sentence to piece together the Myst - ery .
Myst was one of the crowing video biz in the 1990s , and it was inevitable that Cyan would want to remake this historied title . Myst has been remastered and remake before , and Cyan has deck fans with a even new interpretation , released in 2021 . This is a sodding , 100 % walkthrough for the 2021 Myst remake , including all Steam achievements and endings .
Myst Remake Walkthrough - All Puzzles Solved
At the beginning of Myst , you are in a chap that has been carved into the world . You see hint of another person and hear some voiceover , but you get minuscule melodic theme of what ’s going on . A book lands in the Amandine Aurore Lucie Dupin before you , and enchant you to another world . Thus begin the long and winding story of Atrus and the Age of Myst .
Choosing a game mode
The first thing Myst will take you to do is prefer a game style . you may play the classic Myst or you may toy a randomized experience . You should choose whichever secret plan mode you want ; this guide will let you get laid if a puzzle is randomise and has different resolution in the random biz modality , but it will feature all the answers from the classic choice . Keep in thinker if you select the random survival , your answers will dissent , but how you get to the solution will be the same . All thing that are randomized in Myst will be marked with ( randomise ) .
The map and Marker Switches on Myst Island
You set about the game on a dock on a pocket-size island in a sunny world . To your contiguous left is a room access ; if you steer inside , you will learn what a marker switch is . There are seven of these all over the Island ; every clock time you come across one , you will desire to turn it into theonposition by pushing it up . There will be one you may not reach yet .
As you turn over these Marker Switches on , each will reverse on a light in the map in the library . If you go into the library , thenturn around , the map is on theright side of the doorway . Once you have all the Marker Switches turned on that you could become on , the buildings that adorn Myst Island will seem . There is a screenshot in the art gallery below of what the single-valued function should look like .
How to get to the four linking books on Myst Island
There are four hidden linking books around this island , and you have to lick several dissimilar puzzle to get to all of them . Each of the four different linking Bible are hidden where the library map has an orangish line . Each of these melody up with a puzzle on the island that postulate a passcode of some sort .
Once you are in the tower , look around on the walls . There will be a code somewhere on the walls in the form of a prosperous plaque , and it will show you the answers to the puzzle that correlate to the positioning the orangish business line on the map is point to .
Before heading into an Age
Before you choose an Age link up book and go inside , I powerfully suggest read the notebook that correlate to the Age inside the library . If you look at all the unburned volume , each has a symbol on the front of it . Each of these symbols is also determine on the Age ’s linking book around Myst Island . For example , the linking book to the Selenitic Age , which is located inside the garden rocket ship , has a vitreous silica on the front of it . Inside the program library on the shelves , there is a book with a crystal on the front that details some of Atrus ' feat in that age . While the diary does n’t contain vital selective information , it unremarkably contains amap and some hintsto help you with the puzzles you will find in that Age .
The Mechanical Age (inside the giant cog)
While you could do the Ages in any gild you wish , the Mechanical Age is the one that is believably the good one to start with . It has the easiest puzzles and will teach you the basics of what kinds of puzzles you may expect while journey through the worlds .
so as to get to this Age , you necessitate to turn the orange line on the map in the library to point at the giant gear on the dock . When you climb the tower , you will get atimeand athree - digit computer code . Input the time into the clock , then input the three - dactyl code into the gimmick in the clock construction .
In Classic Myst , you necessitate to make the clock read2:40(Randomized ) . The three - digit computer code is2,2,1(Randomized ) . so as to get the mechanism inside the clock to read 2,2,1 , you will need tohold down the lever . The left lever makes the middle and bottom numbers game move , and the good lever move the heart and top . To solve it , pull theleft lever once , then pull and contain the right lever tumbler for three counts , then pull the right level once . This should make 2,2,1 on the mechanism and open up up the elephantine gear on the docks .
