The epic finale !

not bad puzzling and storytelling combine in the Lost Lands serial publication of point - and - flick puzzle RPGs . If you ’re draw end the conclusion of Lost Lands 2 , The Four Horsemen , read on for Part 4 of my full pass walkthrough .

Lost Lands 2 Walkthrough, Part 4 - Full guide and puzzles

This walkthrough overcompensate the concluding part of the main biz in Lost Lands 2 , The Four Horsemen . It start out after you ’ve just met the centaurs but they ’ve reject to help you until you find them a genuine dwarven shield , and it continues to the destruction of the main storey .

If you ’re looking for supporter with earlier parts of the game or with the bonus chapter , you ’ll discover all the link you need on myLost Lands 2 Walkthroughhub Sir Frederick Handley Page . At Pro Game Guides , you ’ll also find nexus to walkthroughs of all the later secret plan .

Befriending the centaurs

lead to the dwarven cemetery and use the pair of tongs to transfer the shield ( a1 ) from the pillar and then pick up theDwarf Shield .

retrovert to the centaur ’s settlement , give the shell to the centaur Ziruk ( b1 ) , and ascertain the cutscene in which he tells you to find him a twig from a red tree in the Ontus Glade . subsequently , he will give you aCrystal Key . you could give him the boar tegument now , as he needs that . Plus , it neaten up space in your armory .

Go to the woods Orion district next and utilise the key to spread the case ( c1 ) , strike theStafffrom at heart . Use the staff to raise the orb on the pedestal ( c2 ) up into the statue ’s workforce . This will cause a cage to lower , admit you to take aBirdfrom indoors .

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Move to the conjugation and rate the birdie on the root that make a face ( d1 ) , opening up a passage that leads to theOntus Glade . Head through .

The Ontus Glade

TheCollectibleis in the tree diagram on the left ( e1 ) , and you ’ll find theBeyond Objectin the tree diagram just to the right hand of the path ( e2 ) . Place the decoration in the I. F. Stone ( e3 ) and a rock music will rise from the flat coat on the left field of the path ( e4 ) . There ’s nothing more you may do here now , so tap the way of life in the scope to move on to thewaterfall .

seize theCollectiblefrom the red Sir Herbert Beerbohm Tree ( f1 ) , theBeyond Objectfrom the dead tree ( f2 ) , and then take aManuscriptand someVenomfrom next to the piss ( f3 ) . In the same finale - up , you postulate to take a leaf and apply it to enclose the fish , which allow you to take theFishinto your backpack .

You need to go to Mountgore ’s Temple next and use the venom on the common ivy ( g1 ) around the skeleton to take it . This give up you to open up the leather satchel and take thePattern Fragmentfrom inside .

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tot the design sherd to the communion table beneath Mountgore ( g2 ) will start a go around disk puzzle . This one is easy than it may ab initio look and a lot of the solutions you ’ll see online are misleading .

Make the three images around the bound first by spinning the single images and the extraneous gang . Once they ’re done , make the king of beasts face up in the center of attention and you ’re done . See the completed image above to know what you ’re direct for . On completion , you ’ll incur theOntus Figurinefor your fuss .

RelatedLost Lands 9 Walkthrough – Full usher

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The red tree twig

Go to Maaron ’s cottage next and put any remaining figurine you have on the shelf ( h1 ) on the veracious paries ( you should have all four now ) . This let on a secret compartment from which you may take aManuscriptand aKey .

Move to the dead lake in the swamp , use the key to start the compartment in the boat ( i1 ) , and take theHookfrom inside . you may now return to the falls and use the hook to pull down the tree branch ( f4 ) . get through the rope once it is connect in the close - up to move to theRed Tree Top .

It ’s amazing what you may find at the top of trees ! TheCollectibleis on the arm to the left ( j1 ) , while theBeyond Objectis in the boat ( j2 ) . Also , take theSword Hilt(j3 ) , use the Pisces on the bird of Jove to make it forget its nest ( j4 ) so you take theFeathersand theSaphire Symbol , and practice your knife to cut and then take theRed Tree Twig(j5 ) .

