Embark on a journey full of puzzle and twists with our Lost Lands 9 walkthrough !
Since I love puzzles , I was delighted to see Lost Lands 9 has more of those intriguing twists and turns , much likeLost Lands 8 , to work through . We have a full guide to aid you discharge the Lost Lands 9 walkthrough below !
The Lost Lands 9 is a unique account about a boy , Folly , who goes on an epic adventure , experimenting with a crystal creation and uncovering an ancient dungeon that could lead to the treasure . Thisgameis very long and filled with puzzle , so I have break up it into multiple parts to help you work through it . quick to retain on to the next parts ? Take a look at them all listed below :
Keep reading below to start working through Chapter 1 , Part 1 , all the way up to Folly ’s sudden discovery !
Lost Lands 9 Full Walkthrough Guide - Chapter 1
Village
Use theStickin your Inventory to toss to thebee hivehanging in the tree on the right side of the screen , and this will distract the bee from the hive toward the hog , making the hogg take to the woods away with them and establish you a free path onward . select the pathway to the right field to continue to the canon .
Canyon
indulgence continues down the path toward his protection , but he ’ll take to get his grappling equipment to settle down the canyons . Here ’s where to find the piece of music to the honeycomb thorax and retrieve his equipment :
Pressing on theStickson the cliff ’s border will break dance them off and automatically set them on the ground . press thepile of rocksand bring out a chest . Thischestis where you ’ll stick in the missing Honeycomb pieces . Select the retrieve spell from your inventory and then urge on on the chest to mechanically slot them .
To fully unlock the chest , you ’ll call for tofill all the holesin the top using the little diamond chain within each lock . The number of baseball field shown in each lock equals the bit of holes they can take . tap a lockto show available spaces you could place a diamond in , thenclick any of those holes to place a rhombus . If the holes are in a row , you’re able to chatter on the farthest one , and the chain will cross over all of them , slotting a diamond into each .
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You must maneuver them around until a rhomb is in each slot . ( Keep in mind that there are random chest puzzle here , and yours might not be the same as mine . ) you could practice the icon above to aid you place them like I did .
Once you open up the chest , you could snap up theRoll of ropeand theShelter Key . Then , select thetree with the broken ropeon the right-hand side anduse the bun of ropeto substitute it . Now , you could select the roofy , attach the Ascenderto it , and propel down to the next domain .
Related : lose Lands 3 Full Walkthrough ( Golden Curse )
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Shelter Entrance
You ’ve reached the entrance to the protection below the canyon , but Folly ’s missing the key to enter . Investigate this Fallen Traveler and visualise out how to retrieve your key :
Once youretrieve the keyfrom the body , look around at the surrounding arena , make a note of the Shelter door and board ( which you could interact with afterward ) , and then commence working on thedouble - head snake puzzle .
Just like the honeycomb chest , the double - head snake in the grass puzzle will also be random for each person . The destination of this puzzle is tomove the snake allow and rightuntileach snake school principal is in its own pillar . If the head is not draw up with any other head , theeye will glowto let you screw you have it veracious . Check out the characterization of my puzzle forrader to see how to identify them correctly .
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Once you fill in the puzzle , you canretrieve a noteexplaining the key to the shelter has now been strike , and you could collect theScrewdriver Handle . press the Screwdriver Handle in your inventory andcombine it with the Screwdriver Shaftto make a functional Screwdriver . Now , press thegreen back arrowon the bottom rightfield of the screen toreturn to the Village(starting area ) . Once there , press on theleft pathwayto move to theSchoolyard .
Schoolyard
With the new information we just got from the letter in the double - channelise snake puzzle and with the Traveler ’s Key , we can head to the School Yard , where the Shelter Key could be hide . Here ’s what to do :
Toget the Lion Maskoff the school door , you ’ll want touse your Screwdriverto wrecking bar it off . pick out the Screwdriver from your Inventory , then sink in on the Lion Mask . Then , you’re able to head to thelion fountainand put the mask on the statue . This will open up up some pipes behind it , but the prof will first becharm you . The Professor will give you theBarn Keyand apprise you to fix the fountain . employ the Key to get in the barn .
School Barn
In the barn , you ’ll need to get all the pipeline details hidden in the sight . There are 15 total , and here ’s where to get all of them :
With all the pipeline details , you will return to the Schoolyard and can interact with the lion fountain . Select the pipelines you collect from the barn in your Inventory and thenplace them in the statue . This will mechanically repair it . To retrieve the Shelter Key at the top of the spring , you ’ll require to dispatch the pipe puzzler .
There are three full piping teaser on the statue , and they are just like regular sliding tile teaser . Your goal is toconnect all the fix pipes together using your slide tube . set pipes are the ones that you ca n’t slide on the stick-in-the-mud stone tiles . You ’ll need to slide pieces around , moving them out of the way once in a while so you may slide the right piece in . The puzzles will get more complicated as you go through them . Take a look at my three solve teaser above !
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Once you fasten the outpouring pipes , theShelter Keywill fall off the top of the fountain into the drain . Interact with the drain and utilize theScrewdrivertocollect it from the drainpipe . Once you collect it , you will automatically be fall to the Village , and you could keep on back through the Canyon and to the Shelter Entrance .
Now , at the Shelter Entrance , interact with the door on the left side of the screen anduse the two Shelter Keysto open up it . Use thebronze Francis Scott Key firstandthen the silver keyin order to infix .
Related : Haunted Hunt Walkthrough , Chapter 4 – Adventure Escape mystery
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Shelter
Now that we finally made it to the Shelter , Folly can begin his fun experiment , but we ’ll need to assemble up all the ingredient and situate up his equipment .
First , interact with the Grindstone andplace the stone back on the bench . Then , grab there d elastic bandand place it in theright spot on the gearson the side of the bench . Then , look at the Gemstone Clamps on the makeshift desk to find yourToolset Chest key . you’re able to apply it to unlock the chest and collect theGear Transmitter . fall to the Grindstone andplace the Transmitter on the workbench .
The Gear Transmitter is another slither puzzle , just like the pipes , but a snatch easy . Your finish is to get all the tiles with power train on them lined up with the gears on the Transmitter . To do this , you must move all the tiles around and find whichgear tiles fit into the slots against the main appurtenance . You ’re going to need the following tile in these spots ( use the delineation above to avail you envision ):
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Once you have gears placed in the right maculation , the Grindstone will start to ferment , but you ’re still missing one last item . You need something to grease it up . We ’re going to need to head back to the Village to get something . Press the green back arrow to backtrack to the Village .
Village (Campsite)
At the Village , interact with thecampsite , like we did at the starting . However , this meter , we can use theTraveler ’s Keyto open up thelocked satchel . You will retrieve a piece of Flint River and meat . The meat is perfect for create a fleck of grunge .
Press on the meat toadd it to the raft . Now , you ’re going to need to start up a fire by gathering some Brushwood . gratefully , we love where we can find some . you’re able to just direct back to thecanyonby pressing on the pathway to the right and then select thebrushwood pilewe removed from the cliff ’s sharpness earlier to collect some . Then , return to the camping ground andadd the brush to the flak pit . Once you have it determine up , take yourFlintfrom your inventorying and sink in on the coppice to attempt to light it . Unfortunately , we ca n’t seem to get the fire going yet ; you need a accelerator .
manoeuver back to the Canyon on the correct path and climb down the ropes to theShelter Entrance . On the Fallen Traveler ’s body , grab theflask of alcohol . With the flask of alcohol , we can return to the campsite again , use the alcohol to the coppice , and attempt ourFlintagain . Now , the fire will start and fix our sum , make fatty grunge . Grab theEmpty Cupfrom beside the satchel and tap the pot with it topour the grease in . Make certain youtake your cup of fatty tissue .
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Shelter (Experiment)
Now , you’re able to head back to theShelterandapply your cup of fat to the Grindstoneto grease the gears . With the Grindstone working aright , we can use it to cut down some gem and tot up them to our gem clamps . Our muffin collection is miss , so here ’s where to find all the Gem Nuggets .
Where to find all Gem Nuggets
Interact with the littleshrinenext to the campsite in theVillage . You now have three Iron Flowers you may place into it . Select them from your armoury and get through on the empty slots to slip in them . Once you do , you’re able to grab theGem Nugget(1/4 ) from the essence .
Head back to thecanyonand interact with there d veinon the cliffside . Use yourHammerto ruin away a clump of it and derive Gem Nugget ( 2/4 ) .
At theShelter Entrance , interact with theblue veinon the rocks behind the Fallen Traveler . Use yourHammerto break away a piece of it and get Gem Nugget ( 3/4 ) .
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In the Shelter , interact with the light-headed spicy quartz glass bunch on the right wall . Use your Hammer to give way some free and collect your last Gem Nugget ( 4/4 ) .
Once you find out all the Gem Nuggets , return to theGrindstone . Select the Gem Nuggets from your Inventory andplace them with the yellow gem on the earth . snap on the Grindstone to set out it up , and thenselect gems and then the Grindstoneto twist them intoCrystals .
