Can you find and salvage Jimmy ?
If you wish story - drive fancy adventure puzzle games , you ’ll get laid the Lost Lands series . If you ’re starting the serial publication with the original , Dark Overlord , take on for my full guide and walkthrough get across all the puzzles and hidden target .
Lost Lands 1 Dark Overlord Full Walkthrough
In the biz , you play as Susan , a mother whose child , Jimmy , has been snatch by a mysterious force that somehow dragged him into an previous tree . Click the campfire ( a1 ) for a close - up , take theTrowel , and then take theKnifefrom the table ( a2 ) . Use the knife to make out the international nautical mile stopping you from get at the cellar ( a3 ) , unfold it , and take theFishing Rod . Add the rod to the stick by the water ( a4 ) , and you ’ll automatically fish out aWooden Disc . Click the Sir Herbert Beerbohm Tree in the background ( a5 ) to move forward .
Pick up a secondWooden disk , then utilize the trowel to dig in the dirt , and come up a thirdWooden Disc(both mark above ) . pick out the tree diagram for a end - up and then keep clicking the bark to break an ornate carving . bestow the three wooden disk to it to begin a rotation puzzle .
You ca n’t die with this one ; it just takes a bit of patience . Each disc can be swapped by put one saucer in the middle and then make a motion another into its correct spot . Each disk can also be turned to put it at the right angle . You ’ll know one is exactly right as it will briefly light up . I ’ve included the completed icon above . Once done , you ’ll be pulled into the tree andarrive in The Forest .
Lost Lands Dark Overlord Chapter 1 Walkthrough: The Forest
After watching Jimmy be carry by by a ghostly quick material body , select the lantern ( b1 ) and take theDagger . Select the span ( b2 ) to rule aDried Twigand use it to frighten away the crows ( b3 ) , which gets you anOwl . Click the Harlan Fiske Stone plateful it was stand up on to find a note telling you you ’re in Firefly Forest in the Lost Lands ! snaffle theCollectible(b4 ) and then click the townsfolk ( b5 ) to go on toOutside the Tree .
clean up theWeight(c1 ) , select the bird of Minerva in your inventory , and come home theDoor Knockerup in the Sir Herbert Beerbohm Tree ( c2 ) to make the owl fly up and grab it for you . Also , grab theCollectible(c3 ) . Return to the previous silver screen , contribute the boob to the door ( b6 ) , and use the knocker . The room access will open up , so head insideUri ’s Cottage .
Speak to Uri , who will give you aMap . This now appear at the bottom - rightfield of your screen ( see above ) and acts as a super useful dissolute - travel twist . Hovering over a location will show you its name , which I ’ll use throughout the guide to make it easier for you to get to the correct places . Also note that if you ’ve already play other game in the serial , you will regain collectable in this plot but not morphing items ( those were first introduced as ' beyond objects ' inLost Lands 2 ) .
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Move the rug ( d1 ) and get a close - up of the story here to find aRed Disc . Pick up theOil Can(d2 ) , theButterfly Net(d3 ) , and theCollectible(d4 ) . If you snap the table ( d5 ) you ’ll observe pedagogy on how to mobilize the Lake Spirit . Once you ’ve look at it , take theWeightfrom the table .
Uri’s house missing object mini-game solution
Now click the curtain at the back of the room ( b6 ) to start a missing objects mini - game .
Move back to outside the tree diagram , sum the head to the door ( c4 ) , click each head twice to transfer the bolts , and then click the door to gain admittance toThe Library . Head inside and take theWeightthat ’s leaning against the reading desk , and then go to the timber . Add the three weights to the bridge deck ( b2 ) to pay back it and then head across the bridge toOutside the Ship .
You ’ll in brief see Jimmy once more , so you know you ’re on the right track ! Take theCollectiblefrom the tree diagram ( e1 ) , use the knife to get someMushrooms(e2 ) , and take somePondweedfrom the anchor ( e3 ) . Move on down the track ( e4 ) toThe Swamp .
