Searching the swamp .
I love getting mislay in a dot - and - come home fantasy puzzle RPG and the Lost Lands game are some of the good . take on for part 3 of my full walkthrough and puzzler scout of Lost Lands 2 , The Four Horsemen .
Lost Lands 2 Walkthrough, Part 3 - Full guide and puzzles
In part two of this guide , we ’d just open up the gates to the swampland after make the turning potion for the werewolf . It includes exploring Fire ’s dwelling and continues up until your very first get together with the centaurs when you are asked to go and bestow them a real gnome shield .
If you need some selective information about events that happen earlier or later in the game , instead name to myLost Lands 2 Walkthroughhub page which has links to all the other parts of the secret plan , including the incentive chapter .
The lantern potion
launch the door in the mine with the key and go into Fire ’s domicile . TheCollectibleis at the top of the right staircase ( a1 ) , while theBeyond Objectis on the statue on the right ( a2 ) . Take the Dwarf Figurine from the yap in the floor ( a3 ) , then add the teaser pieces to the throne ( a4 ) to begin a shape - arranging teaser .
Note the dour role are towards the bottom of the puzzle as you put it together . I ’ve pictured the fill in puzzle above if you ’re cling . Once sodding , take theMoondustfrom inside the throne .
Head to the upper corridor of the tugboat next and insert the stone flower into the DIA ( b1 ) . Take theFlaskandGlass Pipefrom the revealed compartment .
you’re able to return to the forsaken sea next and use the shabu tube on the cactus ( c1 ) , come after by the flask , to gain theCactus Juice .
Move to Maaron ’s cottage next . Add any figurines you have to the ledge ( d1 ) , which at least help clean up your inventory , then select the alchemy automobile ( d2 ) and bestow the lantern potion formula .
Place the vial on the coaster ( e1 ) , add the cactus juice ( e2 ) , then contribute the moondust ( e3 ) , the divine Sir Herbert Beerbohm Tree flowers ( e4 ) , and the gold nuggets ( e5 ) . Make the ice ( 3 to e6 ) , melt the gold ( 1 to e5 ) , zap the flowers ( 2 to e4 ) , and kindle the coal ( 4 to e7 ) . Pull the grip ( on e6 ) , come out the hat on the flask ( 5 to e3 ) , use the crank ( 6 to e8 ) , then connect the final pipe ( 7 to e9 ) and you ’ll be able to take theLantern Potion .
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colligate : Lost Lands 3 Full Walkthrough ( Golden Curse )
Entering the swamps
Move to the swampland , grab theCollectible(f1 ) and theBeyond Object(f2 ) , and then take hold of the Stone of Fire from the harp close - up ( f3 ) . Read the note on the tree ( f4 ) , which explains how to make Fanglon ’s Lantern , cling the lantern in the same close - up , then add the fleece and lantern potion to guide your way through the swamp . Now get across the broken police wagon ( f5 ) to originate a aboveboard missing object mini - biz . Once complete , you ’ll get theWeight . get through the screen background to move on to the Abandoned Farm .
TheBeyond Objectis hang on the right shelf ( g1 ) , while theCollectibleis on the confused unexpended ledge . Take theManuscript(g3 ) , utilise the hammer on the cannon ( g4 ) to find aCork , and then grab anAlcohol - fleece Cloth(g5 ) along with aBottle of Rum(once you ’ve put the cork in it ) .
Note the code drawn on the mirror ( g6 , image above ) and use it to afford the leather pocketbook ( g7 ) . Take thePrecious Stonethat ’s deep down , and then click the mirror once more to get a fright . later , chatter theMirrora final time to take it . Try the scope ( g8 ) to determine if a lens is overlook , and then keep through the gob in the wall to the all in lake .
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After a brief cutscene with Death , take theCollectiblefrom the rocks in the background ( h1 ) and theBeyond Objectfrom the single in the foreground ( h2 ) . take the boat ( h3 ) next and take theManuscriptandScissorsfrom inwardly . Select the chain ( h4 ) for a close - up and choose it once more to perpetrate it in , cart a chest out of the water . Click the chest , add the cherished stone to the middle on the lid to unfold it , and take theTuning Tablefrom inside .
Completing the fresco
Return to the swamp , add the tuning board to the harp ( f3 ) , and then click the tuning clipping at the top of each string until the drawing string locomote green . There ’s no puzzle here ; simply click each one until they ’re all done . Once done , a compartment give at the bottom of the harp , and you may take theFresco Detail .
retort to the halfling liquidation , add the weightiness to the Sir Ernst Boris Chain in the cervid ’s mouth ( i1 ) , and take in theHandle . Now go to the pavilion , use the handgrip to start the cellar door ( i2 ) , and take theRed Stonefrom inside . Look at the picture underneath the endocarp to find it is the kernel of a golem .
Your next stop is the dwarf slums . Select the better automaton ( i3 ) , add the cherry gemstone in the close - up , and its hand will open . Take theJack . Move on to the dwarf cemetery and use the jack to pry launch the bar of the mausoleum ( i4 ) . Take the software program behind the bars , expend the knife to open it , and take thePunch Card .
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The next piazza you demand to visit is Maaron ’s cottage . pick out the desk ( d3 ) , use the punchcard on the book , and note the symbols in the close - up ( you ’ll find it in your notes but I ’ve included it here ) . Now you could go to the empty halfling colonization and apply this code to trigger off the dagger there ( j1 ) . Once done , take theKey .
Go to the canyon next and use the key to unfold the box in the tent ( j2 ) . Take theChimera Head . Take it to the swamp , add it to the statue ( f6 ) , and take theFresco Detailfrom the statue ’s mouth .