With the Crystals , go back to theclampsand order them at bottom . This will initiate a short cutscene and then reveal a crack in the ancient inscription .
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Inspect the newcrack in the inscriptionson the bulwark . you’re able to habituate yourHammer to chip off away the rocksand discover a pattern mystifier .
How to open the secret entrance to the Dungeon
The destination of this puzzle is to getall the coloured tile patterns in their matching color agate line . Some of the roofing tile are connected to other tiles , meaning when you move it up or down , other tiles will also move , occasionally in the opposite direction .
There are a few different elbow room you could discharge this teaser , but here ’s the club I moved them :
Once you complete the puzzle , the unavowed entering will open up and allow you to enter .
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Dungeon
There is a lot more to see inside this dungeon . Take bank note of all items , even if you ca n’t quite interact with them right now . They will all be important in the follow component .
Dungeon (Glyph Door)
Now that you ’ve look around here and collected the Pry prevention return to theShelter Entrance . you could use thePry barto pull down theplanks treat a drawing off . Make certain to collect aBoardonce you do . Then , head back into the Dungeon touse the boardto get over over to theAncient Seal . This will , unfortunately , make the mainstay come and separate the path to the room access . Pick up theboardagain and seek to use it to cross the threshold . It is too short of reach , so you ’ll demand more .
guide back to theShelter ingress , snaffle moreboards , and theNailsin front of the drawing . Then , select your first boardfrom your Inventory andadd the other boardsto it . Then , put thenailsin . apply your Hammer to secure them all and fetch up yourSelf - made bridgework .
Now , you’re able to place the Self - made bridge across the gap to reach the Dungeon door again . You ’ve made it to the doorway , but you ’re still missing the two elements expect to open it : fireandwater .
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bring back to the Village again and grab theCauldron / potfrom thecampsite . Then , we interact with the water trough where we launch the Iron Flower earlier . Place the stool down beside the manger , then pick out the trough and pour some water into the mess . Now you may grab yourCauldron of H2O .
Return to theDungeondoor and pour the water from the caldron into theleft statue basin . This will give you your empty slew back .
With the empty flowerpot , head to thebubbling oilon theleft side of the Dungeon cave . Scoop up someblack oilinto the cauldron . you could rain cats and dogs your hot liquid into theright statue basinat theDungeon door . Then , you’re able to grab yourFlintfrom your inventorying and start a fire .
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Now that you have the two element in the basin on either side of the Dungeon door , you’re able to place theAncient Sealwithin the grooves at the bottom . This will permit you to interact with the Glyph teaser in the centre of the threshold . you could backtrack and face at theTreasure Hunter ’s bank note near the skeletonfor some clue . Here ’s how to solve it :
This teaser will target the glyphs in a random starting locating for everyone , but you’re able to click yourTreasure Hunter ’s notefrom your Inventory and place it in the street corner of the screen so you’re able to keep checking it . The note will tell you exactly where to place each glyph on the plank , so all you need to do ismatch the glyph with the short letter .
Press thearrowsaround the glyph to spin around the wrangle of glyphsupanddownandleftandrightuntil you get the right glyphs in the office shown on the promissory note . There ’s a few dissimilar ways to get this proper layout , but here ’s how the order I did it :
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When the glyphs are in the veracious spot , the Dungeon door will spread and set aside you to launch the next sphere .
relate : Lost Lands 8 – Bonus Chapter Walkthrough & Solutions
Dungeon City
Once you start the Dungeon door , you will be able to enter the obscure metropolis within . You ’ll have a minute to look around before a cutscene cues read Folly ’s sister has followed him there and joins him on his adventure .
Find the Shaft Lock on the room access with the glyphs on the proper side of the city . Then , investigate thelarge appurtenance mechanicin the diametrical niche and use theShaft Lockto fix the broken firearm . Just to the left of it you may move a rock and collect another Crystal Candle . take hold of theBroken connectorfrom thebellhanging in the tower in the back left side of the metropolis , and thenenter the doorwayof the gem housedirectly to the leftto enter the Forge .
Dungeon Forge
There are n’t too many objects you’re able to interact with in the Forge right away , but you’re able to use it to repair the Broken connector you grabbed from the Vanessa Bell . Select theConnectorfrom your Inventory and place it on thedesk in the back right .
To mend the Broken connector you will need to apply all the items on the repair place in the correct club . The icons at the bottom show you everything you involve to ascertain and apply , but not all of them are correct on the table . Here ’s where to get them all :
To unfold the cabinet on the left-hand side of the Forge and garner theBellows , you ’ll need to puzzle out a quick piffling globe puzzler . To begin , place thetwo buttonsyou receive hidden around the Forge on either side . Then , you may start to figure out the puzzler by using the buttons to rotate it to the unexpended and good , moving the formal as you do , assay to reach thepressure pointon the top . Here ’s how I did it :
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Once you have everything you need to make the new Connector , you’re able to get started with the forge process . There is a lot that goes into making this new objet d’art . It ’s not too difficult , but you will need to perform the steps in the proper monastic order , so here ’s how :
When the Connector has been renovate , you will automatically move back to the Dungeon City . From there , you’re able to interact with theBelland direct your new Connector . Now , your goal is to ring the bell . First , use theGear Mechanicto reverse the bell , and grab theCrystal candleandHourglass Figurineunderneath it .
How to solve the hourglass gate puzzle
Now that you have the Hourglass Figurine , head to thelocked gatewith the missing Hourglass piece in the City . Place yourHourglass Figurinein the open time slot , and the gate will open . you’re able to begin completing this puzzle .
This puzzle want you toform all the octagon part togetherbylining up the purple lineson the edge of them . It does n’t matter where you place them on the board as long as they are all joined together with the underframe in good order aligned all the way around . There are a few different puzzles you could get here , so it is n’t a guarantee it will be the same as mine . I rule it easiest to place the corner pieces in first and then influence my agency toward the centre of attention . Take a aspect at the characterisation above for reference .
Once you complete this puzzle , the bell will start ring , and you could interact with thebell room access beneath the gong tower .
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How to open the bell tower door
There are more glyph button on the bell tower door . as luck would have it , we still have the Treasure Orion ’s note from earlier that we can place on the side of the buttons to help us out . The bank bill will tell us precisely what sequence to typecast in from thefour glyphslocated on thetop left side of the note . Here ’s what you ’ll need to press : upside down gas constant , twofold - sided fork , crosshair , andleft pointer . The logic gate will open , and you may get in the Sarcophagus Room .
Sarcophagus Room
We ’ve found the room with the Sarcophagus , potentially holding the rumor long - fall behind treasure . We ’ll have to retrieve a way to open it .
In this room , we can work toward opening the Sarcophagus and seeing what ’s hidden inside . To do that , we must interact with thealtarat the front of the room . Locate the last fewmissing Crystal candlesfrom around the elbow room , and then begin following the rituals shown in the book on the altar .
How to open the Sarcophagus
To commence this puzzle launch the Sarcophagus , interact with the Lord’s table , andplace all the candlesinto the candlesticks around it . This will spread the altar and give you theQuill . you’re able to now interact with the glyphs on the altar . Using the Quill , you ’ll need toselect the right glyphsin the right society . This decree is shown to us back on thepainted wall at the Shelter Entrance , which we tore the plank from earlier .
If you are n’t certain what the house painting showed in the first place , these are the glyphs you ’ll ask to chalk out :
This powered up the Sarcophagus , so now we can complete the puzzle on it and hopefully open it .
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The puzzle is not too difficult but can take a bit of clip . The end is to rotate each tile until all the pipeline are power . The tiles might calculate a bit different for you , but I would suggest working from the left to the rightfulness , turning all the tiles until you get them all lit up to the midsection , and go forward over to the other side . You may have to turn back and rotate tile again as you get further . Remember , all lines must be dismount up , so even if they are dead - last rail , they still need power . Use the motion picture above to facilitate figure it out .
Once all the tiles are lit up , you will launch the Sarcophagus , triggering a cutscene where Folly retrieves theDaggerfrom within , and he and his baby fly the cave together . You ’ll arrive back in the Village andcontinue to the left toward your domicile .
Home - Yard
It appear there was some kind of storm that blew through your home pace . Things are left break up and damaged , and Folly and his sister must ensure their female parent is all right .
Use yourScrewdriveron theWellto fix the crushed opus and site the bar on decently again . Then , attend further into the well and use yourDaggerto make out the rope from the snag . You will encounter the End of the Mexican valium . With the closing of the Mexican valium , tie thebeam blocking the house door . you’re able to attempt the doll on the well , but we will be ineffective to move it right now . unresolved thesheddoor anduncover all the tools ; you might need these after . Then , go along to theBackyardby clicking on the barn .
Home - Backyard
We ’ll need the hook and cable to help remove the beam from the house doorway . Interact with the broken run at the front of the barn and chatter on the planks beside it to take in them in a pile . Now , we can solve on repairing the ladder .