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After you watch Jimmy being taken aside in a mountain , Uri will look and tell you it ’s his brother who has taken him . Take someBarkfrom the fall tree ( f1 ) , and then use the tongue to get aFlower Root(f2 ) and the butterfly stroke net to grab someFirefliesin the same close - up . Use the tongue to get aLily(f3 ) , grab theCollectible(f5 ) , then take the sauceboat ( f5 ) for a close - up and snap the box to lead off a puzzle . The answer is below . Once complete , take theRed Discfrom inside .
The lantern placing object mini-game solution
Return to the forest and add the lightning bug to the lantern ( b1 ) to start a station object miniskirt - secret plan . The solution is below if you ’re stuck on this one . Once complete , you ’ll get aClaw Hammer .
Go to the swampland and expend the power hammer in the sauceboat ( f5 ) to get theOar . Move outside the ship and apply the oar to knock down the coop ( e5 ) and take theEmpty Bottleand aPage with a Constellationfrom interior . employ the dagger on the tree diagram where you get the mushrooms ( e2 ) to make the sap leak and practice the nursing bottle to collect someTree Sap .
Head back to Uri ’s cottage , take the tabular array ( d5 ) , and add the mushroom-shaped cloud , fungus , bark , and pondweed to the bowl ( 1 , above ) . Use the howitzer and pestle ( 2 ) on the mesa to vanquish it up and then add the lily to the metallic element object in the center of the table ( 3 ) . Pour the contentedness of the bowl onto the lily , add the Sir Herbert Beerbohm Tree sap , and take theEnchanted Lily . Return to the swamp , place the enchanted lily in the H2O ( f3 ) , and you’llsummon the Lake Spirit .
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Lost Lands Dark Overlord Chapter 2 Walkthrough: Helping The Lake Spirit
Speak to the spirit and she ’ll ask you to get her pearl from the ship . If you do , she ’ll grant you access to the mountains . After speak to her , take theArrow with Ropethat come along just to the left of where you draw the tree barque ( f1 ) . Use this in the crossbow in the gravy boat ( f5 ) to get aLoaded Crossbow . Select the ship ( e6 ) and habituate the loaded crossbow on the gangboard in the close - up , lowering it and giving you admittance toThe Ship .
seize theCollectible(g1 ) from the barrel , theRed Octagonfrom the deck by the barrel ( g2 ) , and theBrushfrom the level by the carom ( g3 ) . Use the petroleum on the windlass ( g4 ) and then use it to take down the cage ( g5 ) . Cut the ropes on the John Cage with your dagger and take theMechanism Partfrom the skeleton inside .
Use the clash back outside the ship on the mossy rock ( e7 ) to bring out aBlue Anchor , and then manoeuver into theCaptain ’s Cabin(g6 ) . You ’ll find theCollectibleon the top shaft of light ( h1 ) . Select the picture ( h2 ) for close - up and remove the rag that ’s hanging up to reveal aGreen Ship ’s Wheel . Also , take aPurple Octagonfrom the chest ( h3 ) .
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take the lectern next ( h4 ) and add your constellation to it for a lead . Click the button to open them , matching the configuration , and when the book opens take theRed Disc . The solution is above .
The sliding disc puzzle solution
render to outside the tree and tote up the discs to the door ( c5 ) to start amovement puzzle . Each disc need to be put in the area with the correct matching color . The resolution is below ( note the letters on the image below refer to the position , not the disc shown ) .
Once complete , the room access will unfold and give you memory access to theTop of the Tree . Grab theCollectible(i1 ) , read the note ( i2 ) , and then take theStickthat ’s underneath it . Move outside the Sir Herbert Beerbohm Tree , habituate the spliff to move the rock ( c1 ) , and note theRed Shipon the cloth underneath .
reelect to the captain ’s cabin , add the mechanism to the chest ( h3 ) , and put the hands to match the three colored symbols you ’ve seen ( red ship , green roulette wheel , gloomy anchor , as shown above ) . When the chest open up , take thePearlfrom inside . Take the pearl to the swampland , give it to the spirit , and delight the cut scene .
