Welcome all space accomplishment huntsman . If you ’re wait for tips and tricks on how to unlock every accomplishment inHomeworld 3then you ’ve fare to the correct place . Here you ’ll find an account for all 35 achievement ( including the 18 hidden I ) complete with maneuver for unlocking them well and efficiently .
Homeworld 3 Achievement Guide - How to get all achievements
If You’ll Be My Bodyguard
" Order a ship to hold another ship . "
This can be finish as presently as you have ascendance following the cinematic of your first recon ship leaving the hangar . take it and vacillate the cursor over the mothership . The pointer will change to an arrow with a shield . Right dog . That ’s it .
Stay in Formation!
" rig a bidding group to assume a young formation . "
When you ’ve built the first five recon ship , trail select them and flick the formation button to the upper rightfield of the whole picture .
The Unbound
" search your first ship rising slope . "
At factory 315 research ' Recon Fighter Overburner ' from the mothership shape / enquiry tab as soon as you have the expect 500 resource units .
We Are Away
" Put the Khar - Kushan through its pace . "
' Mission 01 : Hiigara ' is fundamentally an additional tutorial delegacy focusing on Mothership cause , resource solicitation , building ships , combat basic principle and docking . Once you ’ve go through all of these , the accomplishment will be yours .
A Path Across The Galaxy
" In movement , have a ( non - mothership ) ship built in Facility 315 survive all the way through until the final stage of the campaign . "
During ' Mission 02 : Facility 315 ' make a note of one of your impudently build recon ships ( clicking on its single shipcards shows its name in the bottom rightfield of the corner ) and either keep it bob with the mothership or take it away to the edge of the mapping out of harm ’s way . This ship will need to be shepherd through every spirit level in the same way .
A Helluva Ship
" Integrated the production facility in the Mothership . "
The Mothership is vulnerable during the five minute it takes to incorporate the production adroitness . verify you have a full complement of recon fighters to render a screen and preclude any enemy guile from getting close . If you find you ca n’t afford to build up them , make certain you have enough resource controllers to pick the map clean of ruthenium .
Warriors of the Fringe
" Defeat the Kalan Raider Carrier "
Max out your build capacity with recon and interceptor ships . Order the interceptor to flat attack the toter , not forgetting to use the gamy damage ' Overcharge ' ability when it becomes uncommitted every two minutes . Meanwhile regularise your recon ships to guard the interceptors from enemy strike craft . As presently as the carrier back out , this will unlock ( most probably along with the next achievement on the inclination ) .
Bug Swatter
" Eliminate 200 full enemy strikecraft in the campaign . "
If this was not unbolted with ' Warriors of the Fringe ' , use your strikecraft or any anti - strikecraft ship to target enemy ' pursuit ' or ' control ' fighters whenever an opportunity arises .
One Step Too Close
" Encounter a new , mysterious foeman . "
This is unbolted for fulfil with the bodied fleet as part of ' commission 04 : Kala Terminus ' . Be warned , following the first employment the Mothership needs to tap out in a hurry . Any strikecraft that are n’t dock when she goes into hyperspace are lost and not carry through to the next level . endeavor to keep them confining .
Fix-It Frigate
" in full repair 50 ships usingSupport Frigates . "
Always keep your support frigate near to your mothership . Any time any of other frigates or capital ship welcome scathe send them back and regularize your support frigate to heal them . You ’ll have racked up the 50 required for this before too long .
Hostile Takeover
" fascinate an foe ship . "
Once researched , use your resource collector ’s seizure power any fortune you get . Not just for the accomplishment , steal the opposition ’s ship and using them for your own can change by reversal even the bad situation around . Just verify to keep them covered because they ’ll take out a spate of attack while they ’re carrying out the gaining control .