To animate the b ladder , place the planks together to make steps . The planks are all different sizes , so you ’ll require toplace the sizes together until they line up and form a footfall . you may do this several dissimilar way calculate on where you choose to place the planks . What I did wasplace all the long planks first , startle the long at the bottom and act upon my means up . Once the long pieces are in , you’re able to go back through andfind the modest sizes that tally inthe opening .
Once the ladder is repaired , you could reach the bobbin of the multipull . However , the cable television is caught so you ’ll want to head back to the Yard andcollect the Wire Cutterstool from theshedwe bring out sooner . Now , utilize the Wire Cutters on the spool to cut the cable . Interact with the fallen hooking off the earth and break up up thePower multipull .
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We can now rig the Power multipull up to the ray blocking the house door . Head back to the Yard and use theDaggerto cut down therope on the irradiation . Then place thePower multipullhook onto the beam andreconnect the rope . Now , we can apply the wench on the Well again to overstretch the beam down and unblock the house . Unfortunately , we still need a key to get inside .
Funnily enough , to get the paint we ’re going to require to make the andiron move out of the logarithm beside the family . To do this , we ’ll need some food for him . Head back to theVillageand grab theGrilled meatwe cooked up in part 1 . localise the meat at the end of the logarithm and the domestic dog will crawl out . He ’ll drip hisCollarfor you .
Select theCollarfrom Inventory , and then use theScrewdriveron it to unscrew the secluded house key from it . Now , you could unlock the planetary house and continue inside .
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Home - Interior
Folly and his sister will find their female parent at bottom , but she is ominous and the mystery still remain . We will ask to figure out what happened here and heal her .
Once you enroll the star sign , interact with the unconscious mother in the hot seat to see a brief cutscene . You will retrieve a note from her with the instructions on how to make her medicine . bet at theovento see where you will prepare the medicinal drug , but you ’ll need all the ingredients and the proper lighting . Continue to the rightfulness , behind the pall , to enter the Kitchen .
The kitchen has all the ingredients you need to make the practice of medicine , but you ’ll need to bump them all in this cluttered space . Check the note in your Inventory to help you figure out what you require ( once you do it will be display at the bottom of the screen ) .
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There are 16 fixings in total . Here ’s where to get them all :
The Juicer is the only object that you will need to reassemble so as to accumulate it . It is on the lower shelf below the water jug on the right side of the kitchen . you may discover most the pieces scattered around it . Here ’s how to put it back together :
Now you may collect your reassembled Juicer . You ’ll have all the ingredients you need now to start the medicine , but you ’ll still need to start a ardor in the oven . Unfortunately , to chop up up some Grant Wood for the ignition , you ’ll need to get into the Garden . To do this , you ’ll want to create another means through .
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Head back out into theYardand collect theAxefrom theShed . Then , head back into the planetary house and interact with theshattered window . practice the Axe to break out all the Methedrine and set aside you to mount through .
Home - Garden
Use theAxeon theDead treeto chop shot it down onto the stump . Once it ’s contract down , use the Axe again on the fallen pieces atop the stump to getFirewood .
Now that you have your Firewood , you may channelise back into the house and employ it to start a blast in the oven . Place theFirewood inside the oven , then use yourFlintto create a fire . Then , place the Set of ingredient on the counterbeside the oven to take up make the medicine
How to make the medicine
You have everything you need to get started on that medicine . The educational activity from your female parent are hanging on the back remaining side ; you’re able to appear at it as much as you like to serve you out . You ’ll need to add point in the correct order . Here ’s how :
You have finish themedicineand can now give it to themother in the chair . Select it from your Inventory and tap the female parent to initiate another quick cutscene . The female parent will give you theCabinet key . Use it on thecabinet in the back correct cornerwhere you will see a physique puzzle .
How to solve the cabinet shape puzzle
The finish of this mystifier is to make certain none of the ropes are overlapping bymoving the shapes around to their correct slot . Clicking on a shape will move it to the only open time slot or highlight the slot choice if there is more than one . The frame of the slots will show you where each musical composition take to go . Keep move them around to get them in each of their tally slot and unknot the ropes . employ the image above to assist you calculate out where to put them all .
Once the shapes are in all the correct slots and the rope form three different colored triangles , the cabinet box will open up , and you may grab theFamily sealand theGate key . Head back to theBackyardwhere theBarnis and use theGate keyto unlock it . you may continue through the Cliffside .
Cliffside
You ’ll rule an abandoned beach wagon hanging on the side of the cliff . Investigate the objects in thewagonto retrieve thePatterned Chip . Then , look at thegap in the pathto see achest stuck in the ground . You ’ll need something to snap up onto it .
Return to theYardand snap up theShovelfrom theShedand theLeashfrom thelogwhere the dog was lie before . Head back to the chest and employ theLeash to hook onto the handleso it ’s safe . Then , use theShovel to dig out the chest .
How to unlock the symbol chest
Now that you have the chest , lieu thePatterned Chipin the top of it to set out finish the puzzle and opening it fully . The finish is torecreate the symbolic representation shown in the centerby rotating the symbols on the KO’d hoop around it . Not all of them will be used every clock time . Justrotate the ones that matchand thenselect the symbols that go togetherto advance .
There will be several different chief symbolic representation to embolden ( until all the symbols around the proscribed rims are endure ) and here are the symbols you ’ll call for to use to complete each one :
When the thorax is unbolted , you may grab theFast Time potionfrom inside and then bear on down the path along the cliffside .
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Family Crypt
Folly ’s come to his family ’s crypt seek response locked inside . We ’ll call for to complete one last mystifier to unlock it .
jibe out the Crypt to see the symbols shown on the top of it . It will prompt you to ' honor ' the lost loved ones . To do this , we ’ll want to have some flowers to localise on the graves .
bring back to theYardand grab theHoefrom theShed . Go to theBackyardand look at the bags offlower seedsthat dropped from the multipull earlier .
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You ’ll need to grab the correct seeds bymatching the symbolson the bags to the symbols on the Crypt . These are the unity you ’ll demand :
With the seeds , lead to theGardenand look at theflower spoton the ground in the back unexpended corner . empty the weedsand then use theHoeto dig up the ground . Now snaffle yourflower seedsand implant them in the reason .
You ’ll need water for your blossom , so head to theSchoolyardand look at thefountain . snap up thepitcheron the fountain and scoop up some pee . Select yourJug of waterandadd the Fast Time Potion . Then , devolve to your Garden blossom spot and stream theEnchanted wateron the undercoat . Now , snap up the flower using yourDaggerand return to the tombstone .
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Now that you have the flowers , you ’re going to need to localize them on the right gravestones . Use the pictures above and the listing here to aid you place them :
When all the flowers are station , you’re able to look at the Crypt door and add theFamily Sealinto the overt slot . Enter the Crypt to complete the last teaser of Chapter 1 .
The goal of this puzzle is to move the gem across the rods using the arrows on the sides until they all fit into their proper slots . This may take a few minutes since you will have to keep incite them until you get them lined up correctly . The serious way to describe them up is toform them into a square condition firstand thenmove them all together to the center . try out to look for every possible path you may move on the rod . If pieces are stymie one guidance , move down another that pass to the same spot . Use the pictures above for address .
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Once you finish this puzzle , you ’ll be able to gather the weapon system from the top of the Crypt and successfully finish Chapter 1 .
Lost Lands 9 Chapter 2 Walkthrough
In this chapter of Lost Lands 9 , we diddle as the mysterious magician , Maaron , who appeared at the end of Chapter 1 , ultimately saving foolishness from the Entity . We learn more about the background of the world and whether or not it was a concurrence that the sorcerer showed up when he did .
Academy Courtyard
We start in the Academy Courtyard , where Maaron has been summoned on his day off . He ’ll need to stop if he has any mail . Ensure you check out all the objects you could in this expanse :
In this fix , we ’ll want to come on theLion statue , which will give us aCryptex . This will be our first puzzle to resolve in Chapter 2 . Select the Cryptex from your armory and begin work on solving the puzzle to unlock it .
The finish of this puzzle is toconnect the left gem to the veracious gemstonebyrotating each surgical incision of the tubeuntil a path is dismount up across . This is n’t too difficult to figure out , but it will take meter to rotate them to the right positions . I actually found it sluttish to work from right hand to left , lining up all the communication channel until it reached the gem and lit up . Use the characterisation above to help you solve it .
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Once you solve the puzzler , the Cryptex will open up and allow you to garner your Personal Signet and a letter from the Academy Administration . With thePersonal Signet , you could draw close theAcademy doorand place it in the slot to proceed .
Academy Halls
In this area , you will come to several locked doors and you ’ll call for to pick up a few concealed candles around to unhorse up the drear space . First , head further down the corridorinto the darker surface area , then backtrack and start find fault upcandles .
There are four candles you ’ll want in total to place on the candlesticks at the goal of the dark lobby . They are disperse around the area . Here ’s where to find them :
Once you have all the candle , head to theend of the dark corridorand rank them in thecandlestick holderson either side . Now you should be able to see the threshold at the closing of the hall , where you ’ll need to solve another puzzle to enter .