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you may now select the area behind where the spirit appeared to move on to theBank at the Cliffs . Take the Stool Leg ( j1 ) , take hold of the Collectible ( j2 ) , and then move forward ( j3 ) to outside theCottage by the Water .
Take theLong Plank(k1 ) , and theCollectible(k2 ) , then click the cart ( k3 ) for a miss target miniskirt - game . You ca n’t go wrong here , as you just need to get across the item when you spot them . Note that some items are score in red . These can only be find once they ’re bring out by picking up something else . The tricky one is the signet ring , which is inside the wooden boxful ( it ’s just very small ) . Once staring , you ’ll experience aCrystal .
Arriving at the gates
retort to the bank , use the plank to traverse the break up bridge ( j4 ) , and move on toThe Gates . address to Uri when you go far , just too late to halt his brother from taking Jimmy into the caves . Take theCollectiblefrom the rock face ( l1 ) ; theTeddy Bearand anEmerald(l2 ) ; and someBreadcrumbsandTongsfrom the fire ( l3 ) . station the owl up to get theSapphire(l4 ) , and then move back to the bank .
make the breadcrumbs in the H2O ( j5 ) , and then use the sportfishing net to catch up with aFish . Give the Pisces to the razz on the roof of the bungalow ( k4 ) and take theKeyit drop on the story outside the door . apply the samara to open up the door ( k5 ) and head into theCottage on the piss .
You ’ll find theCollectibleon the roof beam ( m1 ) , aStool Legunder the tabular array ( m2 ) , and aGold Octagonin the fish ’s mouth ( m3 ) , which you’re able to grab with the pair of tongs . employ the dagger to cut launch the pillow on the bed ( m4 ) to find aMosaic Piece , and take aClock Handfrom the tabular array ( m5 ) , also noting the time scrape onto the table ( 6:10 ) . Add the hand to the clock ( m6 ) , fix it to6:10 , and take theFish Figurine .
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Select the table ( m5 ) and add the fish figurine to the boxful there to start out a placement puzzle . All you need to do is spot each fish on the primal melody . Keep clicking the fish , from the left , until they ’re all lined up . Anytime focus one moves one you ’d already complete , just go back and move that one back to heart and soul , always work from the left . Once done , take theBird Figurine .
The mosaic puzzle solution in Uri’s house
Move to Uri ’s cottage and sum the mosaic piece to the pattern on the story ( d1 ) to set out asegment - swapping puzzle . Once complete ( see the finished mosaic above ) , the ground will give to expose anobject - find mini - secret plan .
Outside the cottage on the weewee , add the two peg to the stool ( k6 ) , then take theStoolback within to gain entree to the loft distance ( m7 ) . Take theStickand aPicture . Go outside once more and use the stick on the hook in the wall ( k7 ) to get aBoat Hook .
Return to the maitre d' ’s cabin and put the picture on the wall alongside the other one ( h2 ) . You need to find all the repetitions on the two images to complete the mystifier . They ’re all cross out below . Once arrant , take theDeer Figurine .
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Move to outside the tree and add the vitreous silica to the front of the equipment ( c6 ) . tear the lever ( c7 ) and the gadget will cast light onto the tree diagram , which in turnlights up the libraryinside .
Head inside , take hold of theCollectiblefrom the substructure of the cardinal tree ( n1 ) , and take theCoinfrom the lectern ( n2 ) . habituate the sticker to remove the motion picture from its soma ( n3 ) and take theFish Figurine .
Go to the top of the tree diagram and put the bird figurine on the left pillar ( i3 ) , the cervid statuette on the right pillar ( i4 ) , and the fish figurine on the key pillar ( i5 ) . Nowtwist the sectionsof the pillars to make epitome . You ca n’t go wrong here . Simply go from the bottom of each pillar so the bottom section lines up with the baseborn part of the picture , then do the mediate sections , and finally the tops .
