Kingdom Come Deliverance 2 is countersink to let go sometime in 2024 , and that imply devotee treatment is beginning to storm up . Amongst these discussions are the usual washing lists of hopes for features . So what feature do fans of Kingdom Come Deliverance 2 want in the sequel ?

Well , as only fan of a game like Kingdom Come Deliverance could , their hopes and dreams for the sequel are about as grounded as the games themselves . badly . The top scuttlebutt on one of the many characteristic discourse threads is perhaps the most base request I ’ve ever see .

The ability to tattle to NPC whilst on your knight . Firstly , I agree , ingest to dismount with a lengthier than I ’d wish living any prison term I want to have a quick chat with someone did get a little grate after a while . Secondly … fare on , human being . Surely you guys can expect for alittlemore from the game you ’ve waited six years to get your hands on .

Henry drinking with friends in Kingdom Come Deliverance 2.

But alas , Kingdom Come fan keep to expect for only the most minor of quality of biography features you could imagine , and I think above all else it serves only to speak to the quality of the original form of address . If I could draw Kingdom Come Deliverance as anything , it would be deadening , but purposeful . There is genuinely not an experience like it ; a game and grounded RPG set in a predominantly historic setting , as oppose to the distinctive mellow fantasy .

So what other features does the actor base yearn for in the sequel ? Well , one I found particularly interesting was this remark about theuse of dagger .

This is authentically a groovy idea , as with the semi - realistic glide path to battle Kingdom Come direct , the use of daggers presents a lot of potential mechanics . reckon you ’re in one of the typically protracted fight you ’d expect from the original game , and find your weapon growing dull . flip to a simple sharp dagger to handle with a bandit dressed in little more than farm clothes would be enough to finish the fight , but daggers can go further .

In conflict with better equip enemies , perhaps you could switch to something like a Swordbreaker ( or Parrying ) sticker , which were used historically to enamor the steel of opponents to allow the user to get a strike on their now off guard resister . sticker can offer more than a simple new weapon system type , especially in conjunctive with a game that takes its origin material ( you sleep together , real life ) so seriously .

Another comment that have my neurons firing was this one discussing theconnection between cleanliness and disease .

One of my favorite seeking from the original was the one in which you had to confabulate a hamlet affected by a plague , and depending on how you went about the investigating , you could elect to search out aid for the Greenwich Village . Sadly , I did n’t realize that this would be the present moment when myinability to readwould derive into play , and I altogether foul up everything and a whole bunch of people kick the bucket . It sucked , but having a such a major effect ofmydirect inactiveness was something I had n’t experienced in a game in quite some time , and I experience this could be doubled down upon in the sequel .

Let ’s say you expend a good few week going on the hunt , you ’ve taken some strike , you ’ve gotten yourself skilful and bloodied , and you ’ve come down with a foul contagion . You seek aid , but the best you’re able to get is a list of ingredients for a unproblematic potion . You ’ve then bewilder ta put everything on time lag to go and seek out the ingredients for this potion , all because you did n’t scavenge your wounds , and wear upon dirty apparel too long . Gameplay mechanism that are punishing but ultimately avoidable are a great way to get hoi polloi to interact with more pre - existent mechanics . Bath houses in the first game were hard to find , and frankly , not all that utilitarian , but here they could be ease up far more weight unit if they could be used to keep infection at bay .

One more comment to come from this thread was this one about theintroduction of a cooking mechanic , but with the same tier of complexness as the blacksmithing and alchemy system from the first game .

Not only would this be a fun addition for people who simply relish the all right art of gastronomy in telecasting games ( like myself ) , but it would lend itself well to other mechanics , like disease , or your universal strength . Henry is a weeny farm son ferment intrepid Knight , but that does n’t signify he does n’t need a full breadbasket to go on the warpath . Nutrition play a lively role in fitness , but also in the bar of disease , both of which are rather important for a game set in the fifteenth C . And once again , it opens itself up to interplay with other system . Hunt for your own meat , or elect for the dear alternative of a butcher in a major town ? Go for a butcher in a major town , or intrust the dodgy roadside meat beach waggon selling fine gash of ' something red ' ?

Inour piece on things we want to see in Kingdom Come Deliverance 2 , we discuss desire an betterment to the stealth system . I ’ll be the first to admit that I amnota stealth guy , and if I have the pick to not do it , I wo n’t . But , if the system behind it is not only piquant , but balanced , I ’m all for it . Take Metal Gear Solid , for model ; I ’m fine sneaking around in that because so much body of work has gone into making it fun and balanced . In Skyrim , I hate it . Because not only is it boring , it ’s break . Kingdom Come Deliverance sort of walked the strain between okay , boring , and break up , so some improvements would be treasure in the subsequence .

One such improvement thought comes from this comment , which discusseshow clothes could be improve to extend multiple welfare .

Having vesture sets that allow for buffs to sure action at law is a bang-up musical theme , and once again , it advance one to put in just a niggling bit more effort . Stealth will always sense more rewarding if you ’ve gone to great lengths to make yourself practiced at it , as opposed to simply hunker down against a certain bulwark in Dragonsreach for about 45 minute , like in Skyrim . article of clothing , alchemy , the aforesaid cooking , and dagger all come into period of play in an improved stealth system .

What thought do you have for the Kingdom Come Deliverance subsequence ? Personally , I ’d really enjoy the ability to do something not crashing miserable for a bit . Like sportfishing , or know Kingdom Come , something that requires dozens of hour to learn and has an entire skill tree … like knitting .

Either mode , if you ’re calculate for more Kingdom Come Deliverance content from us here at Pro Game Guides , check out our objet d’art on howDespite doubling in size , Kingdom Come Deliverance 2 team maintain its punk roots , or our piece on howKingdom Come Deliverance 2 brings back everything you love and adds accelerator pedal just in case .