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In this mystifier , we will be adding in unlike scrap of drinking glass into the inwardness lot to finish a colorful moving-picture show . There are two different types of chips that we will be adding : rounded chips and pointed chips . Each round chipping and pointed poker chip must be sum up so that thesymbols conterminous to each other match . For example , pear-shaped bit flower symbols must be next to pointed buffalo chip flower symbols . habituate the picture above for mention .
When this puzzle has been solved , you’re able to get in the Office and talk to our instructor , Cassandra , who will inform us what our quest will be .
Academy Office
First , check on thedeskfor the firstlight filteryou’ll call for and inquire the strangebird statue . We need some kind of clue on how to move the wings of the statue . Head over to theBird lampon the right side of the way andspin itaround . Once you birl it once , you may unfold it and garner second sparkle filter and theAnimation tape . This mag tape has a clue on the posture of the boo wings , but we wo n’t be able to see it without placing it under the Filter lamp , which will require us to first observe all the colored glassful filters .
You ’ll need to call for all the lite filter to set in the filter lamp and use to face at the Animation tape . There are two right-hand in the business office which we have already witness . We may have spotted the others earlier but can now take in them .
Here are where all five of them are :
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With all the abstemious filters , head back to the Filter lamp and set the filters in it . Ensure you station the invigoration magnetic tape on the board top below it . Then , select the lamp to splay it and switch filters . It will display numbers on the Animation tape beside each picture . It would be grueling to change over through filter and con the number with each photo , so we ’ll need to collect some ink and a quill to mark them down on the tapeline .
First , head outside to theCourtyardand eyeshade into theowl towerto catch afeatherfrom the ground . fit out the feather in your Inventory first . It will demand to be focalize . Then , head back to theOfficeand expect on thedeskto grab theInkwellandStationary bladeon the right last . Use the Stationary blade on the feather to turn it into a Quill .
Now you could take these item to the Filter lamp . typeset the Inkwell beside the Animation magnetic tape , and then add your Quill to it . you may begin spread out through each light filter , using the Quill to mark the numberson the tape . Once you have all the number written down , seize your Storyboard .
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With your Storyboard now made , return to the desk and enquire the Bird statue once more . you could set your Storyboard beside the shuttle , and look at it see what order you need to turn each wing . This will let you to start working on the puzzle . Move the wingsaccording to the Storyboard to by clicking on each one . sweep up a wing will allow you to change itsrotation position .
The bottomcircles on the Bird statue will ignite upwhen you successfully complete a footstep . Here ’s how :
Once you finish all these steps , the draftsman to the desk will open up and allow you to retrieve theTracing paper with symbolsandLibrary key fruit . Take the Tracing newspaper over themapon the bulwark and use it to figure out what each portal goes to . You ’re going to want to try on and remember the symbolic representation beside theDruids Alfred Hawthorne . Now we can head up to thelibraryanduse the keyto get indoors .
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Academy Library
You wo n’t be capable to do too much in the principal elbow room of the library correctly by . you could head down the correct dorm to see all the library section , but first we can visualize out how to unlock the gate .
Interact with the gate in the main program library elbow room to see a padlock demand three symbols . We can find out the symbols right around the area . There are three amount . Here ’s where to get them :
The above symbolization can be put into the padlock , as demonstrate in the picture above , to unlock the gate . Then you’re able to go in the Archive way .
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When in the Archive , you ’ll need to gather several items to assist get the rune gemstone . The items are show at the bottom of the blind as shadows , but here ’s where you may find each one and practice them correctly :
To launch the playscript on the desk using the Crystal lead , we need to learn the light around the edges and repeat the formula they alight up in the correct order . Here ’s the order you ’ll need :
reach the boxwood is fairly simple once you know what you ’re doing . All you postulate to do is recreate one normal picture across all three combining ingredient . There are a few different patterns that can show : a Pisces , a leaf , a plumage , or monocle . However , only one formula will be able to spread across all elements and that is thefeather . Check the figure of speech above to help you recreate it .
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Once you have the Metal feather and the Gold heart , we have what we want to open theglass caseand find a runic letter stone . Place them in the drop slot on theowland it will open . Then you cangrab the rune stoneyou require that matches the symbolization we saw on the single-valued function . gratefully , the one you need is on thetop rightand thefirst pedestaland it is the only one we can grab .
With the rune Edward Durell Stone , manoeuver back to theCourtyardand approach thePortal pedestal3 , on thetop right sideabove the Lion statue ( it should match the symbolization on the rune stone ) , andplace the rune stoneinside . Now , you ’ll need to complete another puzzle to get to the hepatic portal vein .
How to complete the portal puzzle
As you could see , this puzzle has multiple unlike colored discs and smaller discs with the same colouration . The goal is tomove the little discs across the square rods until they fit into their correct smear on the big discs . However , once you tack out two small saucer , the all the small discs willspin counter - clockwise . This means , you ’ll need to picture out where you could switch them so they finish up in the good topographic point .
The puzzle might start out other than for you , but here ’s how I did it :
With all the disc in the correct property , the portal will open and you could bid on it to step through to the Druids solid ground .
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Druids Waterfall
chink beneath theplants on the right sideof the surface area to line up aSicklehidden underneath the leaf . bet closer at theWaterfallto find abroken spadeful behind the streamand retrieve theShaft . Look up at theedge of the hillto see what could be used as aramp . Use the Shaft to get out it down and go along forth .
Druids Abandoned Castle
You wo n’t be able-bodied to do much here the right way away but take a skilful look around so you know where everything for when we return . Then , border on the Castle gate and sour on complete the puzzle to enter .
To unlock the logic gate , you take topull the rod out one by oneuntil there is a clear chess opening . However , you ’ll need todo it in the proper orderotherwise the rod will go back up . The trick to fancy out the order is looking at which rods are crossing and which ones are not . If the retinal rod has a clear exit without tugging on other rods , then it ’s the ripe pick . check into the image above for the correct order to commit them and get through .
After opening the Castle logic gate , you ’ll have memory access to the Firefly ivy develop there , but you wo n’t need this right now . For now , channelize toward the camp shown in the distance .
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Druids Settlement
There is n’t much to do in this area right away but acquaint yourself with everything here . Then , approach the collapsible shelter in the distance and speak to the somebody inside .
Druids Tent
After speaking to the Druid loss leader , you will pick up the Spell normal , used to get rid of the protective roadblock around the other tent . you may appear around this tent first , and then point back to enter the other tent .
Head to the protected tent and then use the Spell formula from your inventory to begin the puzzle to recrudesce the roadblock .
How to break the protective barrier on the Druid tent
This puzzle is pretty fun . All you need to do isrecreate the pattern shown on the logbeside the dot by draw consistently inone uninterrupted lineuntil the dots connect and take form the pattern . To draw , press on a dot and then fall into place on the next dot where you require to draw a line . I started from the middle and worked my way out to make the pattern . Check the image above for reference .
With the barrier demolish , you’re able to enter the tent to find out the ill midget .
Druids Sick Tent
Collect therecipe for ointmenton thedeskwhere the Scales are . This will help us amass everything we need to set off facilitate the gnome . Investigate thechestcovered in tree arm and lieu themissing puzzle piecein it .
This puzzle is a bit wily and it need you to move all the pieces across the board into their right spaces : thecat to the ball of yarn , theworm to the apple , and thebird to the birdhouse . However , the part can only move on the space that tally them and will depart behind a trail of a different piece . The cat go away behind a louse , the dame leaves behind a true cat , and the dirt ball leaves behind a bird . You ’ll have to be strategical about where you move them and create a proper itinerary to fit them all in their homes . Check the image above for assistant on how to get there ( conform to the numbered order , go the patch matching the colored number ) .
Once you launch the chest you could grab the detail from inside : abandage , thekey to the strand , and a Manuscript page . Now , you ’ll want to get down take in all the particular you ’ll need to make the salve .
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Where to get all ointment ingredients and items
you could habituate the formula page to help oneself figure out everything we need for the ointment . As you discover items , launch the page and put the point on it to checkmark them off the tilt . Here ’s where to get everything you need :
Once you have everything , they will turn into theSet of ingredientsin your Inventory . you could bring them over to the Scales desk in the grim tent to lead off forming them into the balm . Place them on the desk to get started .
How to make healing ointment
We can employ the recipe page to help us create the ointment as well . Interact with it at the top right of the Scales desk for service . To measure out all the ingredients for each cup equally , you ’ll need to use the scale to weigh them . Thenumbers on the weights and cups should rival the same on each sideto have a balanced mix . You ca n’t use empty cups to equilibrate ; only cup with Silt in them . Here ’s how to do it :
Now that you have all the Silt quantify out into the cups , we can add the other ingredient .
