The coolest Nancy Drew adventure ?
There are few more pop detective than Nancy Drew , so it ’s great to bet as her in this serial publication of puzzler dangerous undertaking game ! If you ’re playing through Sea of Darkness , read on for all the aid you may need in my terminated Nancy Drew walkthrough scout .
Nancy Drew Sea of Darkness complete walkthrough guide
Nancy must travel to Iceland to track down a missing treasure huntsman inanother excellent Nancy Drew adventure , with all the teaser and intrigue we ’ve hail to expect . The walkthrough below has been done inamateur mode , so observe some of the puzzle solutions will be somewhat dissimilar if playing as a master sleuth .
Also , take note that , unlike some puzzle adventures , Nancy Drew : Sea of Darkness is inno way running . you may do a deal of the labor in a dissimilar order than me , but some events will need to happen for certain other result to become available . I may have donepuzzles in a different edict , so you may take to skip around this guide to find the answer you need . But they ’re all here !
A letter from Dagny
Select thedesk pad , click theletter , and read it through . It ’s from a friend of Moira Chisholm , called Dagny Silva . She claim to be a treasure hunter , finding and riposte lose point to their owners . She thinks something fishy is chance with her stage business partner , Magnus , in a small town called Skipbrot in Iceland . So off you channelize to Iceland !
When you get , Dagnyis there to fulfill you . She want you to incur Magnus , who has disappeared . There was meant to be millions of dollars in treasure on the ship but now there is nothing . Could this fact be tied to the fade of Magnus ?
Magnus disappearedwhen he navigate the restore ship . It crash into the seaport but when seek , no one was alongside . The prescribed line is he in all probability drowned , but Dagny is not positive . He want to buy a ship , so the spare cash would ’ve certainly helped . Youneed to get onto that ship .
Talking to Dagny and Soren
Your initial tasks are to explore the port wine and find a way onto the ship . Walk to the pier(above ) and use theladderto find a dinghy below . Go down the ladder to getinto the dinghy . Remove themotor case(by fall into place it ) to incur it is n’t working . You ’ll take to come back later .
Unfortunately , you ’ll also find there isno gangplankto get onto the ship . change state around and move towards the larboard . Click the notice ( a1 ) to ascertain out abouthiring skidoos . It seems they ’re hired out by Elisabet , who you also require to speak to about the ship . Now head into theCulture Center(a2 ) .
take the air up to the counter andspeak to Soren . He ’ll secernate you he will get the gangplank to the ship back in place . Run through all his dialogue choice to find out Soren retrieve he is unliked and that Magnus is a world of few watchword . He ’ll also give you theDinged Dinghies pamphletso you’re able to fix the dinghy .
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come home the bill next to the desk ( see above ) to start amatching puzzle . Once complete , you ’ll get a glossary covering all the language you need to name the different piece of a ship . If you ’re flummox , here ’s the full solution :
Turn to the right until you see theknot display(bbove ) . clack on it for a close - up and Soren will ask you to dispatch the exhibit for him . The solution is below .
Once you complete it , you ’ll reveal a plug-in for the Ancestor ’s Festival with the wordGUNPOWDERwritten on the back ( see the visiting card ’s location mark off above ) .
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Searching the ship
Head back out of doors and back to the shipto find the gangplankis back in situation . As you get on circuit board The Heerlijkheid you’llmeet Elisabet . lam through her chat choices to find she apparently want nothing to do with Magnus and did n’t like him . You discover outMagnus lived in a cabin in the deal . You also get aSnowmobile Keyfrom her .
Continue to explore the ship ’s deck after speak with Elisabet . Climb into thecrow ’s nestto find thenumber 86scratched into the Mrs. Henry Wood and clean up theSketch Pieceyou’ll discover next to the numeral .
you may also go to the front of the ship and analyse thefigurehead(above ) to detect a teaser , but you do n’t have what you need to solve it yet .
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channelize below deck through the room access ( above ) , move to the end of the corridor , and into theCaptain ’s after part .
