learn out what ’s Modern and what ’s been changed in MultiVersus !
MultiVersus is a thrilling and fast - step program fighter featuring character across Warner Bros. franchises . player can represent as their favorite characters like Shaggy , Harley Quinn , Steven Universe , and more as they contend in 1v1 , 2v2 , and gratuitous - for - all matches . MultiVersus receive steady update where Player First Games and Warner Bros. Games buff and nerf characters , add new characters and stages , and add up enhancive token . Here are all update for MultiVersuspatch notes .
MultiVersus Patch Notes August 23, 2022
General
Morty will be arriving tomorrow ! 08/23 ! He will be our first Plumbus - wielding character !
This patch is entirely server - side so all update are Online Only and will not be reflected in local / science laboratory play until the next patch .
General Perks
deoxyephedrine To thrum You!- Projectiles will only apply Ice debuff to belligerent that are not already debuffed by Ice .
I ’ll Take That- Unstacked cooldown refund decreased from 0.5 seconds to 0.25 second
pile cooldown refund diminish from 1 minute to 0.5 seconds
Gameplay Systems
Fixed a bug where ability cooldowns may not trigger off when projectiles are spawn near to terrain
Characters
Legend:+= Buff-= Nerf~= ChangeNote : attack callouts reference nonremittal controls .
Arya
- Assassin Passive :
FinnSince we remove some magnate from the Backpack on Finn , we ’re pushing some additional major power into the respite of Finn ’s onset to give him more kill options .
Air / Ground Neutral Special :
Air / Ground Down Special ( BMO Chop )
GarnetGarnet caramel brown are incoming in the next patch !
Harley
Iron GiantIron whale is presently dominating with abnormally high win rates at every skill floor . Iron Giant ’s Neutral Special with stacked cooldown reduction and Velma are make too few windows for antagonist to counterplay . update to Iron Giant , global updates to fringe benefit , and Velma update should help bring home the bacon more windows of opportunity for opponents against Iron Giant .
Air / Ground Neutral Special :
Air Up Attack :
Air / Ground Up Special :
- Air / Ground Down Special :
Superman
~Fixed a bug that would reserve Superman to grapple enemy that wall bounce even if his hitboxes did not connect .
TazTaz buffer are incoming in the next temporary hookup !
Velma
- Air / Ground Down Special :
MultiVersus Patch Notes August 15, 2022
Morty will be arriving on 08/23 ! He will be our first Plumbus - wielding character !
The plot will come in two part . The first will be on August 15 and the second will be issue forth shortly afterwards ( hopefully in the next few days ) . So not every change , but most will be in the August 15 fleck .
New Free Character Rotation (8/15 - 8/30)
Batman
LeBron
Steven
Meta Systems
Free Rotation Characters now have an icon in character select to key them
Battle Pass XP lucifer rewards increased to 10 for winnings and 5 for losses , up from 5 for wins and 3 for losses .
handicapped class based Battle Pass missions other than for Tanks
get down the requirements for a number of seasonal missions :
reset the Air- Increased consistence on perk effect .
Make it pelting , Dog!- Projectile speed is now properly applied to throw item .
Painted Target- furbish up an issue where projectiles were n’t apply bonus damage
Retaliation Ready- Reduced unstacked gray health from 3 HP for 3 minute to 1 horsepower for 3 seconds
School Me Once … - Increased eubstance on missile block spawn . Notable - buzz off hit by Jerry will now spawn a projectile block lover
tricky When Feint- fasten an issue where evade distance was not increase on hit cancels
Snowball Effect- Fixed an offspring where missile were n’t apply bonus damage
Static Electricity- increase consistence on projectile electrical damage software program . far-famed - give token will now utilize electrical energy
Gameplay Systems:
water ice Debuff- Movement speed slow at 1 stack thin out from 20 % to 15 %
power Cooldowns- fixed a bug where cooldowns would not touch off right if used near an ally Jake
Gameplay Modes:
FFA- Fixed a bug where kill up schoolbook would display the incorrect degree economic value .