When that last step has been completed , tap the Bowl to grow your cream . manoeuvre over to the dwarf to give it . seat theBowl , Bandages , andTongue of the Healer leaveson the board beside him . Now , you could begin to regale the wound . There are 15 of them total .
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How to treat all the dwarf’s wounds
Once all the wounds have been treated , a short cutscene will be triggered where you attempt to speak to the dwarf to figure out what find . Unfortunately , he is in a body politic of shock and ca n’t get any words out . You ’ll demand to habituate aTelepathy spell . This will want a turn more enquiry , so we ’re going to need to head back to theAcademy . reach thegreen pointer backuntil you ’re at the Academy , then continue to theLibrary .
Where to find a book about Telepathy in Library sections
In the Library , we ’re going to take to find out the correct record that will help us out with Telepathy . All the books are sorted into specific section . Head through the sections area on the lower correct side of the Library . Looking at the pulpit at the front of the Library will show you all the section categories . We needSpells , which issection 5 . However , you ’re going to require to instead learn thesymbolbeside it .
retain down the Library segment corridor to see each section . Keep heading forward until you see theSpells symboloverhead , as shown in the image above . Now , look at the gyre on the pulpit on the leftover side to see each Spell category . TheTelekinesis and telepathycategory will be underlined . It issection 4of the Spells . tap thenumber 4on theleft sideof the arch and then tap the books to find the one that we need .
We can make aTalking Maskto talk to the dwarf , but we ’ll need a few particular . Before we manoeuver back to the Settlement , we can employ the banker’s bill on the Telepathy book to unfold theLabin the Academy .
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How to unlock the Lab door
The note on the Telepathy Koran tell us thecode to the Lab doorway . We ’ll need to input those exact symbols into the padlock to unlock it . you’re able to stop back and forward if you happen to forget or take a look at the ikon above to see which symbols you need .
Academy Lab
In the Academy Lab , we can gain a Dry Rose for our talk Mask ritual by interacting with the Herbarium picture on the left wall . TheGeneratorat the center of the room we can open using ourPersonal Signet . We will come back to that chute subsequently . We can also complete a moment of an experiment with the Bottomless bag . Look on the desk on the right side and you’re able to start this little puzzler .
To solve this teaser , you ’ll require to guide inone consistent linea symbol given to us on the notation . Only one will make the bag deep enough to fit the fizgig . You candraw a symboland then test the depth of the bag by selecting the lance on the right side . Take a look at the ikon above to draw the symbolisation you need ( Keep in mind it can be random for each person , so it might not be the same one for you ) . Then , seize thespearand property it at heart to polish off the puzzler tocollect the Bottomless Bag .
With these items , we can head back to theDruid Settlementto work on completing our ritual for the Talking Mask . Head back through thePortaland to theDruid Tent .
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Where to get items for Talking Mask
You ’re endure to needthree different herbsfor the ritual , amask , and analtar . All of these are right in the Druid collapsible shelter .
This is probably one of the simpler puzzles to fancy out . fundamentally , it work just like a regular teaser , placing the pieces together into their all outfit into one joined condition . If you ’re struggling , take a look at the image above for some assistant on where to place each one . Once the chest of drawers is unresolved , you’re able to grab the Mint that is inside .
Once we have those constituent , we want to take the Blank Masks from the Druid tent to the Generator to raise them . Use the Bottomless Bag to store them and head back to theAcademy Lab . Drop theBlank Masksinto theGenerator chuteand complete the puzzle .
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How to complete the Blank masks puzzle
This teaser necessitate a neat eye . The goal ispick out all the masks with unequaled elements , meaning the ones that do n’t look like all the ease , until one desired mask remains . Take a looking at the images above to serve see which masquerade party you ask to pick out . Keep in mind that the masks may be in dissimilar positions for you , but they will be in the same parliamentary procedure , so really reckon at the details . Once only two masks are left , they will combine into theRitual Mask .
Now that we have everything we need for the Talking Mask , we can return to theAltarin theDruid Tentand carry out the rite .
How to solve the Talking Mask ritual puzzle
With your element , head to the Altar at the back of the Druid Tent . Place theRitual Mask on the face , allthree herb into the trough , and then use theHot coalsto light them . Then , you ’ll need to complete the puzzle bytracing a shaft across all the lines . Like the other lottery puzzles , it must beone continuous line . Check the image above for extension .
Once the pattern is drawn , take theTalking Maskfrom the typeface of the statue and now we can take it back to thesick dwarfin theSick Tent . Once you come out the mask on the dwarf there will be another speedy cutscene as Maaron apply the masquerade party to hear the nanus ’s testimony of what happen . The dwarf will secernate us of Trilly Valley where Folly live on and give us theSchool keyto go and investigate .
How to open a portal to Trilly Valley
Just like how we arrest to the Druid Settlement , we can apply aPortalto get to Trilly Valley . guide back to theAcademy Officeand check themapwith the tracing paper to see which symbolisation matches Trilly Valley . Then , maneuver back to theLibrary Archiveand retrieve the matchingrune stonefrom the glass case ( once again , it will be the only stone you could peck up so it will be easygoing to observe ) .
With the rune stone , direct to theCourtyardand front atPortal pedestal 1 . This should have the matching symbol on it . Place the runic letter endocarp in the footstall and you will have to complete a puzzle to give the portal .
The goal of this puzzle is tomove each chip across their private add-in until all the roofing tile are filledup with super C . You ca n’t turn back so must incur acontinuous path though . check off the look-alike above to see how I solve it . Once the puzzle is solved , the portal will open and you’re able to manoeuvre to Trilly Valley .
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Trilly Valley River
Afallen windmillblocks the ferrying from being capable to thwart to the other side of the river . We will need to find the righttoolsto sorting it out . check into out thecovered boatjust beyond the sour grass and apply yourSickleto cut the top off . We will be able to come back to this after . Continue forward to theStable .
Trilly Valley Stable
We need to hoard tools to help us move the Fallen wind generator . However , thechest of drawershas a compartment want a Florida key . If you look at theHorse hooves , thekeyis on the earth below it . We ’ll need to get the horse to move out of the way to call back the key .
To get the gymnastic horse to move and grab our key , we will involve to make full it ’s trough with water and oat . There are a few steps required to do this . Here ’s how :
Once you do this , the horse will move out of the way and you’re able to grab thekey . Take the key to thechest of drawersand expend it to unlock the top . Now you could grab theSet of tools . With the Set of tools , lead to theFallen windmilland utilize them to get going the removal process .
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How to remove the fallen windmill
The goal isremove each plank of the windmillso we can move it out of the way . You ’ll ask toselect each plank in the right orderto successfully complete this . The best way to do this is to search for any piece that is on the very top , not being blocked by any others . If it ’s being blocked , it will turn scarlet when you penetrate on it . Take a tone at the image above for help .
When enough boards have been removed , the windmill will fall into the water . However , it ’s still blocking our way . We will take something to push it off . guide back to the Stable and grab thePitchforkleaning against the right side . Then , use the Pitchfork topush the windmilldown the stream . Now you ’ll have access across the river by conjure thecrankto your left .
Trilly Valley Schoolyard
Once you get to the Schoolyard , there is n’t much else to look out at . you’re able to head properly to theSchool door(after getting your collectibles ) and use theSchool keyto unlock it . alas , the doorway is being caught against something inside . We will have to find oneself a way to climb up through the break instead . The school day Barn has plentifulness of boxes we can utilize to stack up , but we ’ll postulate to collect them all .
We will only have a lowly gap opinion into the Barn but it ’s all we need to locate the boxes . There are 10 of them total . employ the image above and the list to avail find them .
Once you have all the corner , it will automatically pile them for you and allow you to go up up into the schooling .
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Trilly Valley School
In the School , you’re able to first move thechest immobilize the front doorway , allowing gentle entree or exit . Then , notice thelocked dooron the correct side . We will need to complete the trouble on theChalkboardto get the code .
We ’re go to need to repair the Chalkboard to get the code we require . The missing piece are hidden around the room , along with the piece of chalk . Here ’s where to get them :
Once you have all the leave out pieces and chalk , bring them to the control panel and station them down . Then you’re able to begin figure out the puzzle .
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The goal of this puzzle is to count all the triangle that make up the pentagon . To do that , use the chalk totrace all the lines that make up a triangle . Once you trace one , it will lend the number to the count and rub out the chalk so it does n’t get in your way . If you trace one that was already consider it wo n’t add a routine . It ’s hard to show in an image where to find all Triangulum , so keep tracing until you get35of them full .
With the number of traingles we got,35 , we can enter the code into the door lock . Although it demand three number , the code is as follows:035
Once you launch the door , there will be another abbreviated cutscene . The beast ran off into the Hill but we ’ll need a transportation to tag after him . gratefully , we live the everlasting transport for problem , thehorsein theStables . To twit the horse , we ’ll need to shod it first .
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How to put horseshoes on the horse
To begin gear up the sawhorse to rag , we ’ll first involve to gather all the items and tools . First , grab theCasket boxfrom thestorage roomon the ride side of the schooling we unlocked with the code . There will be apaperinside letting you know where one of the quoits is . Then you could start your search .
