Can we fix Jim in our Lost Lands 8 Walkthrough ?

Susan is back in yet another exciting adventure , this time trying to spare Jim ’s life history after an artifact turn him to sandpaper ! show on below for my full Lost Lands 8 walkthrough .

Full Lost Lands 8 Walkthrough - Sand Captivity

suffer Lands games have a handyfast - travel map featureyou can get at via the orbit at the bottom - right field of each sieve . I ’ll use the location names on the map rather than discover how to get from A to B on foot . The map also remind you about any collectable you ’ve missed , all of which I ’ll point out below .

As we start thegame , Susan uses the grasp to yield to the Lost Lands in the hope of engender her old friend Maaron to help her save Jim . This ispart 1of my usher , covering up until you open up the greenhouse room access in the School of Magic court . For help with the previous office of the story , follow the connection below

Maaron’s hut

find fault up the firstMorphing Objecton the rock on the right wing ( a1 ) and theCollectibeby the pool ( a2 ) in Maaron ’s Yard , also take theGardening Scissors(a3 ) . practice them on the overgrown pot ( a4 ) , snap the grass to move it , and take theKey . expend the key to unlock the door ( a5 ) and head indoors .

Once inside Maaron ’s Hut , you ’ll receive theCollectibleon the broken barrel ( b1 ) , and theMorphing Objectto the right of it ( b2 ) . get through the window ( b3 ) and then the drinking glass to getColored Glass . Move the mountain in the same conclusion - up and take theKyoll . Now pick out the fire ( b4 ) , use the implement there to move the ash to get aCoin , and then come home the coin and utilise it in your inventory to get aWireand asecond Kyoll .

Click the rug next ( b5 ) , pulling it back to reveal a trapdoor . Get a close - up and use the conducting wire on the cranny next to the trapdoor , fishing out aDetail . Select the shelf above the fireplace ( b6 ) and read the note there , taking theGearbehind it after . Move the cushion on the chair ( b7 ) to find anOwl , and take theKnifefrom the desk ( b8 ) .

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Use the biased glass on the carp picture ( b9 ) to find you need poppy come , snakeskin , and bone , but one piece of looking glass is still pretermit . bring the owl to the lock on the trapdoor ( b5 ) , then head back outside .

Use the detail to start the mailbox ( a6 ) , read the bank note , and then take theStarand thesecond Gear . utilize the tongue to take away the broken key from the logic gate ( a7 ) , get a close - up of the mechanism , add the cog , and then move the latch to give the thunderbolt . If you require the solution :

This gives you access to the Halfling Village . Before you go , taketwo Poppy Seedsfrom the Sir Herbert Beerbohm Tree stump cheeseparing - up ( a8 , top left hand and bottom right ) .

Lost Lands 8 walkthrough part 1 Maaron’s Hut

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link up : Lost Lands 4 Walkthrough

Help the halfling

TheMorphing Objectis on the fence ( c1 ) and theCollectibleis on the path ( c2 ) . Take someGrain(c3 ) , someSteps(c4 ) , aPearlplustwo Kyollsfrom the tree ( c5 , one you need to edit out down with the tongue ) , and someRope(c6 ) . Select the shed ( c7 ) , unlatch it , and give the grain to the chickens . Now choose the shed once more , say theManuscript , and take theWheel . Use the wheel to ready the police van ( c8 , everything else you need to do so is already in the close - up ) .

recall to the pace and use the step and rope to repair the ravel ( a9 ) and start an detail - finding biz . take down that some items are drawings on affair and that as you get more , others replace them on the list , but everything is but clickable . Once over , you ’ll get theNeedle and Thread .

Go back to the halfling and apply it to fix the texture sack ( c3 ) . chatter the sack to return it to the wagon , and the halfling will give you aTile . you may now take theStick(c4 ) and use it to move the rock behind where the Dipper was ( c9 ) . Take theSnakeskin , yourfifth and sixth Kryolls , and aBottle Shard .

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Back in Maaron ’s shack , practice the nursing bottle shard on the carp look-alike ( b9 ) to find the last ingredient , an shell . you may now go back to the shed ( c7 ) and collect theEggshell . total the poppy seeds , pearl , snakeskin , and eggshell to the desk ( b8 ) , use the trench mortar and pestle . Take theMixture of the Hidden Light .

Pour the concoction into the carp pool ( a10 ) , take theHookfrom near the pail ( c6 ) , mix the hook and rope in your stocktaking to get aRope With Hook , and use it on the pond ( a10 ) to angle out the chest ( you also get theRopeback ) . contribute the star to the chest , dawn it for a last - up , and add the Kyolls to start a coins mystifier ( see the solution above ) . Take aManuscript , Boar , andRunefrom the chest . Now , you could use the room to activate the portal and oral sex to the Stronghold of the Five Worlds !

The Stronghold of the Five Worlds

Take theCollectible(d1 ) , theMorphing Object(d2),Skull(d3 , also come home the sand here ) , andTile(d4 ) , and then read the note on the table ( d5 ) to get a Modern chore and take aTileand aManuscript . Add the skull and the three Tiles to the door ( d6 ) . point within to start a labyrinth teaser .

