learn out what ’s Modern and what ’s been changed in MultiVersus !

MultiVersus is a thrilling and fast - step program fighter featuring character across Warner Bros. franchises . player can represent as their favorite characters like Shaggy , Harley Quinn , Steven Universe , and more as they contend in 1v1 , 2v2 , and gratuitous - for - all matches . MultiVersus receive steady update where Player First Games and Warner Bros. Games buff and nerf characters , add new characters and stages , and add up enhancive token . Here are all update for MultiVersuspatch notes .

MultiVersus Patch Notes August 23, 2022

General

Morty will be arriving tomorrow ! 08/23 ! He will be our first Plumbus - wielding character !

This patch is entirely server - side so all update are Online Only and will not be reflected in local / science laboratory play until the next patch .

General Perks

deoxyephedrine To thrum You!- Projectiles will only apply Ice debuff to belligerent that are not already debuffed by Ice .

I ’ll Take That- Unstacked cooldown refund decreased from 0.5 seconds to 0.25 second

pile cooldown refund diminish from 1 minute to 0.5 seconds

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Gameplay Systems

Fixed a bug where ability cooldowns may not trigger off when projectiles are spawn near to terrain

Characters

Legend:+= Buff-= Nerf~= ChangeNote : attack callouts reference nonremittal controls .

Arya

  • Assassin Passive :

FinnSince we remove some magnate from the Backpack on Finn , we ’re pushing some additional major power into the respite of Finn ’s onset to give him more kill options .

  • Air / Ground Neutral Special :

  • Air / Ground Down Special ( BMO Chop )

GarnetGarnet caramel brown are incoming in the next patch !

Harley

Iron GiantIron whale is presently dominating with abnormally high win rates at every skill floor . Iron Giant ’s Neutral Special with stacked cooldown reduction and Velma are make too few windows for antagonist to counterplay . update to Iron Giant , global updates to fringe benefit , and Velma update should help bring home the bacon more windows of opportunity for opponents against Iron Giant .

  • Air / Ground Neutral Special :

  • Air Up Attack :

  • Air / Ground Up Special :

  • Air / Ground Down Special :

Superman

~Fixed a bug that would reserve Superman to grapple enemy that wall bounce even if his hitboxes did not connect .

TazTaz buffer are incoming in the next temporary hookup !

Velma

  • Air / Ground Down Special :

MultiVersus Patch Notes August 15, 2022

Morty will be arriving on 08/23 ! He will be our first Plumbus - wielding character !

The plot will come in two part . The first will be on August 15 and the second will be issue forth shortly afterwards ( hopefully in the next few days ) . So not every change , but most will be in the August 15 fleck .

New Free Character Rotation (8/15 - 8/30)

Batman

LeBron

Steven

Meta Systems

Free Rotation Characters now have an icon in character select to key them

Battle Pass XP lucifer rewards increased to 10 for winnings and 5 for losses , up from 5 for wins and 3 for losses .

handicapped class based Battle Pass missions other than for Tanks

get down the requirements for a number of seasonal missions :

reset the Air- Increased consistence on perk effect .

Make it pelting , Dog!- Projectile speed is now properly applied to throw item .

Painted Target- furbish up an issue where projectiles were n’t apply bonus damage

Retaliation Ready- Reduced unstacked gray health from 3 HP for 3 minute to 1 horsepower for 3 seconds

School Me Once … - Increased eubstance on missile block spawn . Notable - buzz off hit by Jerry will now spawn a projectile block lover

tricky When Feint- fasten an issue where evade distance was not increase on hit cancels

Snowball Effect- Fixed an offspring where missile were n’t apply bonus damage

Static Electricity- increase consistence on projectile electrical damage software program . far-famed - give token will now utilize electrical energy

Gameplay Systems:

water ice Debuff- Movement speed slow at 1 stack thin out from 20 % to 15 %

power Cooldowns- fixed a bug where cooldowns would not touch off right if used near an ally Jake

Gameplay Modes:

FFA- Fixed a bug where kill up schoolbook would display the incorrect degree economic value .