Once you have everything , head over to thehorseand interact with itshoof . identify down yourNailsandHorseshoesbeside the stump . First , function yourSickle to pick out the horses ' hoof . Then , select yourHammerand use it to smash on the horseshoes . Now the horse is ready to depend on ! Head back to the School and follow through thegap of the wallafter the Beast .
Trilly Valley Mine Camp
To continue our chase after the beast we ’ll need to first feel a way to put forward the burrow gate . Thankfully , the horse can aid us do that .
We can use the horse to help us open up the tunnel gate , but it ’s going to require some items to help attach the forget me drug to the saddle .
You ’ll receive theRope loop . Now you could take it over to thehorseand tie it around thesaddle . This will give up the Tunnel logic gate and allow you to enter .
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Where to find all the Climber’s kit item
In the mine shaft , you ’ll notice everything you necessitate for climb equipment . you’re able to utilise the Climber ’s reminder eminence to help you know on the nose what you need . Place the note on the terrace on the right wing to get set out . There are 15 items in total and here ’s where to feel them :
This is another slew puzzle like the ones we saw in Chapter 1 . The goalisto slidethe piece around until it forms apattern . It ’s not too hard to figure out but it can take some maneuvering to get the pieces in the proper spots . See the mental image above for reference .
Once you have all the climbing equipment , you could begin your climb to the top of the hill . Select yourClimber equipmentfor your Inventory and press on thehillto begin .
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How to climb the hill
To mount up the hill you involve to select the supports for get to the top . Some of them are n’t secure and will make you start over again if you press on them . ascertain out the images above to help you reach the top .
Once you reach the top you have successfully completed Chapter 2 ! Maaron get to it just in time to save betise from the Entity , as we saw from Folly ’s linear perspective in Chapter 1 . In Chapter 3 we will see how Maaron and Folly can work together to stop the Entity from hurt anyone else .
Lost Lands 9 Chapter 3 Walkthrough
Maaron was task with helping out a Druid Settlement that was assault by some ' beast , ' however , fate had allowed him to arrive at double-dyed timing to Trilly Valley and save Folly from the same strange Entity . In this chapter , we will finally get some answers and put a stop to the Entity ’s brat .
Mine Shaft
We begin the tale in the mine shaft , where Folly and Maaron take tax shelter against the Entity but found themselves trapped after gate slammed shut behind them . We ’ll need to get hold a means out .
First , nibble upFolnur ’s hammerin the center of the area on the ground . He ’s too weak to bear it himself anyways . Then , check out theRubbleon the far side of the mine , past the mine cart . This might be a way we can get out , but we ’re function to need to clear it out . Look at theMine benchnext to Folly and move the objects on thebottom shelfuntil you’re able to retrieve theMug . Then , pick up the moved objects to get aKeg of powder .
you may employ yourMugto take up up someSpring waterand give it to Folly . Be sure to interact with him first before render him the Mug of piss . This will initiate a short cutscene between Folly and Maaron . Folly will tell you to find explosives to illuminate the rubble . Thankfully , we already have the Keg of gunpowder . Approach theRubble , place thegunpowderand then theCordinside of it . Now you could conjure some fire to get off it .
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This is another mystifier where you ’ll need todraw a beam of light across the patterninone continuous line . This means you ’re going to need to start on side and work your way all the agency around without crossbreed or backtracking any lines . Take a expression at the image above to assist you complete it .
Once you complete the pattern , the keg will light , and the explosion will empty the path through . You will arrive to a spot where thetracks are damaged . UseFolnur ’s hammerto move them back into place . Now , you ’ll have to navigate your way out using the mine cart .
To break loose the mine shaft , you ’ll need to find your manner through using the mine go-cart . Once you start , the mine cart will continue moving forward non - block up , and you must use the arrow to change direction . The finish is avoid all the obstacle and make it out . Here ’s what direction you ’ll require to move :
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Once you make that last right , you ’ll see the light in the distance indicating you ’ve made it to the outside .
Castle
We can potentially connect with the portal to take us back to the Academy , but the gate is lug . We ’ll need to find a direction to start the castle gate , by loading the sheep into the counterweight program and lift the rock out of the way . Investigate thecampsitenearby to retrieve several useful items : violate fleur-de-lis , castle gate detail , andsausage . Check out theplatformto afford the gate and pluck up thepuzzle firearm . Now , continue up thehilltoward the timber to find the lost sheep .
Castle Woods
We found one of the missing sheep , but we ca n’t herd it back just yet . Check out the strawberry plants and collect the 2nd slice of the puzzle . The sheep click is stay in the ditch and we must find a way to help oneself him out .
Head back to the Portal Tower and snaffle theShepherd ’s stafffrom theCampsite . Then , use it to best up thedogfrom the ditch . The bounder is safe but it ’s a bit shy . utilise the Sausage to lure it toward us and then we can collect anotherCastle gate detail3from its harness . Now continue up thehillto the next area .
Castle Hill
On the hill we ’ve locate two more of the lack sheep . Investigate thepuzzle boardunderneath the Sir Herbert Beerbohm Tree and place thetwo pieces of the puzzlewe’ve garner into the slots . Now we can work on solving this put together puzzle .
In this puzzle , our goal isrestore the pattern by rotating the piece of music . This is fairly simple ; you just call for to tap the patch to rotate it . Check the edges of the puzzle to see if you have it in the right berth . If theedges agree the gray patternthen it ’s right . Check the image above to aid you play it .
When the puzzle is completed , thetree will get down , reserve you to get nearer and grab a new small-arm offabricthat is hanging in the ramification . Use theSickleto cut it loose . Before we can place it on the flagpole , we ’ll ask to dye it carmine .
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Head back to the Campsite and snap up theEmptybasketwhere we discover the sausage balloon . We can use the basket to gather thestrawberriesfrom the wood expanse . Now interact with theflagpole and fabricand use the Ripe strawberries on the textile . We ’ll judder the fabric up in the basketball hoop really good and then have a red slice of fabric to replace on the flagpole . Now we can begin herding the lose sheep back .
How to herd the sheep
Start on thehilland select there d flagfrom your Inventory to wave it in the air . Repeat this again in thewoodsto herd the solo sheep . Then , back at the Portal Tower , manoeuvre up to theCounterweight platformand shed the red masthead at bottom and useFolnur ’s hammerto stake it into the shaft of light .
All the sheep will move up to the platform , minus one . look into the last sheep and you ’ll mark its leg is caught in the grave . practice theShepherd ’s staffto wedge the cover off and allow it to bring together the other sheep . With all the sheep in the system of weights platform ( and a butterfly stroke ) the Castle logic gate will be cleared . secure you catch theCastle gate detail4from theknight graveand then continue toward the castling .
How to open the castle gate
To open up the gate , you ’ll need to place all the Castle gate detail pieces we ’ve collected along the style . These are all the locations where they ’re hide :
Once you post all of them in gate , you could start lick the mystifier to unlock it .
The end of this puzzle is toclear the gist rectangleby pushing the pig bars out of the using the metal bar . apply the pointer to move the pieces up , down , right , and leave . you could onlymove the alloy bar against copper bars , meaning you ’ll necessitate to plan your motion sagely . Here ’s how :
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All of the center rectangle should be uncovered and you may now you may carry on through the undetermined gate .
Castle Ruins
First , check out thebookcasesto grab theGlass prism . Then , on thebedacross from it , you’re able to collect theEmbroidery hoop . Now you’re able to continue to thetower gatewhere you ’ll dispatch a puzzle using the Embroidery basketball hoop .
The destination of this mystifier is to replicate the embroidery by sliding the radiation diagram piece around until they are in the correct positions . This works just like the other sliding puzzles we ’ve done in the past . You ’ll need to slide the pieces around , getting them out of the way as necessary , until they are all in the right spot as shown in the image above .
Once you have double the embellishment , the logic gate will open and you may continue forward toward the hepatic portal vein .
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We ’ve made it to the portal but unluckily we wo n’t be capable to explore this field until we get rid of the fly swarms .
How to clear the fly swarms
To clear up out the swarm of flies at the Tower portal , we ’ll need to collect a few unlike objects . Remember all the chameleons in the wooded orbit ? They can help us get rid of all those pesky flies , but we ’ll also need to get rid of the chick skeletons . Here ’s what we ’ll need to do :
You ’ll need to find all15 chameleonsin the Sir Henry Joseph Wood . This is hard to do since they blend in dead to the dark surrounding , but utilize the image above to help you find each one .
Once you get all 15 , call for your corner on roulette wheel and maneuver back to thetower . you could place them down to clear up the fly swarms .
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Castle Tower Portal
Now that the flies are pass we can research this area a second more . There are a few dissimilar objects we can search here but we ’ll need some more item to use on them . First , investigate thepyramidon the veracious side . This is where our Glass prisms come into play , but we ’ll ask to collect them all to finish the piece .
