Lag and stutter ? You ’re not alone .
Soulmask launch to some pretty positive review , but also with pretty noteworthy operation complaints . In this guide , I ’ll break down the minimum and recommended hardware your PC should be running , provide you with my benchmarks along with my eyeglasses as a pointedness of point of reference , and make some setting suggestion to hopefully squeeze every last frame out of this title .
Soulmask recommended specs to prevent lagging and stutter
Firstly , let ’s take a look at the Soulmask recommended and minimum spectacles listed on the shop page .
Minimum specification :
Recommended Specs
As such , a secure place to begin to verify your performance is the best it can possibly be is to ensure you ’re rock at least one band of these specs .
Or at least , that ’s how it shouldbe , but thanks to my less - than - leading CPU , I can give you some important information regarding this list of spectacles .
My CPU is ( please do n’t express mirth ) an i7 - 4790 KiB from the prehistoric epoch of 2014 . And yet , in Soulmask , I am achieving a very steady and consistent 60 frames per second in the former biz , even on maximum graphical options . This is , of course , subject to change , thanks to the large amount of NPCs you ’ll be collecting down the line .
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What I do have , however , is an RTX 3060 , 32 GB of RAM , and an SSD . This implies that Soulmask is heavily GPU - bond , so make a decent GPU , a firm amount of high - speed RAM , and an SSD to go it from are responsible for for the bulk of the performance here .
Soulmask graphics settings suggestions
I ’ll go through some of the context listed above , and break down some of them to explicate what might be best for your apparatus .
There are many reasons to apply a borderless window as opposed to an sole fullscreen in any game , but the elementary fact is that using an undivided fullscreen does touch your performance in a positive fashion . This is because while in exclusive fullscreen , many background processes on your microcomputer are paused as there ’s no need to fork over them straight , but in borderless , any background processes continue to pass as normal .
It ’s advised to keep your resolution native to what your monitor lizard is running here ; and if you intend to upscale using either DLSS or FSR , that will be covered subsequently .
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you’re able to use the options the game suggests , but as with all things , they ’re only simple checks that enter out what you ’re running hardware - wise . They ca n’t answer for for background resource usage , any recording software system , or 73 web internet browser tab key . If you ’re going to be running a lot of stuff in the backcloth during play , it ’s always best to go a little low than they would suggest .
Because the next division of preferences can diverge look on the ironware you ’re running , I ’ll convey whether each setting ishigh impactandlow impact .
V - SyncandFrame Rate Limitare two really of import ones to discuss if you ’re having a pile of stuttering issues . V - Sync is design to lock your biz to the refresh rate of your monitor , and having it on or off wrongly can lead to stutter and some ocular issues .
If you ’re run a monitor with a refresh rate of 60HZ , and you ’re getting consistentlymorethan 60FPS , you want to twist this setting on . If you ’re running a varan with a 120HZ refresh rate but are getting consistently less than 120FPS , change state the scope off and then lock your framerate to get closer to what you ’re get — be that 60FPS or 90FPS .
It ’s also important to note in both situations that you may want to lock your framerate to something your system can reach . In my case , I have V - Sync on , on history of my varan , and because I frequently get more than 60FPS otherwise .
DLSS and FSR
DLSS by NVidia and FSR by AMD are both improbably complicated pieces of technology that I can not really begin to understand , but what I have learned is that they are not the magic buttons masses sometimes herald them to be .
DLSS can perform something calledupscaling , which is when DLSS demand your native resolution and , using abstruse - learning - AI - whatever - mumbo - jumbo , interpret your plot to look like it ’s running in a high resolution .
For example , you might be running your plot in 1080P , but DLSS will attempt to make it look like you ’re run at 1440P.
This is great for visuals , but it can also be used for major ( and I mean MAJOR ) public presentation step-up . TheQualitysetting will give you a smaller boost but better visuals , while thePerformancesetting will give you massively increased performance but perceptibly worse visuals , so experimentation with this one to find what work for you .
Please take down however that DLSS is only uncommitted on 20 + serial NVidia GPU ’s , and does not solve at all on AMD GPU ’s .
FSR is very much the same thing , however , one notable benefit to this one is that it ’s available to a much , much wider range of GPU ’s . This let in even 9 and 10 series NVidia GPU ’s , giving them a nice new lease of life . Sadly , it appear Soulmask does n’t use FSR 3.0 , which is some wunderkind that does some Frame Generation malarkey that people go wild for .
Soulmask Stuttering
My first experience with the stuttering in Soulmask came from the opening cutscene , which ran absolutely awfully . funnily , though , even though the stutters persisted when actually in - game for a abbreviated time , they run away comparatively quickly . turn out this is because the locomotive engine Soulmask is extend on ( Unreal ) does not allow for shader pre - compiling , which causes stutter for the first few instant of a play session .
The distance of these stutters will , of course , depend on your hardware , but sadly , unless CampFire Studio adds some of this functionality in a bandage , it might just stick around for a while .
you’re able to set about to reduce the severity of these stutters by adjusting your preferences in - biz , close some background programs , and making certain you ’re run in sole fullscreen .
Hopefully , this pathfinder has helped you understand some graphical setting and footing and assisted in boosting those frames and reducing those stutters a little !
If you ’re looking for more Soulmask content from us here at Pro Game Guides , match out ourbreakdown of the three starting masks ; and if you ’re looking to jump in with some friends , we ’ve catch a handydedicated host guidehere .