To get through , do the following :

You find yourself at the river . Take theCollectible(e1),Morphing Object(e2 ) , and aPlank(e3 ) , and then taketwo Planksfrom the boat ( e4 ) . There aretwo more Planksby the Golem ( e5 ) , aPlankby the rock candy ( e6 ) , and aseventh Plankby the tree diagram ( e7 ) . Take aGemfrom the sportfishing internet ( e8 ) , along with youreighth Plank . Select the Lucy Stone Mexican valium ( e9 ) to find theninth Plankand the signpost ( e10 ) for thefinal Plank .

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Return to the stronghold and use the planks to fix the staging ( d4 ) . This affect doing three mini - game , which I ’ve pictured completed above . you’re able to now open up the box on the scaffolding and take theHacksaw . Use it to break the lock on the chest ( d5 ) and take theRunefrom inside . Go to the halfling village , add the rune to the portal ( c10 ) , and move to the Academy of Magicians .

Related : Lost Lands 9 Walkthrough – Full Guide

The Academy of Magicians

After speak to the cleaner in the court , pick up theColectible(f1 ) , theMorphing Object(f2 ) , and theManuscriptfrom the notice board ( f3 ) , noting the symbols on the other posting here . Select the door to the greenhouse ( f4 ) and clack the small box in the closelipped - up to open it . Read the banknote , take asecond jewel , and then steer through the triangular threshold to the Hall of the Academy .

You ’ll find theCollectibleabove the bust ( g1 ) and theMorphing Objecton the middle streamer ( g2 ) . Select the meandering mechanics ( g3 ) for a close - up and get through the pry bar to pry start the logic gate on it . Add the lever tumbler to the wheel , and take thethird Gem . Select the long corridor ahead ( g4 ) for you for a close - up of the room , and then cluck the central desktop again to look at the lawsuit of armor . Take theHalberdand employ the tongue to get yourfourth Gemfrom the carapace , then click the helm to open it and find thefifth Gem .

utilize the halberd to remove the carpet covering the board on the wall ( g5 ) , then get a finish - up of it and take thesixth Gem . Also , take note that Maaron ’s office is Room Three . Select the corridor ( g4 ) and click room three to calculate at the door . Take theCrayonin the conclusion - up , then move through the great door ( g6 ) to the subroutine library .

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Grab theMorphing Objectfrom the mesa ( h1 ) and theCollectiblefrom the sullen recess ( h2 ) . Select the board ( h3 ) , click the books to move them , unfold the box seat , and take theseventh Gemand thesecond Crayon .

riposte to the plain stitch , select the sharpener ( d7 ) , and take thethird Crayonin the close - up . Return to the honorary society entrance , select the stalls ( f5 ) , and click the saddlebags on the gymnastic horse . Use the crayons on the runic letter here to afford them and take theeighth Gem , Bull , andTorn Drawing .

chatter the small doorway in the academy hall ( g7 ) , add the torn drawing , turn the sections of the room access lock to match it , and then click the door again for a missing objects mystifier . If you ’re contend to get run , make trusted you ’ve got the corkscrew from the bottleful by the owl breast , as this opens the desk draftsman . Click central three at the end to get theKey . you’re able to now pick out Maaron ’s room ( g4 ) and head inside .

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Maaron’s room

snap up theCollectible(i1 ) andMorphing Object(i2 ) , and then take theRavenandninth Gemfrom the birdcage ( i3 ) . pick out the desk ( i4 ) , interpret the banknote ( note the pattern ) , and take theDeer . Click the area at the back of the spot ( i5 ) to get a tight - up of the table , clack the potion to move it , and take the finalGem . Now take the breast ( i6 ) and move the discs to match the radiation diagram . If you ’re get trouble , do the pursual :

This opens the chest . tally the gems to the golden nut inwardly , which opens it , and take the orb . After the cutscene restitution to Maaron ’s room and take theMagic Wandfrom the desk ( i4 ) . Go to the subroutine library , select the rampart you saw in the vision , and use the verge to describe out the symbol you saw ( see below if you ’re vex , drawing a continuous line from the top - cardinal space ) . Once it opens , click the open area behind the wall to talk to Maaron .

Move to the depository library next , select the lectern ( h5 ) , click the coil on it for a listing of departments , then click the shelf behind until you get to the Department of Motion in Space and Time . Click the lectern here , note that you want shelf 12 , then take theHairpin . Look at ledge 12 and click the leger that shows you how to make a Rune for a Dolmen . You ’ll get theRunes of Darkwoodsbook .

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Go back to the courtyard and use the hairpin to pick the ignition lock on the locker by the sawbuck ( f5 ) , taking thePickaxeandBustfrom inside . Back in the G. Stanley Hall , add the bust to the empty footstall ( g8 ) to get going a campaign puzzle ( see resolution below ) . Once complete , in the same end - up , click the compartment above them to open it and take theScalesand theDrop .

Now , go to the greenhouse room access ( f4 ) in the courtyard and contribute the drop curtain to the door mechanics to start another movement puzzle . To complete it , snap the come colored butterfly stroke in edict :

This opens the threshold to the glasshouse .

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If you desire to bear on this guide with me at Pro Game Guides penetrate through to theLost Lands 8 Walkthrough , Part 2 .

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