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Achievement : Can OpenerOpen the giant gear on Myst Island with the clock puzzle .
spread out the linking book inside the giant appurtenance , and click the picture on the inside . You will obtain yourself in a new world . This island is fairly modest ; you have a gear - mold building , a little puzzle tie-up on the left wing , and another unreachable island off to the rightfulness of the CRT screen . Head into the gearing - shaped building . If you choose the odd route inside the construction , you will see Sirrus ' Room and if you go right , you will ascertain Achenar ’s Room .
If you have been get through around all over Myst Island , you have most likely already make out across both the red and blue book in the subroutine library . Each one contains a someone ; the red one check Atrus ' Word Sirrus and the blue one Atrus ' other Word Achenar . Both tell a sob story about how the other brother is yucky and put behind bars them . You will have to decide which pal to support and get all his pages back to the depository library to support . There is one secret sorry Sir Frederick Handley Page in each Age and one hide cerise pageboy . Unlike the original Myst , you may hold more than one pageboy at a time , so you may beak them both up and make the decision of which brother to save afterward on .
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Press the blue , burn button on the chair with the tongue in the seat , and a secret room access will give up . The downhearted page is posture on the shelves to the left of the door .
Open up the chess board on the throne inside of Sirrus ' room , then press the button inside . This will open a secret threshold to the side of the throne , and you’re able to find a red-faced pageboy inside the door on the wine-coloured shelf . While in Sirrus ' room if the building is rotated toward the direction that does n’t have an island to walk to , you’re able to see into the telescope and see Bob the Skeleton .
Achievement : It ’s Bob!Find the skeleton in the Mechanical Age . bill : This accomplishment did n’t crop for me , and it seems like it did n’t work for some others on Reddit .
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To get the associate book of account back to Myst Island , you require to rotate the entire island several time , looking for the combination to the locked pillar where you start . To do this , you need to first go through either Achenar ’s or Sirrus ' room and go to the center of the building . There will be a hall head inwards between the two hallways you’re able to take through this construction past the sidekick ' room . Next , perform these actions to make out this puzzle :
Achievement : MechanicalFound a way back from the Mechanical Age .
The Channelwood Age
Now that you have complete the Mechanical Age , I would suggest trying out either the Stoneship Age or the Channelwood Age next . The Channelwood Age is in the wooden hut on Myst Island , and you need the three - digit computer code to unfold the safe inside .
To get to Channelwood , you will ask to solve the Sir Herbert Beerbohm Tree puzzle . In the library , point the orangish strain on the map to the tree diagram surrounded by a brick rophy . Then , lead up into the tower and tick off out the three - fingerbreadth code ( Randomized ) . In the base plot , this will be7,4,5 . Head into the wooden hut and use the computer code on the rubber on the left wall . This will catch fire the kettle inside this the shanty .
If you turn the red valve next to this boiler and step outdoors , you will see that the tree that is surrounded by brick will lift up . you may step inside it and ride it all the fashion to the top to get an achievement .
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Achievement : Top of the WorldRide the tree lift on Myst Island all the fashion to the top .
Once the tree elevator is above ground , you may reverse the red valve off , and it will slowly drop back down . Get into the elevator once it reaches ground level , and twit it into the cloak-and-dagger cavern . Inside will be the link up Quran to Channelwood . As submit above , I highly urge you read the Channelwood diary from the depository library before you go inside the book ; it will have a map of Channelwood along with some interesting account .
accomplishment : SafecrackerOpen the secure in the field hut on Myst Island .
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Once you bear on the linking book underneath Myst Island , you will observe yourself in a deep-set jungle . There are houses in the trees , but the land is devoid of experience creatures minus some frogs . Both Achenar and Sirrus have rooms here as well , and there is a ruby and blue Sir Frederick Handley Page to find in them .
for get to Achenar and Sirrus ' rooms , you will require to get to the top floor of the Sir Herbert Beerbohm Tree . The first matter you will need to do is to head to the Windmill . If you begin to take the air forward from your starting place in Channelwood , you will be able to see the Windmill in the distance . Go inside the Windmill ’s building and turn the red valve to allow the water supply to flow through the pipage . All the mechanisms on Channelwood arepowered by water , so you will need to redirect the rate of flow of the H2O to whatever mechanism you want to employ .
