The thrilling end !

Lost Lands is a democratic series of point - and - flick mystifier dangerous undertaking stick with our heroine , Susan , as she save the public . This is part 4 of my Lost Lands 4 , The Wanderer , walkthrough .

Lost Lands 4: The Wanderer Full Walkthrough, part 4

This part of the guide ask you from when you restore the Water of Life near the Pangonian ’s household to the last of the story . This part of the guide does not include the bonus chapter .

If you ’re front for an earlier part of the story , click through to myLost Lands 4 Walkthroughhub varlet , where you’re able to detect links to all the former parts , which have full puzzle solution and all the collectable locations you ask .

The pantheon ritual

Get a close - up of the large tilt ( a1 ) to move it and take theNeedles , then click the bag and take thePlanet ModelandSmall Boxfrom inside . dawn the treestump ( a2 ) next , and put the box on the floor by the dirt ball in the hole . tick the box again to open it , then employ the phonograph needle to catch some creepy-crawly crawlies . in conclusion , nibble up theThermite Casket .

Move to the crypt and use the Water of Life in a pot on the clover ( b1 ) patch up to take up a memory puzzle . You need to observe all nine four - leaf clovers to fill in the undertaking .

To make it easy , I ’ve put an image of the trefoil above . Once done , you ’ll receive aHandful of Clover .

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Move to the Pantheon and put the thermite casket and trefoil on the communion table ( the rummy and gigantic brain too , if you have n’t done so already ) . You ’re now quick to prepare the rite :

Once done , several spirit will appear around the communion table . Go back to the crypt , and the witch ’s spirit will be float above the trefoil plot of ground ( b1 ) . get across the witch Fahira for a cut scene , after which you could click the crypt itself ( b2 ) , which is now open . TakeFahira ’s Handfrom the casket , along with aRung .

The Oblivion Stone

Head to the Earl ’s castle residence hall , utilise Fahira ’s handwriting to open up the door on the leftover ( c1 ) , and manoeuver inside .

TheCollectibleis on the shelf on the right ( d1 ) , while theMorphing Objectis on the floor on the left field of the desk ( d2 ) , where you also need to pick up asecond Rung . Select the subject ( d3 ) to get your finalManuscript , then fall into place it again to open it . Take theKeyandSnake Figurinefrom inside and learn the note about the chest ’s ignition lock . Use the key on the door at the top of the step ( d4 ) to start up a missing objects puzzle .

If you ’re struggling with the weighing section , you need to count each color until it balances , after which it will move into the loge on the left field of the scales ( 4 yellow , 7 greenish , 16 red ) . You need to wait for the scales to settle each prison term , then the Oliver Stone will move mechanically . Once complete , you ’ll get theGlass .

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Go to the secret passage , select the statue on the right ( e1 ) , and tot any remain figurines you have in your stocktaking ( Snake , Owl , Elephant ) . tick the statue again afterward to get thePrism of Spellsand theOblivion Stone .

Now go to the pot room and snap the window ( f1 ) , add the glass to start a jigsaw puzzle ( see the solution below ) . Once accomplished , expend the Prism of Spells on the window and note the highlighted sections ( they get score in your journal for loose access ) .

come back to the lab , select the chest ( d5 ) , dawn the copy of the window , and press the five sections you saw in white on the window .

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This begins a fragment regaining mystifier , where you need to move the section to make the prototype below . Once complete , click the now open bureau , take theUnusual KeyandVile , and read the banker’s bill .

connect : Lost Lands 7 Walkthrough – Full pathfinder

The Earl’s ship

Go to the main refuge and use the ampul in the fountain ( f2 ) to get theWater of Death . Now move back to Pangonian Island drop descent and utilise the water of decease on the fountain ( g1 ) to receive theWater Vial . you’re able to now go to the vitality reservoir for a cutscene with Maaron , after which you’re able to use the strange samara on the pillar ( f3 ) to open up a compartment . Take theHand Figurineand athird Rung .

guide up to the Pangonian ’s house and use the hand figurine to open up the trunk ( f4 ) , take theTracing Paper , Skull Pieces , and afourth Rung . Use the paper in your armoury to get aWrench .

Now go to the corridor of tribulation , pick out the skull statue ( h1 ) , pick up your finalMap Piecein the close - up , and add the skull pieces to begin a jigsaw - style puzzler ( completed mystifier below ) .

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Once complete , pick up theMan Figurinethat drops from its mouth .

Move up to the lighthouse , choose the get on telescope ( i1 ) , and use the wrench on the lens to get theBroken Lens . Back in the lab , pick out the chalkboard ( d6 ) , use the mallet on the chalk to jam it , and then click it again to transfer it to the board . Now , you could apply the tracing newspaper on the chalkboard , then click the charcoal control stick on the trace paper to get thePunch Card .

lead to the secret passage and use the punchcard on the book in the closing curtain - up of the ripe statue ( e1 ) , whichmarks the runes you take to knowin your diary .

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Go to the wall next and use the man figurine on the blocked cave entrance ( j1 ) . Take theOar . you’re able to now go to the cliff lineage and expend the oar on the boat ( g2 ) . you’re able to now pick out the gravy boat to head out to the Earl ’s ship .

Firing the cannon

Select the cabin door ( k1 ) for a ending - up , use up theKey Ring , and then clicking the board on the right in the same close - up to bar the doorway . TheMorphing Objectcan be encounter on the handrail ( k2 ) and theCollectiblebehind the pail ( k3 ) .