UI:
Announcer Pack- you could now preview a case ’s announcer pack before make up one’s mind to unlock it .
Tutorials:
Various Bug Fixes -
Glossary and Terms:
New full term
The goal of these change was to make Arya ’s jazz group be more ordered and successful at lower attainment level .
Air / Ground Up Special- Hitting a fighter will now more accurately launch them at an slant to allow follow - ups for Arya
Air Up Attack- The first striking will now more accurately combo into the second hit .
Neutral Air Attack- Now has originally branching on striking .
Ground Side Attack- Arya will continue speed on first hit of side attack .
Ground Down Attack- Now has slenderly earlier stratagem branching
~ Air / Ground Neutral Special- cook a bug where Arya would not imitate over capsule hitboxes on her normal indifferent attacks when stealing a battler ’s face .
~ Air / Ground Side Special- Fixed bug where Batman would overshoot his grapple finish if the fighter he was grip to dodged .
Ground Side Attack- First pip added 3 frames of whiff recuperation .
Air / Ground Neutral Attack(coming in bandage 2 ): Batarang clean up will now return 9.45s of it ’s cooldown down from 11.55s . This change help make a window from when the batarang is used for the opponent to react . With perks like Coffeezilla make this cooldown to be even poor , we felt this change was necessary to make counterplay against the batarang .
Bugs Bunny
Bugs Bunny is a routine too safe in everything he does . We ’ve present him some extra whiff penalise window to help cover this .
~ Air Up Special- Fixed an effort where Bugs could spawn two roquette .
~ Air Side Special- Fixed an feat where Bugs could spawn two rockets .
- Air / Ground Neutral Special- Fixed an effort where Bugs could spawn multiple safes without trip his cooldown .
~ Air Down Special- Bugs ' previous burrow will now melt when create novel tunnels .
Air Up Attack
Air Side Attack- increase whiff retrieval by 5 material body .
Air Neutral Attack- increase puff of air convalescence by 5 frames .
Ground Down Attack- Pie max lifetime set to 8 secondment , from infinite .
Finn
campaign against Finn feel too difficult as Finn felt a bit too dependable and could throw out attacks without much fear of a punish due to how quickly he recovered . Hurt / Hit box foundational updates are coming soon , but will not be in this patch .
- Passive- Attacks affected by Attack Decay no longer spawn coin
- breeze Down Special- set up an issue where the muffin required 200 atomic number 79 to engender , but only cost 100 to spawn . precious stone now requires and costs 100
Air Side Special- add extra whiff recovery .
Ground / Air Up Special- Reduced the strength of the vacuum effect on the backpack
Air Side Attack- contract active frames to decrease Finn ’s power to stumble fighters behind him
Ground Down Attack- The distance Finn covers with this attack now scale with how charged the attack is .
Ground Side Attack- Increased whiff recovery for the first smasher .
- On The House perk- Fixed an outlet where Finn still spent gold on treasure engender by the perk
Garnet
- Air / Ground Neutral Special- Song activation part earlier on frame 12 or else of frame 30 .
~ Air / Ground Down Special- Fixed bug where Garnet would be stopped by Iron Giant ’s hit when she move with her down special .
- Air Neutral Attack- more or less higher groundwork knockback
~Stuffie Bat- Harley bomb vfx shrunk to well fit the explosion r
- Weight- Increased from 42 to 44 .
Iron Giant
~ VFX- globular champion VFX now better matches Iron Giant ’s size without make the screen too officious . famed adjustments include Projectile Block buff , Speed Boost caramel brown , and Steven Bubble debuff
Air / Ground Down Special- repair an progeny where VFX trails would remain and replete up the screen
Air / Ground Neutral Special- Gray Health from activation reduced from 2 + # bolts H.P. for 5 seconds to # bolts H.P. for 3 irregular
~ Ground Forward Special- Iron Giant grabs are correctly block by incompatible country .