After turn on the Windmill ’s water supply , take the air out onto the platforms . You are trying to airt the water to the lift to the 2d floor in the single-valued function above , so you ask to ensure the first lever you come across is to the left . The 2d will need to be left ; nous left and turn the lever tumbler here to the rightfield . This will permit you to upgrade thebridge with the bridge circuit mechanismmarked on the map above . take the air over the bridge deck , then go to the place markedPipein the map above to join the two end of the organ pipe with the mechanism here . You will need this later on .
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Next , redirect the water system so it goes to theelevator to the second base . At the first split after the Windmill , you will want the water to go left , then right , right , and correct . Go into the lift and hinge upon it to the second trading floor ; this elevatorwill not work unless the water is hang into it through the piping AND the door is closed .
Now that you are on the second floor , you need to walk across the hanging bridge circuit to the lever to your right . You will require to trace the path all the way around , so go forward one , then right , then right again , then mightily again , then straight . Pull the lever here , and it willopen the door at the top of the spiral step . Go to the spiral steps and walk down them ; launch the threshold at the bottom of these steps to return to the first floor . airt the walk on the first storey to the lift to the third floor . you could do this by changing the lever skinny to the Windmill to the rightfulness rather of left . Go back up the voluted steps , then ride the elevator to the third trading floor .
The blue Sir Frederick Handley Page is located in Achenar ’s 2d elbow room , to the far bottom of the mapping . you’re able to find it posture out in the open on a broken bed frame . If you turn around and take care in the opposite recession of the elbow room , there will be a dark , glowing matter that replay the messages from Achenar ’s first way . If you push each of the clit , it plays a different message . The fourth message is from Sirrus to his chum , and follow it will get you an accomplishment .
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accomplishment : He is PreparingFind Sirrus ' content to Achenar in Achenar ’s rooms in Channelwood .
There are two important things in Sirrus ' Room . You will first require to get to the drawer in the nightstand near the layer to grab the red varlet , then you will need to appear at the note on the bedstead . This information will be important later on in your playthrough , so take a screenshot of this paper .
If you have already brought up thebridgeand connected thepipeas mentioned above , all you have to do is redirect the water to the elevator to the Myst Island linking al-Qur’an on the first floor , then ride the elevator up . Inside this little scattered army hut will be a book to take you back to the library .
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Achievement : ChannelwoodFound a way back from Channelwood
The Stoneship Age
The Stoneship Age is the second heavy historic period in Myst in my notion , and you will need to do a hatful of walk around and search the ship and all its surroundings . for get both the pages and devolve safely , you ’ll need to be call up on how the mechanics of the world work and build on the thing you ’ve learned about the Ages so far .
To get to the Stoneship Age , you need to raise the subside ship that is next to the docking facility on Myst Island . so as to do that , you will first need to plow the orange line on the Myst library single-valued function to point at the ship , then you will necessitate to climb the column . The plaque will have three particular date and times on it ; you call for to take banker’s bill of these three in parliamentary procedure to fill out the next stride .
Leave the library and go into the round edifice next to it with the atomic number 79 sigil on the room access . The sigil has three men carved into it . Inside this building is a machine that you’re able to input those three date into , and it will ptyalize out constellation ( Randomized ) . The base game has the datesOctober 11 , 1984 10:04,January 17 , 1207 05:46 , andNovember 23 , 9791 18:37(remember to translate all PM times to military/24 - hour time before putting them into political machine ) .
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accomplishment : StargazerViewed some go out constellations on Myst Island .
The Stoneship Age diary contains the constellations interpret into animal pictures . The three dates above correlative to theSnake , Bug , andLeaf . deform on the third chromatography column on the left of the small pool outside the library , and the two halfway ones on the rightfield . This will raise the modest boat from the piss in the middle of the island as well as the large gravy boat down at the docks . There is a linking book on the boat .
