Folnur to the deliverance in the Lost Lands 2 bonus chapter walkthrough !
make out each of the Lost Lands point - and - click puzzle RPGs opens up extra cognitive content , including a whole extra short story to search . If you ’re about to harness the bonus chapter for Lost Lands 2 , The Four Horsemen , witness my full guidebook and walkthrough below .
Lost Lands 2 Bonus Chapter Walkthrough - Full guide and puzzles
The walkthrough below contains all the information you ’ll involve to fill out the Lost Lands 2 The Four Horsemen Bonus Chapter . If you ’re here calculate for help and entropy on the primary game , do n’t care . Click through to ourLost Lands 2 Walkthroughhub page to find links to all the sections of the game , including puzzle solution and the locations of all manuscripts and other collectibles .
Folnur’s refuge
Once you ’ve have theDoor Sealafter the initial cutscene , pick up theBurner(a1 ) , check out the ingredients leaning for the rapid growth potion ( a2 ) , grab theLabyrinth Fragment(a3 ) , and add the fragment to the wall ( a4 ) to start a ball - rolling miniskirt - secret plan . If you ’re stuck on this one from a reset , dawn the paddles in the following guild :
This launch the expiration toFolnur ’s Refuge , so head up the stairs ( a4 ) .
Take theBowl(b1 ) and theKnife(b2 ) from the level , and then take theKeyon the floor by the track in the wheel conclusion - up ( b3 ) before heading back downstairs .
Place the pipe bowl on the floor next to the pump ( a5 ) and deplume the handgrip to get aBowl of Water . Pull back the pall ( a6 ) and use the key to open up the gate behind it . Click the gate once more to start a secret objects miniskirt - game . You ca n’t fail here , as everything you need is in the image . Once complete , take theWheel .
pick out the barrel where the note from Maaron arrived ( a7 ) and habituate the bowl of H2O on the tone in the stopping point - up . fall into place the note again afterward to add the revealedinstructions to your notebook(I’ve image it above ) . Go back upstairs , fix the wheel ( b3 ) , employ the grip in the close - up to lour it onto the track , and then tick the tunnel ( b4 ) to move to thelava river .
Use the waterpipe ( c1 ) to pelt some water onto the lava , which also gets you aHandwheel . habituate your knife on the forget me drug ( c2 ) to lour the bricole ( c3 ) , then take a look at the catapult and take theStone Runein the close - up .
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practice the stone rune to open up the chest ( c4 ) and take aCannonballfrom inside . rip back the catapult , load the cannon ball into it , and fire the arbalest to make an expiration cakehole in the wall ( c5 ) . lead through it to thedwarven square .
The dwarven square
Take theLeverthat ’s on the ground by the noticeboard ( d1 ) , and then point back to the lava river . Use the lever tumbler to change the track direction before going back to Falnur ’s lab . impart the handwheel to the room access ( a8 ) and guide through it to theunderground corridors .
Pick up theHammer(e1 ) and theBurning Torch(e2 ) , and then apply the torch on the fossil oil ( e3 ) to light up the way . snap the end of the right corridor to get a close - up of the door ( e4 ) at the close , add the door Navy SEAL , and then click the button in the decree on the persona above ( that ’s in your notebook computer ) . you’re able to now tick the door once more to move on to thehalfling cellar .
Grab aPoppy Fruitfrom the wall on the left ( f1 ) , and then utilize the malleus on the damage wall ( f2 ) to commence a measuring puzzle . If you involve a hand with this one from a reset , use the following chronological sequence :
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subsequently , you ’ll receiveThree Measures of Sand . localise the sand on the scales ( f3 ) and they will poise , opening a secret compartment . Take theHookfrom inside . Use the hammer on the pumpkin ( f4 ) and take thePyramidthat ’s inside . Move the corner ( f5 ) to the cornerstone of the pile of boxes ( f6 ) , which allows you to get a close - up of the hatching above ( f7 ) . chatter it to open up it and then go through to thehalfling ’s hut .
