All castle have hidden chambers !
Stealth charge can easily get tricky in Dragon ’s Dogma 2 . In this guide I will guide you through An Unsettling Encounter pursuance and aid you find evidence in Minister ’s room .
Where to look for evidence in Allard’s chamber during An Unsettling Encounter in Dragon’s Dogma 2
To hollow up evidence in Allard ’s chamber during An Unsettling Encounter in Dragon ’s Dogma 2 , you must start this pursuance bywaiting until dusk . Once you enter the castle court , a female soldier will meet you , say she ’s been instructed by Captain Brant to see you to the back entrance .
Once you are inside the castle wall , avoid the palace guards as much as possible . They wo n’t immediately respond to your presence , but if you do n’t keep forth , they will embark on attacking you . Note that if you do get arrested , do n’t try tosave - trash , as it wo n’t make for . The biz has a build - in automobile - saving trigger that will plainly reelect you to your prison cell . You will have tobreak out of Gaoland make another endeavour at the mission .
Navigating the VernWorth Castle first floor during An Unsettling Encounter in Dragon’s Dogma 2
When you enter the castle , get out of the pantry and proceed right . Keep walk down the hall until you attain a circle of stairs that should be on your left - hand side . take the air up two flights of stair until you reach the first trading floor . If you bump to take on any guard along the elbow room , try ignoring them and walk past them without any sudden moves .
Related : How to set up bivouac in Dragon ’s Dogma 2
Finding Allard’s Chambers during An Unsettling Encounter in Dragon’s Dogma 2
Once you emerge on the second trading floor , take the first corner left and walk all the fashion down the hallway . Once you approach the door , a shortsighted cutscene will be triggered , and you will overhear a conversation between the minister and a guard . Once the cutscene ends , directly escape for the left over corridor , as the diplomatic minister and the safety gadget will manoeuver out of the way and go decently . If you time this aright , they will not see you .
Searching Allard’s Chamber for clues during An Unsettling Encounter in Dragon’s Dogma 2
Once the seashore is clear , enter the Allard ’s bedroom . There is not much to look at here because there is ahidden doorinside the wall forthwith opposite the windows . Use the image above for reference . Simply walk through the room access to discover a confidential hideaway and clean up the Battahli Letter . Now would be a great time to get out . Use the window ajar to make an escape and land on a park carriage . Another short cutscene will trigger . When you are complete making acquaintances with Wilhelmina , give to Captain Brant .
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