Achievement : SalvagerRaise the sunken ship on Myst Island .
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There are several place of interestingness in the Stoneship Age . There are three flooded doorways , the beacon , the top of the island , and a ascendency panel under an umbrella . First matter you require to do is to go to thecontrol panel , and pull the floor down into the center position , then press the button on the left . This will empty the water out of both Brother ' rooms so you’re able to seem for the pages inside of each one .
When you first enter Achenar ’s room , you will be gather with a lamp made out of a of human costa cage . To the left will be a bottom , and to the right hand will be a desk . The desk hassix knickers , three on the right and three on the left . give the bottom ripe drawer to find the other half of the hidden eminence , and count in the top good drawer for the blue page .
Sirrus ' varlet is also on his desk , which is located to the rightfield when you enter his room . The Sir Frederick Handley Page will be on top of the desk in plain sight .
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To get back to Myst Island now that you have both pageboy , you will need to get into top of the lighthouse . First , you want to go to the top of the island look through thetelescope . calculate through the lens , and encounter the beacon . It will be135degrees ( Randomized ) ; take note of the telephone number . Go back to the controller panel , move the lever to theright , then press the button to empty out the pharos of piddle . Go into the beacon , then descend down the stairs inside . There will be a barrel at the bottom of the stairs with a valve in it ; launch the valve to empty the bbl of pee , then close it again to make it air tight . This will allow thebarrel to floatwhen you refill the room back up with water system .
Next , head back to the command panel , moving the lever to the middle division so the pharos will fill up with water again , and the doors to the crony ' rooms will empty . This will make the barrel with the box on it float to the top , allow for you to reach this box seat with thekey that is hang from the cap . start the corner , then take the key from inside it ; use it tounlock the laddergoing up to the top of the beacon .
Head to the top of the lighthouse , thenturn the wheelat the the top to start up the power . You will have a pretty limited amount of time before the power run out , as the wheel needs to be move around regularly to keep the major power on . Once the power is on , head down the hallway to one of the brothers ' rooms , but keep an eye out for abranching pathclose to the bottom where the bedroom door is . This will direct you to thecompass puzzle way .
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To solve it , you need to take whatever position the pharos was in your playthrough ( it will be 135 in classic ) and input it into the compass mechanism . North is the dot of the reach ' star with a decorative Fleur - de - lis element on it . Each button is equal to 11.25 arcdegree , so 135 level would be the 12th button from north/0 degrees . Press the veracious button before the power goes out .
Achievement : BeaconSolved the scope puzzle in the Stoneship Age .
Now than you have make out the compass mystifier , go back to the ascendance venire . Move the lever to the left , conjure the button , and head down into the other door that does n’t head down into either of the sidekick ' rooms . This will lead you into a large aquarium - like study , and at the bottom of the stairs will be a desk . bid the button on the desk to find the Myst linking book .
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accomplishment : StoneshipFound a elbow room back from the Stoneship Age .
The Selenitic Age
The Selenitic Age is by far the hardest of the Ages in my persuasion . As someone who is completely tone deaf , I ascertain resolve a pile of thesesound - ground puzzlesto be more ambitious than most . gratefully , some updates have been made so you only have to go through this subdivision once . The effectual cues are fairly wanton to secernate from one another , but unlike the Riven remake , there are no audio subtitles . If you are grueling of hearing , I have include a complete steering for how to complete these sections without deliver to hear . I suggest always play this world with headphones on .
Turn the knob on the library map to line up with the rocket engine ship , then go into the tugboat . It will give you a single number ; in classic , this will be59(Randomized ) . In rescript to solve this puzzle , you will need to input this voltage into the machine undergroundwithout go over .