Related : lose Lands 8 Walkthrough ( Sand Captivity )
Meeting Maaron
talk with Maaron , and he will give you aSymbolafterward . snap the chair he was model on ( g1 ) for a close - up , tick the sloven ’s head chip at on the handrest , and take thePliersfrom the privy compartment that opens up . employ your knife to get anAloe Leaffrom the plant on the windowsill ( g2 ) , and then head back to the foursquare .
Use the symbol on the Oliver Stone paries ( d2 ) , and then snap the image it reveals to start a block placement puzzle . If you ’re stick , I ’ve include an image of the completed puzzle above . Note you postulate to build it from the bottom up as the pieces will knock off down otherwise . Once terminated , the door will spread out and you’re able to move through to theundermountain dwarf empire .
Click the gates ( h1 ) and practice the hook on the roach in the finish - up to insure it loose . Now click the open gate once more to start a lose objects minigame . Once consummate , take thePalm . pose the palm in the stone clenched fist on the right ( h2 ) , which will make a stairway above it , tolerate you to move on through the door ( h3 ) to thedwarf slums .
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Use the burner on the methamphetamine ( i1 ) and take the revealedMirror . Return to the undermountain , click the statue ( h4 ) for a finish - up , and sum the mirror to commence a puzzle . You need to weight the mirrors until they reverberate the light , as in the image I ’ve envision below .
Once they do , the clandestine compartment opens up and you could take theMagnetic Stone .
Meeting King Durban
Go back to the nanus slums , add up the charismatic stone to the chain ( i2 ) , drop it into the water in the same close - up , and then get through the chain once more to drain the urine from the way . This allows you to move on to thedwarven cemetery(i3 ) .
Use the pliers to enter the coffin ( j1 ) and take theSkeleton Hand . Return to the underground corridors next and practice the hand to start the book ( e5 ) , taking thePalmfrom deep down . Take this to the undermountain and use it on the far Harlan Fiske Stone clenched fist ( h5 ) , giving you admittance toDurban ’s tower .
After speaking with Durban ( k1 ) , pull in theKing ’s Orders(k2 ) and take them to the second power . Put the orders on the message board ( d3 ) , and then return to Durban and speak to him once more . After a cutscene , he ’ll give you aMace .
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Put the macer in the paries socket ( k3 ) and then employ it as a lever . Stairs will appear , allowing you to head up ( k4 ) to theIce Mountain peak .
Take theGiant ’s Tooth(l1 ) and theMosaic Fragmentsin the same close - up . Use the power hammer to go the ice ( l2 ) , practice your knife to cut a piece ofRoot(l3 ) , and then fall to the dwarf memorial park . you could now add the sherd to the mausoleum doorway ( j2 ) to start a jigsaw puzzle . This is square , as you may already see the pattern you need to create in the background . Once perfect , you’re able to take theColor Chip .
The mountain peak
Return to the mountain peak , pick out the area where you broke the ice ( l2 ) , and sum up the chip to set out a chip - moving puzzle . If you ’re stuck on this one , I ’ve include a root below :
Once complete , read the instructions and take theBlack Book . Place the black book on the sunburn cup ( l4 ) , which extinguishes the flame , and then take theCup of Blood .
Back in the underground corridors , give the cup of blood to the bat ( e6 ) and fall into place the end of the burrow behind it to find and take theCyclops ’s Eye . Put the pyramid where the middle had been , and stairs will look , giving you entree to thedwarf tabernacle .
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Select the far end of the temple ( m1 ) for a near - up , take thePalmyou find there , and return to the undermountain . This allows you to habituate the palm tree on the left clenched fist ( h6 ) to gain access to themines(h7 ) .
touch on : Lost Lands 9 Walkthrough – Full Guide
Helping Tectonica
snap the work field ( n1 ) for a close - up and then cluck the board and take theLockpick . Click the oven door in the same close - up , use the hammer on the door latch , and then get to the oven and take someCharcoal . Click the hole in the center ( n2 ) to move on toTectonica ’s grotto .