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Return to the centaur ’s small town and give the twig to Ziruk ( b1 ) . While he ’s making the bow , he tasks you with defecate a bowstring and some arrowhead .

Making the bowstring

channelise to the falls and use the sword hilt on the systema skeletale stuck to the tree ( f5 ) to get theSword . Move to the Ontus Glade and place the brand in the Harlan Fiske Stone ( e4 ) to crack it open , submit theChipfrom in spite of appearance . Take the chip back up the tree diagram and introduce it into the gimmick there ( j6 ) to set about a rule restoration puzzle . If you ’re stuck on this one , use this solvent ( make certain the teaser has readjust before you begin by clicking out of the closemouthed - up ):

This gives you access to the treehouse above ( j7 ) , so cluck it for a finale - up and take someCheese . Also , front at the spyglass to realise you involve a screwdriver to take the lens .

Head back to the Ottus Glade and give the cheese to the computer mouse on the Ottus ( e5 ) . When it come down to the cheese to eat , take theMouse . Go to the wood path next and use the computer mouse to scare away the insects on the entanglement ( k1 ) .

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habituate the comb on the web to get aComb With Thread . hark back to the Centaurus ’s village , add the comb to the weaving machine ( b2 ) , click it again to lock it , and then take theBowstring .

Making the arrowheads

While you ’re back in the centaur ’s small town , remark that the armory room access ( b3 ) is now open . Go into the close - up and take your finalStone of Fireand theDoor Knocker . you may also click the table in the finale - up to see what ’s required to finish this task . you could add the plumage and bowstring now to get them out of your armoury .

Move to Fire ’s Dwelling and supply the three rock of fire to the statue ( l1 ) . When the torch is lowered , click the wick to bump off it and add the alcoholic drink - soaked cloth to make a new taper . Take theTorchand then expend it in the fervour here ( l2 ) to get aBurning Torch .

Head to the square in the Frozen Mountains next and pick out the dwarven statue in the background ( m1 ) for a close - up . Add the symbol to the axes there and then take the remainingKey .

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Go back to Fire ’s Dwelling , practice the key on the bureau ( l3 ) , and take thePickaxe . Now you may use the pickaxe on the sway here ( l4 ) to gain someMetal .

Go the the dwarf slums next and expend the door detractor on the drum on the scaffold ( n1 ) to open up the chest there . Take theScrewdriverand open up the box inside the box seat to find aRoller - form Seal .

Select the smithing area ( n2 ) for a close - up and follow the instructions there to make the arrowhead . Put the rum into the furnace , then use the blowlamp to light the fire . Put the metal into the cooking stove genus Pan , take theMelted Metalafterward . Use the unthaw metal in the mould ( on the left of the same close - up ) , and then cluck it to remove the arrowhead .

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Use the bottle of cold weewee to cool them and then pick up theUnfinished Arrowheads . utilise the heads on the grinder to the right hand in the same stopping point - up and you ’ll receive theArrowheads .

Related : Lost Lands 8 Walkthrough ( Sand Captivity )

Completing the bow

Go back to the Centaurus ’s small town and select the armory table ( b3 ) once more . Add the arrowhead to the table and then click the feathers to add them to the arrow cock . habituate the bowstring on the arc to complete it , add sealant ( already on the table ) to the other end of each arrow shaft , and then add the arrowheads . Pour the live water from your inventory onto the finish arrows , and then you could take theBow and Arrows .

you could now go back to the red tree top and use the screwdriver on the sealed gore in the treehouse ( j7 ) to get theLens . Move from there to the abandon farm in the swampland and lend the lens to the scope ( o1 ) . You see , it is currently orient towards a vacuous wall .