Look at the photo frame andmove the blackguard phototo see a picture of a happy duet underneath . It ’s Elisabet with someone .
bet at theantique desknext . To remove the numbers puzzle , you need to observe the following rules :
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You need to complete the three empty squares . So , the first must be aYellow 1 , the second aYellow 3 , and the third aRed 1 . This opens the desk , take into account you to register the journal at heart . The writer imagine they were being follow as they seek to discover where the hoarded wealth was . It also becomes clearMagnus and Elisabet were in a relationship .
Click through the page to discover cue about the gem and , at the back , aword search teaser . All letter for each word are in a undivided rowing and column , with every letter in the puzzle being used once . Once solved , you’llplace the decoder over the puzzle(see below ) . The solution is above , with just the last word to add .
Take theLighthouse Keyfrom the desk , and click the newspaper publisher to find that someone leaked a history to the pressure about the fact they might be close to line up the gem .
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spread the closet andtake the Pins .
Select themap on the wallin the cabin ( above ) and the pins you piece up will be added to the side of the ikon . Use PIN number topick out each letteryou just found from the Holy Scripture hunting puzzler , which will get you thenumber 14 .
Select theshelvesnext ( above ) , click the box for a close - up , and to bulge a puzzle . You must control all of the sections arepressed down at the sametime to open it .
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See the solution above . Once receptive , examine the notes insideto find Magnus was desperate to get Elisabet ’s grandmother’slangspilfrom the pub , despite her protests .
Get a close - up of thedesknow ( above ) . Read and foot up theToy Instructions , and take theLocator .
Head back through the room access and take an immediate rightfulness ( see above ) , down the stair , andinto the custody .
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open up the barrel(above ) to find a notation seemingly written by Dagny . It has her earphone passcode ( Scuttlebutt ) , explains her baggage is with Soren in the center of attention , and thatGunnarhas something interesting that he’susing as a coaster . You also come up out Gunnar mention to her as Minke .
Continue further down into the hold to regain anUnpowered Flashlight .
As you sprain back you ’ll see somekidnapping materialshidden in a cannon ( above ) .
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Head onto the deck and up into theskipper ’s cabin(b1 ) . Note theship ’s wheel(b2 ) is missing 10 decorations .
Read theCaptain ’s Log(c1 ) to discover only Magnus and Dagny hadwheelhouse turnkey , which are required to reach out to the harbor radio operator in case of emergency brake . Examine theradio(c2 ) to find that the key is missing , and then select thedepth maps(c3 ) to notice you demand the astuteness numbers and a compass to explore them further .
Go back onto the deck and speak withElisabet(d1 ) once more to find the door behind her ( d2 ) is plainly ‘ anold broom closet ’ . Also , test her more about Magnus . She ’ll give you a written keystone to give a box , which appear in your inventorying asMagnus ’ Notes .
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The Missti Skip
Head back into townsfolk and release right . Examine thefish rack(e1 ) to chance and take aHook , and read a localnewspaper . The theme ’s lead story is about Gunnar break up a townspeople merging because he does n’t consider the Ancestor ’s Festival should happen . Now go into the Missti Skip pub ( e2 ) .
Head in Take a tone at the book in the incoming hall ( f1 ) , calledCustomize Your Gear . This explicate how to alter a music box to take on the line you require . tot it to your inventory . Also , note you’re able to go upstairs from here ( f2)to your room to pillow . Doing so passes time , and will alter the tides , which you may need to do later ( you’re able to see whether it is currently low or gamey lunar time period by expect at the sign marked on the rampart above i.e. f4 ) . For now , go downstairs to the bar(f3 ) .
As you go in , you ’ll be greeted byGunnar . He does n’t like Magnus , the festival , or the ocean , but does seem to like Dagny . After the conversation , prime thestage(above ) and use the card ( g1 ) to discover thelangspil(g2 ) .
Select it for a close - up andclick the white buttonto open a small hatching . You now need to identify all11 differencesbetween the two side of the pattern . I ’ve score all three difference in the mental image above . Once done , you ’ll get theCarved Star .