Now pick out the bole ( k4 ) , take thefifth and final Rung , and then add the keyring . employ the fourth key to enter the bole and take theWire Cutters . Select the hold ( k5 ) , use the wirecutters on the chains , take theGloves , then cluck the lift to enter the barrel here and take theFlint . choose the cannon ( k6 ) and use the flint to dismount the flannel mullein in the close - up .

repay to the drop bloodline and use the gloves to collect theWeed(g3 ) . you may now go back to the paries and append the weed to the fire ( j2 ) , make smoke to mark the wall ’s position . Now , you’re able to devolve to the ship and take out the wall with the shank ( k6 ) . You ’ll involve to do the pursuit :

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You need to hit the wall three sentence to take it down ( you ’ll see your progress on the leftfield of the filmdom , with green ticking denote hits ) . To fire again , simply echo this five - step operation . I get I always hit if you snap the butt as it is in its down track from its top right locating , moving down toward the bottom bequeath . Once complete , you ’ll get a cutscene .

Awakening the captain

Go back to the energy reservoir and cluck the rear cube ( l1 ) for a close - up , need the greenTile .   bring the tile to the pillar ( l2 ) to go a tile - campaign puzzle . If you need a manus with this one , habituate the figure of speech below as a citation :

The door to the square block are now open , so select it ( l2 ) and expend the water vial on the chieftain and then the oblivion stone . Nine glow dots seem . Trace the form of the three runes you catch by using the punchcard ( they ’re in your journal ) . You need to do them in society , as mark in the image below . Once done , you ’ll get a cutscene . Click the captain later on , and he ’ll give you aKey .

Related : Lost Lands 6 Walkthrough – Mistakes of the Past

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The potion and the sword

Return to the captain ’s house and apply the key on the desk ( m1 ) , opening it to get theKnob , also noting the time ( 10.10 ) carved inside the desk drawer . Set the clock ( m2 ) to 10 - yesteryear 10 and the face will open up , giving you a newKey . Use the rungs ( and the hammer ) to repair the ladder ( m3 ) , then click the trapdoor above for a close - up . apply the knob to unlock the loft door , starting a simple object - find game . Once complete , take theSmall Box .

Move to the wreck , use the key to launch the cabin room access ( n1 ) , and head inside . The finalMorphing Objectis on the ground ( o1 ) and the lastCollectibleis on the windowsill ( o2 ) . Select the mesa ( o3 ) , take theMusic Schematics , and move the methamphetamine to find aKey . Use the key on the modest box in your inventory to get aComponentand aDog Figurine .

open up the dresser ( o4 ) and take theClothesand theDeer Figurine . Add the component to the globe ( o5 ) to open it and take theLion Figurine . Next , select the organ ( o6 ) , append the euphony schematic drawing in the close - up . Play the notes in the correct order ( the click the gambol button on the pipe organ ) and you ’ll get theStone Pieceand aPlanet model .

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Go to the secret passage , select the statue on the left ( e2 ) , add up the three statuette , and take theHalf Moonand theSword . Move to the castle entry and add the rock bit to the fountain ( p1 ) to create a boiling pool of lava . Return to Maaron and the captain ( at l2 ) next , and give the clothes and the blade to the captain .

The last request

Go to the Pangonian ’s house , speak to her , and she ’ll give you a brush . Move to the cliff descent , habituate the brushing on the headstone ( g4 ) , and make a note of the symbolic representation you unveil . Return to the Pangonian and she ’ll give you herFishing Net .

guide over to the ferry and use the net in the pool ( q1 ) to getFishand aSnowflake . Now you’re able to go to the wreck , give the fish to the sea gull ( q2 ) , then utilise the tongue to dig out aMollusk . apply the tongue on the mollusc in your inventory to also get aShell . Back in the laboratory , expend the snowflake on the pillar ( d7 ) and take theSting of Frost(also note the symbols carve on the column ) .

Go back and give the mollusk to Maaron ( l2 ) , who will give you aSkull . Take this to the archmage ’s grave , use it to open up the iron gates ( b3 ) , and take theWhale Oil . Also , click the burner in the close - up , which will illuminate the wooden box . Add the half - moon to it and the box will open , allow you to take thePick Axe .

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Move to the wall , expend the pick axe on the slope ( j3 ) , and take someClay . pick out the Lucius Clay in your stock-taking and add the busted lens . Once you ’ve added all the pieces , you ’ll receive theGlass in the Clay .

Return to the lava fountain at the castle entree ( p1 ) , append the methamphetamine in the clay , then use the sting of frost on it . You now need to trace the runes you saw when you pick it up ( d7 ) incisively as you did when you opened the block . Once done , use the hammer on the mold and take theLens .

Go to the Pangonian ’s mansion once more , use the whale oil on the ringlet ( f5 ) , and then enter the code to reveal a final missing physical object puzzle . Once complete , take thePlanet Model . Go to the portal and add any continue major planet fashion model to the display ( r1 ) there . Move the planets to the correct positions ( see below ) , and take theLight .

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Now go to the lighthouse , append the racing shell to the ring ( i2 ) , add the lens to the telescope ( i1 ) , and add the Christ Within to the central mechanism ( i3 ) . Click the telescope ( i1 ) to come out a light teaser . First , splay the three discs until they look like the trope below . Next , cluck the directing arrow to fire up the political machine .

This will center the Earl ’s ship in your sights , set off the final swing scene .

Congratulations ! You ’ve completed Lost Lands 4 .   If you want to continue with Pro Game Guides , you could click through to myLost Lands 4 Bonus Chapter Walkthrough !

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