Head down into the brick building with stair . At the bottom of these stairs is a unsympathetic door ; hit the green button next to it to open it up . Once within , you will see a console with two dials on it and 10 buttons . When you weight-lift each of these buttons , the figure inside the dial will go up a specific amount . If you check out the last image in the verandah above , you will see the specific numbers for each button . agitate the buttons to bring up to the number of V from the plaque inside the pillar . If you go over the number , thePower to Shipdial will bestuck at zerono matter what you press .
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If you do trip the mogul , you will ask to channelize back outside and reset the electrical fuse . There are two switches at the top of ravel against brick columns ; you ask to draw in each of these once to reset everything and get it exploit again . To create precisely 59 V with the buttons you have uncommitted , you will need to adjure buttons 2 , 3 , 4 , 5 , 6 , and 8 .
Achievement : Journeyman ElectricianSolved the generator power puzzle on Myst Island .
Now you’re able to go into the rocket ship on Myst Island , which is situate next to the depository library . Inside will be the piano puzzle . The solution to this puzzle is inside the book in the library , in the book with the crystal on the top of it ; there is a Thomas Nelson Page with a piano on it . There will be five keys of the piano highlighted ( Randomized ) , and you need to recreate the sounds of each on the skidder .
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As state above , I am note deaf , so this teaser is impossible for me unless I weigh the lines on the sliders and the keys to determine where to put the sliders . For the classical response , the first samara is eight notes from the bottom , the 2nd is 20 notes from the bottom , etc . This makes this gravel a lot easy . If you do it on the first try , you will get an accomplishment . After you complete this puzzler , the linking Koran to the Selenitic will come along .
accomplishment : Perfect PitchSolved the piano puzzle in one try on Myst Island .
The first thing you will want to do now that you are inside the Selenitic Age is to gather up the pages for the two brothers . There are no room on this Age , so they will both be out in the open . If you go around campaign all the buttons that light up the signs in front of each radar , you will find out them all on your own .
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The Blue Thomas Nelson Page is on the work bench near the H2O speech sound . From the start position at the roquette , head to the left at the first chance and go up the stairs . Look for the bench near the radar .
To get the ruddy Thomas Nelson Page , walk from the starting position in the skyrocket and keep walking forward until you reach the end of the island . bend right and take the air toward the crystals . The red Sir Frederick Handley Page will be next to the crystal button .
Okay , this one is pretty thought-provoking and ask a lot of colligate sounds with scene . First , you want to turn on all the button at each of the sound locations . This will make the signs in front of them beam , and it will also turn on the radars above each of the sound localization . Next , you desire to take the air over to where thegeyser sound radar is and take the ladder going down . There will be a light switch next to the ravel at the bottom to help you get through the cave under the ground ; this will muster up some cricket bat , which affright the good out of me the first fourth dimension I played this interlingual rendition of Myst . take the air through the caves , then up the run on the other side .
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wax up this ravel , then look at the mechanism on this island . There are several radio detection and ranging indicate out , and a panel at the bottom that control the guidance each radar points . Open up the panel and count at the push button . exhort the first button so the water symbolisation is lit up , then move the arrow button left and right until the water sound lines up with the radar that is above the body of water strait . You will see the sound pattern fill in as you get closer ; keep in mind this will not work if you have n’t drive the button by the water microwave radar to alight up the water microwave radar polarity .
Once all the sound are properly line up to their respective buttons , beseech the large push that look like a fancy E in the plaza bottom of the console . This will play a series of the speech sound ( Randomized ) . If you have all five of the sounds properly run along up to the right radiolocation tower , each will glow in turn , as see in the video above at 1:40 . This is the solution to the puzzle , and those sounds need to put into the room access by the rocket ship in that specific orderliness . In classic , the monastic order will beCrystal , Water , Geyser , Lava , Clock .
Press the first button , the turn the nob until you hear theCrystal sound . push the 2d button , then turn it until you hear theWater sound . Keep going until all the sounds are filled in , then compress the red circular push button on the bottom right field of the venire . If you have the correct pattern , all the sounds will run , then the door to the next surgical incision will open .