UI:

Announcer Pack- you could now preview a case ’s announcer pack before make up one’s mind to unlock it .

Tutorials:

Various Bug Fixes -

Glossary and Terms:

New full term

The goal of these change was to make Arya ’s jazz group be more ordered and successful at lower attainment level .

  • Air / Ground Up Special- Hitting a fighter will now more accurately launch them at an slant to allow follow - ups for Arya

  • Air Up Attack- The first striking will now more accurately combo into the second hit .

  • Neutral Air Attack- Now has originally branching on striking .

  • Ground Side Attack- Arya will continue speed on first hit of side attack .

  • Ground Down Attack- Now has slenderly earlier stratagem branching

~ Air / Ground Neutral Special- cook a bug where Arya would not imitate over capsule hitboxes on her normal indifferent attacks when stealing a battler ’s face .

~ Air / Ground Side Special- Fixed bug where Batman would overshoot his grapple finish if the fighter he was grip to dodged .

  • Ground Side Attack- First pip added 3 frames of whiff recuperation .

  • Air / Ground Neutral Attack(coming in bandage 2 ): Batarang clean up will now return 9.45s of it ’s cooldown down from 11.55s . This change help make a window from when the batarang is used for the opponent to react . With perks like Coffeezilla make this cooldown to be even poor , we felt this change was necessary to make counterplay against the batarang .

Bugs Bunny

Bugs Bunny is a routine too safe in everything he does . We ’ve present him some extra whiff penalise window to help cover this .

~ Air Up Special- Fixed an effort where Bugs could spawn two roquette .

~ Air Side Special- Fixed an feat where Bugs could spawn two rockets .

  • Air / Ground Neutral Special- Fixed an effort where Bugs could spawn multiple safes without trip his cooldown .

~ Air Down Special- Bugs ' previous burrow will now melt when create novel tunnels .

  • Air Up Attack

  • Air Side Attack- increase whiff retrieval by 5 material body .

  • Air Neutral Attack- increase puff of air convalescence by 5 frames .

  • Ground Down Attack- Pie max lifetime set to 8 secondment , from infinite .

Finn

campaign against Finn feel too difficult as Finn felt a bit too dependable and could throw out attacks without much fear of a punish due to how quickly he recovered . Hurt / Hit box foundational updates are coming soon , but will not be in this patch .

  • Passive- Attacks affected by Attack Decay no longer spawn coin
  • breeze Down Special- set up an issue where the muffin required 200 atomic number 79 to engender , but only cost 100 to spawn . precious stone now requires and costs 100
  • Air Side Special- add extra whiff recovery .

  • Ground / Air Up Special- Reduced the strength of the vacuum effect on the backpack

  • Air Side Attack- contract active frames to decrease Finn ’s power to stumble fighters behind him

  • Ground Down Attack- The distance Finn covers with this attack now scale with how charged the attack is .

  • Ground Side Attack- Increased whiff recovery for the first smasher .

  • On The House perk- Fixed an outlet where Finn still spent gold on treasure engender by the perk

Garnet

  • Air / Ground Neutral Special- Song activation part earlier on frame 12 or else of frame 30 .

~ Air / Ground Down Special- Fixed bug where Garnet would be stopped by Iron Giant ’s hit when she move with her down special .

  • Air Neutral Attack- more or less higher groundwork knockback

~Stuffie Bat- Harley bomb vfx shrunk to well fit the explosion r

  • Weight- Increased from 42 to 44 .

Iron Giant

~ VFX- globular champion VFX now better matches Iron Giant ’s size without make the screen too officious . famed adjustments include Projectile Block buff , Speed Boost caramel brown , and Steven Bubble debuff

  • Air / Ground Down Special- repair an progeny where VFX trails would remain and replete up the screen

  • Air / Ground Neutral Special- Gray Health from activation reduced from 2 + # bolts H.P. for 5 seconds to # bolts H.P. for 3 irregular

~ Ground Forward Special- Iron Giant grabs are correctly block by incompatible country .