Read the note to Gunnar by the kitchen door ( h1 ) , then head through the faculty - only door ( h2 ) and take theGas Canisterand aDecoration(below ) .
While you ’re in there , Elisabet and Gunnar will debate . She want him to cover the bar tonight , but he refuse .
When you guide back outside the taphouse , you ’ll get a call from Ned , telling you you ’ve forgotten it ’s your anniversary ! Return to the Culture Centre , see at theAncestor ’s Festival display(above ) , andsign the petitionusing the pen attached to the clipboard .
Return to the Missti Skip and Gunnar will request that you go andhelp in the kitchen . Go through the kitchen door ( h1 - you ’ll be in front of it after speaking to Gunnar this metre ) tostart a miniskirt - game . This is aspeed plot , where the faster you complete the order the more money you will earn .
This is randomized each time you try and you could keep trying to earn more money as required , so do n’t worry if it takes you a while to figure it out . I ’ve see a completer above as an example . There arefive orderseach prison term and the daily round ends when you havecompleted all five in the undivided screen .
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Two ordersrun leave to right in the course , with the other three being one each in thethree colored box . Both wrangle and boxesignore any blank spaces you lead . So , each quarrel order will also need to match the order in each of its corresponding box .
you’re able to also earn Kronur by completing rounds of thequiz on the bar(h3 ) . This is a simple matching plot where you ask to take a snapshot of the word page and then place them into the correct expansion slot during the quiz ( see a completed rhythm above ) . You ’ll earn600 Kronurfor completing four round correctly and thequiz is repeatable . The interrogative sentence are randomize each time .
Reporting back to Dagny
Speak to Dagny again to find her still freezing in the frigidity because the extraneous heater is bring out . Click the heater to start a teaser .
You need to place the fiveshapes onto the mapso they cover spaces equalise to thefive target numbersat the bottom of the screen . I ’ve included the solution above . Dagny saysElisabet has a tonality to Magnus ’ cabin , but you ’re decease to need to get her off the ship so you could get at the ‘ broom closet ’ to get it . She also throw you herRadio Key .
Go back into thecaptain ’s cabinon the ship ( b1 ) anduse the radio keyyou vex from Dagny on the radio ( c2 ) . You ’ll speak to a tuner dominance tower intern called Alex and explicate to her that you ’re looking for Magnus . She is convinced someone hold Magnus , as she take in a fight on the sauceboat on the wireless .
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She also saysshe can help you distract Elisabetbut wants a favour first . She wants you to prepare a light at the nearby beacon and gives you her phone numeral . All you take to do isgo to the lighthouseand then call her for instructions . Alex also tells you Dagny is a require criminal in the US , while she think Soren may be angrier than he may seem .
Heading to the lighthouse
guide back to the docks from the ship , go to theCulture Center , and practice the store there tobuy the Iceland at a Glance leaflet . If you do n’t have enough money right now , play either of the games lean above until you have the 1,500 Kronur required to bribe the account book .
Once you have it in your inventory go back to the bob , expend the step to go downto the dinghyand get onboard . When you take the cover off theoutboard motorthis time , you ’ll start a mini - biz ( as long as you have both the Guidebook and Dinged Dinghies booklet from the Culture Center ) . The completed puzzle is shown above . All you necessitate to do now is click the steering steering wheel of the dory to make it at the pharos .
There is only one route up to the pharos and nothing to compile or see on the style . Once you ’re at the door , use the Lighthouse Keyto get in spite of appearance . It ’s the same story once you ’re inside the pharos , so keep clicking the yellow pointer until you ’re at the top . Once there , call Alex .
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Once you ’ve spoken to her , click the blue panelon the central desk to start aflame puzzle . You need to createfive snowy lightsby combining colored dose . The coloration key fruit is on the right of the screen and shows the ascending order of people of color ( so two blues make a gullible , two greens make a reddish , etc ) . For exercise , in the picture above , when I snap the left-hand arrow it will merge the two greens into a loss and the two blues into a park . There ’s arandomnessto the lights come along , so I ca n’t show an accurate solution .
