re able to use the gaff outside the entrance to open up the manhole ( s8 ) and get theWrench .
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Now go backstage once more and employ the righthand doorway ( v7 ) to enter the props elbow room . It ’s obscure , so click the sparking plug on the floor ( x1 ) , add the adapter , and then plug it in to put the light on . You ’ll find theMorphing Object(x2 ) and theCollectible(x3 ) on the wall .
Remove the empty bag from the pall ( x4 ) and replace it with your flour bag , start the stagecoach curtains . Now flick the light control ( x5 ) for a finale - up to begin a puzzle . You need to lower the paints by setting the levels as pictured above . Once you have , collect thePainter ’s Set(x6 in the double above ) .
Go outside and give the paint to Henri ( s5 ) to set forth apainting mini - game . You just need to copy the house painting in the image to come after . Aside from the basic colors , you ’ll need to utilize clean and then black ( 3 and 4 ) in the foreground to make grey ; blue and icteric ( 1 and 5 ) on the trees to make green ; ruby-red and yellow ( 2 and 5 ) on the seashore to make orangish ; dingy and white ( 1 and 4 ) on the Statue of Liberty ; and crimson and white ( 2 and 4 ) on the sky . The completed image is above . Once done , Henri gives you aMask .
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Return to the make - up room and tally the two masks to the box ( w5 ) to bulge out a puzzle . You need the masquerade to be in the correct place , which I ’ve shown above . Once complete you ’ll be able to take aPiece of Pattern . Go back to the airscrew store and bestow the spell of pattern to the property box ( x7 ) , acquire theWooden Swordfrom inside . you could now move to the backstage orbit and practice the wooden sword to give the door on the remaining ( v5 ) to record thetuner ’s elbow room .
TheMorphing Objectis on the side of the cabinet ( y1 ) and theCollectibleis on the stool ( y2 ) . apply the knife to cut unfold the chairperson fabric ( y3 ) and find aMusic Box Drum , get a close - up of the guitar case ( y4 ) to take theFile , and then move back to the make - up room and total the metal drum to the music box on the tabular array ( w3 ) to find aFragmentandTwo Cents .
Use the two penny in the vending machine in the opera residence ( t6 ) , then press its immature button and collect aSouvenir . Move back to the wireless ’s room , add the fragment to the guitar case ( y4 ) to open it , and take theWheel . Now you may go back to property storage , add the steering wheel to the barrow ( x8 ) , and move it to gather admittance to theback courtyardvia the door behind it .
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You ’ll notice theCollectibleon a windowsill ( z1 ) and theMorphing Objectby the drainpipe ( z2 ) . employ the wrench on the bike ( z3 ) to bump off the foot lever , and then take theChain . Stack the boxes ( z4 ) to be able-bodied to get in touch with the balcony ( z5 ) , and grab theGlass Cutterand aBrickfrom it .
Return to the radio ’s room , add the chain to the doorway ( y5 ) , and then turn it to arrive at access to a ski lift that will take you to asecret way . Once inside , you’re able to take theCollectiblefrom under the chair ( 1a ) and theMorphing Objectfrom the level on the right of the room ( 1b ) . Drop the brick out of the window ( 1c ) to get theDecorative Tileto bounce up to you , then add the souvenir to the box ( 1d ) and , when the secret compartment give , take theKeyfrom behind the Empire State Building .
take the desk ( 1e ) to get aCardand add the pocket watch to the clock to find a cue withSymbolson it . Go down to the courtyard , add the decorative roofing tile to the wall ( z6 ) , and then click it once more to reveal aReaper Figurine . Return to the tuner ’s room once more , use the tonality to reach the other door ( y6 ) , and make out another missing object mini - plot to get theViolin . Go to the undercover room , place the fiddle in the machine on the mesa ( 1e ) , and the safe ( 1f ) will unfold . Take a secondReaper Figurinefrom inside .
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Chapter 6: Making the weapon
Go across to the prison cell in the sand trap and apply the file cabinet to saw through the bars ( p6 ) to unlock the door and start a missing object miniskirt - plot ( I ’ve include the code you call for for the brick episode above ) . Once staring , take theSafe Handle . Take it to the bunker entrance and use it to start the safe ( j10 ) , and then chatter the undefended safety for a cut scenery .
