face up the evil Earl !
The sacking of the Lost Lands mystifier game serial publication as special editions has opened it to a novel army of fans . If you ’re make for Lost Lands 4 , read on for part 2 of my full walkthrough .
Lost Lands 4: The Wanderer Full Walkthrough, Part 2
This walkthrough pick up the legal action as our heroine Susan is about to enter the grounds of the Earl ’s rook . It follow the storey until you make and use the slumber Dart on the guard in the Earl ’s Throne elbow room .
If you ’re see for help with puzzle or finding objects in earlier or later parts of Lost Lands 4 , The Wanderer , tick through to myLost Lands 4 Walkthroughhub page for all the information you demand .
The road to the castle
Take theCollectiblefrom the tree ( a1 ) and the Morphing Object from the path ( a2 ) , then use the axe near the home of the tree on the right ( a3 ) .
Get a 2nd look at the felled tree ( a3 ) to collect theMap Pieceand then click the tree house ( a4 ) for a finale - up . employ the symbolic representation you get word carved into the ship mast ( a5 ) to unfold the boxful and get theButton .
you could now get at the carve wooden statue behind the tree diagram you chopped down ( b1 ) . cluck it , take thesecond Clock Hand , watch a brief cutscene , then extend down the path .
You ’ll find theCollectiblebehind the beach wagon wheel ( c1 ) and theMorphing Objecton the lower window of the pillar ( c2 ) . Use the tongue on the Dipper ( c3 ) to get someRope , then fill in the physical object - finding mystifier in the back of the waggon . The nine - satisfying twisting puzzle can be wily here . From the position visualise above , tick the following :
It also take me a while to find the last plaything , which is in the top - left of the image ( you take to disembarrass it with the tongue ) . Once complete , you ’ll get thePendulum .
Return to the captain ’s house , add the hands and the pendulum to the clock ( d1 ) , click the connected pendulum , and the doors at the top of the clock will open . Take theNoteand thesecond Button , then come back to the castle entrance .
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Click the threshold ( c4 ) and tot up the two buttons to the room access mechanics to bug out a sliding puzzle . If you find this one problematical , follow his solvent ( fifty is the left button , R is the right hand ):
Once complete , click the door to open up it and delight the cutscene , then click the Earl to mouth to him once you ’ve been captured .
tie in : Lost Lands 3 Full Walkthrough ( Golden Curse )
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Locked up
Take theStone Tablet(e1),Manuscript , andRag(e2 ) , and try out the infract stool ( e3 ) to get someGlass . blend the rag and the chalk in your stock to make aHandmade Mirror , and then habituate it on the room access ( e4 ) to see the keyhole . employ the lockpick on the image of the keyhole , and you ’ll get to the door .
Click the cell at the back ( f1 ) and speak to the captain ’s wife , Nitielle . TheCollectibleis on the left shelf ( f2 ) and theMorphing Objectis just below it ( f3 ) . blame up theManuscript(f4 ) , thePlank(f5 ) , and theLog(f6 ) , then click the cell room access ( f1 ) for a close - up . tally the board , then the logarithm , and click the board again to open up the cell door .
Take aStonefrom the sculpture ( f7 ) , then replace it with the stone tablet from your cell . take the correct clitoris to press ( they ’re in your journal on page 17 , or bet at the inset trope above ) and you ’ll open up asecret escape transit . Head out .
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Take theMorphing Objectfrom the left tree diagram source ( g1 ) , theCollectiblefrom just above it ( g2 ) , and theSpear(g3 ) . tick the element - arranging puzzle ( g4 ) and nail it to encounter aKeyand stop the maw . This is pretty tricky , so if you ’re feature trouble with it , do the follow from the position pictured below :
clack the valley ( g5 ) to advance to the Necropolis Entrance .
The Necropolis
Collect thePrimitive Knife(h1 ) from the story , plus theCollectible(h2 ) andMorphing Object(h3 ) from the step below it . channelize back to the cellular telephone and use the tongue on the target ( f8 ) to fag out theArrow . Select it in your inventory to also get theOwl statuette .
render to the Necropolis entrance , add the arrow to the statue ( h4 ) , add the key to its back ( h5 ) , and click the tonality once again to fire the arrow . This raise the island on the right field ( h6 ) . Click the island and use the fizgig on the kite in the close - up , taking asecond Crystaland then using the knife on the kite . Once done , select the island once more ( h6 ) and utilise the knife on the tree diagram to take aThorn(add this to the recipe in your inventory ) .
you’re able to now reckon at the rope bridge ( h7 ) that appeared by the island on the leftfield . Click the bridge for a finish - up and take theLever . Select the Necropolis ( h8 ) to continue forward .
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TheMorphing Objectis by the wall on the right field ( i1 ) and theCollectible(i2 ) is under the arch . Take thethird Crystalfrom the hole in the bulwark ( i3 ) , thesecond Leverfrom the outflow ( i4 ) , and aManuscriptfrom the wall ( i5 ) . Now pick out the glowing area ( i6 ) to start an object - observe puzzle . Once complete , you ’ll get theEnergy Sphere . Click the stairs ( i7 ) to continue up .