  • Air Up Attack- Can no longer hit the same quarry multiple time

  • Air Neutral Attack- Final hit knockback angle change to send fighters more horizontally and away from Iron Giant

  • Ground Up Attack- Gray Health from scrap reduce from 3 horsepower for 5 second base to 2 HP for 3 seconds

~ Ground Forward Attack- Fixed plan of attack radioactive decay not triggering for all parts of forward-moving attack combo

  • Ground Down Attack- Gray wellness from art keep down from 10 HP for 10 seconds to 6 H.P. for 3 seconds

Jake

  • Air Down Attack- Removed instant natural out of the blast to prevent skateboard infinites

  • Ground Up Attack- extra puff recovery ; Slightly later charge cancel windowpane to make it a chip more committal

~ Air / Ground Side Special- LeBron ’s solo dunk no longer spawns a shockwave on the ground .

~ Ground / Air Down Special ( No Ball)- Adjusted to prevent ball spam

  • Air Side Attack- Branches earlier on hit ; fix for hitbox hitting behind him too much

  • Air Neutral Attack- Branches earlier on strike to increase combo potential .

  • Ground Side Attack/ Ground Down Attack- dispatch portion out flack disintegration from side tone-beginning and down attack

  • Ground Side Attack- 3 score jazz group hits more systematically .

~ Ground Neutral Attack- Fixed slant of fire .

~ Basketball- ready some squad color issues that would occur when reflecting LeBron hoops .

~ Hot Hands perk- When an ally see a no - feeling offer while the Hot Hands perquisite is equipped , the basketball eliminate buff will breathe flames to let friend know they will give an ignited basketball

Reindog

  • Air Up Special- Removed hitpause on ally that throw Reindog when Reindog link up in ball form
  • Air / Ground Neutral Special- Increased cooldown from 13s to XIV
  • Air Up Attack- Hitbox size of it increased

Shaggy

Shaggy ’s Side Special felt up a little too unpunishable , so we ’ve added a bit of Whiff Recovery .

  • madness Air Side Special- Recovery increased by two frames ; now good gibe cult priming coat side special
  • Rage Ground Down Special- Shaggy ’s shockwave will launch attack aircraft into a final hit that applies Weakened debuff .
  • Ground / Air Side Special- Added 4 extra frame of whiff recovery

  • Ground Down Special- Watermelon Steven ability cooldown now begins when Watermelon Steven is rung out .

~ Air Neutral Attack- No longer will animation hitch .

~ VO / SFX- Fixed an issue where Steven ’s intro VO line give out to bring .

~ Taunt- fix an issue where Steven could only perform his up twit .

  • Ground Neutral Attack- add extra puff convalescence .

  • Ground Up Attack- Added extra puff recovery .

  • Ground Down Special- sum extra whiff retrieval .

Taz

This is the start of our tornado changes for Taz . We will be extend to supervise the tornado with extra examination in case additional changes are require .

Chicken Debuff -

  • Air / Ground Down Special- Adjusted missile front direction of Taz spit rocket to be more fore and less of a lob .

  • Air / Ground Neutral Special- If Taz eats a rocket that ca n’t be patter back out , he will refresh a count of his apple pith power .

  • Air / Ground Up Special- Damage repress from 10 to 9 and groundwork knockback quash from 1500 to 1350

~ Air / Ground Side Special- Now a cooldown move with a 7 - second cooldown . While the cooldown is fighting , side special is a rickety translation of the crack cocaine .

  • Ground Up Attack- Now a two - hit plan of attack . The former strike jazz group into the sandwich gonorrhoea

Tom And Jerry

  • Tom And Jerry- Dynamite now applies projectile perk effects .

~ Air Normal Attacks- ready a bug that would prevent Tom and Jerry from using normal attacks when Air Special limit had been reached .

  • Air Up Special- limit an outlet where Jerry would continue to have participating come to frame of reference when falling from the roquette

  • Air Side Special- Reduced move distance .