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The center column will melt to be replaced with a newfangled one , from which you may take theGate Key . habituate the gate key on the Bill Gates ( l5 ) to open them and continue your journey .
Lost Lands Dark Overlord Chapter 3 Walkthrough: Entering The Mountains
You chance yourself in the caves . You ’ll find theCollectibleby the railing ( o1 ) , aTorchon the bbl ( o2 ) , and aStatue Headin the drum ( just click it to open it after taking the blowlamp ) . you’re able to add the statue drumhead to the statues ( o3 ) , but you still need to find two more . Move out the threshold to the rear ( o4 ) to move to theunderground descent .
Take theCollectiblefrom the rock face , and use the boat bait to knock down and collect theSackand aLever(see above ) . Return to the cave , tote up the lever to the cart ( o5 ) , pull both lever tumbler ( one is already in place ) , and spill the contents of the pushcart . clean up theTar , then manoeuver through the other exit ( o6 ) to theunderground lake .
Select the bridge for a close - up ( p1 ) and collect theHandle . Grab theCollectible(p2 ) , then head back to the Bill Gates . pick out the campfire ( l3 ) , add the tar to the flowerpot to boil it , and then utilise your torch on it to get a litTorch .
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How to light the underground descent
Return to the underground descent , and use your torch on the burner ( q1 ) to light up up the path forwards . Grab theSpadeplus anEmeraldfrom the dig site ( q2 ) halfway down , then click the junk at the bottom ( q3 ) for a simple-minded object - finding miniskirt - game . Once complete , you ’ll be rewarded withDynamite .
Go down the hugger-mugger descent to the demon statue , use your obelisk to curve the rophy on the bag ( r1 ) , and take aSapphire . Also , read the book inside the base to get hold out more about Uri ’s chum . Grab theCollectiblefrom the sway human face ( r2 ) , completing your escargot collection . utilise the spade to dig through the pit ( r3 ) to find aWooden Cog , plus a tapestry that you ’ll make a note of in your journal . Now fall into place the left paries ( r4 ) for a conclusion - up , fall into place the weaken pick hold to remove it , add your handle , and call up thePick .
Move back to the fall and use the pickax to separate through the wall at the dig internet site ( q2 ) and take aCoin . Move back to the underground lake , place the dynamite in the rock music ( p3 ) , unhorse it with the torch , and watch it return . Now impart the wooden cog to the nosepiece ( p1 ) , raising it . You now have access to both theunderground lake shoreandthe hanging bridges .
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Head to the hanging bridges , take theCollectiblefrom the far cave entrance ( s1 ) , and then take theCorkscrewfrom the statue on the right ( s2 ) while impart a coin to it . you could add the other coin to the statue on the left wing , and flick the coins to move the statues , but you postulate to learn their required view .
Move right back to the ship and use the corkscrew on the cask ( g1 ) to pull together aTorn Page , and then utilise the dismissal to hoard someGunpowder . Move into the captain ’s cabin , choose the lectern ( h4 ) , and tot up the tear page to the book . Rearrange the opus of the jigsaw to complete the drawing , and the completed picture will be summate to your diary .
Hanging bridges puzzle solution
fall to the hanging bridges and pose the statues correctly to launch the bridgework to the middle of the cave ( see above ) and gain entree to anobject - spot miniskirt - game . you could see all the answers marked in the image below .
Once complete , you ’ll receive aSapphire . you could also remove the cloth from the statue on the good ( s4 ) to collect a secondStatue Head , and move the rubble on the go-cart ( s5 ) to arrogate aKey(see above ) .
You now have access to a new area , at the nip and tuck , on your mathematical function ( or via s6 ) . take hold of theCollectiblefrom the cliff face ( t1 ) , plus anEmerald , aBroom , and aStone Hornfrom the hoop ( t2 ) . apply the tonality on the door here ( t3 ) to gain access tothe liftand drumhead inside .