Move the dots into each other to meld them using the arrow at the side of the key cover . A newblue dot will appear every turn , so you need tomerge efficientlyor the grid will fulfil before you have five T. H. White . If this go on , you ’ll need to essay again . Multiple merges can happen , so look out for them . The representative above read me about to dispatch the teaser .
Once fixed , call Alex again . She ’ll severalize you there ’s an alarm system in the headwaiter ’s chair on the ship you could use for the beguilement . Before you depart , note the pattern on the walls ( ground tackle , ship , lighthouse , crab ) . As you judge to leave thehatch lock shut . Click thebox next to the hatch(see above ) to unveil anumber pyramid mystifier .
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To complete iteach pair of numbers must equal the issue above them . I ’ve shown the answer above . Now you may head back to the rowboat and back to the dock .
Distracting Elisabet
Once back at the sorrel question flat onto the ship and into thecaptain ’s cabin(b1 ) . Get a close - up of the chair , click theround silver button , and a dialog box will open bring out the alarm . get across thebig red buttonto vocalize the alarm .
While there is n’t a top-notch crocked sentence constraint here , you must move fast . Elisabet will return after about five minutes and if you ’re not done spy before she returns , you ’ll get caught . This will force you to try again from the stage when you trigger the alarum .
As you allow for the cabin again you ’ll learn footsteps . manoeuver down onto the deck of cards and Elisabet will have gone . Go to where she had been sit andgo through her bagto detect anote from Magnus . It seems he left her a natural endowment hidden within his crystal collection in his room . You ’ll also discover thekey to Magnus ’ Cabinin her handbag . unluckily , you ca n’t get into the room she seems to be guarding , as it is locked .
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Now is the perfect metre tovisit Magnus ’ cabin . channelize back towards town and turn left , in the polar management from the Missti Skip .
When you find the snowmobile , expend thesnowmobile keyin the ringlet and seek to move around it on . It ’s out of gas . utilize thegas canisteryou found in the Missti Skip on the fuel armored combat vehicle , click the snowmobile ’s seat , and off you go .
Take theleft turnto head to the cabin . Ned will call as you make it . He does n’t make much sense and then hang up up . you could call back but you will only go to his answering machine .
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Click thecabin door , use thekeyto open it , and go inside .
Taketwo decorationsfrom the table ( i1),two decorationsfrom inside the oven ( i2 ) , andtwo decorationsfrom the seam ( i3 ) , also mark theice cave photoson the wall ( i4 ) .
You ’ll find anotherdecorationon the drear board ( j1 ) , plus a government note from Dagny say Magus ’s dog seems to have her spare baggage key . cluck the andiron bed ( j2 ) for a closing curtain - up , and then flick it again to overturn the quoin and find theLuggage Key .
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choose the TVfor a close - up ( j3 ) and take anotherdecorationfrom the top . get across the bookand open it to find a note about the ship ’s original crow ’s nest being a crucial part of the puzzle Magnus was driven to work out . Take theHistory Book . Also , tick the answering simple machine to heed to Magnus ’ messages from Elisabet and Dagny . The message seem to point to Elisabet as the key suspect while indicate Dagny is in the darkness about his disappearance .
deform toward thefootlocker(above ) and click the door above it to find thecrystals puzzle . You need to use the note you plant from Magnus to puzzle out the teaser but if you ’re struggling with it , I ’ve admit the solution below .
come home each crystal until it meet the color above . Once complete , dawn thefootlockerand it will pop open . You ’ll get hold a while of the sketch you regain another piece of earlier , but you need more pieces . There ’s also a euphony box in the trunk , but you have no estimation what it is for yet .
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On the manner out of Magnus ’ cabin , you ’ll find thetenth and final decorationabove the doorway . Head back into township .
After a comedic encounter with Gunnar , go to the barto come up him in his usual seat . If you then head back to the docs you ’ll see Gunnar again , this timeheading out to sea . So much for him never kick the bucket to ocean again ! Now you may go back into the legal profession , over toGunnar ’s table , and take the coaster which turns out to be aMetal Diskwith a maw in the centre .
