The risky venture begins !
Susan is back in legal action in the point - and - click puzzle RPG Lost Lands 2 , The Four Horsemen . If you ’re looking for solution to any of the puzzles or items and collectibles fix , follow along below in my full walkthrough and usher .
Lost Lands 2 Walkthrough - The Four Horsemen full guide and puzzles
This guide walk you through the first part of the adventure up until you see Folnur after key the compass . You ’ll find link to my other walkthroughs to afterwards stages of the game below the mesa of contents .
As with all the Lost Lands games , there ’s a great mathematical function and debauched traveling organization ( just get across the icon in the bottom right of the screen ) , so I ’ll use area name throughout rather than describing how to get to location on foot .
The journey begins
After being whisk off away in the parking great deal , you awaken outside Maaron ’s hut . Your firstBeyond Objectis on the roof ( a1 ) and theCollectibleis justly next to it . Take theMonk Figurine(a2 ) , theShovelfrom the blossom snug - up ( a3 ) , and theLadder(a4 ) . Use the ladder to get a close - up of the loft ( a5 ) , take theKnife Handle , and use it on the blade ( a6 ) to get aKnifeand your firstManuscript .
Use the tongue on the sack on the handcart ( next to a2 ) which splatter the grain , attracting the pigeons from the loft . you’re able to now take theKeyfrom the loft ( a5 ) , along with asecond Monk Figurine , and practice the key to get into Maaron ’s hut ( a7 ) . Once inside , clack the glowing orange formal for a cut scene and then talk to Maaron , who will give you aRune .
Take theCollectibleand athird Monk Figurinefrom the bookshelves ( b1 ) , theBeyond Objectfrom the tree ( b2 ) , and afourth Monk Figurinefrom the chair ( b3 ) , then move the husk ( b4 ) to get hold aSickle . Take theManuscriptfrom the chest of bloomers ( b5 ) , as well as aCandle , then launch the top drawer in the same close - up to get aFull Oil Can . Head back outside , use the rune to activate the portal ( a8 ) , and head through .
Stronghold of the Five Worlds
TheBeyond Objectis on a mainstay ( c1 ) and theCollectibeis to the right of the threshold ( c2 ) . Take theHammerfrom the stone ( c3 ) and theManuscriptfrom the left obelisk ( c4 ) , then return to Maaron ’s hut . rive back the carpet ( b6 ) , use the hammer on the nails in the close - up , take out the plank , and take theSaw .
Go back to the stronghold and use the saw on the tree stump ( c5 ) to get theWater Portal Activation instructionsand afifth Monk Figurine . Return to Maaron ’s hut and put the instructions on the mesa ( b7 ) to see what you need to aerate the vena portae . Return to the stronghold once more and move through the arch ( c6 ) to the lake of liveliness .
After verbalise to Aquamarine the mermaid , collect theBeyond Objectrock ( d1 ) and theCollectible(d2 ) . Use the sickle on the thorns ( d3 ) to find yoursixth Monk Figurine , take theKeyfrom the guts ( d4 ) , and then excavate the guts with the shovel to find aMusic Box Drum .
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Next , get across the boat ( d5 ) to start a missing objects mystifier , where everything you need is already in the image ( the tartar bod is to the right of the sauceboat ) . Once consummate , you ’ll receive theStopcock .
Return to Maaron ’s hut and use the cock on the chest ( b8 ) to commence arotating animate being puzzle . If you ’re stuck on this one , follow this sequence :
When you ’re done you ’ll incur anEnergy Spherein the box . you could render to the stronghold and invest the orbit into the dagger ( c4 ) , but you necessitate another . Go back to the clearing and use the key to launch the gate ( a9 ) , which give you access to thehalfling settlement .
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refer : lose Lands 7 Walkthrough – Full Guide
The halfling settlement
You ’ll obtain theBeyond Objecton the ledge ( e1 ) and theCollectibleon the pumpkins ( e2 ) . Also , snaffle theseventh Monk Figurine(next to e1 ) , theNet(next to e2 ) , thePitchfork(e3 ) , aManuscriptfrom the snake box shut down - up ( e4 ) , and theEnergy Spherefrom the lamp ( e5 ) . expend the pitchfork on the rick ( e6 ) to find thefinal Monk Figurine . Get a close - up of the music loge ( e7 ) , turn the handle , then impart the music loge drum . It wo n’t work yet though .
Move to the lake and use the net income on the water ( d6 ) to get someDuckweed . Head back to Maaron ’s hovel and put the duckweed in the mortar on the desk ( b7 ) , apply the pestle on it , then put the mortar onto the oil hummer . However , you still need the purple center .
Return to the stronghold and place the 2nd energy arena in the 2d dagger ( c7 ) , raise the step to the door . Click the doorway and then impart the Thelonious Monk statuette to commence an energy Ernst Boris Chain teaser . Once complete ( see look-alike above ) , you ’ll gain access to theTower Hall , so head inside .
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Take the Collectible ( f1 ) and theBeyond Object(f2 ) , and then apply the knife to lift the humiliated floor roofing tile ( f3 ) to regain aMosaic Fragment . Take the matchbox from the edge of the pool ( f4 ) , grade the candle in the broken statue ( f5 ) , and use the matches to light it . Take thePurple Esencefrom inside . Get a close - up of the incubate mirror ( f6 ) , take theManuscript , and use the tongue to thin out off theTassle .
manoeuver to the halfling small town and apply the tassel to make clean the metal drum in the music box ( e7 ) . shut the case , wind it , and it will open to divulge thePhoenix Feather . Back at Maaron ’s shanty , put the purplish essence into the mortar ( b7 ) and take thePowder of Flying . Return to the tower , grade the powder and feather in the kitty ( f4 ) , and the portal will trigger off .