After grabbing theMorphing Object(j1),Collectible(j2 ) , andManuscript(j3 ) , get a close - up of the ritual tabular array ( j4 ) and take yourthird Lever . Click the statue ( j5 ) , take yourfourth Crystal , then replace it with the vim heavens . This opens the compartment below the statue , allowing you to take theHammer Head . choose the statue on the right ( j6 ) for a close - up and take theTwo - Pronged Fork . Click the arch ( j7 ) to move forwards .
Pick up thefourth Lever(k1 ) , then collect theMorphing Object(k2 ) andCollectible(k3 ) . Get a close - up of the tree diagram ( k4 ) and use the fork to get the hoot nest , select theFeather(which you could bestow to your recipe in your armory ) and yourfifth Crystal .
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Return to the main sanctuary , select the chandelier ( i8 ) , and bring the crystal . Now take the wheel ( i5 ) , add the lever tumbler , and click it again to turn it and raise the chandelier . you may now come home the area where the floor gap ( i9 ) and find theSymbol .
manoeuver to the portal , click the groundwork of the tower ( k5 ) , and add the symbol . When the compartment here opens in the close - up , click it to start a coin - move teaser . Once complete , you ’ll actuate the portal . If this one show unmanageable , change state the following levers using the numbers in the icon below ( note that both the 5 and 9 repeat ) .
Related : Lost Lands 6 Walkthrough – misapprehension of the past tense
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Completing the recipe
choose the portal ( l1 ) for a close - up and take theManuscriptandPlanet Model , which triggers a cutscene . It ’s about time Maaron express up ! Afterward , chatter Maaron ( l2 ) again to bear on the conversation and he ’ll give you aKey . While you ’re here , you’re able to add the planet example to the others here ( l3 ) to keep your armoury healthy and pluck up theMap Piece(l4 ) .
utilize the map to go to the castle hall and pick up theMorphing Object(m1 ) andCollectible(m2 ) . Use Maaron ’s key to launch the threshold ( m3 ) and go through to the stool room , taking anotherMorphing Object(n1 ) andCollectible(n2 ) for your collection along with theGlass Sphere(n3 ) .
Move back to the bay shore , dawn the net for a close - up ( o1 ) , and practice the glass sphere on the bottom - forget box to get theAdrenaline Vile . Also , recall to the secret passage , get a close - up of the sand trap ( g6 ) , and pick up aGoblin Hair(add this to the formula in your inventory ) .
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Go back to the road to the castle and apply the adrenaline vile on the flowers ( b2 ) . After the cut shot , click the efflorescence once more to collect aDrowsy Flowerand aFragment . Use your tongue on the flush in your inventory to get theDrowsy Flower ’s Rootand theSleeping Flower , then add the root to the recipe in your stock list .
Go right back to the beaverling burrow and blab out to Corko , who will give you aKey . Also , click the dresser here ( o2 ) , then add the fragment to start a issue mystifier . If you need an reply to this one , I ’ve shown myself completing the puzzle below . Once done , the chest will open and you may take theEmpty Flask .
Move alfresco , get a close - up of the wolf ( o3 ) , and expend the log Z’s flower on it . Take theLard , get across the wolf ’s bandage to remove it , and then use the flaskful on the bandage to get aVial of Wolf Blood(add this to your recipe ) . Use the key to reach the shed ( 04 ) and head inside .
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TheCollectibleis on the roof ( p1 ) , and theMorphing Objectis on the floor ( p2 ) . Select the saw ( p3 ) and take theTongs . Click the pull in the same last - up and use it on the circular saw blades to remove one .
get across the gimmick at the back of the shed ( p4 ) and grease it with the lard to get it working . you could now foot up theJuicerthat falls from the simple machine in the same close - up . Now choose the logarithm mechanism ( p5 ) , and click the twist several times in the close - up to secure the logarithm .
come back to the private passage , click the saw steel trap ( g6 ) , and use the tongs to break the saw brand free . Pick up theDisk Saw . Go back to the shed , add it to the simple machine ( p3 ) , fix it in place with the wrench , and then click the hold in the same close - up to prep the motorcar . Now you could deplume the declamatory lever ( p7 ) and after , take thePlanks(at p6 ) .
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Move to the Necropolis entry and add the planks to the bridge circuit ( h7 ) , giving you access to the pillar on the left ( h9 ) . Click the column for a close - up and take theSaw . Now you need to go to where you got the ferrying , tick the other side of the bridge ( o5 ) , and utilize the proverb to get aBamboo Rod .
bring the rod and imbiber to your recipe in your stocktaking , which is now quick to be make . Use the juicer on the root , the feather on the thorn , the roofy on the feathering - and - thorn to make a dart , the dart on the potion , and last , the dart on the bamboo pole . TheSleeping Dartwill be added to your armory . Go back to the can room and use the flit on the sentry go ( n4 ) , allowing you to further search the way .
To continue the game with us here at Pro Game Games , click through to myLost Lands Walkthrough , part 3 !
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