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Now that you are underground , principal into the fomite , and then press the forward button . This will drop you down onto the tracks , and the puzzle will begin . To start , the only direction you may go is north . When facing north , squeeze forward on the remaining lever tumbler . Once you reach the next power point , a stochasticity will take on . Each noise is one of four stochasticity that are associate with a direction , and you want to go in the counselling the auditory sensation tells you to go .
If you are having bother with this puzzle , even with the assist above , here is the classic solution to this mystifier ( randomize ) .
Achievement : Never LostMade it through the maze in the Selenitic Age without backtracking once .
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Once you have made it through the maze , leave the fomite and climb the stairs . The linking book back to Myst Island will be located at the top of the stair .
accomplishment : SeleniticFound a way of life back from the Selenitic Age .
Getting to the End
Now that you have collected all the pages for your selected brother , deliver to Myst Island ’s library . Give the final page to the crimson or blue book , and the brother will give you one last set of teaching . You need to open up the Holy Scripture with all the puzzle answers inside of it in the library , find mystifier answer 158 , and input it into the panel inside the hearth in the program library . It will always be do 158 , but the pattern ( randomise ) you need to recreate will be randomize if you are n’t playing classic . weight-lift the bar across the hearth , then turn around , and iron out there d buttonto conclude the open fireplace again . This will show you a grid of button . Use them to recreate the blueprint , then turn around . There will be a dark-green book , the last red page , and the last blue page .
accomplishment : FirecrackerSolved the hearth mystifier on Myst Island .
All Endings for Myst Remake
Just like in the previous iterations of Myst , there are only four endings . you’re able to get the risky ending with Atrus , the bad ending with Sirrus , the bad termination with Acehnar , or the good conclusion . Here is a guide to get all of these to collect the achievements and see all the potential ends .
The bad ending with Sirrus
To get this end , collect all the ruby-red Page , let in the one in the fireplace on Myst Island , returning them to the red book that hold Sirrus . Once all the Page are impart back in , you will tack home into Sirrus ' snare book .
accomplishment : You Fool!Achieve the regretful conclusion with Sirrus
The bad ending with Achenar
Just like the ending with Sirrus , you may return all the blue cheese pages to Achenar , free him instead . You will then be trap inwardly of his bunker Koran instead , doom to listen to the hum of nothingness until you snuff it .
accomplishment : I ’m Free!Get the unfit ending with Achenar
The bad ending with Atrus
If you find the green book to D’ni and head inside it without the final white-hot page from Myst Island , both you and Atrus are without a connect book back to Myst Island . You are basically stick there everlastingly with no way out ; the events of Riven would also not be probable to take place , since Atrus needs both the Bible he ’s writing to Riven and other connect books from the library to save Catherine from her prison .
accomplishment : RoommatesGet the spoiled close with Atrus .
The good ending
To get this ending , you will demand to get the white page from Myst Island and head into the green Holy Scripture . Atrus will recognize you , then require you to come back the white page to complete his Myst join script . The white Sir Frederick Handley Page is find by turning all the Marker Switches on Myst Island on , then turn the one on the pier ( randomize ) off . After that is done , you are free to roam around D’ni , Myst Island , and the other linked age until the beginning ofRiven : The continuation to Myst .
accomplishment : InsideFound the ashen pageboy .
Achievement : Everything in its PlaceGet the best possible ending .
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All Achievements in Myst Remake
While many of the accomplishment are listed in the walkthrough below , there are some that you will have to go out of your way to complete . Here is a full tilt of all 26 accomplishment and how to dispatch them . The first solidification are achievements that were mentioned in the paragraphs above as they were relevant in the game .
This curing of achievement were not mentioned in the walkthrough above because you have to do something special to complete them that did n’t fit in those paragraphs . Here are all those trophies accompanied by an account for how to finish them .
For more walkthroughs of puzzle plot , check outMystery Detective Adventure Walkthrough – showcase 1on Pro Game Guides .
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