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Grab theCollectiblefrom next to the barrelful ( u1 ) , and habituate the broom to reset the cobwebs from the picture ( u2 ) and take theDiagram . Return to the hugger-mugger lake and place the cornet on the dwarf statue ( p4 ) , taking theSaphirefrom its pound ’s secret compartment . Now you’re able to move forrad to theunderground lake ’s shore(p5 ) .
The Lake Shore axe puzzle
TheCollectibleis on the left of the cover ( v1 ) and will complete your cone shape collection . Add the four sapphires to the ax on the left ( v2 ) , also demand theEmeraldin the same close - up . Now you may add the four emeralds to the axe on the rightfulness ( v3 ) to start asymbols puzzle .
The symbols you involve areon the tapestryyou look earlier . Click the symbols as they appear on the tapestry , from top to bottom , and the ground will open . I ’ve mark the order in the trope above and it does n’t count whether you do the left or veracious ax first . Click the raise pedestal for a near - up andread the noteinside to get a journal update . It seems you need to summon the Mountain Spirit to get yourself out of these cave . After reading the note , take theGreen Octagonthat was underneath it .
pass to Uri ’s cottage , remove the cloth from the small box on the dresser ( d4 ) , and sum up all the octagon you have to begin a sliding puzzle . Each octagon take to be in the spot matching its color . If you ’re stuck on this one , I ’ve put the solution above . Once complete the box will open up , admit you to take aContinent FigureandSolvent .
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Move to the captain ’s cabin , place the continent on the globe ( h5 ) , and take theCross - Shaped Keyfrom inside . Go to the bank , use the key to get to the green box there ( j6 ) , and grab theMagnet . Head into the bungalow next , and apply the attracter on the hole in the floorboard ( m8 ) to get theStar Medallion .
The next full point is the library . Use the solvent on the lectern ( n2 ) and then click the book to make another note in your diary , this metre bring out a pattern of brute heads . Place the star medallion into the matching blank in the tree roots above the lectern ( n4 ) to receive anOrb .
Helping the Mountain Spirit
Return to the lake shoring and place the globe on the base to reveal the Mountain Spirit ( see above ) . It asks you to bring it apotion to reinstate its durability . Before you leave here , verify to pick up theCog(also marked above ) .
Move to outside the lift and use the pattern you catch in the library to start the system work again , using the pedestal ( t4 ) . I ’ve include the correct order topress the dragon headsabove .
Now move inside the lift and the cog to the surgical process mechanism here ( u3 ) to begin a cog arrangement puzzle . The solution is above ( it’seasy to miss the bantam cog ) . Once complete , the lift will take you to the aerofoil . flick the gates and move frontwards tothe rook .
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Lost Lands Dark Overlord Chapter 4 Walkthrough: The Castle
Once you ’ve taken theCollectiblefrom the careen on the left ( w1 ) , note the symbols on the glowing column ( w2 ) and take theBas - Relief Piecein the same ending - up . Now move along the way ( w3 ) tooutside the castle .
Take theCollectibleon the paries ( x1 ) , catch theShovel(x2 ) and someCoins(x3 ) , and then click the tent ( x4 ) to divulge a childlike hide - object miniskirt - gamer . Once concluded , you ’ll receive anOven Mitt . riposte to the path to the castle , use the shovelful on the snow ( w4 ) , and take theHammer . Place the hammer in the hands of the gnome statue ( w5 ) and it will topple , revealing a hole from which you may take a thirdStatue Head . You should also station the bird of Minerva down to collect aValvein the same closing curtain - up .
repay to the cave , aim the three statue oral sex on the statue there ( o3 ) , and dispatch the puzzle . You need to move pieces from the three statue ( 1 to 3 above ) and place them on the two footstall ( liter and R ) to help oneself you put all the statute part in ordering ( where I ’ve drop a line x2 or x3 , you need to move several pieces from one place to the same place in a course ) . I ’ve list a answer below . Once stark , take theMosaic Pieces .
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The demon statue room mosaic puzzle
Now go to the fiend statue , supply the mosaic composition to the floor pattern ( r5 ) , and rearrange the pieces until they match the image above . Once complete , it will slide undefendable and set aside you to take someButtons , and read a note about the demon in the statue .
