Maaron ’s misunderstanding to be a part of our Lost Lands 6 fillip chapter walkthrough .
Once you complete the main story of a Lost Lands aggregator ’s Edition plot , it opens up Modern subject matter , include a Bonus Chapter to complete . Below is my walkthrough and solution to the Lost Lands 6 fillip chapter .
The Lost Lands detail - and - snap puzzler plot series is one of my favorites in the genre . The bonus chapter are a lovely part of this , as they volunteer insight into part of the unseen narrative that run alongside the main one .
How to complete Lost Lands 6 Mistakes of the Past bonus chapter
In the Lost Lands 6 bonus chapter , we come up ourselves play as Maaron just after Cassandra has been poisoned in battle . However , you may only get to the bonus chapter after finish the main story . If you ’re looking for service and information on that , head over to myLost Lands 6 Walkthrough hub page .
Finding the ingredients
TheCollectibleis at the top of the steps ( a1 ) . snap Cassandra ( a2 ) for a close - up and take theEmpty Mug , then take the desk ( a3 ) and take theReaping Hookwhile noting theportal patternsin the book there . Select the door ( a4 ) to go outside intoMaaron ’s chiliad .
Take theCollectiblefrom the forage by the police van wheel ( b1 ) , then click the cooking stand ( b2 ) to remove the eyelid and take theEmpty Pot . Take theGrindstonefrom the chopping block ( b3 ) , use it to get out start the back gate ( b4 ) , and head out to theForest Glade .
TheCollectible(c1 ) is to the left of the watercourse . Use the empty heap in the current ( c2 ) to take in aPot with Water , then take theStick , Axe Head , andDry Branchfrom the tree ( c3 ) . Now pick out the tree at the back ( c3 ) to begin atree - climbing puzzle . Just drag the feet and bridge player from one box to the next . You ca n’t go wrong , as a symbolic representation will show scarlet if it is invalid . Once at the top , use the reaping hook on theTranquility Flowers .
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Making the potion
Move back to Maaron ’s yard . Select the axe head in your inventory , click the confused Ellen Price Wood in it to remove it , and add together the stick to the image . utilize the reap hook on the joint in this icon to trim down it down , add the whittled stick to the axe head , and then utilize the grindstone to sharpen the axe point . You ’ll now have anAxe .
add up the dry branch to the chopping mental block ( b3 ) , employ the ax in it , then collect theBrushwood . Put the brushwood under the preparation bandstand ( b2 ) to begin aline - association puzzle . You need to flick the dots in the right lodge ( see the range above ) . Once done , the flaming will light . Add the pot with urine and the placidity flowers , then apply the mug to get theDecoction of Tranquility . Give it to Cassandra ( a2 ) , and she ’ll give you theKey to the Cellar .
Lighting the cellar
Back in the yard , use the Francis Scott Key on the cellar door ( b5 ) and head into the storeroom above thecellar . Take theCollectiblefrom the potshards ( d1 ) , then click the chest ( d2 ) several metre to unfold it , and take theCable with Carabinersand someCandles .
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Select the candle in your stock to startanother credit line - connexion teaser , using exactly the same line as you made to light the fervidness ( see above ) , then click them once lit to get theLit Candles .
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Now pick out the perch candles in your stock list and click anywhere on the ( d ) image to start awax - track puzzler . You need to light the intact orbit with the correct location of the wax light , noting the cd are dissimilar sizes . See the range of a function above for a solution , which shows the situation when just the smallest candle still need to be placed . Once done , you may see the back of the elbow room .
The portal disc
Add the cables to the hook ( d3 ) , which extract the boxwood away and gives you admission to the cellar entrance ( d4 ) and anitem - agree teaser . apply the jar and spoon to call for the termites , and use them to gain access to the wooden boxful . employ the metal saw and clamp to halve the size of the atomic number 79 weight , giving admission to the secret scale compartment . Make the image pictured above for thetree puzzleto get thePortal Disc .
turn back to Cassandra and order the portal disc on the floor ( a5 ) . try the disc once put and move the rings to match design 2 in the book ( see above ) . Now click the portal site to transport yourself to the swampland .
The Swamp
Take theCollectible(e1 ) and theRope(e2 ) from the walkway and theLong Boardfrom the finish - up of the room access ( e3 ) . clack the doorway handle to try out to rap , then sink in the lower doorway flexible joint to launch the door . channelize inside .
TheCollectibleis in the industrial plant on the cap ( f1 ) . Click Helma ( f2 ) for a close - up , take herMedallion , and add the decoration to the boxwood ( f3 ) to open it . register the note , and then click the pulverization box to start hallucinate . clack the Wiccan again , and this time , you ’ll see ashapes mystifier . Make all the coloured patterns on the sides at the same sentence to solve each one . You need to do this three times . The solutions are below :
Once complete , you will enter Helma ’s mind .
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Helma’s consciousness
After a cutscene with Helma , take theCollectiblefrom the right balcony ( g1 ) and then gather all the black and white Stone you need . Grab theBlack Stoneon the floor ( g2 ) , and asecond Black Stonefrom the hammer unaired - up ( g3 ) where you could also put theWedgeinto its maw .
snap the right scale ( g4 ) to gettwo White Stonesand asecond Wedge . From the left-hand scale ( g5 ) , take athird Wedgeand athird Black Stone . Add the cuneus to the remaining holes near the pounding ( g3 ) , then click the hammer to use it to knock the torpedo in . Once the floor collapses , get a stopping point - up of the pickle , chatter the forget me drug to drop it into the maw , then click it again to go down . Take a quick look at the doorway mystifier here , then head back up .
tick the bell ( g6 ) for a close - up to start another point - joining puzzle ( see the solution above ) . Once everlasting , you ’ll see thegate mystifier solutionin the image of the interior of the bell . Head back down and reach the logic gate ( see below ) .