Click the door again afterward for a close - up and record the note on the wall . Take theTank of B12 , and then the finalReaper Figurineyou find behind it . Move to the role and tote up the three reaper figurines to the chart on the wall ( o7 ) to begin a movement puzzle . The put-on here is to keep the bowed stringed instrument in triangles while moving all the figurine to the lefthand side of the chart ( see the paradigm above ) . Take theTelescope Lensand read the harum-scarum ’s diary !
Back at the opera house house , you may return to the secret room , contribute the lens to the scope ( 1 g ) , and look through it to see that the equipment is being dress up on theEmpire State Building . It ’s time to devolve to social club HQ with your latest finding .
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Go down to the subway tunnel at HQ andspeak to Will , who ’ll give you aKey . Move to the Hall of Fame next , habituate the glass cutter to launch the majestic piston chamber ( i8 ) , and take theHelmetfrom inside . Now go to Bishop ’s federal agency and use the air horn to scare away the owl , giving you access code to the desk ( q5 ) . Take aCardand aRulerfrom the desk .
Select the bookshelf next ( q6 ) , tot up the ruler , and rearrange the books in the order project above ( by height , consort to the scale to the ledge ’s ripe and the numbers racket under the Book ) . This gives you accession to theArchives , so head on through the secret door behind the bookshelf to check it out .
Take theCollectible(that ’s one ready down ! ) from the foot of the curtain ( 2a ) and theMorphing Objectfrom the central window ( 2b ) . Select the table ( 2c ) , take thePattern , and then move to the mansion . Put the blueprint on the right side of the al-Qur’an on the lectern ( g5 ) to highlight four symbols , but you ca n’t do anything more here for now .
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Move to the office staff in the mayor ’s bunker next and use the headstone to launch the tall closet ( o8 ) , then take theMedalfrom the uniform at bottom . Go back to Bishop ’s office at HQ , supply the medallion to the display ( q4 ) , and take theKeyfrom inside the box . Use this key to launch the wall cabinet ( q7 ) , take thePowder Sackfrom at bottom , and then go down to the subway tunnel .
contribute the pulverisation to the large rock blocking the door ( r3 ) , then penetrate the detonating equipment in the same close - up to muff it up . Move through the now open door and into thearsenal . Take theCollectiblefrom the bulwark ( 3a ) , theMorphing Objectfrom the bottom of the bench ( 3b ) , and tot up the helmet to the suit of armour ( 3c ) to open up up the dresser crustal plate and take aBoomerang .
Select the work bench ( 3d ) for a close - up , take aLambda Symbol , aWheel , and aCard , and then add the storage tank of B12 to the crossbow here . Go to the subway and use the boomerang to rap down and collect theExpander(r7 ) . Go to the archives and fix the ravel ( 2d ) with the wheel , cluck the run to move it toward you , and then employ the magnifier to learn the book of account at the top of the shelves ( 2e ) . This gives you the code9872for the Empire State Building . figure this code into the motorcar on the mesa ( 2c ) , click the handle , and take thePunchcard .
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Now move to the Hall of Fame and employ the lambda symbol on its corresponding threshold ( i9 ) . When the shelf opens , snap it to start a series of six very simple jigsaw teaser . Once complete , you ’ll be able-bodied to take your fourthYellow Crystal .
Move to the hall and add the crystal to the chandelier ( g2 ) , which will now light the stones below ( g9 ) . Use the nut ( g8 ) to put the pendent back up to the ceiling , press the stones in the order from the clue you have before ( see above ) , and then take theOmega Symbol .
Back in the Hall of Fame , expend the Z symbol to start the next bookcase ( i9 ) and begin a numbers puzzle . The numbers at each level want to equal the number on the right hand ( see the resolution below ) . Once complete , take theActivation Key . Return to the arsenal and use the expander to afford the tiger ’s mouth ( 3e ) and take theTower .
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Back in the hall , tote up the tower to the model on the table ( g4 ) and take theStone Lion Head . utilize the lion head in the archive to nail the wall painting ( 2f ) , taking theMedallionfrom in spite of appearance . Use the decoration to get to the nook in the Hall of Fame open fireplace ( i3 ) to get theTank . Add this to the crossbow on the work bench in the armoury ( 3d ) , and take theWeapon .
Now you ’re countersink to take on Hardstein ! Move to the subway burrow , use the punchcard ( r6 ) to fire up the second subway car ( r8 ) , and choose it to head up toward theEmpire State Building .
Chapter 7: The final showdown
When the subway gearing crashes , take theMorphing Objectfrom the pile of newspaper publisher ( 4a ) and theCollectiblefrom below the train restraint board ( 4b ) . clean up thePipe(4c ) and localise it between the doors ( 4d ) to squeeze them assailable , allowing you to move out onto thesubway station .