A Dark Cloud Gathers
" unveil the enemy ’s identity . "
The opposition is identified at the final stage of ' Mission 05 : Trinity Gate ' . for get to the end of the mission with the most ships still intact , check that to put down any gun enclosure you come across . employ your frigate to strike hard out anti - strikecraft gun enclosure and your bombers to pop the anti - capital ship turrets . This should absolve you up to employ the burrow to capture the information spires .
Untouchable
" terminated 5 missions without the Mothership being hit by opposition fire . "
No matter what else is happening always leave behind some recon and interceptor ship by the mothership to screen it from attack . This should be enough to keep it dependable from damage long enough to earn this accomplishment . As a side tone , asteroid impacts do n’t count as foe fervor .
Chapel Perilous
" pull round the asteroid storm . "
You will almost certainly take some asteroid hit crossing to the outflow transmitter . Keep your frigate skinny and direct their fire against anything on a hit course . As for your strike slyness , keep them docked ( go to the docking check in the top right of the screen and plough off auto - launch ) otherwise they ’ll get smashed like bug against a windshield . If you ’re still having trouble you’re able to slow down sentence by holding ' atomic number 15 ' and scroll down with the mousewheel .
Grand Armada
" make a grand total of 500 ship . "
If you ’re not saving for something specific you should be spend any Ru you collect . Keep your ship populations at maximum capacity , replacing any you lose through attrition , and you ’ll have build 500 in no time .
Kablammo
" Blow up 5 ships with one explosion . "
The well-off way to unlock this achievement comes in ' Mission 07 : Naraka Gate ' . This is a tug refutation type mission with foe pour through a hyperdrive gate . make overlap minefields in front of the gate and wait for the enemy ’s fragile and tightly - pack strikecraft to come blundering through . mine go boom . Achievement !
That Was One in a Million!
" Land the net shot to destroy a Capital ship with a Fleet Bomber ship . "
There ’s one path to ensure the killing shot is shore by a bomber every fourth dimension . When you ’re attacking an enemy Capital ship , such as a mailman , only apply fleet bombers . check that you ’ve right clicked their cloaking ability in the bottom right tab and waitress for the nuclear reactor to go critical .
Prepare to Shipbreak
" Ward off all enemy attacks during sum repairs . "
present for fill in ' commission 07 : Naraka Gate ' . There are a few core tactics take to come through long enough to land up patching the Mothership cores . First , pack the gate entree with minefield ; second , max out your anatomy capacity on turrets and emplace as many as you may around the front and midline chokepoint . Be warned , the enemy will seek to sneak through to your Mothership via the savage holes in the right bridge player side of the gate complex ; check that to fill these with your own frigates and paladin .
Open the Way
" Successfully deactivate the Citadel . "
Awarded for discharge ' delegation 08 : Storm Strike ' . Ship deprivation do n’t count here ; every craft should be considered spendable so long as you complete the objectives . Do n’t annoy to direct anything other than the base component part mark explosive . Though once they go decisive , get everywhere out of the blast spoke ( nock as a red dome ) .
As They Have Hunted Us
" vote down the Warsage . "
Awarded for killing the Warsage as part of ' Mission 09 : Warsage Citadel ' . habituate a full full complement of Torpedo Frigates to snipe him from outside his sensor range . So long as his resourcefulness collectors are already dealt with , he can not quicken tight enough to outpace the harm done to him .
Ghosts of the Desert
" Successfully enter the ice ledge without the Mothership ever being detected . "
To void detective work during ' Mission 10 : Buran Ice Shelf ' the mothership must remain below the level of the heavy hydrogen ice crystals , and should not move ahead until your strike craft have eliminated the enemy sensors . Nav point will appear on - screen whenever it is save to move .
Into the Glacier
" Navigate through the icy crevasse . "
Awarded for complete ' Mission 10 : Buran Ice Shelf ' . Unless you ’re sticking around to dispatch the ' Nothing unforesightful of Miraculous ' accomplishment , you require to move as fast as you could here to verify you beat the clock .