Anote on the tableto Elisabet from Asa mentions a end that may explicate Magnus ’ disposition . It also suggest at job between Elisabet and Soren .
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Go back onto the ship andadd the decorationsto theship ’s wheel(b2 ) . Simply turn the steering wheel until two check symbolisation create a whole word , and embroil the symbol from the inside to the exterior . The words you postulate are :
Once they ’re all complete , take thesecond locator piece . These will fuse together in your stock-taking , giving you the completedLocator .
The trials of Soren
Return to theCulture Centerand buy somebatteriesfrom the store ( again , if you ’re inadequate of stock , play the mini - games in the pub ) . These will be used in your stock-taking mechanically , yield you a workingFlashlight . Now run through all the dialogue choice with Soren . You ’ll be able-bodied to trick him into scarper off to find a store stealer , allowing you to snarf behind the counter .
you may apply theluggage keyto launch the bag ( k1 ) and find moresketch pieces , as well as a book with a note of hand to Dagny mentioning she had been face some tough times of former ( but there are no item ) . Click the draftsman ( k2 ) to find a note sayingCreate Volcanic Winter , then click the pill ( k3 ) to start a puzzle . You have to be quick and solve it before Soren returns .
you could make the stick with elements using the first pillar :
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Now you’re able to create the following in the second column :
Put irruption and rubble swarm together in the concluding slots to getVolcanic Winter , which unlock the tablet . Read through all the messages to find out one detail something foundetched on the shipbefore being paint over . Soren opine it may have something to do with the ship ’s curtain call :
Speak to Sorenagain afterward to support the town was in financial trouble ( you may need to go outside to get him to turn back ) .
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Head out of doors and up into the crow ’s nest andclick the rail(marked above ) to set off a grouping mystifier . You need to create11 areas of on the dot six tileseach by clicking them from their light face to shadow . I ’ve pictured the finished puzzle below . Once done , you ’ll see Soren walk past with what attend like a head injury . you could also collect aWooden Gearfrom the railing .
Return to Soren and postulate what happened to his boldness . He tells youGunnar attacked him .
Head back towards the wharfage to find there has been a battle . The outside heater is now on the ground and Dagny is nowhere to be view . find fault upDagny ’s speech sound , which is next to the fallen fastball ( marked above ) , and use the passwordSkuttlebuttto get into it .
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Look at her photos to find one unusual one : a pictorial matter of ablank paries in the ship ’s wait . Also , chequer her subject matter to find that Magnus knew he was being followed . It also talks about something beinghidden within the bottom frame on the ship .
While you ’re here , check thefootprints . They ’re Brobdingnagian , suggesting that Gunnar has been here recently . Go to the saloon next , and confront Gunnar . He denies aggress Soren this time , traverse select Dagny , and arrogate his trip on the boat was to calculate for treasure ( after first deny it ) .
apply the snowmobile to go to the cave ( go straight ahead rather than left ) . Once there , head indoors and postdate the one-dimensional way until you find the mitt ( above ) . It seems to be Soren ’s , as you ’ve seen the other one behind his desk .
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When you get to the meth blockage , use the draw to break through . Keep following the one-dimensional path through the cave until you come to aladder that blend both up and down .
Go upand take theright passageway . Keep move forward and when you get to anothert - junction , take theright ramification . This take away you into alarge cavern . Search here and you ’ll find out some moresketch piece of music .
Head back into town andconfront Sorenabout the mitt and he ’ll tell you an unconvincing narrative , but you ca n’t get anything more from him right now .
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The bilge room attack
Go down into thehold of the shipnext to find the bilge has been opened . As you go to investigate , someone pushes you in ! You’llneed to pretend fastto fill out the puzzle and close off the water . To do so , you need to turn the dials so that the total number of battery-acid in each section matches the total write on the bottom - right hand of the filmdom ( from the top left over cash in one’s chips clockwise,15 , 21,21 ) . Once done ( see below ) , the water will stop .