  • Air Up Special- Reduced Weaken stacks from 3 to 2 .

  • Ground Side Special- Reduced gray health from 12 HP for 4 arcsecond to 6 HP for 3 seconds

  • Air Down Attack- Increased Recovery

  • Air Side Attack- lend puff recovery

  • Ground / Air Neutral Attack- Fixed issues when Holy Writ house of cards would go through Bugs ’ Tunnels .

  • Weight- fall weight from 63 to 60 .

  • Knowledge Is Power perk- rock-bottom gray health from 7 HP for 5 seconds to 3 HP for 3 seconds

Wonder Woman

  • Ground / Air Neutral Special- Lowered cooldown from 13s to 12s

  • Ground Side Special- Projectile Shield come out sooner to allow for her to better respond to incoming projectiles .

~ Air Up Attack- Hurtbox should now better match the spiritedness .

  • Weight- Increased weight from 65 to 76

~ Shield of Athena Signature Perk- familiarized scale of projectile cuticle for Shield of Athena signature perk to get across an boundary event where projectiles would devolve above it during a stratagem .

MultiVersus Patch Notes July 26, 2022

Open Beta

Lebron James has arrived ! He is our first basketball game - wielding lineament !

New Free Character Rotation (7/26 to 8/8)

New Open Beta Warp Event:

For aLIMITED TIMEGold earned from lucifer has increased by 25 % from 7/26 to 8/8 as an Open Beta Welcome Event !

Legend :

  • = Buff

-= Nerf

~= Change

Note : Attacks callouts reference work default controller .

  • Air / Ground Neutral Attack : Cooldown on Batarang increase from baker’s dozen to 14s . Pick up of Batarang returns 11.55 secondly up from 11.05 . This means that the minimal time between Batarang throws is 2.45s up from 1.95s .

Batman ’s Batarang pick - up cooldown created very little windows where the Batarang was n’t in play . This change should make it so opponents of Batman have a larger windowpane between Batarang flak to gain reward .

hemipteron Fix : Air / Ground Side Special : Fixed a hemipteron where Grapple would sometimes shoot you off the function .

  • Air Up Attack : Startup window increase by 2 frames , participating window decreased by 2 frame

The hitbox made it so that Bugs Bunny hit nearly all around himself . This should make the up air a bit more sensible to deal with .

Bug Fix : Air Down Attack : can no longer combo into itself

Bug Fix : Air / Ground Down Special : can no longer repeatedly hit and lock opponents in place forever

Bug pickle : Air Up Attack : Can no longer repeatedly impinge on opponents

Steven Universe

  • Air Neutral Attack : pink opponents up and away to prevent an infinite blast triggered by alternate Air Down Attack and Air Neutral Attack .

Bug Fix : define a hemipteron that was prevent Taz from doing any aerial attacks once he make his air particular limit .

  • Air / Ground Side Special :

If you have been follow former approach , Taz ’s Tornado has been command his character kit and presenting a non - obvious knowledge check for newer players . By trim its strength we desire to improve his gameplay health and loop and bring the secret plan to a healthier state for new player .

A decrease to the crack ’s duration and the extra duration gained by passing an ally .

slay one of the multi - hits of the tornado .

Decreasing the collision interruption of all the smasher in the tornado .

Reduced knockback from the final hit in the tornado from 1375 to 1275 .

properly now , our plan is to transition the Tornado to a cooldown move in an upcoming patch . The tornado is Taz ’s touch move so we want to keep it as one of his most hefty onslaught , with the cooldown force more designed use of it . These nerfs will melt off Taz ’s lastingness , peculiarly at higher levels of play , so carry some buffs to the other move in his kit in the near futurity . give thanks you for your patience and we will stay on to judge Taz ’s gameplay wellness .

  • Weight : slim down from 70 to 63

It was an oversight on our part that Velma is one of the heaviest characters in the secret plan . This variety should bring her more in - line of credit with where we originally picture her .

MultiVersus Patch Notes July 19, 2022

New Stuff!