Air Up Attack- Can no longer hit the same quarry multiple time
Air Neutral Attack- Final hit knockback angle change to send fighters more horizontally and away from Iron Giant
Ground Up Attack- Gray Health from scrap reduce from 3 horsepower for 5 second base to 2 HP for 3 seconds
~ Ground Forward Attack- Fixed plan of attack radioactive decay not triggering for all parts of forward-moving attack combo
- Ground Down Attack- Gray wellness from art keep down from 10 HP for 10 seconds to 6 H.P. for 3 seconds
Jake
Air Down Attack- Removed instant natural out of the blast to prevent skateboard infinites
Ground Up Attack- extra puff recovery ; Slightly later charge cancel windowpane to make it a chip more committal
~ Air / Ground Side Special- LeBron ’s solo dunk no longer spawns a shockwave on the ground .
~ Ground / Air Down Special ( No Ball)- Adjusted to prevent ball spam
Air Side Attack- Branches earlier on hit ; fix for hitbox hitting behind him too much
Air Neutral Attack- Branches earlier on strike to increase combo potential .
Ground Side Attack/ Ground Down Attack- dispatch portion out flack disintegration from side tone-beginning and down attack
Ground Side Attack- 3 score jazz group hits more systematically .
~ Ground Neutral Attack- Fixed slant of fire .
~ Basketball- ready some squad color issues that would occur when reflecting LeBron hoops .
~ Hot Hands perk- When an ally see a no - feeling offer while the Hot Hands perquisite is equipped , the basketball eliminate buff will breathe flames to let friend know they will give an ignited basketball
Reindog
- Air Up Special- Removed hitpause on ally that throw Reindog when Reindog link up in ball form
- Air / Ground Neutral Special- Increased cooldown from 13s to XIV
- Air Up Attack- Hitbox size of it increased
Shaggy
Shaggy ’s Side Special felt up a little too unpunishable , so we ’ve added a bit of Whiff Recovery .
- madness Air Side Special- Recovery increased by two frames ; now good gibe cult priming coat side special
- Rage Ground Down Special- Shaggy ’s shockwave will launch attack aircraft into a final hit that applies Weakened debuff .
Ground / Air Side Special- Added 4 extra frame of whiff recovery
Ground Down Special- Watermelon Steven ability cooldown now begins when Watermelon Steven is rung out .
~ Air Neutral Attack- No longer will animation hitch .
~ VO / SFX- Fixed an issue where Steven ’s intro VO line give out to bring .
~ Taunt- fix an issue where Steven could only perform his up twit .
Ground Neutral Attack- add extra puff convalescence .
Ground Up Attack- Added extra puff recovery .
Ground Down Special- sum extra whiff retrieval .
Taz
This is the start of our tornado changes for Taz . We will be extend to supervise the tornado with extra examination in case additional changes are require .
Chicken Debuff -
Air / Ground Down Special- Adjusted missile front direction of Taz spit rocket to be more fore and less of a lob .
Air / Ground Neutral Special- If Taz eats a rocket that ca n’t be patter back out , he will refresh a count of his apple pith power .
- Air / Ground Up Special- Damage repress from 10 to 9 and groundwork knockback quash from 1500 to 1350
~ Air / Ground Side Special- Now a cooldown move with a 7 - second cooldown . While the cooldown is fighting , side special is a rickety translation of the crack cocaine .
- Ground Up Attack- Now a two - hit plan of attack . The former strike jazz group into the sandwich gonorrhoea
Tom And Jerry
- Tom And Jerry- Dynamite now applies projectile perk effects .
~ Air Normal Attacks- ready a bug that would prevent Tom and Jerry from using normal attacks when Air Special limit had been reached .
Air Up Special- limit an outlet where Jerry would continue to have participating come to frame of reference when falling from the roquette
Air Side Special- Reduced move distance .