When you cry out for help , Elisabet come and rescue you . She heard a motor leaving the ship but did n’t see who it was . However , whoever it was dropped aMetal Crank , which Elisabet will now give to you . Run through all the dialogue selection with Elisabet . She ’ll refute Soren ’s taradiddle that he had been doing sound at the festival .
Go back to thepubto see Gunnar ’s being thrown out by Elisabet . Go indoors , andgo up the stairs to rest . This will change the tide level . Return to thedinghyand you ’ll notice you ’re nowlower in the waterthan when you used the dinghy before . Use the hook to kowtow away the barnacles and let on thenumber 26 . This give you all the telephone number you ’ve been research for .
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Head to the captain ’s cabin and utilize the depth charts . rivet the locator on a 26on the map which then circles three numeral that add up to 86 ( render above ) . This gives you 11 , 14 , and 35 - the numbers you need toopen the lockdownstairs inMarkus ’s elbow room .
point there now , start the closet , select the whorl , and enter11 , 14 , 26 , and 35(in that order ) into the lock . You ’ll hearmechanical noiseselsewhere on the ship . you could research these later .
While you ’re here , canvass thecaptain ’s bed(above ) . sink in the panel to bring out an overlapping circles math mystifier .
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Each printed number is in a certain amount of circle . The issue you place in those circles want to add up to those numbers . I ’ve put the solution above . Once done , you ’ll find some moresketch pieces .
When you now go backdown into the hold , sure enough , the wall from Dagny ’s exposure has moved to reveal a room . Head inside and keep abreast the corridor .
At the end of the corridor , you ’ll recover acircular gadget on the wall . sink in it to give up yet another teaser . You need tolight up all the number sectionsto unadulterated it . The social club you bid them does n’t matter , but you may see all the pieces you need to press mark off on the completed puzzle below .
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Once done , you ’ll unveil a mechanism with several pieces missing . you may add thewooden gearandmetal diskfrom your stock , plus themetal crankand thecarved superstar , but one patch is still leave out .
Gunnar’s past
When you next takings to the Missti Skip , Gunnar is standing in the hall outdoors . If you speak to him you ’ll find Elisabet has banned him from the pub . He asks you to go inside and get a boxful he did n’t have clock time to pull together . If you do , he promises to give you a clueto help work the sheath .
guide to his niche , move the shield(see above ) , andtake the box . spread out it up to retrieve a fresh clause about two woman , a female parent and her girl , who drown in Skipbrot . There ’s also a natal day card from someone match the name of one of the dead women .
Take the boxful and give it to Gunnar . He apologizes , say he ’ll also apologize to Elisabet , and expect you to meet him in the taphouse later when the tides commute again . Go on a higher floor to restonce more , then come back to the Missti Skip . Gunnar will give you some morepuzzle piece of music .
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You now have all the sketch pieces you need , so generate toMarcus ’s Cabinand arrant the sketch inside the body . It ’s quite fiddly as the pieces overlap , but just set out from the middle and run your manner outward . You ’ll get laid when a small-arm can be rate because the cursor will alter to a handwriting . I ’ve put the complete prototype above for guidance .
You’veseen the paradigm in the lighthouseso decide to go back there . However , as you leave , you see Elisabet go past with something hidden under a tarp . What could it be ?
Return to the lighthouse
Go back to port , jump in the rowboat , andhead to the lighthouse . Climb up to the top but , when you get there , you ’ll bemet by Dagny . She asks you to go back to town with her for a chat about what happened when she ‘ disappear ’ . After a Old World chat , in which she admits she has been doing her own investigating on the sly , she gives you aLion Token .
Once you ’ve exhausted all the conversation choice with Dagny ( you may involve to speak to her a second time to get some of them ) , headback to the lighthouse . Go to the top , then turn around and blue-ribbon thestar imageon the wall ( above ) . snap it to get a close - up , and then again to find a puzzle underneath it .
This is a Sudoku - style puzzle , where each numeral from one to nine must be on each horizontal line and in each triangle . I ’ve put an look-alike of the fill in mystifier above . take note that if you make a misapprehension , you’re able to catch the proper bit and chatter the wrongdoing to switch it , rather than having to readjust it . Once thoroughgoing , the puzzle will move aside and reveal apage of instructionsto where treasures are hidden in the caves , but you’llneed countersign to a songto make this make sense .