To finish thepyramidwe’ll need to call for all the glass prisms . Luckily , the last piece is right near the Great Pyramid . We ’ve plant the other two along the way , but in case you ’ve missed them , here ’s where to find them all :
With all of them , you’re able to invest them on the pyramid which will then give a compartment with theportal runestone . Now we can work on opening the portal vein !
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How to open the castle tower portal
The goal of this puzzle is toland the green pyramids on the blue cellular phone simultaneously . They will alwaysmove in the same directionunless stop by something . However , they can not step on any carmine cells , or the puzzler will readjust . You ’ll have to find the correct course to get them to shoot down at the same time . Use the figure of speech above to help get there .
Once both piece land on the blue cell together , the portal will open up and you could enter through to the Academy .
Academy Backyard
Here in the backyard of the Academy , there is a locked door to the Academy Office . However , Maaron could be in trouble for being on the grounds at night . They will have to observe a different way through . There is a secret passage under the K statue , but we must detect a means to open it .
Grab theChiselfrom thestatue ’s handand use it on theladderand Folnur ’s Hammer to pry it loose . Then , move theladderover to theCoat of Armsand hoard theSpears . Put the Spears in thestatue ’s handby immix the two together , and the passageway will open .
Academy Library (Return)
We ’re bet for another account book , so we ’ll require to head direct through to the book segment again , after take hold of our collectibles to get over down the book we need .
Just like how we get over down the book before , we can apply the whorl at the entrance of the Scripture section to see what zone has the Holy Scripture we need . TheSpirits and Deitiescollection is located in thethird quarrel , matching the symbolic representation of the mask aspect on the scroll as well . Then , looking at the scroll in this surface area will show us theFormless creaturesinsection 6 .
After the brief cutscene , Folly and Maaron will now ask to open yet another portal site to take them to the Canyons , where we ’ll be heading back to Folly ’s den . We ’ll involve to inspect themapin theOfficeto help us figure out which portal to open , but thekeysto the back door are in the Archive , so head through theLibrary Archivegate .
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Library Archive (Return)
you’re able to look for the key fruit in a few different spots , but only a few spots will be essential to your mission . Interact with theopen boxon the desk , and you ’ll observe theSpotting field glass . We can glamour it to help us get inside the locked office staff door , but we ’ll need to find another book .
Once again , we will devolve to the library Christian Bible section , check the scroll at the front ambo , and see thatAlchemyisrow 2with a meet symbolization of a potion beside it . In quarrel 2 , we can agree the scroll here to see theBooster potionsinsection13 . We can take hold of theBook of Potionsto help us make the enchantments we need . We can create the potion at Maaron ’s hideout at the end of the library section corridor .
To solve this puzzle , we mustrecreate the patterns across all the books . colour do n’t matter , but we can onlymove playscript to the same size and revolution bit . Use the double above to help you find all the right spots for each pattern small-arm . Then , direct on through to Maaron ’s den .
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Maaron’s Hideout
Before we can start lay down potions , we ’ll ask to gather some tools that will help oneself us pucker the ingredient we need . Check out thepotion tablein the center to grab theempty bottlesthere . Then , appear in the littletool cratebehind it and snap up themini pickaxeandCabinet key . practice the Francis Scott Key to unlock theChest cabinet ; it will have some of the ingredients we need for the potion . Now we can commence collecting them .
How to brew the enchantment potions
We can utilise theBook of Potionsto help us find all the ingredients we need for both potion . These ingredient will be diffuse around many of the fix we were in before . Take a look at the image above and the listing below to help place them . You canput the witness ingredients on the bookto tick point off the list .
Once you have all those point and place them in your Potions book to check them off , they will wrick into theSet of ingredientsin your Inventory . Now , you could take those to thePotion tablein Maaron ’s Hideout .
After come in the Set of ingredient on the Potion board , you’re able to start working on your potions . The first measure will be lighting a flame . You ’ll need torestore the pattern in the three dyed lightsby moving them around the dit provide . If you see intimately at the background , you will see the correct pattern shown . The end is to line up all the pipeline to match it . They ca n’t traverse over each other . Check the image above for reference . When the flames are lit , you could begin creating the potions .
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This potion is shown on the left Sir Frederick Handley Page of the Potion ’s book of account , which you’re able to check for guidance at any time . Here ’s how to make it , step - by - step :
This potion is show on the right page of the Potion ’s Bible and will utilise up the rest of the ingredient we have n’t yet used . Here are the step - by - step instructions :
Now that we have both potions made , we can head back to theOffice doorin theAcademy Backyard . Once interacting with the lock symbol on the room access , use theElephant ’s Memory potionto learn all the symbols . Then , head back to theLibrary Archive .
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Where to find all the Office door keys
In the Library Archive , use theCat ’s Intuition potionto start depend for all the key you involve . They will all light up on the screen after taking the potion ( as shown in the image above . ) Each one will want a bit more to incur , though .
Just like the puzzler we completed in the book before , we will have to do it again to get the key . Watch the order the lights flash and then repeat it . tally the image above for assistant ( commend it could be different for you since it ’s random ) .
To get the bird key , which happens to be the bird statue ’s head , you ’ll need a way to get through the stripe . you’re able to just head back to the book where you perplex the first Francis Scott Key and snap theFretsawlocated on the bottom right of the desk . utilise the sawing machine to sheer through the bar and grab the second key .
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The last key is located in a loge in the top cabinet . To give the box , we ’ll call for to ready the broken statuette on the lid . The statuette is a buck , so we ’ll need ahorse forefront . Check in theopen world , and you ’ll find the missing slice . turn back to the boxful and place it on the sawhorse ’s body , and it will afford up .
How to unlock the Office back door
With all three key , you may return to the Office doorway and use them in the correct slots to unlock the door . Birdkey in theredslot , Spiralkey in theyellowslot , andFlowerkey in the blueslot .
Now , you ’ll postulate to solve the teaser to get the door unlatched . We need tochange the symbolsto the right icons ; we see a brief hint of this earlier . select the button to cycle through the symbols . Here ’s what they need to be :
When you have the symbols in the correct spots , the room access will unlock and you’re able to bear on through to the service program elbow room .
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Where to find all the items in the Academy Utility Room
In the Utility Room , there will be several point you need to find to help you stay through to the Office . Some items require others to be obtained ; here ’s how to get them all :
This is a simple-minded puzzle that requiresswapping out the pieces until they ’re in the right spotsto restore the pattern . It ’s a hog ’s face , so it should be pretty quick to figure out where they need to go . Use the picture above for reference book .
Once you find all the items you postulate and use them accordingly , you should be leave with the Pincers and the Picklock . expend thePincersto pull the nails out of theboardscovering the Office door , and then use thePicklockto unlock it .
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Academy Office (Return)
regrettably , the mapping is faded on the symbolisation we need to get to the Canyon ; we ’ll have to rule a way to set it . There are several unlike item we can interact with in the office that will give us what we need .
First , see theWardrobein the back left over corner . It ’s too dark-skinned to see anything . seize theFilter lampon the table on the correct side of the elbow room . Use the lamp to light up the Wardrobe . It ’s leave out several piece of the front leave pattern , and we ’ll need to find them .
With all four , selectPattern component fourfrom your Inventory andcombine them alltogether . Then , place them in theWardrobe .
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The destination of this puzzle is torearrange all the figurine so that they all join hands . Press on a figurine and then on the spot where you want to move it to rearrange it . The hands will light up if they are joining aright . Take a look at the image above for avail . When they are in the correct spots , you may grab thehyperstonefrom behind them .
To fix the evanesce symbolic representation , lend theRune hyperstoneto themapand shoes it on top of it . Then , grab theQuillfrom theFilter lamp tableand grade it with it . The goal of this quick small puzzle is to use the cognitive operation of elimination to figure out which symbolic representation is missing . Use the quill tomark the symbols you could currently see on the map that correspond the hyperstone . you may rotate the hyperstone by pressing on it and mark the symbol by press on them . Once all of them have been circulate , regain the one that still needs to be matchedand then draw it on the washed-out symbolnear the Canyons .
Now , we can manoeuver to the glassful case in theArchives , retrieve therune stonethat rival the map , and expend it to start the portal we need .
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continue from where we left off , we now have to adopt therune Lucy Stone for the Canyons , matching the symbolic representation we just uncovered from themapin the Office . Just like all the rest , head to theLibrary Archive , and it will be the only stone you could snap up from the glass eccentric .
Once you have it , you’re able to just head to theAcademy Backyardand over toPortal pedestal two , on the area’sright side . It will have the matching symbol to the rune stone on it . Place the rune stone into the footstall and then you ’ll have another mystifier to work .
How to open the Canyons portal
This puzzle direct some time to get the hang of , but once you get go , you will solve it in no time . The goal is tomatch the convention shown on the left side by cycling through the rows on the right sidewith the pointer pointing up , down , right and left . alternatively of getting overwhelmed trying to nail each shape into the exact berth , focus on moving the shapes to the right rows first and then rotating them into their accurate spots ( e.g. The top left row vertically will be straight , circle , triangle , horizontally it ’s substantial , circle , triangle ) . you could press the grey circles to lock a row and only move three at a time instead of the whole wrangle of six . It ’s a bit like a rubik ’s cube . ascertain the trope above for acknowledgment .
