INDIKA is a story - driven game that centre on faith — or better yet , on dubiousness about faith , ethics , and choices . It ’s a pure moving picture of an imperfect panorama of society , and I ’ve enjoy going on that journeying of self - uncovering with Indika .
Visual design
The optical aim of INDIKA is absolutely stunning . From the get - go , I ’ve enjoy the attractively created scene of the Russian countryside and its snowed - in paths . It ’s all in the slight details , like leaving footsteps in the snow while I walk through it .
I also appreciated being able-bodied to pose on a workbench and see snapshots of the environment around me , even if it had creepy vibes sometimes as if someone was star at me . It felt like an homage to the visual conception squad and the effort they put into crafting the macrocosm of INDIKA .
Cutscenes in games are usually like determine a movie , but the cinematic and aesthetic lineament of some of the shot in INDIKA had me gasping . For exercise , the opening deferred payment were set up in such a unique way , with the nun and Indika walking through hallways and light up the walls with the names of people who worked on the game .
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The visuals also tell a story . I especially enjoyed the contrast between the steady 3D art in most of the game ( which use softened colors , Black , whites , grays , and browns ) , and the pixel 2D world of Indika ’s flashbacks before she became a nun ( which is colorful and cute even for some of the more macabre memories ) .
Score:5/5
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Gameplay
Indika starts the plot with a point sideboard in the corner of the screen and a hatful of points already . Collecting items had me level up and sustain to choose between grief , repentance , regret , etc . , just like one would in other video game skill trees . This was such an odd , yet strangely meet feature film of the game . deplorably , I did n’t get to the last stratum on my first playthrough , but I will be going back in to see if hoard everything will affect the close of the game in any way .
As you navigate the domain of INDIKA , you ’ll encounter many different puzzles , some of which had me stumped for quite a while . Once you figure them out ( and stop overthinking ) , they be given to have quite simple solutions , which I care very much . It seems complicated until you realize it ’s not .
One mechanic I really enjoyed but did not gestate was Indika driving and operating machinery . Riding the bike across a snowy path and frozen lake was definitely one of my favorite parts of the plot ( until I break up it ) .
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INDIKA does one affair extremely well , and that is to throw between vogue and POVs . You would think that a transition between the steady art and the pixel nontextual matter of flashbacks would be more jarring but it was n’t . And I enjoyed that those stage each had its own mini - game that you had to play , like racing Indika ’s dad on a bike , etc .
One thing that bothered me was the transition between level . It would cut off the characters ' dialogue and conniption , turn the screen outright black . The quotes were a skillful gain , but it could have been done a bit bland . For model , once I was being dog by a dog for the first time and ran into a house for safety . Even before the door is closed , the screen run short contraband to transition to the next level .
Score:4.5/5
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Story
At the startle of the story , Indika receive a insensate shoulder from almost every other nun even while she just tries to do her tasks . The fact that I had to fill five buckets of water in the slowest way of life possible for that one nun to then shed it all was annoying as hell , but it made signified when you realized that Indika could hear the voice of the Devil himself . That ’s probably why the other nuns shunned her .
Indika sets off to deliver a varsity letter with her perpetual companion , the Devil , and meet a captive who has escape from a geartrain called Ilya , who is apparently talking to God . As you make your room through the plot , a nun who verbalise to the Devil and a prisoner who talks to God engage in many religious public debate , with the Devil adding his own account and public opinion .
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It ’s never really certain if both of them are actually hearing ( and see , in Indika ’s case ) what they conceive they are or if they are just imagining it . The obscure fashion that the otherworldly is portrayed chew over the real world and religious scepticism .
This questioning culminates in the ending fit of INDIKA , which really resonated with me . I ’m not someone who typically engages in religion and religious argumentation , but the Russian Orthodox Church is similar to the Orthodox religion in my own country , so it hit closer to house . The plot really handled this topic respectfully while pointing out the flaw and gray areas that our faith commonly does not discuss .
Sound Design
Most of the biz is n’t accompanied by background euphony , instead opting to put environmental sounds and the dialogue of characters at the cutting edge . However , this switches when the world turn devilish red and you’re able to hear music exchangeable to an alarm ( i.e. urgent ) . It made me anxious , and I wish to be out of it as presently as potential .
There is medicine in the arcade - style flashback where there are no dialogues . The sunny euphony fits the manner really well . Some of it does leak into the regular world , like when Indika is cod the cycle and escape with Ilya . you could take heed the same music , just muted , like when she speed against her sire in a flashback .
While I did enjoy listening to all of the part histrion as they all had awing public presentation , the vox of the Devil ( Silas Carson ) , outperformed everyone . His vox while narrating some of the stories was console and conversational , but it could twist cruel and menacing as he mock Indika about her life ( really devil - like ) .
Verdict - A touching story of one nun that will resonate with many
INDIKA is the perfect representation of a religious struggle , made all the more alluring by being place in an alternating Russia . I loved exploring the world and listening to the narrative , and observe many of my own opinions were reflected in Indika and her doubts . The decision to make her the the Tempter ’s counsel while Ilya is the one who believes in God cements this game as a genius work of art for me .
[ revealing : A barren written matter of the biz was provided to PGG by the publishing firm for review purposes . ]
If you need to keep exploring the game , check out10 Best Indie Games of All Timeon Pro Game Guides .