You ’ll find theMorphing Objectby the coffee bean machine ( 5a ) and theCollectibleunder the terrace ( 5b ) . Grab theBolt CuttersandPliersfrom the bench ( 5c ) , then go back into the beach wagon . utilise the pliers on the source ( 4e ) to power it down , allowing you to reclaim theWeaponin the same close - up . employ the weapon system on the zombi at the top of the stair ( 5d ) in the place , use the thunderbolt ship’s boat to unlock the logic gate , and move out of doors .
TheMorphing Objectis on a post to the right ( 6a ) , while theCollectibleis near the tree to the odd ( 6b ) . Take aWrenchfrom the back of the police car ( 6c ) and then head back into the station . utilize the wrench to unhook and take theFire Extinguisher(5e ) , use it to put out the fire in the estate car ( 4f ) , and take theCrowbar .
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Now go back out front and use the crowbar to get into the body of the police railroad car ( 6c ) to gather up aPatternand aCard , and pop the previous bombardment out of the police radiocommunication . Select the front of the construction ( 6d ) for a close - up , penetrate what looks like a bomb , and add the form to get a connections mystifier . link up the wires as usher above to realise access to the Empire State Building .
make out another accumulation with theCollectibleby the red door ( 7a ) , and seize theMorphing Objectfrom next to the desk ( 7b ) . Take thePiercing Toolfrom the lift control panel ( 7c ) before affect back to the station .
Use the pierce dick to remove theCorkfrom the nursing bottle in the trash ( 5f ) , then apply the cork to enter the red box in the coaster wagon ( 4f ) to find someRubber Bootsand aBelt . Use the rubber boots to get past the piddle in front of the red doorway ( 7a ) and move through to the security room .
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Finish another aggregation with theCollectibleon the wall ( 8a ) , and grab theMorphing Objectfrom the lounge ( 8b ) . Take theLassofrom the threshold ( 8c ) and use the wirecutters here to break the range of mountains and reveal a missing object mini - plot ( I ’ve shown the conducting wire puzzle incision below ) . Once terminated , take theKey . Select the desk next ( 8d ) and click the papers until you detect theElectric Prodand aCard .
Return to the hallway , use the Francis Scott Key to open up the fire cupboard ( 7d ) , and take theFire Hose . Go outdoors , remove the cap from the flame hydrant ( 6e ) , and then attach the hose . Remove the batteries from the prod in your inventory , add them to the police radio in the police car torso ( 6c ) , and employ the computer code that the radio gives you ( 653 ) to enter the box in the bole and take theJack .
Go down to the post , use the squat to prop up the bench ( 5c ) , and take theCoffee Machine Handlefrom inside the case there , along with your finalCard . Add the handle to the burnt umber machine ( 5a ) , use it , and pour a coffee . Take theHot Coffee .
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lead back to the security way , open up the freezer ( 8e ) , and use the deep brown to disappear the ice and get theMagnet . summate the magnet to the prodding in your inventory , and fasten it in seat with the belt to get aMagnet on a Stick . Use the reefer to get theFusefrom the back wall in the G. Stanley Hall ( 7e ) , and then tally it to the elevator mastery ( 7c ) to start a puzzle . Put the safety fuse in the next order :
Once done , chatter the five replacement in the top - right of the close - up and the mystifier is complete . Press theup release on the elevatorto open it , go inwardly , and head up to the observation deck .
You ’ll get hold the lastCollectibleon the railing ( 9a ) , and the finalMorphing Objectnext to the amplifier ( 9b ) . Use the lasso to pull the transmitting aerial down ( 9c ) andelectrocute Hardsteinin the process . He ’ll miss the missing key off the side of the building , so head up back to the entry to collect it by using the hose ( 6a ) to lap it down from the signpost ( 6f ) . Take theActivation Key .
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Go back up to the notice pack of cards , impart the two keys to the amplifier(9d ) , summate the symbols diagram , and then rotate the discs to equate the symbolic representation . utilize the following decree to match them all up :
The lamp will grow dull and the Reaper will be release . Congratulations ! You ’ve completed New York Mysteries 3 - The Lantern of Souls !
For more tips and stupefy solution here at Pro Game Guides , check out myNew York Mysteries 3 Bonus Chapter Walkthroughor myNew York Mysteries 5 Walkthrough !
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