Iron Giant has arrive ! He is our very first Colossal - sized reference !

Steven Universe : Ancient Sky Arena Map is now available to play !

1 - 4 Player Local Play is now uncommitted !

Global

Wall Fatigue

After drop 5 seconds bulwark sliding without touching the ground or start to palisade coast 6 times without touch the ground , you lead off to fence in slide increasingly quicker .

After spending 10 second rampart slide without bear on the ground or begin to wall slide 11 fourth dimension without touching the ground , you suffer Wall Fatigue .

Wall Fatigue effects :

Wall slide no longer reset your Air Specials and Air Evades .

You no longer get a threefold Jump after Wall Jumping .

For every 0.5 seconds of wall sliding or every time you touch a paries , you lose Dodge Meter .

fervor debuff damage now decays over time .

power that apply ammunition are now separate into two cooldowns : one cooldown to apply the power and one cooldown to refund ammo . Ability cooldown modifiers impact both cooldowns as .

A Glossary of MultiVersus condition has been added to the main menu .

tote up two new forward-looking tutorials covering Knockback Influence(KBI ) and Elemental Interactions .

contrivance

Invincibility frame are removed when canceling a dodge into an attack unless the contrivance successfully dodges an attack .

Dodge Jump movement increase retard by 5 %

Perks

signature tune Perks

Arya - REMOVED - injure

Arya - NEW - Betrayal

reach an ally with Arya ’s dagger has a longer cooldown , but the ally is given an enraged fan . If Arya dashes to a obelisk on an friend , she enrages herself .

Bugs Bunny - Lingering Love

Lingering Love projectile now has a cooldown .

Lingering Love was forcing antagonist to permanently alter the way they take on against Bugs Bunny and feel too oppressive .

Harley - Confetti Explosion

Now earnable through character mastery .

Superman - NEW - Break The Ice

Superman deals extra damage to fighters debuffed by Ice . The extra damage scale with batch of Ice .

We require participant to experiment with tying Frost Breath and Ice stacks into their gameplay !

Taz - REMOVED - Right Back At You

Taz - NEW - I Got ta Get In There !

Taz ’s allies can jump into his dogpile , commit it more damage , more knockback , longer continuance , and armor .

Many perk have been renamed .

NEW General Perk - Armor Crush

Your team ’s in full charge attacks separate armor .

Break armor at 75 % boot if your ally also pick out this perk .

Static Electricity ( formerly Electric Projectile )

Charge time reduced to 4 seconds .

No longer agitate without grounded movement .

That ’s Flammable , Doc ! ( formerly Fire Projectile )

Ignite duration trim down to 1 second .

Stacked - Duration reduced to 2 seconds .

shabu to Beat You ! ( formerly Ice Projectile )

Debuff slews reduce to 1 .

Stacked - Debuff stacks reduce to 2 .

Absorb ' n ' Go ( formerly Ability Refund On Take Projectile KB )

Unstacked - power cooldown refund reduced to 7 %

revenge - Ready ( formerly Projectile Gray Health )

Gray health duration reduced to 3 mo .

Stacked - Gray health reduced to 4 .

~ Neutral Air Attack :

  • Earlier limb on - hit to make combo more reliable .

-More recovery when whiffed to allow for for a more or less large punish windowpane .

  • Aerial and prime Up Special : On - stumble movement follow is more logical .

  • Aerial and Grounded Down Special : Cooldown reduced from 20s to 18s .

This is to give Arya a bite more access to armor pierce as the match progress .

  • ground Up Attack : Has in the first place on - hit scratch skeleton to allow it to combo more reliably .
  • Side Air Attack : Hitbox was shrunk to better match the plan of attack animation .

  • Grounded Side Attack 1 : More whiff recuperation to give the attack a bit more risk of infection for its reward .

The finish of these changes are to give Batman earned closed chain - out office and extra team utility . kick in a numeral of different attacks and combo route that give Batman the ability to stack and conserve Weaken Debuff on the foe .

  • Aerial and Grounded Side Special : Grapple can now be canceled out of using Jump or Dodge .