Air Up Special- Reduced Weaken stacks from 3 to 2 .
Ground Side Special- Reduced gray health from 12 HP for 4 arcsecond to 6 HP for 3 seconds
Air Down Attack- Increased Recovery
Air Side Attack- lend puff recovery
Ground / Air Neutral Attack- Fixed issues when Holy Writ house of cards would go through Bugs ’ Tunnels .
Weight- fall weight from 63 to 60 .
Knowledge Is Power perk- rock-bottom gray health from 7 HP for 5 seconds to 3 HP for 3 seconds
Wonder Woman
Ground / Air Neutral Special- Lowered cooldown from 13s to 12s
Ground Side Special- Projectile Shield come out sooner to allow for her to better respond to incoming projectiles .
~ Air Up Attack- Hurtbox should now better match the spiritedness .
- Weight- Increased weight from 65 to 76
~ Shield of Athena Signature Perk- familiarized scale of projectile cuticle for Shield of Athena signature perk to get across an boundary event where projectiles would devolve above it during a stratagem .
MultiVersus Patch Notes July 26, 2022
Open Beta
Lebron James has arrived ! He is our first basketball game - wielding lineament !
New Free Character Rotation (7/26 to 8/8)
New Open Beta Warp Event:
For aLIMITED TIMEGold earned from lucifer has increased by 25 % from 7/26 to 8/8 as an Open Beta Welcome Event !
Legend :
- = Buff
-= Nerf
~= Change
Note : Attacks callouts reference work default controller .
- Air / Ground Neutral Attack : Cooldown on Batarang increase from baker’s dozen to 14s . Pick up of Batarang returns 11.55 secondly up from 11.05 . This means that the minimal time between Batarang throws is 2.45s up from 1.95s .
Batman ’s Batarang pick - up cooldown created very little windows where the Batarang was n’t in play . This change should make it so opponents of Batman have a larger windowpane between Batarang flak to gain reward .
hemipteron Fix : Air / Ground Side Special : Fixed a hemipteron where Grapple would sometimes shoot you off the function .
- Air Up Attack : Startup window increase by 2 frames , participating window decreased by 2 frame
The hitbox made it so that Bugs Bunny hit nearly all around himself . This should make the up air a bit more sensible to deal with .
Bug Fix : Air Down Attack : can no longer combo into itself
Bug Fix : Air / Ground Down Special : can no longer repeatedly hit and lock opponents in place forever
Bug pickle : Air Up Attack : Can no longer repeatedly impinge on opponents
Steven Universe
- Air Neutral Attack : pink opponents up and away to prevent an infinite blast triggered by alternate Air Down Attack and Air Neutral Attack .
Bug Fix : define a hemipteron that was prevent Taz from doing any aerial attacks once he make his air particular limit .
- Air / Ground Side Special :
If you have been follow former approach , Taz ’s Tornado has been command his character kit and presenting a non - obvious knowledge check for newer players . By trim its strength we desire to improve his gameplay health and loop and bring the secret plan to a healthier state for new player .
A decrease to the crack ’s duration and the extra duration gained by passing an ally .
slay one of the multi - hits of the tornado .
Decreasing the collision interruption of all the smasher in the tornado .
Reduced knockback from the final hit in the tornado from 1375 to 1275 .
properly now , our plan is to transition the Tornado to a cooldown move in an upcoming patch . The tornado is Taz ’s touch move so we want to keep it as one of his most hefty onslaught , with the cooldown force more designed use of it . These nerfs will melt off Taz ’s lastingness , peculiarly at higher levels of play , so carry some buffs to the other move in his kit in the near futurity . give thanks you for your patience and we will stay on to judge Taz ’s gameplay wellness .
- Weight : slim down from 70 to 63
It was an oversight on our part that Velma is one of the heaviest characters in the secret plan . This variety should bring her more in - line of credit with where we originally picture her .
MultiVersus Patch Notes July 19, 2022
New Stuff!
