Finding the centaurs .

Each Lost Lands secret plan accept you on a rich dangerous undertaking full of knavish mystifier to solve and object to rule . If you ’re savour Lost Lands 8 right now , study on for part 3 of my full walkthrough .

Lost Lands 8 Walkthrough, Part 3 - Sand Captivity

I ’ve broken up my Lost Lands 8 Sand Captivity walkthrough into several parts . This one takes us from when Susan is face for the ingredients to make the underwater potion to when she puts out the attack in the centaur village . If you ’re looking for puzzle solutions that happen before or after this , or else head over to myLost Lands 8 Walkthrough hubto come up the relevant information .

Making the underwater potion

Select the lake ( a1 ) , plunk somePurple Seaweed , and seize aBox With Numbers .

Head to the academy glasshouse next and clean aLemonfrom the lemon Sir Herbert Beerbohm Tree ( b1 ) .

in the end , deliver to Maaron ’s hut and get theLava Flower Juicefrom the plant on the windowsill ( c1 ) . Select the clock next ( c2 ) and add the box with number . Click the boxwood again to open it and take up a Romanic numerals puzzler .

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You just have to remake the clock ’s number from the letter piece and add them in the correct order ( see above ) . Once done , a compartment will open to the left of the clock ( c3 ) . Click the items inside until you find theDragon Vessel .

pick out the recipe in your inventory and drag the vessel onto the note . Next , add the purple seaweed . Now bestow the maize and cut it with your knife . summate the lava succus and murmuri berry , and you ’ll receive theUnderwater Potion Ingredients . fall to the lake and append the ingredient to the wizard well ( a2 ) .

Lowering the island

After the cut scene , head to the library ( d1 ) . Check the roll at the entrance to retrieve the symbolization for the Department of Crystals and Artifacts ( a gemstone ) , move to that discussion section , and analyse the scroll there to see that you need ledge 6 . Click ledge 6 to readCrystal Unio .

Go out to the courtyard and mouth to the janitor ( e1 ) , who will give you aCarabiner .

Move into the hall and use the karabiner on the chain to ready the voluminous mechanism ( f1 ) , which unfold the windowpane and shines a form onto the floor ( f2 ) . Get a close - up of it and add the allegory to bulge out an odd - one - out puzzle .

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There are 10 sections that you need to foreground . See the persona above for the solvent . Once complete , the floor will open up , give youaccess to the ritual mansion house .

Before entering the Radclyffe Hall , return to the fortress and place the crystal on the rocks ( g1 ) . Now take the crane ( g2 ) and use your tongue to cut the rope in the finis - up . The rock candy will fall , crushing the crystal and permit you to break up up theCrystal Powder .

Now go to the ritual hall . Grab theCollectible(h1 ) and theMorphing Object(h2 ) , fall into place the fundamental field ( h3 ) , and take theKey(in the bottom right of the end - up ) . Return to the program library and utilize the key to launch the township cyclorama ( d1 ) .

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Click it once more to bug out an item - arranging puzzle . There are 11 pieces to move , after which the town will look like the range above . Take theSignet .

Go to Maaron ’s office and use the signet to launch the cupboard ( i1 ) , and then click the chemical mechanism deep down to lead off an animal roofing tile - moving teaser . Each animal needs to be in its correct environs . To complete it , press the central X once , the out-of-door arrow once , the left X once , and then the proper X once ( yes , it ’s that simple ! ) . Take theLollipopand theBox With testis .

Now take the chart on the bulwark ( i2 ) and sum the loge with balls to it to find that one ball is missing . Go to the glasshouse and use the lolly on the insects on the tree ( b2 ) to getAnts . Back in the office , impart the ants to the bird cage ( i3 ) , which attracts the bird down from the top of the closet . Click the bird in the coop for a stopping point - up and take the missingRed Ball . impart it to the wall chart ( i2 ) and you could begin a color - matching teaser ( I ’ve pictured the right ball position below ) . Once done , notice the highlighted symbols .

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Select the closet ( i1 ) once more and get a ending - up of the metal box inside . Turn the dials to match the figure you control on the wall chart ( see below ) and it will unfold .

Take thePlate , go back to the ritual hall , and add it to the stone ( h4 ) . This reveals a pool in the center of the room ( h3 ) . sum up the crystal powder to the consortium to lower the island .

Related : Lost Lands 7 Walkthrough – Full Guide

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Free the young centaur

You determine yourself back at the river , so flick the portal ( j1 ) to move on to the timberland in your hunt for the centaurs .

TheCollectibleis on the rocks ( k1 ) and theMorphing Objectis on the tree ( k2 ) . choose the skeleton ( k3 ) , study the note , and take theDrawing . Click the hole in the same closing - up and seize theSapphire . Click the firefly ( k4 ) to find asecond Saphire , then click the President Bush ( k5 ) and move them to discover a cave entrance and direct deep down .

Grab theMorphing Object(l1),Collectible(l2 ) , and theHair Of Centaur(l3 ) . You ’ll also findTobabbo Of Spiritsin the gem down ( l4 ) and you’re able to add the draftsmanship to the altar ( l5 ) . Go back outside and move forward ( k6 ) to the swampland .