This should give Batman additional outplay selection and give him some squad utility that he was lacking previously .

  • run aground Down Special : While in smoke Batman and allies ignore foe projectile .

This should help Batman with a routine more squad utility .

  • aery and Grounded Neutral Attack : Batarang on hit now apply one stack of Weaken debuff .

  • Up Air Attack 2 : apply one great deal of Weaken debuff .

  • Side Air Attack 2 : apply one stack of Weaken debuff .

  • establish Up Attack : Applies one stack of Weaken debuff .

  • Aerial and Grounded Down Special : When exiting from Tunnels Bugs Bunny and friend ’ invincibility figure have been abbreviate .

  • ethereal and Grounded Neutral Special : Bugs Bunny and allies do hurt to the Safe when attacking it .

The Safe could persist on the single-valued function for too long so we adjudicate ally attacks can also damage the safe , reducing how long the safe stays out overall . This should provide more opportunities and openings for the opposition squad to bring around .

  • Side Air Attack : Has more whiff recovery to reserve it to be more punishable .

The goal of these changes are to reduce the well doable blaze movement speed Finn has access to .

~ Grounded Down Attack :

  • Hit 1 and 2 chain together more reliably

-Reduced knockback on second smash .

  • aeriform and Grounded Up Special : Hitboxes now get in touch into each other more consistently .
  • Base Movement Speed : reduce from 2200 to 2100 .

  • Grounded Down Special : Boots of Speed now gift 10 % increase movement speed on first leverage , 5 % on the second stack and 3 % motion on each subsequent slew , reduced from monotonous 10 % on all push-down store . It is now cap at 10 lashings lose weight from straight-out stacking .

  • Down Air Attack : Hitbox starts a bit later .

  • Side Air Attack 2 : increase whiff recovery .

  • Neutral Air Attack : increase whiff recovery .

~ Down Air Special : Crystal now reckon as a projectile for perk covering

  • Down Air Attack : Startup of move fall .

  • Neutral Air Attack : Increased base knockback .

  • aeriform and Grounded Neutral Special : has extra start up time before it becomes dynamic

antecedently the projectile slow would be active on frame 1 which made projectile nearly useless against an cognisant Garnet .

  • Up Air Attack : Startup of move increased .

  • Side Air Attack 1 : Takes a bit longer before it can be land canceled .

  • Side Air Attack 2 : total additional puff recovery to give a big window where the flack can be punished on misses .

~ Aerial and Grounded Neutral Special :

  • The Bomb will now pierce armor .

  • Harley Bomb Equip no longer counts as an Air Special function .

-Harley Bat Bomb will detonate after 6 seconds even when sequester .

This is to prevent how oppresive the bomb could be when sequester to Harley . It would cause all approaches to Harley to be unfavorable .

Bug Fix : Fixed an matter where the dud would disappear when impound to a player that lead to the bound of the blastbox .

  • Up Air Attack : increase time between use when using Up Air Attack again when Up Air Attack is cancel by landing .

  • Side Air Attack : Slightly more whiff convalescence .

  • Neutral Air Attack : Has more whiff recovery to foreclose it from being a very strong and safe option for Harley .

~ Aerial and Grounded Side Special :

  • Can call off on hit earlier to allow it to more reliably combo .

-Startup of move increased .

-Initial Movement speed slowed from 2x to 1.5 to give more time for antagonist to react .

  • Up Air Attack : Can call off on strike earlier to allow it to more reliably combo .

  • Grounded Up approach : Can scrub on hit sooner to allow it to more dependably combo .

  • ground Down Attack : Can scratch on hit earlier to set aside it to more reliably combo .

  • Grounded Neutral Attack : Can cancel on collide with earlier to give up it to more reliably combo .

  • Weight : turn down from 75 to 63 .

  • Side Air Attack : Jake ’s stretchiness poke distance is now based on charge time . The sweet spot on the attack will only lend oneself if lodge for a long enough time .

  • Grounded Side Special : Can be canceled like a shot on strike .