Click Tectonica ( o1 ) for a cutscene , after which you’re able to take theRope With Hooks(o2 ) and theGlove Fragment(o3 ) . Move back up to the mines and confiscate the rope to the lift political program ( n3 ) . Click it again to attach it to the wheel and break the platform , then head back down to the grotto and pick up theBlunt Axethat ’s now on the floor .
Go to the nanus slum and habituate the blunt ax on the sharpener ( i4 ) to receive aSharp Axe . Go to the tabernacle and use the axe on the pulley ( m2 ) to get aWedgeand then click the pulley again to also hit aHandwheel . In the same end - up , click the draught on the rampart to see some program line .
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Go to the undermountain . Click the wagon ( h8 ) , then again for a close - up of the box inside it , and use the lockpick to open up it and take theRed Tree Bark Essence . Head back to Durban ’s towboat next , add the boxing glove sherd to the plinth ( k5 ) , and take theRing . Use the gang on the wooden panel ( k2 ) , which allow you to take aSheet of Paper . This allows you to return to the temple , snap the pedagogy on the wall ( m2 ) , and use the paper and fusain to make a transcript of theScheme .
Return to the mine and hang the scheme up in the close - up next to the machine operate the wheel ( n4 ) . Use the ax in the same close - up , add the handwheel , then add the wedge and forge it in . you may now flick the twist andstop the wheel . Speak to Tectonica ( o1 ) once more and she ’ll reward you with theDiamond Thread .
Making the potion and the hammer
apply the baseball field screw thread to take theCrystal Mushroom(o3 ) , and then take back to Folnur ’s lab . put the aloe leaf , poppy yield , rootage , flushed Sir Herbert Beerbohm Tree essence , and watch crystal mushroom in the pot ( a2 ) , click the potentiometer to stir it , then get across it again to pour some into the bottle on the table . Insert the stopper , and then take theSpeed Growth Potion .
Move to the mountain flower and use the potion on the root by the tower ( l3 ) to make them establish a bridge . Click the tugboat entree ( l5 ) , take theMedallionand thePalette , and then maneuver back to Durban ’s pillar . introduce the medallion into the case ( k6 ) to find theHammer Fragment . In the same close - up , dawn the medallion until it shows a disconsolate ray of ignitor . This shines onto the central pillar , launch the throne below ( k1 ) , allowing you to take aFigurine .
Go to the halfling ’s root cellar next and use the palette on the house painting ( f8 ) . flick it once more to draw the entryway onto the painting . you could now go back to the tidy sum peak and click the tower entry ( l5 ) to set off a missing object mini - secret plan . Once complete you may take theHammer Handle .
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regress to the mine , choose the skull ( n ) , and bring the giant ’s tooth in the close - up , which opens the mouth . add together the statuette to the detail inside to start a sliding teaser . If this one flummoxes you , the solution is below .
A will now slip right out , the box will open up , and you may take a secondCyclops ’s Eye . reappearance to Tectonica ’s grot and add the two eye to the statue ( o4 ) . impart the two pound fragment to the table to make the hammer , then take theHammer .
Saving Suzanne
Move to the lava river and use the cock on the rocks ( c7 ) to take theMetal Cutters . Use the metallic element cutters on the chainmail shirt ( f9 ) in the halfling ’s wine cellar to find aBear Fangand regress to the temple . apply the fang to trace the bear ’s outline on the alcove ’s wall ( m1 ) , shoot theKey .
Now you require to direct to the halfling hut . Use the tonality to get to the loft hatching ( g3 ) , then click it for a last - up and utilize the piece of wood there to remove the occlusion . you could now raise the periscope ( g4 ) , look through it , and see that Suzanne ’s in bother . Click the door ( g5 ) , enter the computer code you see through the periscope ( pictured above ) , and then head off to save her .
congratulation ! You ’ve nail the incentive chapter . If you ’re continuing the serial , why not check outLost Lands 3 Full Walkthrough ( Golden Curse)right here at Pro Game Guides ?
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