Iron Giant has arrive ! He is our very first Colossal - sized reference !
Steven Universe : Ancient Sky Arena Map is now available to play !
1 - 4 Player Local Play is now uncommitted !
Global
Wall Fatigue
After drop 5 seconds bulwark sliding without touching the ground or start to palisade coast 6 times without touch the ground , you lead off to fence in slide increasingly quicker .
After spending 10 second rampart slide without bear on the ground or begin to wall slide 11 fourth dimension without touching the ground , you suffer Wall Fatigue .
Wall Fatigue effects :
Wall slide no longer reset your Air Specials and Air Evades .
You no longer get a threefold Jump after Wall Jumping .
For every 0.5 seconds of wall sliding or every time you touch a paries , you lose Dodge Meter .
fervor debuff damage now decays over time .
power that apply ammunition are now separate into two cooldowns : one cooldown to apply the power and one cooldown to refund ammo . Ability cooldown modifiers impact both cooldowns as .
A Glossary of MultiVersus condition has been added to the main menu .
tote up two new forward-looking tutorials covering Knockback Influence(KBI ) and Elemental Interactions .
contrivance
Invincibility frame are removed when canceling a dodge into an attack unless the contrivance successfully dodges an attack .
Dodge Jump movement increase retard by 5 %
Perks
signature tune Perks
Arya - REMOVED - injure
Arya - NEW - Betrayal
reach an ally with Arya ’s dagger has a longer cooldown , but the ally is given an enraged fan . If Arya dashes to a obelisk on an friend , she enrages herself .
Bugs Bunny - Lingering Love
Lingering Love projectile now has a cooldown .
Lingering Love was forcing antagonist to permanently alter the way they take on against Bugs Bunny and feel too oppressive .
Harley - Confetti Explosion
Now earnable through character mastery .
Superman - NEW - Break The Ice
Superman deals extra damage to fighters debuffed by Ice . The extra damage scale with batch of Ice .
We require participant to experiment with tying Frost Breath and Ice stacks into their gameplay !
Taz - REMOVED - Right Back At You
Taz - NEW - I Got ta Get In There !
Taz ’s allies can jump into his dogpile , commit it more damage , more knockback , longer continuance , and armor .
Many perk have been renamed .
NEW General Perk - Armor Crush
Your team ’s in full charge attacks separate armor .
Break armor at 75 % boot if your ally also pick out this perk .
Static Electricity ( formerly Electric Projectile )
Charge time reduced to 4 seconds .
No longer agitate without grounded movement .
That ’s Flammable , Doc ! ( formerly Fire Projectile )
Ignite duration trim down to 1 second .
Stacked - Duration reduced to 2 seconds .
shabu to Beat You ! ( formerly Ice Projectile )
Debuff slews reduce to 1 .
Stacked - Debuff stacks reduce to 2 .
Absorb ' n ' Go ( formerly Ability Refund On Take Projectile KB )
Unstacked - power cooldown refund reduced to 7 %
revenge - Ready ( formerly Projectile Gray Health )
Gray health duration reduced to 3 mo .
Stacked - Gray health reduced to 4 .
~ Neutral Air Attack :
- Earlier limb on - hit to make combo more reliable .
-More recovery when whiffed to allow for for a more or less large punish windowpane .
Aerial and prime Up Special : On - stumble movement follow is more logical .
Aerial and Grounded Down Special : Cooldown reduced from 20s to 18s .
This is to give Arya a bite more access to armor pierce as the match progress .
- ground Up Attack : Has in the first place on - hit scratch skeleton to allow it to combo more reliably .
Side Air Attack : Hitbox was shrunk to better match the plan of attack animation .
Grounded Side Attack 1 : More whiff recuperation to give the attack a bit more risk of infection for its reward .
The finish of these changes are to give Batman earned closed chain - out office and extra team utility . kick in a numeral of different attacks and combo route that give Batman the ability to stack and conserve Weaken Debuff on the foe .
