It ’s all in the Mind .

As the story progresses in the dingy RPG The Thaumaturge , you ’ll uncover more salutors to see to it . Not all are in the main story , so scan on to discover how to charm the T2 Mind Dimension salutor , Morana .

How to capture Mind salutor Morana in The Thaumaturge

you’re able to start your journey to finding Morana once you have discover thePowisle areaof Warsaw . This can only happen once you have been to your father ’s will record . After you ’ve searched your Padre ’s study for clues , head downstairs andspeak to Rasputinon the telephone set . The Powisle area will then be useable on the main function .

When you arrive in Powisle , read/write head to the waterfront ( see the mapping above ) . walk down to the piss will trigger you to see Morana for the first time and part the side seeking , The Art of Dying . The availability of this quest is limited but you have plenty of time .

I suggest you take your metre with it , as you will not be able to take control of Morana until Part 2 of the game . This gives you until the end of the seventh chief story quest , To Dust You Shall fall , even if you want to take immediate control of this powerful salutor . You also must havefound the salutorVelesand haveWord at level 5to accomplished it .

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Also , note thatthis templet contains spoilers .

Related : The Thaumaturge Attack Upgrades Tier List

The tortured artist, Katejan

Select the quest To Dust You Shall devolve from your journal and permit your sensing guide you along the beach tothe creative person , Katejan . Speak to him and also to thePolice Commissioner , Pelevin , who is examining the organic structure near the water . address to Pelevin exhaustively will open a new daybook side quest so follow his trail to find a letter .

After reading it , you’ll be attacked . Walking into the back street to read the note set off it , and a fight is unavoidable . I ’d suggestsaving before you lead into the alleywayso that if the conflict is a bit much for you right now , you may descend back later .

Once you ’ve pull ahead the battle your perception will contribute you back to the waterfront , but both the the body and police will have go . Talk to thefishermen on the jettyto the right of the offense scene and they ’ll give youthe address of Katejan . On arrival , you ’ll faceanother fight .

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Head into Katejan ’s home , pull back your conclusions , and then revert tospeak to Katejan by the waterfrontonce more . No matter how the dialogue goes , he will be arrested , starting the next part of the pursuance , Horses in the Sky .

Horses in the Sky

Talk to Pelvin , and then essay to get into theMoonshine Barnext door andstart a fight . Once you ’ve deliver the goods this , you could go into the bar at any time . There ’s no pauperization to enter now though . or else , go back to the view of the law-breaking andtalk to the kidsthat have make it there .

If you settle tobarterwith them you ’ll have to go and find an item to trade to them from your father ’s sign . If you instead go for both of the lordly answers , you’llfighthere instead . Whether you push or swap , the kids willgive you a hookused on one of the dupe .

After the conversation , follow the child ringleader , Piotrek , via his side seeking . Talk with him and the whore , and then kill sentence until night . talk to all the prostitutes you could bump and mention Piotrek when you speak to them .

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pertain : Best Upgrades and Salutors for Suffering in The Thaumaturge

Uncovering the killer

Speak to thewife of the most recent victimnext , and check the bench opposite her ( with percept ) . While it ’s still night , talk to the harlot again about the dupe , which takes youback to the Moonshine legal community . research the prevention , spill to the bartender ,   and then convert him to talk to you . The conversation will guide you back to the sporting house .

Once deep down , peach to Jadziato get access to the girls ' room upstairs . Using Perception in those way will give away that the prostitute Klara is the killer .

Now hold off until break of day ( there is a work bench near the loan office ) beforeheading into the pawnshopto get the mob . If you threaten the pawnbroker , you’llstart a tough fight . profits and he ’ll give you the anchor ring . Now you could follow the clues with your percept to find Klara ’s hideout .

you’re able to go in alone , or go andtell Pelvinwho will go with you . If you take Pelvin , you ’ll get theNegotiator Achievement . No matter what you pick out to do , after the end of the coming together with Klara here , Pelvin will be convinced of Katejan ’s innocence and says he will contact you once the artist is let go . This will only happenafter you dispatch chapter 1of the game .

Chapter 2 - Capturing Morana

When you begin Chapter 2 of The Thaumaturge , you ’ll need to speak to your baby after waking up at your home . As long as you have completed everything up to this tip , the earphone will ring when you head downstairs . It will be Pelvin , tell youthe artist has been issue . After pick out the call you could at once go back to the creative person ’s hutch in Powistle and lecture to him to trigger a salutor battle .

Once unadulterated you ’ll want to fall toRasputin for hypnosis , after which then you ’ll finally be able tocontrol Morana .

For more info about the Thaumatage here at Pro Game Guides , check outThe Thaumaturge beginners ' guide - crest and tricksandThe Thaumaturge combat difficulty spirit level guide - Gameplay differences !