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Take theCollectible(m1 ) , theMorphing Object(m2 ) , theRake(m3 ) , and thePlank(m4 ) . Use the plank to get to the hut ( m5 ) and get a finish - up of the roof . Click the trapdoor in the close - up and open up the crates to find that all the rum bottles are broken . While you ’re here , take athird Sapphirefrom the roof .

Return to the forest now and take the other way ( k7 ) to the hunter pack . TheCollectibleis in the woodpile ( n1 ) , while theMorphing Objectis on the side of the tent ( n2 ) . Select the Hammock ( n3 ) and use the knife to collect it .

Now , put the hammock in the grass ( n4 ) and expend the rake to start a gathering teaser . See the solution below .

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pull together the Pile of Leaves and localize them below the batting cage ( n5 ) . choose the rock ( n6 ) , cut the R-2 , and free the centaur . snap where the cage broke ( n5 ) and collect your fourth Sapphire .

Making the sleep bomb

Select the tent ( n7 ) , get a close - up of the desk , click the book to read thesleep bomb calorimeter recipe , and afterward , take thefifth Sapphirethat was underneath it . Return to the cave and tote up the sapphires to the altar ( l5 ) . Use the drawing off to find which ones you need to light up up ( see result below ) , then dawn the Lord’s table again to open it .

After the gash view , pick out the hanging skeleton ( k8 ) , take theKeyfrom its pouch , and apply your knife to cut someResinfrom the branch in the same close - up . Take aConefrom the close - up of the other skeleton ( k3 ) and asecond Conefrom the entryway to the cave in the same close - up . Get athird Conefrom the bottom - right of the fireflies ( k4 ) end - up , and then move back to the swampland .

Take afourth Conefrom the field hut close - up ( m5 ) , afifth Conefrom next to the blue prime ( m6 ) , and asixth Conefrom the Grant Wood in the bottom - right corner of the swampland close - up ( m7 ) . Click the midsection of this close - up to bulge out a move mini - game . Once complete , take theRumand return to hunter camp .

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Use the key to start the crate ( n8 ) and take theHand NetandWaterskin , along with aseventh Cone . Taketwo Coneseach from the rock ( n6 ) , the hammock ( n3 ) , and the coop ( n5 ) . Take theCauldronfrom the other collapsible shelter ( n9 ) , along with aManuscriptand aCoil of Rope , plus yourfourteenth Cone . utilise the ax on the occlusion ( n10 ) and garner someFirewood , which also reveals afifteenth Cone . Thefinal Coneis in the timber close - up ( n4 )

Return to the woods and use the net to catch someMagnetic Fireflies(k4 ) , and then head to the swamp and use the waterskin to pull together aBag With Mushroom Gasfrom the hut roof ( m5 ) . Return to camp , enroll the tent ( n7 ) , and prepare the potion :

This starts a take on the usual miss objects puzzler .

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you’re able to now come back to the forest , select the skeleton ( k3 ) , and take itsBelt . Select the potion in your inventory , add up the rummy , and then practice the knock to make aSleep Bomb . Drop it into the hole in the same skeleton finale - up and you ’ll knock out the manticore .

Related : Lost Lands 6 walkthrough ( error of the Past )

The centaur village

Use the rope on the hole and head back into the cave . Click the altar to open it , chatter the lamp , sum the centaur hair , and find fault up theSearch Lantern . Return to the camp and use the lantern on the path the centaur take ( n11 ) to reveal her hoofprints . get across them to follow the path to the swampland , then select the footprints there ( m8 ) to move on to the village logic gate .

Take theCollectible(p1 ) and theMorphing Object(p2 ) , and then apply the ax to cut the root ( p3 ) and garner theManuscriptonce you bring out the light puzzle . employ your knife to essay to pry give the shield ( p4 ) , but it breaks in the procedure . Take theDaggerfrom the door ( p5 ) , read the connected banker’s bill , then use the dagger on the carapace to find aClue .

generate to the hole under the rampart ( p3 ) , add the clue , then complete the wakeful mystifier . flip the light colors by tick them to make the pattern on the report ( see above for the solution ) . Once utter , the gate will spread out , so move on to the Centaurus village .

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Once you ’ve collected theMorphing Object(q1 ) and theCollectible(q2 ) , choose the tree diagram ( q3 ) and collect theHook . Move forward to Ziruk court ( q4 ) to determine the chief ’s hut ablaze . Return to the small town , select the mechanism on the left-hand ( q5 ) , and remove the confused pipe . manoeuvre back outdoors and apply the axe to cut aBamboo Trunk(p6 ) , which you may utilise to supersede it ( q5 ) .

Move back to the Ziruk court and seize theStick(r1 ) and theMorphing Object(r2 ) . Use the stick to prop up the ceiling ( r3 ) , which reveals theCollectible(r4 ) . Now penetrate the doors ( r5 ) and get a close - up of the fervour . Select the bench ( r6 ) , take thePincers , and grab theRunefrom the gem wall ( r7 ) .

Go decently back to the nursery , use the chela on theHose(b3 ) , and then pick up it . Return to the Greenwich Village and attach the hose ( q5 ) , then click the hose on the soil to cover it to the Ziruk court . Click the valve where you attached the hosiery ( q5 ) and you ’ll put out the fervour .

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For the conclusion of this walkthrough here at Pro Game Guides , fall into place through to myLost Lands 8 Walkthrough Part 4 !

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