sense prosperous ferrying drown spirits ?
The eerily ghost Point Hope map in Phasmophobia is full of supernatural surprises , but perhaps the best among them is a orphic ID Card and Badge you may garner by completing an easter egg quest of sort . If you ’re wondering how to sum up it to your collection , here is our handy templet for how to get the secret Point Hope Badge and ID Card in Phasmophobia .
How to obtain Ferryman of the Drowned Badge & ID Card in Phasmophobia
While there ’s one badge mentioned in Eventide ’s patch note that you’re able to realize from the Point Hope map in Phasmophobia for aright guess the ghost 50 metre , it turns out that there ’s in reality another secret badge and ID circuit card set up for grabs at the preoccupied pharos , if you know where to look and what to do . This is a piddling dissimilar than the game ’s usualchallengesorApocalypsemode .
Called the"Ferryman of the Drowned " , this cosmetic set for your player ID add-in can be obtained by completing a chronological succession of cryptic undertaking during a hunting on thePoint Huntmap . The mapping itself is unlocked upon reachingLevel 17for the first clock time , and this secret quest can be complete onany difficultness , including Amateur . In fact , that ’s probably the best selection to assure you could do everything without ghostly fuss and having to traverse down the breaker .
Also , you DO NOT have to complete the spectre hunt itself while doing this , meaning you do n’t even have to think the ghost type if you do n’t know . you’re able to give the hunt instantly after finishing the orphic pursuance and still have the rewards .
Complete the Billiard Puzzle in the Game Room
To start this secret quest , after loading into Point Hope , first grab aFlashlightand aUV light(keep this off for now ) . you could bringNightvision Gogglestoo if you have them unlocked and equip , to navigate dark trading floor . Remember , if you do this on Amateur difficulty , the breaker will be on at the start and you have a five - moment chief start before serious wraith activity begins .
Head inside the lighthouse , and DO NOT touch the Alexander Bell on the fashion in ( that comes later ) . Go all the way up to theGame Room floor , where theBilliards tableis sitting beside the back rampart . This is where you ask to complete a secret mystifier to get a paint . First , look at theseashell photoson the opposite wall ( seen below ) , and make note of the color fiat -Green , Blue , and Orange .
Go back to the Billiards mesa and see forballs of the same colorssitting on it . You take toplace the balls in the right color rescript inside the pocket nearest the wall . Make indisputable to drop a small-arm of equipment if you ’re full , as you require a blank to pick these up .
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First , find fault up theStriped Green Balland place it in thefar leave behind pocketof the tabular array ( face the paries ! ) . Next , pick up theStriped Blue Balland place it in themiddle pocketon the same side . lastly , pick up theSolid Orange Ball(Dark Orange not Light Orange or Red ! ) and place it in thefar correct pocketof the board .
If you place them right , a clicking noise will sound and a compartment will open on the side of the table , revealing theLantern Cabinet Key . Pick it up and it will be placed in your Journal for safekeeping . By the way , if you ’re doing this with a acquaintance , they will have access to the key fruit as well and be eligible for the same rewards .
Place the Gold Cog in the Locked Cabinet
After make out the Game Room puzzle , head all the elbow room up the stairs until you arrive at the Lantern Room direct beneath the lighthouse ’s giant lamp . While here , front for a locked cabinet with gold embellishments ( as seen above ) . Unlock it with the Lantern Cabinet Key you acquired , and inside you will see a mechanics where a sprocket wheel should be .
The next step is find that cog wheel , and thankfully you wo n’t involve to go far to get it . lead back down to the Maintenance Room floor , and face for a shiny Gold Cog sitting against a storage locker behind a spilled can of red paint enamel .
Pick it up ( ensure you have elbow room ! ) and manoeuver back up to the Lantern Room to place it on the mechanism inside the cabinet . This will assist re-start the beacon ’s elephantine lamp , and it will then set about to circulate and flash .
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Go back down and ring the bell
The next step of this conundrum will take you all the style back down the lighthouse and outside to the entrance , where the elephantine bell is that you ’ve probably been die to environ like a ruffian .
For this puzzle , however , you must onlyring the bell three times . We advocate doing them with a brief pause in between each one , to make trusted they count .
Once that ’s done , you should hear astrange burning noise , like something being lit in the distance . meter to head back upstairs .
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Turn the lighthouse into a giant UV light
Go all the way up to the very top of the lighthouse again , and verify you have yourUV lightstill with you , as it ’s the Francis Scott Key to completing this sibylline puzzle . Take it out once you ’re there and look up at the beacon ’s giant lamp . sprain on your UV light and polish it at the lamp , which will cause it to turn majestic , turn it into a jumbo UV of kind .
Next , count outside and you ’ll see reflections of dozens of drowned spirits float around the pharos itself as the light whirl around , a surreal and haunting display that marks the completion of this mystifier quest .
Also , if you were wonder what that bite noise from ringing the bell earlier was , all you have to do is look across the bay and you ’ll see elephantine letter spelling " UV " lit up on a beach ( seen below ) , intended to give you a clear hint of what to do at the beacon light ’s tip .
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Leave the hunt to claim your prize
With all of that done , all that remain is to provide the hunt to claim yourFerryman of the DrownedID card and badgefor your exertion . As mentioned before , you do not need to really make out the specter hunt to get these rewards . You ’re more than welcome to if you want / require the money , but it ’s not required . It may be salutary to protect your prize in shell you have a Revenant or Demon await in the shadow of the beacon light .
Either way , end the Richard Morris Hunt and at the solvent page you ’ll take in your special rewards , which you could then fit out back at the splasher . Along with a " Ferryman of the Drowned " title , the ID Card itself has an animated freshness , which is a rarified find outside of the high prestigiousness levels of the game . Be aware that it seems you require to have the badge fit out as well for the ID Card to switch over .
Be certain to check out all of our latest newsworthiness and guidebook for Phasmophobia at Pro Game Guides , such asAll Phasmophobia function - Small , Medium , and Future map .
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