Back at the palace , move up to the screening period , where you ’ll feel aCollectibleby the car ( y1 ) . take the Scripture ( y2 ) to find someCoaland aBlank Piece of Paper . Move back to the face lifting and utilize them on the board ( u4 ) to make a transcript of the picture of aDining Set .
The throne room door puzzle solution
choose the threshold ( x5 ) outside the rook and summate the diagram and the buttons to depart a pattern puzzle . flick the numbered buttons the act of meter each as indicate below , which will make the green and blue squares match the diagram . Once over , you ’ll be able toenter the stool room .
Once inside the throne room , talk to Uri ’s brother(at z1 ) , who will die hard off after giving you aKey . Grab theCollectiblefrom the nap of detritus ( z2 ) , and then use the oven mitt to take theSword(z3 ) from the brazier ( along with theFire Symbolin the same close - up ) . Send your bird of Minerva up to pull together anotherBas - Relief Piece(z4 ) , move the curtain ( z5 ) to bring out thepassageway to the corridors , and move there . you may tot up the bas - sculptural relief slice to the bulwark ( at z1 ) as you go if you like to keep a tidy stock , but it ’s not substantive .
Grab theCollectiblefrom above the room access ( 1a ) and then click each of the two sword in the shield close - up ( 1b ) to make anotherBas - Relief Piecedrop down for you to gather . habituate the key on the right door ( below 1a ) to open it and find Jimmy , but he has had a spell cast on him and wo n’t listen to you . Two animated precaution also kibosh your path . Once you ’ve opened the door , click it again to get alook at the halberdsblocking the doorway andnote the patternon the remaining one .
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Move to theexit to the steerable , take theCollectiblefrom the wall ( 2a ) , utilise the brand to break the crank on the spring ( 2b ) , take theObject in Ice , and click the pattern in green in the same close - up to note the design .
Return to the corridors , choose the door on the left field , and transcript thegreen and orangish patternsyou’ve recently uncover to keep in line the plates on the door ( 1c ) and open them up ( see above ) , clear you entry tothe dwarf ’s room .
The dwarf’s room object placement puzzle
Head inside and speak to the spirit alchemist , who tells you everything you need can be found in his tower . Take theCollectiblefrom the chandelier ( 3a ) , move the skins on the bed ( 3b ) to find aSymbol , use the sticker to get aPiece of Cheese(3c ) , and then clack the doors ( 3d ) to commence an object - placement mini - plot . The solution is below . Once complete you ’ll receive thePincers .
Put the physical object in crank into the fire ( 3e ) and then remove theStatuettewith the pincers . Attach the figurine to the bed ( 3f ) to let out asecret compartment and take the Pieces from inside , also reading thenote about transfer .
Go back alfresco to the corridors , site the cheese in the kettle of fish ( 1d ) , and catch aRat . Move to the commode room next and contribute the mosaic piece to the mosaic ( z6 ) . Rearrange them to twin the figure above . You ca n’t go wrong here , as the spell go dark as you drop them into the right spots and you may make the range of a function in any order . Once thoroughgoing , take theSymboland aPropeller Blade .
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bring out the scum bag near the dirigible and thebig cat(2c ) will furrow it away , leaving you free to get to the flying simple machine . Click it ( 2d ) for a closing - up and follow the instructions ( look for the highlighted expanse on - screen door ) to assemble the burner . Once done ( see above ) , you’re able to amass theCups , as well as anotherSymbol . Come out of the close - up , click the hole in the dirigible ( 2e ) , take theAir Symbol , and then click the propellor ( 2f ) to discover aValve . In the same close - up , click the propeller itself to remove thebroken bladeand then supercede it with the one you have in your armoury .
The captain’s cabin cups puzzle, solved
Go right back to the captain ’s cabin next , select the shelf ( h6 ) , and then bring the cups and the dining mark diagram to start out a emplacement puzzle ( see the solution above ) . Afterward , you may take aBook .