The Great Cannon
" Unlock the Mothership ’s Fusion Missile . "
pay up to search this the 2d you see the option become available in the soma / research check at the top rightfield of the silver screen , and not just for the achievement .
Big Game Hunter
" Eliminate 50 entire foe capital ships . "
Use a combination of fleet bombers , railgun corvettes and ion shank and Italian sandwich frigate to smash enemy capital ship to dust , while your interceptor cross enemy strikecraft aside . Works every fourth dimension .
The Sajuuk-Khar
" reunify with the Khar - Sajuuk . "
When prepare for the assault while gaining access to the Khar - Sajuuk , you could commit probes to the marked locations alternatively of recon ships , justify up your strikecraft to stay in effective defensive range of the mothership . Max out your turret habitus capacity and occupy the marked sectors with defences . Be warn , the foe fire high - damage missiles sporadically . Focus fire on these as soon as they seem .
Time of Prophecy
" find the enemy using a Hyperspace Tunnel . "
Despite the signifier , you will need to do more than witness the Incarnate using the burrow in ordination to unlock this . You require to destroy the three Queen ’s Guard Battlecruisers to nail ' Mission 12 : Noctuua-27 ' They are circulate across the map but will hyperspace away to a rally point at the top of the enemy base as they take damage . Be aware , once they are gathered together , they ’ll start to bombard the Mothership with cruise missiles , so build anti - strikecraft turret to fritter away them down before they get close . empty the map of foeman turret , gather a force-out , and commove them . The Battlecruisers heal over time , so keep hitting them once you ’ve started .
The War is Over
" Defeat the Incarnate Titan . "
The Titan retire via short range hyperspace jump out whenever its hull wholeness get through 75 % . Focus all your adult guns on it and use your strikecraft to deal with whatever it launches from its hold . Do n’t nark to chase it ; get the mission completed first and then launch everything you have at it . It ’s so sluggish and difficult to direct that its armor melts like butter . Also , if you take out the anti - strikecraft turrets , you could pepper it with the Mothership ’s unification missile from across the map .
Navigator
" make out the hunting expedition on Hard difficultness . "
fill out on difficult difficulty mode mechanically unlock the accomplishment for Medium and Easy trouble preferences detail below .
Admiral
" Complete the campaign on average difficultness . "
complete on intermediate difficulty automatically unlock the achievement for Easy difficultness setting elaborate below .
Captain
" Complete the campaign on well-to-do difficulty . "
Nothing Short of Miraculous
" all eliminate the Incarnate Reinforcement Fleet . "
Now that you ’ve complete the game , go back to ' Mission 10 : Buran Ice Shelf ' on Easy difficultness . Destroy every foeman on the map , gather up all resourcefulness you may encounter , salvage any destroyed ships , and make the biggest fleet you may . Next , wait for the timer to numerate down and for the foe reward fleet to arrive . On easy with a full fleet cap , they should be easy pickings .
This Belongs in a Museum
" call for an artefact during a War Games school term . "
artifact are oblong entrepot containers floating in blank space and guarded by enemy ships . Simply flee one of your ship into range to collect .
Destruct Sequence Alpha-One
" skitter One of your own ships . "
The quickest path to unlock this is to host a single role player vs AI encounter and , as presently as the map loads up , hold the Alt key and right sink in on your mothership . This will open a context specific menu . overt orders . Click ' Scuttle ' . This lose the game but give you an achievement . Net result positive .
Shall We Play A Game?
" Successfully complete a War Games session for the first metre . "
For the good chance of making it through , leave it on received difficulty and grab as many artefacts as you’re able to in the early plot .
Not Today, Singularity!
" succeed a Skirmish friction match lie in of at least 3 enemy AI opponents . "
Setup a Skirmish game on a map large enough to host four or more histrion . Add in three AI opposition and sic them all to easy . Now get out there and smash some automobile .
That ’s all for now , but if we have n’t scratch your strategy game itch yet , check outAll the good formations and scheme in Manor Lordshere on Pro Game Guides .
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