Puzzled ? We ’ve got your back .

The Lost Lands serial publication of biz put up hours of challenging pattern matching and puzzler , with Lost Lands 3 : The Golden Curse . well still , once you ’ve completed the main storyline , a incentive chapter is opened up , offering up some backstory for one of the raw friends you made in the main quest . If you ’re look for a bit of help complete it , study below for our full Lost Lands 3 bonus chapter walkthrough .

Lost Lands 3 walkthrough - Golden Curse Bonus Chapter

Starting Lost Lands 3 Golden Curse Bonus Chapter

The incentive chapter begin with your ship being pull out into a terrible vortex . The next affair you know , you wake up inside the Isaac Hull of the ship , surround by debris . Get a close - up of the woodpile ( 1a ) , click it twice to hit some scrap wood , then catch theHammer . you could see your pup but ca n’t help it yet .

Next , click the broken desk ( 1b ) to find your first puzzler . You demand to invest the gears to make a chain , as visualise . Or , to put to work it out well , work from the top left clockwise , as each added gear will move if placed correctly . Once open , collect theFur Capefrom inside the desk . Click the ceiling ( 1c ) and use the hammer to force it open .   Select it again to open it and once more to go onto the beach you are lave up on , which reckon very familiar .

There ’s nothing you may do here yet , so move on to the Cave via the map . Take theShawl(2a ) , then move to the Underground Oasis . prove the waterfall ( 3a ) for a finis - up and employ the hammer on the ice to gain access to some clean water .

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How to enter Druid Village

Go forward once more to the Tree of Life and use the fur mantle on the man there ( 4a ) . He ’ll ask you for water , then afterward , get a close - up of him and take theDoor Key . Go back to the boat clench , use the key to start the doorway ( 1d ) , then infix the memory room and finish the dim-witted aim - matching puzzle to get theLadle .

Go to the Underground Oasis , use the ladle on the waterfall ( 3a ) to get aLadle Full of Water , and give it to the human at the Tree of Life ( 4a ) , who we now encounter out is your father . Go nigh up on him again after the cutscene , penetrate his wooden branch , and take theKnife .

apply the tongue on the jack ( 5a ) to dislodge the net , giving you access code to the mechanism above it ( 5b ) . Go close-fitting - up on it , put the grip into the chemical mechanism , and use it to go up to the Market in Druid Village .

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How to open the belt buckle

snap the tent on the left ( 6a ) , canvas the dough recipe , then take theHatchet . Select the mess of boxes next ( 6b ) and check out out the leather boot sole instructions and machine . Choose the watch tugboat ( 6c ) and click the railway line to getPieces of Blueprint . Now fall into place the windmill ( 6d ) and take theScrew Hookfrom the trapdoor .

Move forward to the departure from the Village and select the Druid ( 7a ) , taking theCork with a Corkscrewfrom his hand . practice it in your stock list to gain theCorkscrew . you may also test the belt crumple to see that a patch is miss . Take theBroken Broom(7b ) , then pick out the gantry ( 7c ) and click the telescope . snap the blurred image to expose what the upshot is .

Go back to the marketplace and expend the corkscrew on the door as a hold ( 6e ) , then click it again to reach the door . choose the door to enter the Tavern . Look at the large barrel ( 8a ) to get a breath for later , then click the counter ( 8b ) for a loving cup - and - ball puzzle . On completion , you ’ll incur aForged Piece .

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How to access the windmill

Go back to the druid at the outlet to the settlement and use the bad piece on his belt to get aKey . Now expend the key on the door ( 7d ) to arrive at access to the Field Hospital . Go inside and ascertain the cutscene with your sometime friend , Maaron ( 9a ) . Afterward , click the basket ( 9b ) and take theNail Puller , look at the book to find it has a art object missing ( 9c ) , then move back to the securities industry .

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pick out the wind generator and use the nail puller to get someNails , then flick the bod and crank while to gain memory access to the Mill . Take theFlour Scoop(10a ) , then use the screw lure on the ground where one is lose ( 10b ) . Click the equipment above ( 10c ) , and it will drop down , completing the scales . Next , select the diagram on the rampart ( 10d ) and impart the design piece to start a jigsaw puzzle . It should look like the image below .

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Get a close - up of the top of the ladder ( 10e ) and habituate the hatchet to break the board , dropping a cup of tea of metric grain down to the ground . penetrate the pocketbook ( now at 10b ) to move it onto the scurf , then once more to secure it . You now have admission to the top of the grind , so sink in the top of the stairs once more to go up .