Take the book to the subroutine library , impart it to the shelves on the left ( n5 ) , and finish the book Holy Order as show above . The Scripture will slide aside , allow you to collect aWater Symbol .
retort to the corridor , add the three symbols to the gates ( 1e ) , and examine the model you regain behind them . Reassemble the model ( see above ) and take theEarth Symbol . Move to the showing point , add the four element symbols to the book ( y2 ) , and then reach the Holy Writ .
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Take theNeedleand note the calibre location in the diagram the needle was in . Set the standard of measurement ( y3 ) as shown ( above ) , and then pull the red hold in the same close - up to fathom the horn , whichscares by the dragonguarding the tugboat . Return to the dirigible , apply the acerate leaf to define the mess ( 2e ) , mount on board ( 2d ) discharge up the tank , and then click the steerable once more to move on tothe alchemist ’s tower .
Lost Lands Dark Overlord Chapter 5 Walkthrough: The Alchemist’s Tower
When you arrive outside the alchemist ’s tower , take theCollectiblefrom the floating rock ( 4a ) and post the owl up to collect theRamrodthat ’s just above it . Take theMalletand a Cannonballfrom the rugged cannon ( 4b ) , using the mallet in the same close - up to criticize off and collect aWheel .
Take theRunefrom beside the cannon ( 4c ) , pour the gunpowder into the cannon , add the cannonball , and use the ramrod to fix it to fire . Add the wheel in the same close - up , attach it using the beetle , and then fall into place the cannon tomove it into situation . tick the carom once more and it will give notice , slay the door ( 4d ) and give you access to thetower halland theobservatory .
Enter the tower hall , take theCollectiblefrom the right of the threshold ( 5a ) , take theBas - Relief Piecefrom the table ( 5b ) , read the note there about make the Lunar Tear , and take anotherRune .
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Move to the observatory next , where you ’ll find anotherCollectibleon the central mechanics ( 6a ) . Select the planet twist ( 6b ) for a close - up to find oneself another Rune , as well as anotherBas - Relief Piece .
Completing the viewing point pipes puzzle
Move to the showing peak , add the runic letter to the photographic plate in the basis ( y4 ) , and pure thepipes teaser . Both the two red and two yellow sections need to be joined to complete it . I ’ve pictured the answer above . Once done , powerfulness will flow to the two Draco on the railing ( y5 ) . deform each flying dragon ’s promontory so they burn away the water ice , and take theGlass Owl .
head up to the path to the castle and add the owl to the broken statue ( w6 ) , powering it up . observe down the symbol revealed . Go back to the tower hall , select the right six symbolic representation on the door ( 5c , see above ) , and move into thealchemist ’s laboratory .
After speak to the alchemist , you ’ll discover the finalCollectiblefor the mystic collection at the base of the pall ( 7a ) . Take anotherBas - Relief Piecefrom the flooring ( 7b ) , take the Aconite from the table ( 7c ) , the Rails plus a Flask from the top of the closet ( 7d ) , and then select the back of the way ( 7e ) to activate an item - collection miniskirt - game .
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Go right smart back to the underground descent in the good deal , slay the clothfrom the boxwood there ( q4 ) , and add the rail to the top of the corner to start awagon front puzzle . You need to move the wagon along the rail so that it cover all of them . If you ’re stuck on this one , I ’ve let in a solution above . When the box open up , take theBas - Relief PieceandCircle Segmentfrom indoors .
Take the segment to the tugboat hall , add it to the circle at the top of the stairs ( 5d ) , and then line up all the pieces by using the slots on either side to serve rearrange the segments . See the nail epitome above . Once complete , you could click the door there ( 5d ) to come in thegreenhouse .
You ’ll discover theCollectibleon the paries ( 8a ) , expend the sticker to swerve back the roots ( 8b ) , move the leaves ( 8c ) to find aTroweland send your trusty owl up to get theSun Figurinefrom the Sir Herbert Beerbohm Tree ( 8d ) .