Once you complete the puzzle , the portal will afford , but only for a moment . It will demand more force . Place thehyperstoneinto the bottom of thepedestal . Now , you could continue on through .
Canyons Portal
In this area , the principal object glass is to find a direction to the dungeon . We can do that by using the Well here , but we will necessitate to locate the missing tile and complete the puzzle . First , check out thecrack in the groundand use yourMini pickaxeto disclose it opened and retrieve theProjection crystallization . Then , collect the firstWell tile pieceon the ground near the broken observation tower . The other well tile is being guarded by the baby marauder , and we ’ll need to see a way to get disembarrass of it .
We need to get hold a room to get the marauder to leave the nest so we can grab the second well roofing tile . To do this , we ’ll need to head back to theCastle Tower Portaland collect adead crow . Since vultures like eat up dead things , we can throw the idle crow over the edge so the marauder will fly out of the nest to retrieve it . Now we can take hold of the 2d tile musical composition .
Now , we can take the two tiles over to theWell and set them in the neglect slots . To activate the Well , we postulate topress only the right symbols . As Folly suggested , you could use yourSeeing Scopeto panorama the village in the length . As you do , certainsymbols will be light upon the hillside . These are the symbolization you ’ll require to agitate . There are three in total . tick out the image above to see what symbols you ’ll need to weigh .
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In the Dungeon City , there are a few physical object of interest . The chief object glass will be finishing the step up to the column . To do that , we will need to locate the two pulley missing .
The first brick is obliterate inside the advert net income in the City . We ’ll call for to encounter a way to cut it down by making a long tool . To do this , we ’ll need to point back to theCanyons Portaland grab some items .
Interact with theDestroyed observation towerand use yourSickleto reduce down apiece of ropeand then catch theLong poleleaning against the right side . you may combine the Long Pole , a piece of roach , and the Sickle to make anElongated Sickle . Now , you could reach the hanging net and cut it down to retrieve your missing step .
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To get the other missing block , you ’ll need to head into theTemplethrough thedoor to the left .
Dungeon Temple
Here , we can gather thefirst normal blockfor the missing step on the tugboat by looking at theSarcophagus . you’re able to also take a expression at the Prayer Lord’s table , where we ’ll most likely have to write up another prayer in the time to come . Then , head back to the City where we can place the two missing pulley block tone .
How to fix the tower steps
This puzzle aims toextend the stairs so they are all equal in length . However , to do so , you ’ll need to press on the stair link to the other step to change the size . you’re able to tell which ones are connect by look at the groove pipeline on the stone leading to each one . You ’ll need to press them in the right ordination to do make them all the same sizing . The mystifier can start out random for everyone , so yours may be a minute different , but here ’s how I did it ( the list shows what block to press and how many time ):
Once the steps are all equal , we can head up up to the top of the tower . stupidity will stop the anchor ring from spinning for us . Then , we can grab theManuscript 8/8and employment on nail the rings puzzle .
How to solve the tower rings puzzle
The destination of this puzzle is tomove the doughnut into the correct positions . This will resemble the ring pattern we saw on theMuseum door . The outer pack should wrap around the other two , which are turn into an 10 place until all the golf hole intersection . It should look something like what ’s pictured above .
Once the ring in the correct positions , thedoor to the Museum will openup , and allow you extend through it .
Dungeon Museum
This room has a few more intriguing objects to investigate , including a crystal stump and a statue with familiar - looking symbols . First , investigate theshattered video display caseto collect aShard of text . Then , face at thestatueandclick on the symbolization buttonsuntil they all perch up . Then , you could interact with the Crystal soapbox . It will involve a few thing to be powered up : three miss text fragment and the center watch crystal . First , let ’s head to the synagogue and repair the generator using the symbols we expose on the statue .
How to power the main generator
To start the generator , we will have to determine a way to power it up . Using thesymbolswe find on thestatue in the Museum , we can spell another prayer on thePrayer altarin theTempleroom . check over the image above to see what symbol to compress on the Prayer communion table .
Once you complete the supplication , the floor will begin to fall up , but a piece of the floor is miss , and it ca n’t pass the generator . Head back out to theCityand control in thepile of rubblethat fell from thehanging net . you’re able to regain thePart of the Lucy Stone trading floor . Return to the Temple and place it down in themissing floor spot . The generator will be power up . Ensure you also check out theSarcophagusagain to grab theamuletof the skeleton .
Now , we can lead back to theMuseumto fetch up the crystal puzzle .
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How to power up the Crystal podium
you may place the Projection Crystal we found earlier in the centre of attention of the Crystal podium . However , it will need powerfulness before we continue placing the watch crystal . To do this , we ’ll need to desexualize the schoolbook on the front of the stump .
Once you station all the text shards into the podium , you may press the baseball diamond button below them to power up the watch crystal . Now you ’ll need to put all the other crystal into their right positions .
The goal is to pose them in the right-hand spots so that theirrays will bounce off the others . Each color crystal has a different flight , so be certain to commit them in the proper spots so that they all colligate . Check the image above to see where to place each crystal .
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After the brief cutscene , Folly and Maaron can start preparing their design to vote out the Entity or Demon . Folly will need to make a trap . To commence , we ’ll involve to find a way to open up thelocked doorin the Museum . ascertain the book in the Shattered display case again ; this clip , we can deform the pageboy and pick up theBook about the Soul Catcher . This Word of God will have all the plans we require to create a trap and the code to the locked room access .
How to unlock door in the Museum
The computer code to the locked door is scribbled at the bottom of theBook about the Soul Catcher . They are four gonzo - seem symbol . To call up , I thought of them as this : F , atomic number 15 , half-witted tocopherol , backward S. you’re able to gibe the effigy above to see them exactly .
Where to find all the trap items
Once the door is unlocked , we can stay through to this storage room and collect everything we want for our trap . The items will be listed at the bottom ; there are 14 in sum . Here ’s where to find oneself them all :
To solve this teaser , we ’ll need topress the buttonsaround the outer ring of the helmet thatmatch the symbols we see written around the room . They are as follows : Square , trilateral , and thetriangle with a bum . Then you’re able to collect theLens .
After pull in all the items , they will turn into theParts kitin your Inventory . Maaron will then come back with the Talking Mask . Now , we ’ll postulate to put our ambuscade together follow the program line in the Book about the Soul Catcher .
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How to assemble the trap
Assembling the maw is easy . you may keep assure the book for step - by - step instructions on how to aim the pieces together . All of them are going on top of the bottom train , so it really is just the rescript in which you ’re identify them that counts . Take a look at the persona above for some extra assist .
Once you have it put together , we ’ll necessitate to power it up . Take it with you to thegeneratorwe powered up a little minute ago and place it beside it . Take off the drinking glass binding and place thecrystalinto the mana source . When it ’s charge , it will go back into the sand trap , and you may place the cover back over and pick it up .
With the trap charge , Maaron will denote that ’s sentence to go to the ' sacred peak ' to put the sand trap to expend . The ' consecrated heyday ' isCastle Hill , where we completed the puzzle in the tree and collected the sheep . channelise there and place the trap in thecenter of the four animal pillars . Then , lift the coverand office theOigela ’s medalliononto it . adapt thelensesso the light source reflects off the crystal , then place thetop back on .
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The non-white swarm will seem behind the trap . Now , it ’s clock time to apply theTalking Maskto communicate with it . Select it from your Inventory and press the cloud . After speaking to the Entity , we will see that it is n’t as evil as we assumed . We will now have to perform a ritual to aid it lay to rest by pile up theskullsto place on the four fauna pillars .
Where to find the animal skulls
We ’ve come across a few skull during our journeying , so now it ’s prison term to backtrack and collect them all for the rite . Here ’s where to find the right 1 :
When you have all the skulls , you could point back and localize them on all the matching tower . Then you ’ll have a mystifier to lick to offer up prayers .
How to solve the animal ritual puzzle
To solve the animal ritual , you need todrag the cable across the dots to cheer the four picturesshown at the top . This is gentle than it seems ; just do n’t get caught up on the line and or else focus on what dot they are on . Check out all the pictures above for reference .
Once you solve this puzzle , you ’ve come to the remnant of the secret plan ! Maaron and Folly successfully lay the Entity to catch one’s breath , preventing any more harm from being done and being peaceable about it . They also made new friends with each other along the way , and a pretty good team .
Congrats on finishing the whole Lost Lands 9 dangerous undertaking ! Hopefully , this scout helped you make it through as light and fun as potential ! Thanks for stick with along .
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reckon for more puzzle game walkthroughs ? Check outHaunted Hunt Walkthrough – Adventure Escape MysteriesorLost Lands 6 Walkthrough – Mistakes of the Past !
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