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Helma’s subconscious
Take theCollectibleandthird White Stonefrom behind the hole ( h1 ) , as well as thefourth Black Stone(h2 ) and theKey(h3 ) . Click the monument for a close - up ( h4 ) and move the circle to make an figure ( see below ) . Once complete , the pool ( h5 ) will meet with weewee .
Clicking the pool start out yet anotherline - connection puzzle(see result below ) . Once terminated , you ’ll have a missing - physical object puzzle to complete in the pool . Take theChest . Select the chest in your stock and utilize the samara to open it , taking thefifth Black Stoneand theKey to the Cabinet . Use the key on the cabinet ( h6 ) and take thefourth White Stonefrom the skeleton ’s mouthpiece .
Go back on a higher floor , add the bloodless Stone to the left scale and the black to the right , and the meditation will terminate . Click Helma , who will give theKey to the cemeteryafter a cutscene . Back out in the swampland , add the plank to the path ( e4 ) , click the burial ground gate ( e5 ) for a conclusion - up , use the key to spread it , and manoeuver inside .
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The cemetery
TheCollectibleis in front of the crypt ( i1 ) . choose the crypt doorway ( i2 ) for anaxes mystifier . If you ’re struggling , in the paradigm below , there ’s just one grim ax leave to place ( into the top - correct outer space ) . The order in which you position them does n’t matter .
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cluck the opened crypt threshold for a close - up and take theBrushandMask . click the material to lay it on the crypt , then guide back alfresco . expend the reaping lure to take in two flowers ( i3 ) , then add the masquerade party to the statue ( i4 ) to reveal asecret passage(i5 ) . Go down the transition .
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The tower ruins
Take theCollectibleat the top of the run ( k1 ) , then use the reap bait to collectfive more Flowers(k2 ) . Once you ’ve pick them up , also take theSoiled Stone Ringin the same close - up .
When you chatter the ladder ( k3 ) , it break . Click the piece in the tight - up afterward , lend the rope , and foot up theShort Gangway . Put this in front of the tower ( k4 ) , click the threshold ( k5 ) to take aSpear , then click it again for a cutscene .
The tower dwelling
After babble to the arachnoid , you ’ll find theCollectiblein the top - left of the scene ( l1 ) . Take theSpearheads(l2 ) , theBowl with Water(l3 ) , and theHammer(under the twig at l4 ) . pick out the ring in your inventory , bestow the water , and then use the light touch on it to get theOuter Part of the Pattern .
Move back to the tower ruin and select where the ladder was initially ( k3 ) for a close - up . Add the spearheads , then habituate the pounding to make a mounting rampart of spike . you could now choose the top of the cliff ( k6 ) and channelize to the gravesite .
The arachnid gravesite
Take theCollectible(m1 ) and practice the harvester to cut and collect theeighth Flowerat the same spot . Get a finale - up of the ruins ( m2 ) , then clack the rubble to find a boxwood . Open it and take thePackagefrom deep down . Open it in your stocktaking , and you ’ll getLeather , aGouge , andBlacksmith Tongs .
Now tick the grave entrance ( m3 ) for a positioning puzzle to reestablish the labyrinth drawn in it . You ca n’t go incorrect , as it ’ll colouring sections immature once they ’re in the correct piazza . Once done , summate the spear to the canopy ( m4 ) to stand it up and get a close - up of the window behind . snap the shutter to slay it and take aPiece of Glass .
Back at the tug habitation , get across the cave ( l5 ) and add the leather to the fire in the close - up . Add the glass to the image , then use the tongs to smoke the glass in the flak to getSmoked Glass . you may now go to the grave entrance once more ( m3 ) and use the glass to take off alabyrinth puzzle . The central crystal must be gloomy when it will through the bottom exit . To do this , click the green dots in the order you ’ll see above .
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Once done , you’re able to click the entry once more to start anobject - matching mystifier . Once complete , you may take theArachnid Bloodas well as theCentral Part of the Patternfrom the Arachnid corpse .
riposte to the column smash and use the ding on the bulwark ( k7 ) to reveal a pattern . Add the two portion of the band to it and the paries will move by , where you’re able to take aside of the Puzzle . revert to the tower dwelling and tote up the piece to the floor practice ( l6 ) , then become the piece to make the icon above . Once done , you ’ll receive theSting of the Queen .
Return to Helma ’s hut , put the sting and parentage into the pot ( f4 ) , and apply the watercraft in the bottom - right field of the pot close - up to get theSleeping Potion . Add the flowers in the crypt ( i2 ) , return to Maaron ’s sign of the zodiac , get the Pillow ( in the Cassandra finale - up ) , and add that to complete the bed in the crypt . Give Cassandra the sleeping potion and delight the net track aspect .
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For more at sea Lands walkthroughs , check outLost Din Land 8 – Bonus Chapter Walkthrough & SolutionsandLost Lands 3 Full Walkthrough ( Golden Curse)here at Pro Game Guides !
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