How to find Maaron’s Bag

afford the wooden lid ( 11a ) and take theAmulet , then get a stopping point - up of the wooden equipment above it ( 11b ) and take the redCircle . Click the back of the large cog where it cope with the wall ( 11c ) and take theWedge , which activates the mill ’s blade . apply the wedge on the cog steering wheel ( 11d ) , then move back to the loss from the Greenwich Village .

Use the amulet on the breast ( 7c ) and takeMaaron ’s Bagfrom inside . Give it to Maaron ( 9a ) in the bailiwick hospital , and after a cutscene , he will give you theLight of Hope . Next , select the door under the gauntry at the Exit to the Village ( 7e ) , click the lock , and move through it to the Path Through the Forest .

apply the low broom to get theHolder(12a ) , then use the two pieces and your shawl in your stocktaking to get theBroom . Click the Sir Herbert Beerbohm Tree on the right ( 12b ) for a close - up and use the Calluna vulgaris to dislodge ( and collect ) theRoller . at last , use the Light of Hope on the statue ( 12c ) to lighten the area .

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How to find the five-digit code

Go back to the loss from the small town and penetrate the scope ( 7c ) and make a note of the image you’re able to now see through it . Move to the ground floor of the mill and use the rolling wave on the diagram ( 10d ) , revealing code34715 . Go to the top floor , select the machine on the left ( 11e ) , click it once more , and then enter the code to afford the gimmick .

Go to the route through the timberland , fall into place the stone statue on the right twice ( 13a ) , and add the red circle to pop a roofing tile - move puzzle . You but need to move tile to their right colors , match the background . The Francis Scott Key is to have the final four piece in the right ( clockwise ) social club before you place the third piece of the final color . Once you have , you ’ll receive theWood Dustfrom the top of the statue .

take the marked snow ( 13b ) and pick up theNeedle , then select it in your inventory and keep clicking until you have made aHook . Click the tree diagram ( 13c ) and employ your tongue to get someGluebefore manoeuvre to the clearing in the woods .

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How to defeat the spider

Take theScythe Bladefrom the wooden bandstand ( 14a ) and read the placard behind it . Get a close - up of the small window ( 14b ) and employ the hook to get theLockpick . apply the lockpick on the front door ( 14c ) to gain access to the Goblin ’s Hut and go at heart .

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Take theRope with a Hook(15a ) and reveal a puzzler , then remove the cloth ( 15b ) to start a mere point - matching puzzle to have theWhetstone . Take theOil Lamp(15c ) , and underneath it , take down the final part of the circular puzzle drawing you need . you’re able to now complete the puzzler ( 15a ) to open up the path to the Cell ( image below ) . Before heading down , get through the rope in your inventory several times to create aKnotted Rope with a Hook .

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In the cell , after the cut of meat scene , take theTorchfrom the wall ( 16a ) and move back up the stairs . start the oven ( 15d ) and get down your torch inside to get aLit Torch . Go back into the cellular telephone and use the common mullein to scare off the spider ( 16b ) , then click your mother for a cutscene .

How to make flour

Take theHolder(16c ) and combine it in your stock with the steel , then use the whetstone on it to make theScythe . Move outside to the clearing in the forest and use the scythe on the plant ( 14d ) , then take anEgg .

Go to the Tree of Life and talk to your father , who gives you the Cage Key . Move to the gravy holder hold and practice the paint on the John Cage ( 1e ) to get the Leather . You now need to come back to the druid hamlet . Go into the grind and use the knotted rope to get access to the chopine ( 10f ) , then click the rope for a close - up and snaffle the Lever before moving the system of weights onto the scale of measurement . This moves the sack of flour up onto the pulley organization , ready to go up to the top of the mill .

channelise back up to the top floor of the mill and use the lever tumbler on the left twist ( 11e ) , then pull the lever to fetch up the sack . While in the same close - up , take theWeightsand then get through the hook to attach it to the sacking . Get a close - up on the diametrical gimmick ( 11b ) and tot the weight . This moves the sack over the cakehole ( 11a ) , so sink in the sack to drop it . Go near - up on the hollow , utilize your knife on the sack to open up it , then take theEmpty Sack .

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Back on the ground floor of the milling machinery , practice the empty sacking on the shoot ( 10 gee ) to attach it . Click the small wooden lever tumbler above the swath in the close - up to sate the sack once more , take the smash to untie the sack , grab theTrowelfrom inside the sack , then at last , use the easy lay on the flour to get someFlour .

How to open the goblin’s chest

Move to the marketplace and add the flour to the bowl of water in the tent ( 6a ) , add the eggs , then also add the oil and salt ( both already on the board ) . Click the mixture to mix it , then collect theMortar in a Bowl . While here , you may also select the brake shoe sole - making machine ( 6b ) and add the leather to it , along with putting the mucilage in the dish .