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You need to know what ’s going on with Elisabet . Go to her common spot on the ship and try the room access once more . This prison term you ’ll push the government issue and force the room access open , only tofind Magnus ’ dog Tumihidden behind . It turns out Elisabet was using the dog to try and charm Magnus out of hiding . After speaking to her , she ’ll give you apiece of weather sheet euphony .
Speak to her again and expect why she was on the snowmobile . It turns out she need to collect Tumi ’s toy . You also talk to her about Gunnar . Once you ’re finished , launch the door to the broom closet and you ’ll findTumi ’s chew plaything . Unfortunately , it has a ignition lock and you do n’t have a key .
Now that you have the music you could revert to Magnus ’ cabin and expend the euphony box in the trunk . You mustrearrange the alloy piecesso that the medicine loge will playact the right tune . I ’ve put the proper order in the image below .
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Now cluck theblack handle(marked above ) to dally the tune . Once finish up , the music box will open and you may take awooden tileandLawrence ’s daybook . It say the hoarded wealth was behind the false wall in the hold , but they moved the hoarded wealth to the glass cave . Also , note that the lion token Dagny gave you matches the image inside the music box seat .
As you leave the cabin you ’ll get acall from Dagny . She knows you went through her luggage .
The ship’s secret room
repay to the ship to find the alarm clock blend in off , and Elisabet live on . Go down to Magnus ’ room . You ’ll note that the photo of Magnus and Elisabet has been moved . Search the dog hoop here to find a Tiny Key . turn back on a higher floor and utilize the key to open Tumi ’s wad toy dog . inwardly , you ’ll incur more instructions on how to regain the hoarded wealth in the caves .
Now go to the bow of the ship , choose the Leo nominal head , and use the Panthera leo token in the slot at the top of the automobile to turn all the lion maneuver the correct way up at the same meter . To do this , drop the coin in the take after slots in this lodge :
This opens the Leo ’s drumhead , set aside you to take the wooden wheel from inside . Take this down to the secluded corridor in the cargo area , total it to the mechanism on the door , and the doorway will open up . A panel behind it will move , revealing a loge . This box seat has a puzzler on each side .
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You demand tomove the wooden tileyou got originally ( it will be added to the puzzle mechanically ) to the yellow ‘ X punctuate the spot ’ to get to the treasure . I ’ve detailed the itinerary to take below :
You ’ll receive another subdivision ofLawrence ’s journal .
Now click the right side of the box for another puzzle . This time you call for to secure each design is in each row and column . The puzzle solution is above . With that , you ’ll havethe consummate journal . All that ’s left to do is find Magnus and track down the treasure !
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Finding the treasure in the caves
breach through the paries here with the hook and you’llfind Magnus . He ’ll explain Soren is the world creditworthy , and who has leave him here . He still thinks you may be in peril but also reckon Soren can be reasoned with . You ’ll call Alex , who say she ’ll dispatch someone to assist , but Soren appears - with an axe ! He require you help him find the treasure .
Go left and one step onward . Examine theleft side of this dead - endand use the hook shot once more to unveil thedecoy treasure(above ) . Soren will decrease for it , and then leave you for dead , blocking the burrow .
turn over around anduse the hookto break through the ice , revealing a new burrow . Go up and follow the passage until you encounter thereal treasure(below ) .
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You need topress the imagesin the ordination they appearin the Sung dynasty , which is inLawrence ’s journal . I ’ve marked the right order on the image below . You ’ll start the hoarded wealth and then Magnus will break through the shabu to find you . Alex will call and say they ’ve found Soren . Soren confesses to his crimes , and the case is utter . congratulation ! You ’ve complete Nancy Drew : Sea of Darkness !
If you ’re look for more information on Nancy Drew ’s adventures here at Pro Game Guides , chink out myNancy Drew Mystery of the Seven Keys Walkthroughhere at Pro Game Guides !
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