Move back to the dead lake and click the castle in the background ( i2 ) . This will make decease come along in the sky here , so use the bow and pointer to fend it off . After the cutscene , speak to Folnur and then give him Mountgore ’s Malus pumila to bring around his wound . Click the castle once more to move forward toDeath ’s Castle .

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Death’s castle

The finalCollectibleis above the castle gates ( p1 ) , which means you ’ve completed theMagic Machineand now have admittance to 20 bonus teaser . You ’ll also discover the lastBeyond Objecthere , in the tree on the left-hand ( p2 ) . Do n’t forget to pile up theManuscriptthat ’s just next to the gate too ( p3 ) .

Move the rocks to the left of the gate ( p4 ) to find anArmored Glove , and then use the roll seal on the pectus ( p5 ) . start the chest afterward , give the loge inside , and the one inside that , to find out aSpinning Top . penetrate the glow eyeball ( p6 ) , use the baseball glove on it in the close - up , and when it shatter , take theSkull Figurinefrom inside .

Select the chemical mechanism on the gates ( p7 ) and sum the skull figurine to start a reconciliation puzzle , where each skull needs to be along the central product line at the same sentence to finish it . If you ’re stuck , reset the puzzle and come after this sequence to complete it ( with the skulls being numbered 1 - 5 from left to right hand ):

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Once complete , the roadblock will be removed from the logic gate . fall into place the now - numb end in the stopping point - up of the area beyond the logic gate ( p7 ) and use the hammer to remove itsStone Heart .

The dragon’s eye

retrovert to the dead lake and place the spinning top on the strange Harlan Stone ( i3 ) . cluck it again and it will set off the Edward Durell Stone , raising stones from the lake and allow you access to the dragon ’s skull ( i4 ) . take it for a close - up and practice the hammer to remove thePetrified Eyefrom the eye socket . target the petrified eye in the guillotine ( i5 ) and operate it to get theDragon Eye .

Go back to the abandoned farm and habituate the telescope ( o1 ) once more . This prison term , when you look through , use the dragon eye to make out three symbol ( I ’ve project them above ) . you may now go to the Darkwoods and use these three symbols toopen the ringlet case(k2 ) .

Make a banker’s bill of the ikon that you discover inside ( you’re able to find it in your journal once you ’ve search at it once ) .

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Go to the falls , where you could now investigate the little tree on the right ( f6 ) . Pull it out of the ground , click the haversack underneath , click it once more to give it , and take theT - Wrenchand aWooden Disc . expend the wrench on the panel in the back of the boat at the top of the red-faced tree ( j8 ) to find aBrush , along with yourfinal Manuscript . Also , chatter the book that ’s behind the ms to take aClean Sheet .

Stopping Darkness

come back to Maaron ’s cottage to find him there . Give him the equestrian ’s centre to trigger a cutscene , after which you ’ll receive theSprayand aKey . habituate the spray alfresco on the flower in the glade ( q1 ) to get theFlower , then give the flower to Mountgore in his temple to get theWooden Part . Also , place the fair sail in the pool here ( g3 ) to ferment it into aSpell Scroll .

Back in Folnur ’s refuge , sum the brush to the lens - down machine ( r1 ) and apply the key to reach the door here ( r2 ) and begin your last miss objects mini - plot . Once complete , you ’ll receive theOld Lens . Place the lens on the polishing machine ( r1 ) , apply the simple machine , and take theLens .

turn back to the Ontus Glade and add the wooden disc and the lose sphere to the gem table ( e6 ) to start a puzzle . You need to move the section to fill out the blueprint ( this is an easy one , as the parts go unripe once they ’re in the correct slots ) . Once complete , place the lens on the mesa and then take back theLight - Filled Lens .

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Go to the column hall and talk to Maaron , then move to the upper corridor above . Add the electron lens to the twist there , employ the scroll , and enjoy the final cutscene . Congratulations , you ’ve finish Lost Lands 2 !

If you require to tackle the extra content , stick with us here at Pro Game Guides for myLost Lands 2 Bonus Chapter Walkthrough - The Four Horsemen !

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