Get ready for round 2 !
Isoland 4 is a point - and - click space adventure with a nostalgic art fashion and plenty of puzzles to research . In this guide , I ’ll cover all of the mental object that is only uncommitted in your 2nd playthrough of Isoland 4 .
This guide covers the puzzle and achievements that can only be seen in the 2nd playthrough of Isoland 4 . The two guides below can be used for all of the mystifier and achievements in the regular version of the game .
Isoland 4 Second Playthrough puzzles and achievements
‘Listen Attentively’ achievement
Before begin the second playthrough of the secret plan , take a import to go to the preferences screenland .
get across on the senior to set out his chronicle . Click him again after reading his bubble to listen to the next part .
Once the elder has finished his level , you ’ll get the " Listen Attentively " achievement .
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Briefcase puzzle
After giving the instrumentalist the radical pic , the flower will turn in a new agreement . The code here is " 32123 " .
When the code is very to the paradigm below , the briefcase will unfold .
The briefcase now stop a tonality instead of a photograph . We ’ll return here later , so take the key and leave for now .
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Spaceship door puzzle
The puzzle on the spaceship door is solve in the same way as the master . All you take to do is flip the solution since the mechanism have been flip out to be in the same place on the opposite sides of the doorway .
Ouroboros puzzle
The Ouroboros room now has a windowpane on the back wall as well as a cloudy weapons platform in the center .
Place the red bead into the red - eyed head word ’s mouth .
This will disperse the cloud to unlock the puzzle in the snapper .
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This mystifier is similar to the former one , with the exception of two platform that can be flipped while the clump is actively rolling .
Start the biz by setting up the program to depend like the image below .
After the ball has returned to its start perspective and start coming back , splay the moveable political program on the top to face left .
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allow the ball bounce back again , and flip the top handgrip again to complete the puzzler .
The foreland on the right hand will swing a blue off-white after the puzzler is completed .
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Film room
The room past the science laboratory hold in photography equipment and a locked window .
Select the paint incur from the briefcase and use it on the window to unlock it .
This opens a way with a projector and a robot plaything .
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set the film in the projector unlock the " Everything in its Place " accomplishment .
When projected onto the CRT screen , the film let on where the target need to be placed in the monk ’s elbow room .
Add the spring from the premature room to the automaton to make it drop a lucifer .
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Secret chamber door
In this playthrough , there are more hexagons on the door inside the privy chamber .
When the hexagon are placed like in the picture below , the mystifier will be completed .
Red car puzzle
enroll the rider windowpane of the front railroad car bring out the same teaser as before . However , the hint at the bottom now has changed to show a blue draftsmanship of a butterfly stroke .
In the sign room , the solution to the mystifier is feel by count the number of butterflies on each sign .
From leave to right , the numbers of dots inputted into the puzzle are 3 , 2 , 1 , 1 , 4 , 3 , and 2 .
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TV puzzle
When inflict the radio tower outside , you ’ll see a set of clues on the leftfield indicating the position of a set of four dials .
Once the radio tower is on and the antennae are attached to the TV , a green luminousness will radiate around the antennae .
dawn on the TV will show a ignominious screen and a lot of four dials correspond those drawn on the pit .
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turn the dial to match the cut up diagrams will turn on the television . The red slider at the bottom can be used to rewind and cut in front in the course of study .
Nirvana puzzle
For the man to attain enlightenment , the items must be placed as depicted in the film way . This means that the lotus flower is on the back left circuit , the ivory is on the front left circle , the axe is on the back right circle , and the prayer beads are on the front right-hand Mexican valium .
Sticker puzzle
The back wall in the film way stop the placements for all of the sticker in the sticker mystifier .
clack on the paper in front of the boy to view the sticker teaser .
Rearrange the stickers on the instrument panel so that the bird is in the top left niche , the Triangulum is in the center of the top row , the hand is in the fourth box of the middle words , and the " x " is in the 2d boxful of the bottom words .
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Next , add the hourglass sticker beneath the triangle and the satellite thorn in the top right box to complete the puzzle and get a mini Great Pyramid .
Spaceship wooden puzzle
Before head to the spaceship , give the pyramid to the boy in the lunchroom to get the knife . Use this to open up the Malus pumila , which has a newfangled pattern inside .
This variation of the puzzle is a slight bit more difficult . When pressing one of the buttons on the exterior , the push opposite it will also convert color .
When pressing one of the buttons on the interior , the two out-of-door buttons next to it will also color .
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Completing the puzzle will once again release a hiss from the container nearby .
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Cabin bedroom puzzle
Unlike the first playthrough of the game , there is now a readiness of six house painting on the wall around the bed .
To solve this puzzle , you ’ll require to yield to the elbow room behind the laboratory . It curb a pic of each of the house painting with a identification number beneath them .
tap the paintings in the order of lowest number to highest to unlock the locker , which holds a record book .
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This record can be placed into the briefcase to unlock the " Seaside Sonata " accomplishment and bring a ship toward the beach .
Ship picture puzzle
Hand the camera to the man holding the ship ’s slate .
He ’ll take a photo of the boat , which will drift down onto the bottom he sit on .
This photo can be train to the campfire at the top of the stairs and burned for the bidirectional ring .
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It can then be send into the book to complete the biz , allow you to obtain the final accomplishment " The Secret of the Cabin.r "
For more point in time - and - click merriment , check out ourEscape from Castle Claymount walkthroughhere on Pro Game Guides .
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