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Use the sun figurine on the level in the center of the observatory ( 6c ) to start the automobile and devoid theTablet Piece . Take the piece to the dwarf ’s bedroom , add together it to its other half beneath the shield on the wall ( 3 g ) , and then flick the seven fleurs - de - Li ( express on the tab ) on the shield in the right orderliness ( see above ) . The shield will slither across , allowing you to take aGloveand aBas - Relief Piece .
Return to the greenhouse , use the trowel in the dirt ( 8e ) , and use the boxing glove to piece up theMandrake Root . Also , do n’t forget to take theKeythat this uncovers in the hole . utilise the samara to afford the closet in the alchemist ’s lab ( 7c ) and take thePyramid , Dropper , andRecipefrom in spite of appearance . Put the formula on the mesa ( 7d ) to lastly see the ingredients postulate for the philosopher ’s stone .
Move up to the observatory , localize the Pyramids of Egypt on the planet machine ( 6b ) , and once it spark off sweep up the planets to their correct locations ( see above ) . ACrownwill come along to the right of the machine , so piece it up . Take the crown to the tugboat manor hall , place it on the statue head ( 5e ) , and you ’ll benefit entry to theindoor patio .
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Take theCollectiblefrom the rock on your left ( 9a ) , which should complete your net compendium . Take yet anotherBas - Relief Piecefrom the steps ( 9b ) , aMosaic Piecefrom the pond ’s boundary ( 9c ) , and pick a scale out of the water in the same finis - up . apply your dagger to start the eggshell and take aPearl . Finally , use your flaks here to get aFlask of Water .
snaffle aLensfrom the rose wine ( 9d ) , and then keep clicking and collectingRose Budsin the same conclusion - up until you have seven . Now snap the pergola ( 9e ) to start a simple item accumulation mini - plot . At the remainder , you ’ll receive aScale Dish .
Completing the greenhouse disc puzzle
Head to the glasshouse and use the eye dropper on the orangeness plants ( 8c ) to getPitcher Plant Nectar . Now add the mosaic piece to the pattern you expose beneath the cut ascendent ( 8b ) to start a disc - moving teaser . Click the four segment in the order shown above , then the segment marked 1 three more multiplication to make out it and get the finalBas - Relief Piece , along with aFlute . Now expend the flute to bewitch the Snake River ( 8f ) , allowing you to take someSnake ScalesandCopper Powder . Finally , add all the bas - moderation pieces to the bas - relief ( z1 ) in the throne way to receive theDragon ’s ancestry .
Go to the alchemist ’s lab next . Select the ledge ( 7f ) , place the mandrake on the board , slice it with the dagger , and append it to the mortar ( arena ) . Put the aconite and rise bud in the mortar too , and mix them with the pestle that ’s already on the table . pose the berries in the container on the Bunsen burner , which will drip into the central container . Add the ambrosia from your inventory , and then pour in the contents of the bowl . Take theLife Potion .
manoeuver to the observatory once more , add the scale dish antenna to the scales ( 6d ) , and then contribute the coins to the dish on the left . Move coins one by one from there into the dish on the right until the scale trigger ( see above ) . Add the lens , and then utilise the flask of water where the lens system is beam ( in the same end - up ) to get theLunar teardrop .
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Creating the Antiphilosopher’s Powder
Move to the secret lake shore and give the life potion to the Mountain Spirit , who will repay you by give you aLiving Stone . Return to the science laboratory , select the table ( 7d ) , and follow the instructions :
you may now take theAntiphilosopher ’s Powder . Return to the fiend statue room , add the powder to the statue ( r6 ) , and destroy it forever and a day ! felicitation , you ’ve complete the main game .
To solve the bonus chapter , check out myLost Lands 1 Bonus Chapter Walkthrough - Dark Overlord . If you ’re looking for more teaser adventure walkthroughs here at Pro Game Guides , check outHaunted Hunt Walkthrough ( Adventure Escape Mysteries ) !
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