- Aerial and Grounded Side Special : Grapple can now be canceled out of using Jump or Dodge .
This should give Batman additional outplay selection and give him some squad utility that he was lacking previously .
- run aground Down Special : While in smoke Batman and allies ignore foe projectile .
This should help Batman with a routine more squad utility .
aery and Grounded Neutral Attack : Batarang on hit now apply one stack of Weaken debuff .
Up Air Attack 2 : apply one great deal of Weaken debuff .
Side Air Attack 2 : apply one stack of Weaken debuff .
establish Up Attack : Applies one stack of Weaken debuff .
Aerial and Grounded Down Special : When exiting from Tunnels Bugs Bunny and friend ’ invincibility figure have been abbreviate .
ethereal and Grounded Neutral Special : Bugs Bunny and allies do hurt to the Safe when attacking it .
The Safe could persist on the single-valued function for too long so we adjudicate ally attacks can also damage the safe , reducing how long the safe stays out overall . This should provide more opportunities and openings for the opposition squad to bring around .
- Side Air Attack : Has more whiff recovery to reserve it to be more punishable .
The goal of these changes are to reduce the well doable blaze movement speed Finn has access to .
~ Grounded Down Attack :
- Hit 1 and 2 chain together more reliably
-Reduced knockback on second smash .
- aeriform and Grounded Up Special : Hitboxes now get in touch into each other more consistently .
Base Movement Speed : reduce from 2200 to 2100 .
Grounded Down Special : Boots of Speed now gift 10 % increase movement speed on first leverage , 5 % on the second stack and 3 % motion on each subsequent slew , reduced from monotonous 10 % on all push-down store . It is now cap at 10 lashings lose weight from straight-out stacking .
Down Air Attack : Hitbox starts a bit later .
Side Air Attack 2 : increase whiff recovery .
Neutral Air Attack : increase whiff recovery .
~ Down Air Special : Crystal now reckon as a projectile for perk covering
Down Air Attack : Startup of move fall .
Neutral Air Attack : Increased base knockback .
- aeriform and Grounded Neutral Special : has extra start up time before it becomes dynamic
antecedently the projectile slow would be active on frame 1 which made projectile nearly useless against an cognisant Garnet .
Up Air Attack : Startup of move increased .
Side Air Attack 1 : Takes a bit longer before it can be land canceled .
Side Air Attack 2 : total additional puff recovery to give a big window where the flack can be punished on misses .
~ Aerial and Grounded Neutral Special :
The Bomb will now pierce armor .
Harley Bomb Equip no longer counts as an Air Special function .
-Harley Bat Bomb will detonate after 6 seconds even when sequester .
This is to prevent how oppresive the bomb could be when sequester to Harley . It would cause all approaches to Harley to be unfavorable .
Bug Fix : Fixed an matter where the dud would disappear when impound to a player that lead to the bound of the blastbox .
Up Air Attack : increase time between use when using Up Air Attack again when Up Air Attack is cancel by landing .
Side Air Attack : Slightly more whiff convalescence .
Neutral Air Attack : Has more whiff recovery to foreclose it from being a very strong and safe option for Harley .
~ Aerial and Grounded Side Special :
- Can call off on hit earlier to allow it to more reliably combo .
-Startup of move increased .
-Initial Movement speed slowed from 2x to 1.5 to give more time for antagonist to react .
Up Air Attack : Can call off on strike earlier to allow it to more reliably combo .
Grounded Up approach : Can scrub on hit sooner to allow it to more dependably combo .
ground Down Attack : Can scratch on hit earlier to set aside it to more reliably combo .
Grounded Neutral Attack : Can cancel on collide with earlier to give up it to more reliably combo .
Weight : turn down from 75 to 63 .
Side Air Attack : Jake ’s stretchiness poke distance is now based on charge time . The sweet spot on the attack will only lend oneself if lodge for a long enough time .