  • Up Air Attack : Multi - hit will combo a bit more reliably .

  • Grounded Up onset : increase hitbox size in front .

  • Grounded Down Attack : Has faster startup .

  • Up Air Special : Movement hurrying increase boil down from 2x to 1.5x .
  • passive voice : Shaggy now pop with a Sandwich with each lifetime .

  • Down Air Special : Has armour when go extraction .

  • ground Up Attack : Has sooner on hit cancel frames and knockback press the opponent up and forward to aid Shaggy follow up and combo .

  • Grounded Down Attack : has faster startup .

  • Base Movement fastness : Shaggy movement speed lose weight from 2300 to 2225 .

~ Neutral Dodge : Bubble shield charges and refresh time now shown to the player as an ability cooldown .

  • Rose ’s Gaze : Requires 10 dozens increased from late 8 stacks .

Bubbled opponents have more control in the air while bubbled .

Bubbled opponent have more control over their cause while in the bubble .

  • Up Air Special : Upward movement trim back .

~ Grounded Down Attack : Has armor remove from the attack , but will now wear armor .

  • Aerial and establish Down Special : Laser has longer range and now applies projectile debuffs from perks on knockback .

  • Grounded Side Special : Faster startup .

  • Grounded Side Attack : The jab jazz group will chain together more reliably .

  • General Change : Many of Taz ’s attacks will retain velocity when separate into other attack create his movement less clumsy .

  • Neutral Special :

Holding Neutral Special will keep Taz ’s rima oris open for longer making it easier for Taz to eat on projectiles .

  • Grounded Down Attack : move further granting it greater scope .
  • free weight : Decreased from 70 to 63 .

  • aeriform and Grounded Side Special : extra loyalty before you could cancel out of this flack .

  • Aerial and Grounded Down Special : Has ammo to reduce Taz ’s zoning effectualness

  • Side Air Special : Taz can no longer turn and change instruction of the knockback .

This was leading to really unearned tactile sensation reversals , where Taz ’s opponent would strike hard Taz off platform and seek to postdate up only to be override .

Bug Fix : Fixed an issue where Taz could turn permanently invisible .

Tom and Jerry

The finish of these changes are to bring some more risk to the really large reward Tom and Jerry have . Tom and Jerry did n’t have enough jeopardy and his airless range attacks were a bit too good .

  • Down Air Special : Dynamite ammo cooldown increase from 9s to 12s .

  • Up Air Attack : Added extra whiff recovery .

  • Down Air Attack : strike box bulge out a morsel later .

  • Side Air Attack : Added additional puff of air recovery .

Bug muddle : Jerry Slingshot from Aerial and Grounded Neutral Special will now trigger attack decomposition .

  • Police Car : Increased health from 15 to 18 .
  • Neutral Dodge : Projectile Shield will only turn on if Velma has Dodge Meter .

  • Up Air Special :

-Reduced size of it of hitbox .

-Reduce knockback .

-Reduced Weaken debuff stacks from 5 to 3 on hit .

hemipteron Fix : Can no longer cancel during inauguration .

  • Grounded Up Special : Increased cooldown from XIV to 28 .

  • Grounded Side Special : Velma is now only able to cancel the clamshell with Grounded Up Attack .

~ healthy : New Sound Effects to make hit feel more knock-down .

  • Side Air Attack : increase hit intermission on smash to make the onslaught finger more herculean .
  • Base Movement Speed : decreased from 2300 to 2250 .

Wonder Woman speed was get her to be more tyrannical than we intended .

  • Aerial and Grounded Neutral Special : Cooldown increase from 8 to 13 seconds .

Lasso was available too frequently and made Wonder Woman tyrannical to struggle against .

  • Side Air Special : Movement distance can no longer be controlled to make the attack more committal .

hemipterous insect Fix : Grounded Down Attack hitbox is now more in line with the visuals .

For more information on MultiVersus , find out outIs MultiVersus spare to Play?andHow to check MultiVersus server statuson Pro Game Guides .