You now have all you need to complete the fresco , so head back to the dead lake , pick out the fresco ( h5 ) , add the piece , and complete the mystifier to get theVial For Living Water . If you ’re stuck on this one , follow this codification using the image below to dispatch it directly from a reset , or just habituate the look-alike as a guidebook to what you ’re aiming for :
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The Lake of Life
When you return to the Lake of Life , you ’ll find that the mermaid has devolve . After speak with her , make a eminence of the symbol on the pill ( k1 ) and then use the Port Vila to collect theLiving Waterfrom the puddle ( k2 ) . Move to the canon , select the puzzle ( j3 ) , and match the symbols with the Snake using the information you just got from the tablet .
Take theBoomerang . Go back to the swamps and utilise the boomerang on the cage ( f7 ) , reading the note and taking theKeyonce it drops to the ground .
Head to the tower hall , select the mirror ( l2 ) , and lay out the easel up in front of the mirror in the finale - up . Put your mirror on the easel , slay the wall mirror cover , and follow the cutscene . choose the now broken mirrors afterward and collect theRune .
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Take the runic letter right back to the clearing outside Maaron ’s cottage and use it to activate the other portal there ( m1 ) . point through for the next part of the risky venture .
Related : Lost Lands 9 Walkthrough – Full Guide
Entering the dark woods
Once you arrive on the forest track , you ’ll find both theCollectibleand theBeyond Objecton the tree ( n1 ) . choose the wooden shelter ( n2 ) to find aRamand aWolf Figurine , then burn the rope here with your tongue to sink the meshing .
Take theBoar Skinnext to the campfire ( n3 ) , then get across the wooden protection ( n4 ) to start a missing objects minigame . Once complete , you may take theColorful Threads .
Return to the loft on the edge of the swamps and use the wolf figurine to open up the thorax ( o1 ) , taking theNeedlefrom within . Go back to the dwarven slum now and sum up the scissors , acerate leaf , and coloured threads to the tapestry ( i5 ) to start a coloring miniskirt - biz . You just need to follow the radiation diagram .
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The one thing that confused me was forgetting to fill the synopsis of the frame with brownish thread . Once complete , use the scissors to cut it out and get theTapestry .
Go back to the dark-skinned forest and move on to the adjunction . Pick up theTongs(p1 ) and then click the battering Aries ( p2 ) for a finis - up . Click the hook to unite it to the Aries the Ram , and then add your ram to the Aries itself . measure the rest of the situation by looking at the bell ( p3 ) , then move back to the woods path .
Breaking the magic barrier
Use the tongs to open up the trap ( n5 ) , take theWheel . Go back to the join and select the ram once more , dawn the leg under the Aries the Ram to raise it , and add the bike . cluck the winding wheel on the side of the bell ( p3 ) and then cluck the ram ’s head to reverberate the bell , whichlifts the wizardly roadblock .
you may now line up theCollectibleon the tree rootle to the left field of the stone step ( q1 ) and theBeyond Objecthigh above the steps ( q2 ) . supervene upon the tapestry on the rod ( q3 ) with your tapestry , open up the elbow room forward at the top of the carved wooden steps ( q4 ) . bank note thecarved birdon the facial expression made from roots ( q5 ) , while noting the door ( q6 ) is marked with acentaur .
Head up the steps and into the timberland hunting watch ’s territory .
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You will discover theBeyond Objectup in the tree diagram on the right ( r1 ) . Take theManuscriptfrom the Sir Herbert Beerbohm Tree ( r2 ) and theMedallionfrom the pickle in the footing ( r3 ) . Then , canvas the picture that is by the encased faculty ( r4 ) to reveal a keyhole underneath .
Stopping the pendulum
Next , select the innate mechanics at the base of the Sir Herbert Beerbohm Tree ( r5 ) to set about four simple placement puzzles . You ca n’t go wrong here , as the pieces in each of the puzzles modify color once they ’re in the right smear . Once you have completed all four of them , thependulum will stop swinging , provide you to examine the whole fit .
chatter the stopped pendulum ( r6 ) and take theForest Hunter ’s Starfrom inside it . you could rate the principal on the base at the foot of the statue ( r7 ) , but unfortunately , you ca n’t raise it to the statue just yet . Take theAxefrom the tree ( r8 ) , and scan the note stick in that was written by the centaurs .
Now click the seats area ( r9 ) to take off an detail - matching miniskirt - game . This one is pretty straight , as all the pieces are gentle to find except for the button , which is on a ledge partially overcloud by some greenery . Once completed , you ’ll be rewarded with thePendulum Figurine . TheCollectiblefor this area is in the roots just below where the pendulum stops swing ( r10 ) .
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Finding the centaurs
Head back down the steps to the joint and use the axe on the Centaurus ’s room access ( q6 ) . Head through the threshold andclick the centaurto look on a cutscene . He asks you to bring hima real dwarf shieldbefore he will aid you .
Before you head off , open up the loge ( s1 ) and take the Stone of Fire along with a Manuscript . You ’ll find theBeyond Objecton the roof of the hut ( s2 ) , and you may also snaffle the Collectible , which is hidden in the Sir Herbert Beerbohm Tree beginning on the left wing of the concealment ( s3 ) . you may also take the Comb from next to the stitching simple machine ( s4 ) and some Pincers from the hut in the distance ( s5 ) . Before you continue any further , though , you ’ll need to find that shield .
If you ’re looking for the next part of this guide covering the last of the chief story , chatter through to myLost Lands 2 Walkthrough - The Four Horsemen , Part 3right here at Pro Game Guides !
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