Grounded Side Special : Can be canceled like a shot on strike .
Up Air Attack : Multi - hit will combo a bit more reliably .
Grounded Up onset : increase hitbox size in front .
Grounded Down Attack : Has faster startup .
- Up Air Special : Movement hurrying increase boil down from 2x to 1.5x .
passive voice : Shaggy now pop with a Sandwich with each lifetime .
Down Air Special : Has armour when go extraction .
ground Up Attack : Has sooner on hit cancel frames and knockback press the opponent up and forward to aid Shaggy follow up and combo .
Grounded Down Attack : has faster startup .
- Base Movement fastness : Shaggy movement speed lose weight from 2300 to 2225 .
~ Neutral Dodge : Bubble shield charges and refresh time now shown to the player as an ability cooldown .
- Rose ’s Gaze : Requires 10 dozens increased from late 8 stacks .
Bubbled opponents have more control in the air while bubbled .
Bubbled opponent have more control over their cause while in the bubble .
- Up Air Special : Upward movement trim back .
~ Grounded Down Attack : Has armor remove from the attack , but will now wear armor .
Aerial and establish Down Special : Laser has longer range and now applies projectile debuffs from perks on knockback .
Grounded Side Special : Faster startup .
Grounded Side Attack : The jab jazz group will chain together more reliably .
General Change : Many of Taz ’s attacks will retain velocity when separate into other attack create his movement less clumsy .
Neutral Special :
Holding Neutral Special will keep Taz ’s rima oris open for longer making it easier for Taz to eat on projectiles .
- Grounded Down Attack : move further granting it greater scope .
free weight : Decreased from 70 to 63 .
aeriform and Grounded Side Special : extra loyalty before you could cancel out of this flack .
Aerial and Grounded Down Special : Has ammo to reduce Taz ’s zoning effectualness
Side Air Special : Taz can no longer turn and change instruction of the knockback .
This was leading to really unearned tactile sensation reversals , where Taz ’s opponent would strike hard Taz off platform and seek to postdate up only to be override .
Bug Fix : Fixed an issue where Taz could turn permanently invisible .
Tom and Jerry
The finish of these changes are to bring some more risk to the really large reward Tom and Jerry have . Tom and Jerry did n’t have enough jeopardy and his airless range attacks were a bit too good .
Down Air Special : Dynamite ammo cooldown increase from 9s to 12s .
Up Air Attack : Added extra whiff recovery .
Down Air Attack : strike box bulge out a morsel later .
Side Air Attack : Added additional puff of air recovery .
Bug muddle : Jerry Slingshot from Aerial and Grounded Neutral Special will now trigger attack decomposition .
- Police Car : Increased health from 15 to 18 .
Neutral Dodge : Projectile Shield will only turn on if Velma has Dodge Meter .
Up Air Special :
-Reduced size of it of hitbox .
-Reduce knockback .
-Reduced Weaken debuff stacks from 5 to 3 on hit .
hemipteron Fix : Can no longer cancel during inauguration .
Grounded Up Special : Increased cooldown from XIV to 28 .
Grounded Side Special : Velma is now only able to cancel the clamshell with Grounded Up Attack .
~ healthy : New Sound Effects to make hit feel more knock-down .
- Side Air Attack : increase hit intermission on smash to make the onslaught finger more herculean .
- Base Movement Speed : decreased from 2300 to 2250 .
Wonder Woman speed was get her to be more tyrannical than we intended .
- Aerial and Grounded Neutral Special : Cooldown increase from 8 to 13 seconds .
Lasso was available too frequently and made Wonder Woman tyrannical to struggle against .
- Side Air Special : Movement distance can no longer be controlled to make the attack more committal .
hemipterous insect Fix : Grounded Down Attack hitbox is now more in line with the visuals .
For more information on MultiVersus , find out outIs MultiVersus spare to Play?andHow to check MultiVersus server statuson Pro Game Guides .