The upper corridor
TheCollectibleis on the leftover pillar ( g1 ) , while theBeyond Objectis by the right mainstay ( g2 ) . Take theWooden Gear(g3 ) , then move the Stone ( g4 ) to find aKey .
Return to the halfling settlement and utilize the key to open up the hut ( e8 ) , set about a missing objects game . Again , you ca n’t go haywire , as everything you need is in the figure .
Once complete , you ’ll get aStone Chip . While you ’re here , append the geartrain to the well ( e9 ) , turn the handle , and take thePlank .
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Head back up to the upper corridor and get across the top of the steps ( g5 ) , and then the tomb , sum up the stone chip to the side of it to set out a couplet - matching puzzler . It ’s time - consuming , but you ca n’t give way or go wrong . Once concluded take theManuscriptandRunefrom inside the coffin .
Back at the lake , apply the plank to get to the dolmen ( d7 ) , which will make Maaron appear . After speak to him , he ’ll give you asecond Mosaic Fragment . Use the runic letter to sack up the portal vein here ( d7 ) and move on to theForsaken Sea .
The Wasteland
After you ’ve collected theBeyond Object(h1 ) and theCollectible(h2 ) , take theManuscriptfrom the cactus ( h3 ) , grab aWhale RibandStone Rune(h4 ) , then use the rock oil can to clean the winch ( h5 ) and lower the boat and take theGafffrom inside it . Collect theJar of Fliesfrom the wreck ( h6 ) , take somePlanksfrom the foot of the tree ( h7 ) , and bring them to the tree ( you ca n’t fasten them yet ) .
come back to the halfling settlement and use the jar of flies to capture the ophidian ( e4 ) , receiving aSnake in a Jar .
Now , give back to the desolate sea and click the archway in the distance ( h8 ) to move on to the abandoned halfling small town .
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TheBeyond Objectis above the door on the right ( i1 ) , while theCollectibleis just to the left of it ( i2 ) . Select the tree ( i3 ) for a close - up and use the snake to scare away the scorpion , which allows you to take a thirdMosaic Fragmentfrom the skeleton ’s hand . Also , take itsMonacle , then apply the tongue to cut the forget me drug here and take aStone on a Rope .
Examine the well ( i4 ) to find someNails , add the first stone runic letter to the pyramid ( i5 ) , then use the heavyweight costa in the ship skinny - up ( i6 ) to move the boulder and start a miss object game ( see the sliding mystifier image above ) . Once complete , take theHandleyou find inside and use it to operate the well and discover someDynamitein the well pail . last , take a spirit at the statue ( i7 ) to see that you call for a computer code to operate it .
relate : lose Lands 6 walkthrough ( Mistakes of the Past )
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Getting to the canyon
Go to Maaron ’s hut and utilize the gaff to start the loft hatching ( b9 ) , taking theCrystalyou find within . apply the nail and the hammer on the planks ( h7 ) to climb the tree and get theTongs . Place the dynamite inside the ship ( h6 ) .
Move to the stronghold next and use the tongs to take theTower Figurinefrom the fire ( c8 ) . tally the tower figurine to the shelf in Maaron ’s hut ( b10 , it just grow it out of your inventory ) , and then lead back to the forsaken ocean . expend the monocle on the dynamite in the ship close - up ( h6 ) to muck up up the ship , make water sure to take theShip ’s Wheelthat survives the bang .
Click where the ship was to move on to the canyon and snap up theBeyond Object(j1 ) and theCollectible(j2 ) . Use the stone and R-2 to hook the tree and take thefourth Mosaic Fragmentfrom the nest ( j3 ) . Go to the tent ( j4 ) , take theStone Rune , and take theBrushfrom the doorway ( j5 ) .
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Return to the forsaken sea , go to the cactus close - up ( h3 ) , and employ the brush on the rock next to it toreveal a drawing of a soldier . Return to the canon , add the crystal to the monument ( j6 ) , and turn the objet d’art to couple the trope ( see above ) . This will open up the huge round room access ( j5 ) , so head inside .
The dwarf temple
The Collectible is on the tower at the back left ( k1 ) , while theBeyond Objectis on the bulwark on the left ( k2 ) . Take the Gear at the root of the odd statue ( k3 ) , then add it to the chemical mechanism on the right ( k4 ) to start a cog and gears puzzler ( see the solvent below ) . Once complete , you may confiscate the strand to the statue ’s spear .
utilise the ship ’s wheel on the mechanism to pull the statue down and then take theSpear . you’re able to now also take theStone Runein the pocket-size hole underneath the statue , along with a Manuscript ( k3 ) . come back to the abandoned halfling settlement , add the remaining Harlan Fiske Stone runes to the Great Pyramid ( i5 ) , and it will separate . Look at the pillar in spite of appearance to happen you take a computer code to operate it .
Back in the dwarf temple , use the spear to disregard the textile ( k5 ) to find afifth Mosaic Fragment . Select the far end of the temple ( k6 ) , and add all five mosaic fragment to start a mystifier . This one can be nettlesome , so I ’ve print a solution below ( click the symbols in the following order ):
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Once you ’ve slid the opus into the correct spots , the back rampart will skid down . dawn it for a close - up , and inside you ’ll come up aNote With The Symbols . Go to the abandon halfling colony , look at the column break by the pyramid ( i5 ) , apply the note to see the successiveness , take the compass it bring out , and then revel the cut scene .
That close Part 1 of this walkthrough . To continue the plot with us here at Pro Game Guides , move on toLost Lands 2 Walkthrough - The Four Horsemen , Part 2 !
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