Go to the prison cell next and press the jam the spider went into ( 16d ) . total the mortar in the close - up , then habituate the trowel to start out a simplebrick placement mystifier . This can be quite frustrating but start with the spell that ’s front - right and slot it in bottom - right hand , then add the bit that ’s 2nd from the right at the back next to it . From there , it should be straightforward . This will trigger a cut picture with your mother , after which you ’ll find anote with the code984on it .

Use the knife on the mummified goblin ( 16e ) , use the code to unfold its purse , and take theKey . Once done , click the government note in your inventory once more to get theBlueprint . Head outdoors to the clarification and habituate the key to spread and remove the padlock ( 14e ) and gain admission to the chest . Take theHookin the same finis - up , then click the dresser to open up it and get theRed Stone .

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How to fix father’s prosthetic

Back in the cell , supply the red stone to the skull image ( 16b ) and take theCage KeyandBottle Openerfrom the mysterious compartment . Use the cage key on the whorl ( 16f ) , but it breaks .

Return once again to the druid Greenwich Village and summate the absent part to the blueprint ( 9d ) , trigger a dim-witted puzzle . If confusing at first , each peg can be broken down into three part , and you require to use the spare peg to make space to shift the other parts around . Once you have this cognition , it is an easy process . Once done , click the adult male leg to advance theIncomplete Prosthetic gadget .

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Go to the tavern and utilize the crotchet on the pan lid ( 8c ) , then take theBlowtorchfrom inside . Go to the market and use the blowlamp on the mucilage in the bowl ( 6b ) , then flick the bowl to impart the glue to the leather . cluck the leather to fold it , then the car to press it , and dawn once more to get theInsole . confiscate the insole to the prosthetic in your inventory , then add together the nails and forge them in to get theProsthetic equipment .

Take it to the Tree of Life and confiscate it to your begetter ’s leg . After a cutscene , he ’ll give youPart of a Page , which you need to take to the domain hospital . Add it to the Word of God ( 9c ) to complete theStunberry Antidote Recipe . Go to the cell and speak to your female parent , then utilize the tongue to roll up aGlowshroom(16 g ) .

How to make the stunberry medicine

Next , go to the cave and get theDrop - Sir Herbert Beerbohm Tree Leaf(2b ) , the underground haven to get someBerries(3b ) , and then to the Tree of Life . Use the bottle unfastener on the tree ( 4b ) to receive someWood Chips . Also , take theSymbolthat is enshroud underneath them .

In the goblin ’s hut , add the symbol to the chest ( 15e ) and fall into place inside the chest of drawers to start a movement puzzler ( see image ) . Once complete , take theShelf LockandMatchesfrom the bureau .

Go to druid Greenwich Village and into the market place , accede the tent ( 6a ) , and tot up the oil colour to the burner before using the matches to get down it . Put the folio in the tray above the burner , then remove it to get the Dry Leaf . Head into the field of force infirmary . Use the mushroom on the gadget on the board ( 9e ) , bring the wood scrap , Berry , and dry leaf to the bowl , use the Mrs. Henry Wood debris on the small green vial , click the bowl to integrate the factor , and collect theMortar for Heating Liquids . Select the shelves above Maaron ( 9f ) and add the shelf interlock to open them , take in theElixir of Wellness .

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Go to the goblin ’s hut and put the mortar and the philosopher’s stone in the teapot ( 15f ) , then put the lid on it . Click the teapot again to pour it , then take theTea in a Mortar . Go to the theater of operations hospital once more and use the tea on the green ampoule ( 9e ) , finally pick up theMedicine . Give the medicine to your father at the Tree of Life , then take him to the electric cell to help free your female parent .

How to free you mother in Lost Lands 3 Bonus Chapter

appear at the lock to clear you wo n’t be able to break it . Move to the line of business hospital and peach to Maaron , who will give you a Tile . Take it to the market and it to the caravan ( 6f ) to set out a wide-eyed pattern - check mystifier . Once complete , the side of the train drops down , starting an point - matching puzzle . On completion , you ’ll receiveMaaron ’s Staff , which you could take back to the cell .

Use the stave on the cubicle door ( 16f ) to free your female parent . guide back to the gravy holder hold , break the residue of the plank blocking your weenie ’s going ( 1a ) , and you ’ll complete the bonus chapter !

Looking for more puzzler secret plan guides ? chink outHow to stupefy Riddle School 2 – Full WalkthroughandHow to beat Riddle School 5 – Walkthrough Guidehere at Pro Game Guides !

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